first step in simplification: remove the concept of room in the front end

This commit is contained in:
kharhamel 2020-04-27 15:03:05 +02:00
parent 8bd4e81f48
commit ee4a59578a
5 changed files with 27 additions and 48 deletions

View file

@ -1,4 +1,4 @@
import {GameSceneInterface, GameScene} from "./GameScene";
import {GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
@ -9,46 +9,32 @@ export enum StatusGameManagerEnum {
export let ConnexionInstance : ConnexionInterface;
export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
status : number;
createCurrentPlayer() : void;
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
}
export class GameManager implements GameManagerInterface {
GameScenes: Array<GameSceneInterface> = [];
export class GameManager {
status: number;
private ConnexionInstance: Connexion;
private currentGameScene: GameScene;
constructor() {
this.status = StatusGameManagerEnum.IN_PROGRESS;
this.configureGame();
}
connect(email:string) {
this.ConnexionInstance = new Connexion(email, this);
ConnexionInstance = this.ConnexionInstance;
return this.ConnexionInstance.createConnexion()
}
/**
* permit to config rooms
*/
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push((newGame as GameSceneInterface));
});
setCurrentGameScene(gameScene: GameScene) {
this.currentGameScene = gameScene;
}
/**
* Permit to create player in started room
* @param RoomId
* @param UserId
*/
createCurrentPlayer(): void {
//Get started room send by the backend
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === this.ConnexionInstance.startedRoom);
game.createCurrentPlayer(this.ConnexionInstance.userId);
this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
@ -61,11 +47,7 @@ export class GameManager implements GameManagerInterface {
return;
}
try {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
if (!Game) {
return;
}
Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}