first step in simplification: remove the concept of room in the front end
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8bd4e81f48
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5 changed files with 27 additions and 48 deletions
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@ -1,4 +1,4 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
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@ -9,46 +9,32 @@ export enum StatusGameManagerEnum {
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export let ConnexionInstance : ConnexionInterface;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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status : number;
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createCurrentPlayer() : void;
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shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
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}
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export class GameManager implements GameManagerInterface {
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GameScenes: Array<GameSceneInterface> = [];
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export class GameManager {
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status: number;
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private ConnexionInstance: Connexion;
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private currentGameScene: GameScene;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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this.configureGame();
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}
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connect(email:string) {
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this.ConnexionInstance = new Connexion(email, this);
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ConnexionInstance = this.ConnexionInstance;
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return this.ConnexionInstance.createConnexion()
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}
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/**
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* permit to config rooms
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*/
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configureGame() {
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ROOM.forEach((roomId) => {
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let newGame = new GameScene(roomId, this);
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this.GameScenes.push((newGame as GameSceneInterface));
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});
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setCurrentGameScene(gameScene: GameScene) {
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this.currentGameScene = gameScene;
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}
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/**
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* Permit to create player in started room
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* @param RoomId
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* @param UserId
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*/
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createCurrentPlayer(): void {
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//Get started room send by the backend
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let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === this.ConnexionInstance.startedRoom);
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game.createCurrentPlayer(this.ConnexionInstance.userId);
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this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId);
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this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
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}
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@ -61,11 +47,7 @@ export class GameManager implements GameManagerInterface {
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return;
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}
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try {
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let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
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if (!Game) {
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return;
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}
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Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
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this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition)
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} catch (e) {
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console.error(e);
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}
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