Enabling Outline back on actionable objects
Actionable objects (still a prototype) were outlined when you walk next to them. The OutlinePipeline was broken when moving in Phaser 3.50+. This PR completely removes the custom OutlinePipeline and replaces it with the rexOutlinePipelinePlugin that is provided by a third party library and that works great \o/
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4 changed files with 29 additions and 72 deletions
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@ -3,8 +3,8 @@
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* It has coordinates and an "activation radius"
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*/
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import Sprite = Phaser.GameObjects.Sprite;
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import {OutlinePipeline} from "../Shaders/OutlinePipeline";
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import type {GameScene} from "../Game/GameScene";
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import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
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type EventCallback = (state: unknown, parameters: unknown) => void;
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@ -42,11 +42,11 @@ export class ActionableItem {
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return;
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}
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this.isSelectable = true;
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if (this.sprite.pipeline) {
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// Commented out to try to fix MacOS issue
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/*this.sprite.setPipeline(OutlinePipeline.KEY);
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this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
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}
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this.getOutlinePlugin()?.add(this.sprite, {
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thickness: 2,
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outlineColor: 0xffff00
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});
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}
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/**
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@ -57,8 +57,11 @@ export class ActionableItem {
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return;
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}
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this.isSelectable = false;
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// Commented out to try to fix MacOS issue
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//this.sprite.resetPipeline();
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this.getOutlinePlugin()?.remove(this.sprite);
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}
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private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
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return this.sprite.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
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}
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/**
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