Migrating userId to "int32" to save some space and adding userMoves message in protobuf

This commit is contained in:
David Négrier 2020-09-18 13:57:38 +02:00
parent 4b55b54a07
commit e9ca8721a6
31 changed files with 295 additions and 445 deletions

View file

@ -6,19 +6,19 @@ import {PlayerMovement} from "./PlayerMovement";
import {HasMovedEvent} from "./GameManager";
export class PlayersPositionInterpolator {
playerMovements: Map<string, PlayerMovement> = new Map<string, PlayerMovement>();
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
updatePlayerPosition(userId: string, playerMovement: PlayerMovement) : void {
updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
this.playerMovements.set(userId, playerMovement);
}
removePlayer(userId: string): void {
removePlayer(userId: number): void {
this.playerMovements.delete(userId);
}
getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
const positions = new Map<string, HasMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
const positions = new Map<number, HasMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
if (playerMovement.isOutdated(tick)) {
//console.log("outdated")
this.playerMovements.delete(userId);