Migrating userId to "int32" to save some space and adding userMoves message in protobuf
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31 changed files with 295 additions and 445 deletions
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@ -6,19 +6,19 @@ import {PlayerMovement} from "./PlayerMovement";
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import {HasMovedEvent} from "./GameManager";
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export class PlayersPositionInterpolator {
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playerMovements: Map<string, PlayerMovement> = new Map<string, PlayerMovement>();
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playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
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updatePlayerPosition(userId: string, playerMovement: PlayerMovement) : void {
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
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this.playerMovements.set(userId, playerMovement);
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}
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removePlayer(userId: string): void {
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removePlayer(userId: number): void {
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this.playerMovements.delete(userId);
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}
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getUpdatedPositions(tick: number) : Map<string, HasMovedEvent> {
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const positions = new Map<string, HasMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: string) => {
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getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
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const positions = new Map<number, HasMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
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if (playerMovement.isOutdated(tick)) {
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//console.log("outdated")
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this.playerMovements.delete(userId);
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