Merge branch 'develop' into feature-camera-zone-focus

This commit is contained in:
Hanusiak Piotr 2021-12-07 13:20:15 +01:00
commit e97fd1d38c
84 changed files with 3513 additions and 1845 deletions

View file

@ -4,6 +4,7 @@ import { scriptUtils } from "../../Api/ScriptUtils";
import type { CoWebsite } from "../../WebRtc/CoWebsiteManager";
import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { ON_ACTION_TRIGGER_BUTTON } from "../../WebRtc/LayoutManager";
import type { ITiledMapLayer } from "../Map/ITiledMap";
@ -33,7 +34,8 @@ export class GameMapPropertiesListener {
}
if (typeof newValue == "string" && newValue.length) {
const openWebsiteTriggerValue = allProps.get(GameMapProperties.OPEN_WEBSITE_TRIGGER);
if (openWebsiteTriggerValue && openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
const forceTrigger = localUserStore.getForceCowebsiteTrigger();
if (forceTrigger || openWebsiteTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(GameMapProperties.OPEN_WEBSITE_TRIGGER_MESSAGE);
if (message === undefined) {
message = "Press SPACE or touch here to open web site in new tab";
@ -135,7 +137,8 @@ export class GameMapPropertiesListener {
layoutManagerActionStore.removeAction(actionUuid);
};
if (websiteTriggerProperty && websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON) {
const forceTrigger = localUserStore.getForceCowebsiteTrigger();
if (forceTrigger || websiteTriggerProperty === ON_ACTION_TRIGGER_BUTTON) {
if (!websiteTriggerMessageProperty) {
websiteTriggerMessageProperty = "Press SPACE or touch here to open web site";
}

View file

@ -271,7 +271,9 @@ export class GameScene extends DirtyScene {
// 127.0.0.1, localhost and *.localhost are considered secure, even on HTTP.
// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
const url = new URL(file.src);
const base = new URL(window.location.href);
base.pathname = "";
const url = new URL(file.src, base.toString());
const host = url.host.split(":")[0];
if (
window.location.protocol === "https:" &&
@ -324,7 +326,6 @@ export class GameScene extends DirtyScene {
this.onMapLoad(data);
}
this.load.bitmapFont("main_font", "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
//eslint-disable-next-line @typescript-eslint/no-explicit-any
(this.load as any).rexWebFont({
custom: {
@ -910,7 +911,8 @@ export class GameScene extends DirtyScene {
};
const jitsiTriggerValue = allProps.get(GameMapProperties.JITSI_TRIGGER);
if (jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
const forceTrigger = localUserStore.getForceCowebsiteTrigger();
if (forceTrigger || jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
let message = allProps.get(GameMapProperties.JITSI_TRIGGER_MESSAGE);
if (message === undefined) {
message = "Press SPACE or touch here to enter Jitsi Meet room";

View file

@ -3,6 +3,7 @@ import { Scene } from "phaser";
import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
export const EntrySceneName = "EntryScene";
@ -17,6 +18,14 @@ export class EntryScene extends Scene {
});
}
// From the very start, let's preload images used in the ReconnectingScene.
preload() {
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
gameManager
.init(this.scene)

View file

@ -4,6 +4,7 @@ import Sprite = Phaser.GameObjects.Sprite;
import Text = Phaser.GameObjects.Text;
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import { WAError } from "./WAError";
import Axios from "axios";
export const ErrorSceneName = "ErrorScene";
enum Textures {
@ -36,7 +37,11 @@ export class ErrorScene extends Phaser.Scene {
preload() {
this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
if (!this.cache.bitmapFont.has("main_font")) {
// We put this inside a "if" because despite the cache, Phaser will make a query to the XML file. And if there is no connection (which
// is not unlikely given the fact we are in an error scene), this will cause an error.
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
}
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
@ -71,9 +76,9 @@ export class ErrorScene extends Phaser.Scene {
/**
* Displays the error page, with an error message matching the "error" parameters passed in.
*/
// eslint-disable-next-line @typescript-eslint/no-explicit-any
public static showError(error: any, scene: ScenePlugin): void {
public static showError(error: unknown, scene: ScenePlugin): void {
console.error(error);
console.trace();
if (typeof error === "string" || error instanceof String) {
scene.start(ErrorSceneName, {
@ -86,9 +91,10 @@ export class ErrorScene extends Phaser.Scene {
subTitle: error.subTitle,
message: error.details,
});
} else if (error.response) {
} else if (Axios.isAxiosError(error) && error.response) {
// Axios HTTP error
// client received an error response (5xx, 4xx)
console.error("Axios error. Request:", error.request, " - Response: ", error.response);
scene.start(ErrorSceneName, {
title:
"HTTP " +
@ -98,9 +104,10 @@ export class ErrorScene extends Phaser.Scene {
subTitle: "An error occurred while accessing URL:",
message: error.response.config.url,
});
} else if (error.request) {
} else if (Axios.isAxiosError(error)) {
// Axios HTTP error
// client never received a response, or request never left
console.error("Axios error. No full HTTP response received. Request to URL:", error.config.url);
scene.start(ErrorSceneName, {
title: "Network error",
subTitle: error.message,

View file

@ -3,7 +3,7 @@ import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
export enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font",
}
@ -41,7 +41,7 @@ export class ReconnectingScene extends Phaser.Scene {
"Connection lost. Reconnecting..."
);
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
this.anims.create({
key: "right",
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),