Add touch input support to login scenes (thx @TabscoEye)
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parent
c7dcaec940
commit
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3 changed files with 59 additions and 7 deletions
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@ -5,6 +5,8 @@ import Image = Phaser.GameObjects.Image;
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import {SelectCharacterSceneName} from "./SelectCharacterScene";
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import {ResizableScene} from "./ResizableScene";
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import {isUserNameValid, maxUserNameLength} from "../../Connexion/LocalUser";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import Rectangle = Phaser.GameObjects.Rectangle;
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//todo: put this constants in a dedicated file
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export const LoginSceneName = "LoginScene";
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@ -20,6 +22,7 @@ export class LoginScene extends ResizableScene {
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private pressReturnField!: TextField;
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private logo!: Image;
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private name: string = '';
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private mobileTapRectangle!: Rectangle;
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constructor() {
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super({
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@ -37,17 +40,36 @@ export class LoginScene extends ResizableScene {
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create() {
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
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this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, maxUserNameLength, this.name,(text: string) => {
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this.name = text;
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});
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localUserStore.setName(text);
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})
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.setInteractive()
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.on('pointerdown', () => {
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this.nameInput.focus();
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})
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
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this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:')
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.setInteractive()
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.on('pointerdown', () => {
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this.nameInput.focus();
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})
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// For mobile purposes - we need a big enough touchable area.
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this.mobileTapRectangle = this.add.rectangle(
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this.game.renderer.width / 2,
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130,
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this.game.renderer.width / 2,
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60,
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).setInteractive()
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.on('pointerdown', () => {
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this.login(this.name)
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})
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this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Touch here\n\n or \n\nPress enter to start')
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
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this.add.existing(this.logo);
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const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
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const infoText = "Commands: \n - Arrows or W, A, S, D to move\n - SHIFT to run";
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this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
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this.input.keyboard.on('keyup-ENTER', () => {
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@ -66,6 +88,7 @@ export class LoginScene extends ResizableScene {
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}
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private login(name: string): void {
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if (this.name === '') return
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gameManager.setPlayerName(name);
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this.scene.stop(LoginSceneName)
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@ -77,6 +100,7 @@ export class LoginScene extends ResizableScene {
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this.textField.x = this.game.renderer.width / 2;
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this.nameInput.setX(this.game.renderer.width / 2 - 64);
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this.pressReturnField.x = this.game.renderer.width / 2;
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this.mobileTapRectangle.x = this.game.renderer.width / 2;
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this.logo.x = this.game.renderer.width - 30;
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this.logo.y = this.game.renderer.height - 20;
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this.infoTextField.y = this.game.renderer.height - 35;
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