First version with variables that actually work
This commit is contained in:
parent
5116b82e77
commit
e65e8b2097
11 changed files with 250 additions and 50 deletions
|
@ -30,7 +30,7 @@ import {
|
|||
BanUserMessage,
|
||||
RefreshRoomMessage,
|
||||
EmotePromptMessage,
|
||||
VariableMessage,
|
||||
VariableMessage, BatchToPusherRoomMessage, SubToPusherRoomMessage,
|
||||
} from "../Messages/generated/messages_pb";
|
||||
import { User, UserSocket } from "../Model/User";
|
||||
import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
|
||||
|
@ -49,7 +49,7 @@ import Jwt from "jsonwebtoken";
|
|||
import { JITSI_URL } from "../Enum/EnvironmentVariable";
|
||||
import { clientEventsEmitter } from "./ClientEventsEmitter";
|
||||
import { gaugeManager } from "./GaugeManager";
|
||||
import { ZoneSocket } from "../RoomManager";
|
||||
import {RoomSocket, ZoneSocket} from "../RoomManager";
|
||||
import { Zone } from "_Model/Zone";
|
||||
import Debug from "debug";
|
||||
import { Admin } from "_Model/Admin";
|
||||
|
@ -66,7 +66,9 @@ function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): vo
|
|||
}
|
||||
|
||||
export class SocketManager {
|
||||
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
|
||||
private rooms = new Map<string, GameRoom>();
|
||||
// List of rooms in process of loading.
|
||||
private roomsPromises = new Map<string, PromiseLike<GameRoom>>();
|
||||
|
||||
constructor() {
|
||||
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
|
||||
|
@ -102,6 +104,14 @@ export class SocketManager {
|
|||
roomJoinedMessage.addItem(itemStateMessage);
|
||||
}
|
||||
|
||||
for (const [name, value] of room.variables.entries()) {
|
||||
const variableMessage = new VariableMessage();
|
||||
variableMessage.setName(name);
|
||||
variableMessage.setValue(value);
|
||||
|
||||
roomJoinedMessage.addVariable(variableMessage);
|
||||
}
|
||||
|
||||
roomJoinedMessage.setCurrentuserid(user.id);
|
||||
|
||||
const serverToClientMessage = new ServerToClientMessage();
|
||||
|
@ -186,23 +196,10 @@ export class SocketManager {
|
|||
}
|
||||
|
||||
handleVariableEvent(room: GameRoom, user: User, variableMessage: VariableMessage) {
|
||||
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
|
||||
|
||||
try {
|
||||
// TODO: DISPATCH ON NEW ROOM CHANNEL
|
||||
|
||||
const subMessage = new SubMessage();
|
||||
subMessage.setItemeventmessage(itemEventMessage);
|
||||
|
||||
// Let's send the event without using the SocketIO room.
|
||||
// TODO: move this in the GameRoom class.
|
||||
for (const user of room.getUsers().values()) {
|
||||
user.emitInBatch(subMessage);
|
||||
}
|
||||
|
||||
room.setVariable(variableMessage.getName(), variableMessage.getValue());
|
||||
} catch (e) {
|
||||
console.error('An error occurred on "item_event"');
|
||||
console.error('An error occurred on "handleVariableEvent"');
|
||||
console.error(e);
|
||||
}
|
||||
}
|
||||
|
@ -284,10 +281,18 @@ export class SocketManager {
|
|||
}
|
||||
|
||||
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
|
||||
//check and create new world for a room
|
||||
let world = this.rooms.get(roomId);
|
||||
if (world === undefined) {
|
||||
world = new GameRoom(
|
||||
//check and create new room
|
||||
let room = this.rooms.get(roomId);
|
||||
if (room === undefined) {
|
||||
let roomPromise = this.roomsPromises.get(roomId);
|
||||
if (roomPromise) {
|
||||
return roomPromise;
|
||||
}
|
||||
|
||||
// Note: for now, the promise is useless (because this is synchronous, but soon, we will need to
|
||||
// load the map server side.
|
||||
|
||||
room = new GameRoom(
|
||||
roomId,
|
||||
(user: User, group: Group) => this.joinWebRtcRoom(user, group),
|
||||
(user: User, group: Group) => this.disConnectedUser(user, group),
|
||||
|
@ -303,9 +308,12 @@ export class SocketManager {
|
|||
this.onEmote(emoteEventMessage, listener)
|
||||
);
|
||||
gaugeManager.incNbRoomGauge();
|
||||
this.rooms.set(roomId, world);
|
||||
this.rooms.set(roomId, room);
|
||||
|
||||
// TODO: change this the to new Promise()... when the method becomes actually asynchronous
|
||||
roomPromise = Promise.resolve(room);
|
||||
}
|
||||
return Promise.resolve(world);
|
||||
return Promise.resolve(room);
|
||||
}
|
||||
|
||||
private async joinRoom(
|
||||
|
@ -676,6 +684,42 @@ export class SocketManager {
|
|||
room.removeZoneListener(call, x, y);
|
||||
}
|
||||
|
||||
async addRoomListener(call: RoomSocket, roomId: string) {
|
||||
const room = await this.getOrCreateRoom(roomId);
|
||||
if (!room) {
|
||||
console.error("In addRoomListener, could not find room with id '" + roomId + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
room.addRoomListener(call);
|
||||
//const things = room.addZoneListener(call, x, y);
|
||||
|
||||
const batchMessage = new BatchToPusherRoomMessage();
|
||||
|
||||
for (const [name, value] of room.variables.entries()) {
|
||||
const variableMessage = new VariableMessage();
|
||||
variableMessage.setName(name);
|
||||
variableMessage.setValue(value);
|
||||
|
||||
const subMessage = new SubToPusherRoomMessage();
|
||||
subMessage.setVariablemessage(variableMessage);
|
||||
|
||||
batchMessage.addPayload(subMessage);
|
||||
}
|
||||
|
||||
call.write(batchMessage);
|
||||
}
|
||||
|
||||
removeRoomListener(call: RoomSocket, roomId: string) {
|
||||
const room = this.rooms.get(roomId);
|
||||
if (!room) {
|
||||
console.error("In removeRoomListener, could not find room with id '" + roomId + "'");
|
||||
return;
|
||||
}
|
||||
|
||||
room.removeRoomListener(call);
|
||||
}
|
||||
|
||||
public async handleJoinAdminRoom(admin: Admin, roomId: string): Promise<GameRoom> {
|
||||
const room = await socketManager.getOrCreateRoom(roomId);
|
||||
|
||||
|
@ -831,6 +875,7 @@ export class SocketManager {
|
|||
emoteEventMessage.setActoruserid(user.id);
|
||||
room.emitEmoteEvent(user, emoteEventMessage);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const socketManager = new SocketManager();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue