player following the path wip
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5 changed files with 108 additions and 41 deletions
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@ -9,28 +9,30 @@ export class PathfindingManager {
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this.scene = scene;
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this.easyStar = new EasyStar.js();
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this.easyStar.disableDiagonals();
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this.setGrid(collisionsGrid);
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}
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public findPath(start: { x: number; y: number }, end: { x: number; y: number }): void {
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console.log("TRY TO FIND PATH");
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this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
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if (path === null) {
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console.warn("Path was not found.");
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} else {
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console.log("path was found");
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console.log(path);
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}
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public async findPath(
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start: { x: number; y: number },
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end: { x: number; y: number }
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): Promise<{ x: number; y: number }[]> {
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return new Promise((resolve, reject) => {
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this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
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if (path === null) {
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reject("Path was not found");
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} else {
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resolve(path);
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}
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});
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this.easyStar.calculate();
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});
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this.easyStar.calculate();
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}
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private setGrid(grid: number[][]): void {
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console.log(grid);
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this.easyStar.setGrid(grid);
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this.easyStar.setAcceptableTiles([0]); // zeroes are walkable
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this.logGridToTheConsole(grid);
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}
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private logGridToTheConsole(grid: number[][]): void {
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