Merge pull request #81 from thecodingmachine/display_groups

Adding the display of a circle around the group
This commit is contained in:
David Négrier 2020-05-08 16:20:56 +02:00 committed by GitHub
commit e4824fe34d
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 161 additions and 13 deletions

View file

@ -1,6 +1,11 @@
import {GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
import {
Connexion,
ConnexionInterface,
GroupCreatedUpdatedMessageInterface,
ListMessageUserPositionInterface
} from "../../Connexion";
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
import {LogincScene} from "../Login/LogincScene";
@ -66,6 +71,31 @@ export class GameManager {
}
}
/**
* Share group position in game
*/
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
this.currentGameScene.shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
}
deleteGroup(groupId: string): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
this.currentGameScene.deleteGroup(groupId)
} catch (e) {
console.error(e);
}
}
getPlayerName(): string {
return this.playerName;
}

View file

@ -1,11 +1,16 @@
import {GameManager, gameManager, HasMovedEvent, StatusGameManagerEnum} from "./GameManager";
import {MessageUserPositionInterface} from "../../Connexion";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import Circle = Phaser.Geom.Circle;
import Graphics = Phaser.GameObjects.Graphics;
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
export const GameSceneName = "GameScene";
export enum Textures {
@ -27,9 +32,10 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
Layers : Array<Phaser.Tilemaps.StaticTilemapLayer>;
Objects : Array<Phaser.Physics.Arcade.Sprite>;
map: ITiledMap;
groups: Map<string, Sprite>
startX = 704;// 22 case
startY = 32; // 1 case
circleTexture: CanvasTexture;
constructor() {
super({
@ -37,6 +43,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
});
this.GameManager = gameManager;
this.Terrains = [];
this.groups = new Map<string, Sprite>();
}
//hook preload scene
@ -120,6 +127,19 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//initialise camera
this.initCamera();
// Let's generate the circle for the group delimiter
this.circleTexture = this.textures.createCanvas('circleSprite', 96, 96);
let context = this.circleTexture.context;
context.beginPath();
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
// context.lineWidth = 5;
context.strokeStyle = '#ffffff';
context.stroke();
this.circleTexture.refresh();
}
//todo: in a dedicated class/function?
@ -277,4 +297,23 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
CurrentPlayer.say("Hello, how are you ? ");
});
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
let groupId = groupPositionMessage.groupId;
if (this.groups.has(groupId)) {
this.groups.get(groupId).setPosition(Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y));
} else {
// TODO: circle radius should not be hard stored
let sprite = new Sprite(this, Math.round(groupPositionMessage.position.x), Math.round(groupPositionMessage.position.y), 'circleSprite');
sprite.setDisplayOrigin(48, 48);
this.add.existing(sprite);
this.groups.set(groupId, sprite);
}
}
deleteGroup(groupId: string): void {
this.groups.get(groupId).destroy();
this.groups.delete(groupId);
}
}

View file

@ -53,7 +53,6 @@ export const playAnimation = (Player : Phaser.GameObjects.Sprite, direction : st
if (direction !== PlayerAnimationNames.None && (!Player.anims.currentAnim || Player.anims.currentAnim.key !== direction)) {
Player.anims.play(direction);
} else if (direction === PlayerAnimationNames.None && Player.anims.currentAnim) {
//Player.anims.currentAnim.destroy();
Player.anims.stop();
}
}