Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
# Conflicts: # front/package.json # front/src/Components/App.svelte # front/src/Phaser/Game/GameScene.ts # front/src/Phaser/Menu/MenuScene.ts # front/src/WebRtc/MediaManager.ts
This commit is contained in:
commit
e4708149e0
172 changed files with 15268 additions and 2850 deletions
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@ -37,6 +37,7 @@ export abstract class DirtyScene extends ResizableScene {
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this.events.on(Events.RENDER, () => {
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this.objectListChanged = false;
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this.dirty = false;
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});
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this.physics.disableUpdate();
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@ -69,6 +70,10 @@ export abstract class DirtyScene extends ResizableScene {
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return this.dirty || this.objectListChanged;
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}
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public markDirty(): void {
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this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
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}
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public onResize(): void {
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this.objectListChanged = true;
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}
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@ -10,12 +10,7 @@ import {get} from "svelte/store";
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import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
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import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
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export interface HasMovedEvent {
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direction: string;
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moving: boolean;
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x: number;
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y: number;
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}
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/**
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* This class should be responsible for any scene starting/stopping
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@ -1,5 +1,7 @@
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import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
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import {LayersIterator} from "../Map/LayersIterator";
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import type {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty} from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
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export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
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@ -8,15 +10,43 @@ export type PropertyChangeCallback = (newValue: string | number | boolean | unde
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* It is used to handle layer properties.
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*/
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export class GameMap {
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private key: number|undefined;
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private lastProperties = new Map<string, string|boolean|number>();
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private key: number | undefined;
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private lastProperties = new Map<string, string | boolean | number>();
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private callbacks = new Map<string, Array<PropertyChangeCallback>>();
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public readonly layersIterator: LayersIterator;
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public constructor(private map: ITiledMap) {
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this.layersIterator = new LayersIterator(map);
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private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
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public readonly flatLayers: ITiledMapLayer[];
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public readonly phaserLayers: TilemapLayer[] = [];
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public exitUrls: Array<string> = []
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public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
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this.flatLayers = flattenGroupLayersMap(map);
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let depth = -2;
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for (const layer of this.flatLayers) {
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if(layer.type === 'tilelayer'){
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this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = DEPTH_OVERLAY_INDEX;
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}
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}
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for (const tileset of map.tilesets) {
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tileset?.tiles?.forEach(tile => {
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if (tile.properties) {
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this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
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tile.properties.forEach(prop => {
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if (prop.name == "exitUrl" && typeof prop.value == "string") {
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this.exitUrls.push(prop.value);
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}
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})
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}
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})
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}
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}
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/**
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* Sets the position of the current player (in pixels)
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* This will trigger events if properties are changing.
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@ -51,21 +81,27 @@ export class GameMap {
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}
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}
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public getCurrentProperties(): Map<string, string|boolean|number> {
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public getCurrentProperties(): Map<string, string | boolean | number> {
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return this.lastProperties;
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}
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private getProperties(key: number): Map<string, string|boolean|number> {
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const properties = new Map<string, string|boolean|number>();
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private getProperties(key: number): Map<string, string | boolean | number> {
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const properties = new Map<string, string | boolean | number>();
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for (const layer of this.layersIterator) {
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for (const layer of this.flatLayers) {
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if (layer.type !== 'tilelayer') {
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continue;
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}
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const tiles = layer.data as number[];
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if (tiles[key] == 0) {
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continue;
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let tileIndex: number | undefined = undefined;
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if (layer.data) {
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const tiles = layer.data as number[];
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if (tiles[key] == 0) {
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continue;
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}
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tileIndex = tiles[key]
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}
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// There is a tile in this layer, let's embed the properties
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if (layer.properties !== undefined) {
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for (const layerProperty of layer.properties) {
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@ -75,11 +111,25 @@ export class GameMap {
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properties.set(layerProperty.name, layerProperty.value);
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}
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}
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if (tileIndex) {
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this.tileSetPropertyMap[tileIndex]?.forEach(property => {
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if (property.value) {
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properties.set(property.name, property.value)
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} else if (properties.has(property.name)) {
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properties.delete(property.name)
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}
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})
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}
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}
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return properties;
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}
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public getMap(): ITiledMap{
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return this.map;
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}
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private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
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const callbacksArray = this.callbacks.get(propName);
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if (callbacksArray !== undefined) {
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@ -100,4 +150,19 @@ export class GameMap {
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}
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callbacksArray.push(callback);
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}
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public findLayer(layerName: string): ITiledMapLayer | undefined {
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return this.flatLayers.find((layer) => layer.name === layerName);
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}
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public findPhaserLayer(layerName: string): TilemapLayer | undefined {
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return this.phaserLayers.find((layer) => layer.layer.name === layerName);
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}
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public addTerrain(terrain : Phaser.Tilemaps.Tileset): void {
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for (const phaserLayer of this.phaserLayers) {
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phaserLayer.tileset.push(terrain);
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,9 +1,9 @@
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import type {HasMovedEvent} from "./GameManager";
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import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
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import type {PositionInterface} from "../../Connexion/ConnexionModels";
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import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
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import type { PositionInterface } from "../../Connexion/ConnexionModels";
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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export class PlayerMovement {
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public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
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public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasPlayerMovedEvent, private endTick: number) {
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}
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public isOutdated(tick: number): boolean {
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@ -17,7 +17,7 @@ export class PlayerMovement {
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return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
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}
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public getPosition(tick: number): HasMovedEvent {
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public getPosition(tick: number): HasPlayerMovedEvent {
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// Special case: end position reached and end position is not moving
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if (tick >= this.endTick && this.endPosition.moving === false) {
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//console.log('Movement finished ', this.endPosition)
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@ -2,13 +2,13 @@
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* This class is in charge of computing the position of all players.
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* Player movement is delayed by 200ms so position depends on ticks.
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*/
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import type {PlayerMovement} from "./PlayerMovement";
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import type {HasMovedEvent} from "./GameManager";
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import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
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import type { PlayerMovement } from "./PlayerMovement";
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export class PlayersPositionInterpolator {
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playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
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updatePlayerPosition(userId: number, playerMovement: PlayerMovement): void {
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this.playerMovements.set(userId, playerMovement);
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}
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this.playerMovements.delete(userId);
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}
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getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
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const positions = new Map<number, HasMovedEvent>();
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getUpdatedPositions(tick: number): Map<number, HasPlayerMovedEvent> {
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const positions = new Map<number, HasPlayerMovedEvent>();
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this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
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if (playerMovement.isOutdated(tick)) {
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//console.log("outdated")
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