Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay

# Conflicts:
#	front/package.json
#	front/src/Components/App.svelte
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Menu/MenuScene.ts
#	front/src/WebRtc/MediaManager.ts
This commit is contained in:
David Négrier 2021-06-24 10:49:55 +02:00
commit e4708149e0
172 changed files with 15268 additions and 2850 deletions

View file

@ -8,6 +8,7 @@ import {Companion} from "../Companion/Companion";
import type {GameScene} from "../Game/GameScene";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
const playerNameY = - 25;
@ -32,6 +33,7 @@ export abstract class Character extends Container {
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emoteTween: Phaser.Tweens.Tween|null = null;
scene: GameScene;
constructor(scene: GameScene,
x: number,
@ -46,6 +48,7 @@ export abstract class Character extends Container {
companionTexturePromise?: Promise<string>
) {
super(scene, x, y/*, texture, frame*/);
this.scene = scene;
this.PlayerValue = name;
this.invisible = true
@ -67,6 +70,19 @@ export abstract class Character extends Container {
hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
useHandCursor: true,
});
this.on('pointerover',() => {
this.getOutlinePlugin()?.add(this.playerName, {
thickness: 2,
outlineColor: 0xffff00
});
this.scene.markDirty();
});
this.on('pointerout',() => {
this.getOutlinePlugin()?.remove(this.playerName);
this.scene.markDirty();
})
}
scene.add.existing(this);
@ -86,6 +102,10 @@ export abstract class Character extends Container {
}
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
}
public addCompanion(name: string, texturePromise?: Promise<string>): void {
if (typeof texturePromise !== 'undefined') {
this.companion = new Companion(this.scene, this.x, this.y, name, texturePromise);

View file

@ -37,6 +37,7 @@ export abstract class DirtyScene extends ResizableScene {
this.events.on(Events.RENDER, () => {
this.objectListChanged = false;
this.dirty = false;
});
this.physics.disableUpdate();
@ -69,6 +70,10 @@ export abstract class DirtyScene extends ResizableScene {
return this.dirty || this.objectListChanged;
}
public markDirty(): void {
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
}
public onResize(): void {
this.objectListChanged = true;
}

View file

@ -10,12 +10,7 @@ import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
export interface HasMovedEvent {
direction: string;
moving: boolean;
x: number;
y: number;
}
/**
* This class should be responsible for any scene starting/stopping

View file

@ -1,5 +1,7 @@
import type {ITiledMap, ITiledMapLayer} from "../Map/ITiledMap";
import {LayersIterator} from "../Map/LayersIterator";
import type {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty} from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
@ -8,15 +10,43 @@ export type PropertyChangeCallback = (newValue: string | number | boolean | unde
* It is used to handle layer properties.
*/
export class GameMap {
private key: number|undefined;
private lastProperties = new Map<string, string|boolean|number>();
private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
public readonly layersIterator: LayersIterator;
public constructor(private map: ITiledMap) {
this.layersIterator = new LayersIterator(map);
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = []
public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
this.flatLayers = flattenGroupLayersMap(map);
let depth = -2;
for (const layer of this.flatLayers) {
if(layer.type === 'tilelayer'){
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach(tile => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
tile.properties.forEach(prop => {
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
}
})
}
})
}
}
/**
* Sets the position of the current player (in pixels)
* This will trigger events if properties are changing.
@ -51,21 +81,27 @@ export class GameMap {
}
}
public getCurrentProperties(): Map<string, string|boolean|number> {
public getCurrentProperties(): Map<string, string | boolean | number> {
return this.lastProperties;
}
private getProperties(key: number): Map<string, string|boolean|number> {
const properties = new Map<string, string|boolean|number>();
private getProperties(key: number): Map<string, string | boolean | number> {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.layersIterator) {
for (const layer of this.flatLayers) {
if (layer.type !== 'tilelayer') {
continue;
}
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
let tileIndex: number | undefined = undefined;
if (layer.data) {
const tiles = layer.data as number[];
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key]
}
// There is a tile in this layer, let's embed the properties
if (layer.properties !== undefined) {
for (const layerProperty of layer.properties) {
@ -75,11 +111,25 @@ export class GameMap {
properties.set(layerProperty.name, layerProperty.value);
}
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach(property => {
if (property.value) {
properties.set(property.name, property.value)
} else if (properties.has(property.name)) {
properties.delete(property.name)
}
})
}
}
return properties;
}
public getMap(): ITiledMap{
return this.map;
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
@ -100,4 +150,19 @@ export class GameMap {
}
callbacksArray.push(callback);
}
public findLayer(layerName: string): ITiledMapLayer | undefined {
return this.flatLayers.find((layer) => layer.name === layerName);
}
public findPhaserLayer(layerName: string): TilemapLayer | undefined {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public addTerrain(terrain : Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,9 +1,9 @@
import type {HasMovedEvent} from "./GameManager";
import {MAX_EXTRAPOLATION_TIME} from "../../Enum/EnvironmentVariable";
import type {PositionInterface} from "../../Connexion/ConnexionModels";
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasMovedEvent, private endTick: number) {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasPlayerMovedEvent, private endTick: number) {
}
public isOutdated(tick: number): boolean {
@ -17,7 +17,7 @@ export class PlayerMovement {
return tick > this.endTick + MAX_EXTRAPOLATION_TIME;
}
public getPosition(tick: number): HasMovedEvent {
public getPosition(tick: number): HasPlayerMovedEvent {
// Special case: end position reached and end position is not moving
if (tick >= this.endTick && this.endPosition.moving === false) {
//console.log('Movement finished ', this.endPosition)

View file

@ -2,13 +2,13 @@
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import type {PlayerMovement} from "./PlayerMovement";
import type {HasMovedEvent} from "./GameManager";
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
import type { PlayerMovement } from "./PlayerMovement";
export class PlayersPositionInterpolator {
playerMovements: Map<number, PlayerMovement> = new Map<number, PlayerMovement>();
updatePlayerPosition(userId: number, playerMovement: PlayerMovement) : void {
updatePlayerPosition(userId: number, playerMovement: PlayerMovement): void {
this.playerMovements.set(userId, playerMovement);
}
@ -16,8 +16,8 @@ export class PlayersPositionInterpolator {
this.playerMovements.delete(userId);
}
getUpdatedPositions(tick: number) : Map<number, HasMovedEvent> {
const positions = new Map<number, HasMovedEvent>();
getUpdatedPositions(tick: number): Map<number, HasPlayerMovedEvent> {
const positions = new Map<number, HasPlayerMovedEvent>();
this.playerMovements.forEach((playerMovement: PlayerMovement, userId: number) => {
if (playerMovement.isOutdated(tick)) {
//console.log("outdated")

View file

@ -3,8 +3,8 @@
* It has coordinates and an "activation radius"
*/
import Sprite = Phaser.GameObjects.Sprite;
import {OutlinePipeline} from "../Shaders/OutlinePipeline";
import type {GameScene} from "../Game/GameScene";
import type OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
type EventCallback = (state: unknown, parameters: unknown) => void;
@ -42,11 +42,11 @@ export class ActionableItem {
return;
}
this.isSelectable = true;
if (this.sprite.pipeline) {
// Commented out to try to fix MacOS issue
/*this.sprite.setPipeline(OutlinePipeline.KEY);
this.sprite.pipeline.set2f('uTextureSize', this.sprite.texture.getSourceImage().width, this.sprite.texture.getSourceImage().height);*/
}
this.getOutlinePlugin()?.add(this.sprite, {
thickness: 2,
outlineColor: 0xffff00
});
}
/**
@ -57,8 +57,11 @@ export class ActionableItem {
return;
}
this.isSelectable = false;
// Commented out to try to fix MacOS issue
//this.sprite.resetPipeline();
this.getOutlinePlugin()?.remove(this.sprite);
}
private getOutlinePlugin(): OutlinePipelinePlugin|undefined {
return this.sprite.scene.plugins.get('rexOutlinePipeline') as unknown as OutlinePipelinePlugin|undefined;
}
/**

View file

@ -4,6 +4,8 @@
* Represents the interface for the Tiled exported data structure (JSON). Used
* when loading resources via Resource loader.
*/
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
export interface ITiledMap {
width: number;
height: number;
@ -81,6 +83,7 @@ export interface ITiledMapTileLayer {
* Draw order (topdown (default), index)
*/
draworder?: string;
phaserLayer?: TilemapLayer;
}
export interface ITiledMapObjectLayer {
@ -167,7 +170,7 @@ export interface ITiledTileSet {
tilewidth: number;
transparentcolor: string;
terrains: ITiledMapTerrain[];
tiles: {[key: string]: { terrain: number[] }};
tiles?: Array<ITile>;
/**
* Refers to external tileset file (should be JSON)
@ -175,6 +178,13 @@ export interface ITiledTileSet {
source: string;
}
export interface ITile {
id: number,
type?: string
properties?: Array<ITiledMapLayerProperty>
}
export interface ITiledMapTerrain {
name: string;
tile: number;

View file

@ -0,0 +1,21 @@
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Flatten the grouped layers
*/
export function flattenGroupLayersMap(map: ITiledMap) {
const flatLayers: ITiledMapLayer[] = [];
flattenGroupLayers(map.layers, '', flatLayers);
return flatLayers;
}
function flattenGroupLayers(layers : ITiledMapLayer[], prefix : string, flatLayers: ITiledMapLayer[]) {
for (const layer of layers) {
if (layer.type === 'group') {
flattenGroupLayers(layer.layers, prefix + layer.name + '/', flatLayers);
} else {
layer.name = prefix+layer.name
flatLayers.push(layer);
}
}
}

View file

@ -1,44 +0,0 @@
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
/**
* Iterates over the layers of a map, flattening the grouped layers
*/
export class LayersIterator implements IterableIterator<ITiledMapLayer> {
private layers: ITiledMapLayer[] = [];
private pointer: number = 0;
constructor(private map: ITiledMap) {
this.initLayersList(map.layers, '');
}
private initLayersList(layers : ITiledMapLayer[], prefix : string) {
for (const layer of layers) {
if (layer.type === 'group') {
this.initLayersList(layer.layers, prefix + layer.name + '/');
} else {
const layerWithNewName = { ...layer };
layerWithNewName.name = prefix+layerWithNewName.name;
this.layers.push(layerWithNewName);
}
}
}
public next(): IteratorResult<ITiledMapLayer> {
if (this.pointer < this.layers.length) {
return {
done: false,
value: this.layers[this.pointer++]
}
} else {
return {
done: true,
value: null
}
}
}
[Symbol.iterator](): IterableIterator<ITiledMapLayer> {
return new LayersIterator(this.map);
}
}

View file

@ -3,7 +3,6 @@ import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCha
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {mediaManager} from "../../WebRtc/MediaManager";
import {gameReportKey, gameReportRessource, ReportMenu} from "./ReportMenu";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
@ -12,6 +11,13 @@ import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
import {menuIconVisible} from "../../Stores/MenuStore";
import {videoConstraintStore} from "../../Stores/MediaStore";
import {showReportScreenStore} from "../../Stores/ShowReportScreenStore";
import { HtmlUtils } from '../../WebRtc/HtmlUtils';
import { iframeListener } from '../../Api/IframeListener';
import { Subscription } from 'rxjs';
import {registerMenuCommandStream} from "../../Api/Events/ui/MenuItemRegisterEvent";
import {sendMenuClickedEvent} from "../../Api/iframe/Ui/MenuItem";
import {consoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
import {get} from "svelte/store";
export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu';
@ -38,15 +44,41 @@ export class MenuScene extends Phaser.Scene {
private menuButton!: Phaser.GameObjects.DOMElement;
private warningContainer: WarningContainer | null = null;
private warningContainerTimeout: NodeJS.Timeout | null = null;
private subscriptions = new Subscription()
constructor() {
super({key: MenuSceneName});
super({ key: MenuSceneName });
this.gameQualityValue = localUserStore.getGameQualityValue();
this.videoQualityValue = localUserStore.getVideoQualityValue();
this.subscriptions.add(registerMenuCommandStream.subscribe(menuCommand => {
this.addMenuOption(menuCommand);
}))
this.subscriptions.add(iframeListener.unregisterMenuCommandStream.subscribe(menuCommand => {
this.destroyMenu(menuCommand);
}))
}
preload () {
reset() {
const addedMenuItems = [...this.menuElement.node.querySelectorAll(".fromApi")];
for (let index = addedMenuItems.length - 1; index >= 0; index--) {
addedMenuItems[index].remove()
}
}
public addMenuOption(menuText: string) {
const wrappingSection = document.createElement("section")
const escapedHtml = HtmlUtils.escapeHtml(menuText);
wrappingSection.innerHTML = `<button class="fromApi" id="${escapedHtml}">${escapedHtml}</button>`
const menuItemContainer = this.menuElement.node.querySelector("#gameMenu main");
if (menuItemContainer) {
menuItemContainer.querySelector(`#${escapedHtml}.fromApi`)?.remove()
menuItemContainer.insertBefore(wrappingSection, menuItemContainer.querySelector("#socialLinks"))
}
}
preload() {
this.load.html(gameMenuKey, 'resources/html/gameMenu.html');
this.load.html(gameMenuIconKey, 'resources/html/gameMenuIcon.html');
this.load.html(gameSettingsMenuKey, 'resources/html/gameQualityMenu.html');
@ -69,11 +101,11 @@ export class MenuScene extends Phaser.Scene {
this.gameShareElement = this.add.dom(middleX, -400).createFromCache(gameShare);
MenuScene.revealMenusAfterInit(this.gameShareElement, gameShare);
this.gameShareElement.addListener('click');
this.gameShareElement.on('click', (event:MouseEvent) => {
this.gameShareElement.on('click', (event: MouseEvent) => {
event.preventDefault();
if((event?.target as HTMLInputElement).id === 'gameShareFormSubmit') {
if ((event?.target as HTMLInputElement).id === 'gameShareFormSubmit') {
this.copyLink();
}else if((event?.target as HTMLInputElement).id === 'gameShareFormCancel') {
} else if ((event?.target as HTMLInputElement).id === 'gameShareFormCancel') {
this.closeGameShare();
}
});
@ -131,8 +163,8 @@ export class MenuScene extends Phaser.Scene {
}
//TODO bind with future metadata of card
//if (connectionManager.getConnexionType === GameConnexionTypes.anonymous){
const adminSection = this.menuElement.getChildByID('socialLinks') as HTMLElement;
adminSection.hidden = false;
const adminSection = this.menuElement.getChildByID('socialLinks') as HTMLElement;
adminSection.hidden = false;
//}
this.tweens.add({
targets: this.menuElement,
@ -162,7 +194,7 @@ export class MenuScene extends Phaser.Scene {
this.sideMenuOpened = false;
this.closeAll();
this.menuButton.getChildByID('openMenuButton').innerHTML = `<img src="/static/images/menu.svg">`;
gameManager.getCurrentGameScene(this).ConsoleGlobalMessageManager.disabledMessageConsole();
consoleGlobalMessageManagerVisibleStore.set(false);
this.tweens.add({
targets: this.menuElement,
x: closedSideMenuX,
@ -182,28 +214,28 @@ export class MenuScene extends Phaser.Scene {
this.settingsMenuOpened = true;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
gameQualitySelect.value = ''+this.gameQualityValue;
gameQualitySelect.value = '' + this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
videoQualitySelect.value = ''+this.videoQualityValue;
videoQualitySelect.value = '' + this.videoQualityValue;
this.gameQualityMenuElement.addListener('click');
this.gameQualityMenuElement.on('click', (event:MouseEvent) => {
this.gameQualityMenuElement.on('click', (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameQualityFormSubmit') {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
this.saveSetting(parseInt(gameQualitySelect.value), parseInt(videoQualitySelect.value));
} else if((event?.target as HTMLInputElement).id === 'gameQualityFormCancel') {
} else if ((event?.target as HTMLInputElement).id === 'gameQualityFormCancel') {
this.closeGameQualityMenu();
}
});
let middleY = this.scale.height / 2 - 392/2;
if(middleY < 0){
let middleY = this.scale.height / 2 - 392 / 2;
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 457/2;
if(middleX < 0){
let middleX = this.scale.width / 2 - 457 / 2;
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
@ -229,7 +261,7 @@ export class MenuScene extends Phaser.Scene {
}
private openGameShare(): void{
private openGameShare(): void {
if (this.gameShareOpened) {
this.closeGameShare();
return;
@ -243,11 +275,11 @@ export class MenuScene extends Phaser.Scene {
this.gameShareOpened = true;
let middleY = this.scale.height / 2 - 85;
if(middleY < 0){
if (middleY < 0) {
middleY = 0;
}
let middleX = this.scale.width / 2 - 200;
if(middleX < 0){
if (middleX < 0) {
middleX = 0;
}
this.tweens.add({
@ -259,7 +291,7 @@ export class MenuScene extends Phaser.Scene {
});
}
private closeGameShare(): void{
private closeGameShare(): void {
const gameShareInfo = this.gameShareElement.getChildByID('gameShareInfo') as HTMLParagraphElement;
gameShareInfo.innerText = '';
gameShareInfo.style.display = 'none';
@ -272,12 +304,18 @@ export class MenuScene extends Phaser.Scene {
});
}
private onMenuClick(event:MouseEvent) {
if((event?.target as HTMLInputElement).classList.contains('not-button')){
private onMenuClick(event: MouseEvent) {
const htmlMenuItem = (event?.target as HTMLInputElement);
if (htmlMenuItem.classList.contains('not-button')) {
return;
}
event.preventDefault();
if (htmlMenuItem.classList.contains("fromApi")) {
sendMenuClickedEvent(htmlMenuItem.id)
return
}
switch ((event?.target as HTMLInputElement).id) {
case 'changeNameButton':
this.closeSideMenu();
@ -307,7 +345,11 @@ export class MenuScene extends Phaser.Scene {
this.toggleFullscreen();
break;
case 'adminConsoleButton':
gameManager.getCurrentGameScene(this).ConsoleGlobalMessageManager.activeMessageConsole();
if (get(consoleGlobalMessageManagerVisibleStore)) {
consoleGlobalMessageManagerVisibleStore.set(false);
} else {
consoleGlobalMessageManagerVisibleStore.set(true);
}
break;
}
}
@ -319,7 +361,7 @@ export class MenuScene extends Phaser.Scene {
gameShareInfo.style.display = 'block';
}
private saveSetting(valueGame: number, valueVideo: number){
private saveSetting(valueGame: number, valueVideo: number) {
if (valueGame !== this.gameQualityValue) {
this.gameQualityValue = valueGame;
localUserStore.setGameQualityValue(valueGame);
@ -340,7 +382,7 @@ export class MenuScene extends Phaser.Scene {
window.open(sparkHost, '_blank');
}
private closeAll(){
private closeAll() {
this.closeGameQualityMenu();
this.closeGameShare();
this.gameReportElement.close();
@ -357,6 +399,10 @@ export class MenuScene extends Phaser.Scene {
}
}
public destroyMenu(menu: string) {
this.menuElement.getChildByID(menu).remove();
}
public isDirty(): boolean {
return false;
}

View file

@ -1,59 +0,0 @@
export class OutlinePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
// the unique id of this pipeline
public static readonly KEY = 'Outline';
/**
* @param {Phaser.Game} game - the controller of the game instance
*/
constructor(game: Phaser.Game)
{
super({
game: game,
fragShader: `
precision mediump float;
uniform sampler2D uMainSampler;
uniform vec2 uTextureSize;
varying vec2 outTexCoord;
varying float outTintEffect;
varying vec4 outTint;
void main(void)
{
vec4 texture = texture2D(uMainSampler, outTexCoord);
vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
vec4 color = texture;
if (outTintEffect == 0.0)
{
color = texture * texel;
}
else if (outTintEffect == 1.0)
{
color.rgb = mix(texture.rgb, outTint.rgb * outTint.a, texture.a);
color.a = texture.a * texel.a;
}
else if (outTintEffect == 2.0)
{
color = texel;
}
vec2 onePixel = vec2(1.0, 1.0) / uTextureSize;
float upAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, onePixel.y)).a;
float leftAlpha = texture2D(uMainSampler, outTexCoord + vec2(-onePixel.x, 0.0)).a;
float downAlpha = texture2D(uMainSampler, outTexCoord + vec2(0.0, -onePixel.y)).a;
float rightAlpha = texture2D(uMainSampler, outTexCoord + vec2(onePixel.x, 0.0)).a;
if (texture.a == 0.0 && max(max(upAlpha, downAlpha), max(leftAlpha, rightAlpha)) == 1.0)
{
color = vec4(1.0, 1.0, 0.0, 1.0);
}
gl_FragColor = color;
}
`
});
}
}

View file

@ -2,6 +2,7 @@ import type { Direction } from "../../types";
import type {GameScene} from "../Game/GameScene";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {MobileJoystick} from "../Components/MobileJoystick";
import {enableUserInputsStore} from "../../Stores/UserInputStore";
interface UserInputManagerDatum {
keyInstance: Phaser.Input.Keyboard.Key;
@ -58,6 +59,10 @@ export class UserInputManager {
if (touchScreenManager.supportTouchScreen) {
this.initVirtualJoystick();
}
enableUserInputsStore.subscribe((enable) => {
enable ? this.restoreControls() : this.disableControls()
})
}
initVirtualJoystick() {