Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions

This commit is contained in:
GRL 2021-07-02 14:35:28 +02:00
commit e1611969ce
62 changed files with 1215 additions and 218 deletions

View file

@ -17,14 +17,13 @@ import type { PlaySoundEvent } from "./PlaySoundEvent";
import type { MenuItemClickedEvent } from "./ui/MenuItemClickedEvent";
import type { MenuItemRegisterEvent } from "./ui/MenuItemRegisterEvent";
import type { HasPlayerMovedEvent } from "./HasPlayerMovedEvent";
import type { SetTilesEvent } from "./SetTilesEvent";
export interface TypedMessageEvent<T> extends MessageEvent {
data: T;
}
export type IframeEventMap = {
//getState: GameStateEvent,
// updateTile: UpdateTileEvent
loadPage: LoadPageEvent;
chat: ChatEvent;
openPopup: OpenPopupEvent;
@ -47,6 +46,7 @@ export type IframeEventMap = {
stopSound: null;
getState: undefined;
registerMenuCommand: MenuItemRegisterEvent;
setTiles: SetTilesEvent;
};
export interface IframeEvent<T extends keyof IframeEventMap> {
type: T;

View file

@ -1,11 +1,12 @@
import * as tg from "generic-type-guard";
export const isOpenCoWebsite =
new tg.IsInterface().withProperties({
export const isOpenCoWebsite = new tg.IsInterface()
.withProperties({
url: tg.isString,
}).get();
allowApi: tg.isBoolean,
allowPolicy: tg.isString,
})
.get();
/**
* A message sent from the iFrame to the game to add a message in the chat.

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@ -0,0 +1,16 @@
import * as tg from "generic-type-guard";
export const isSetTilesEvent = tg.isArray(
new tg.IsInterface()
.withProperties({
x: tg.isNumber,
y: tg.isNumber,
tile: tg.isUnion(tg.isNumber, tg.isString),
layer: tg.isString,
})
.get()
);
/**
* A message sent from the iFrame to the game to set one or many tiles.
*/
export type SetTilesEvent = tg.GuardedType<typeof isSetTilesEvent>;

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@ -18,7 +18,6 @@ import {
TypedMessageEvent,
} from "./Events/IframeEvent";
import type { UserInputChatEvent } from "./Events/UserInputChatEvent";
//import { isLoadPageEvent } from './Events/LoadPageEvent';
import { isPlaySoundEvent, PlaySoundEvent } from "./Events/PlaySoundEvent";
import { isStopSoundEvent, StopSoundEvent } from "./Events/StopSoundEvent";
import { isLoadSoundEvent, LoadSoundEvent } from "./Events/LoadSoundEvent";
@ -30,6 +29,7 @@ import type { GameStateEvent } from "./Events/GameStateEvent";
import type { HasPlayerMovedEvent } from "./Events/HasPlayerMovedEvent";
import { isLoadPageEvent } from "./Events/LoadPageEvent";
import { handleMenuItemRegistrationEvent, isMenuItemRegisterIframeEvent } from "./Events/ui/MenuItemRegisterEvent";
import { SetTilesEvent, isSetTilesEvent } from "./Events/SetTilesEvent";
/**
* Listens to messages from iframes and turn those messages into easy to use observables.
@ -102,6 +102,9 @@ class IframeListener {
private readonly _loadSoundStream: Subject<LoadSoundEvent> = new Subject();
public readonly loadSoundStream = this._loadSoundStream.asObservable();
private readonly _setTilesStream: Subject<SetTilesEvent> = new Subject();
public readonly setTilesStream = this._setTilesStream.asObservable();
private readonly iframes = new Set<HTMLIFrameElement>();
private readonly iframeCloseCallbacks = new Map<HTMLIFrameElement, (() => void)[]>();
private readonly scripts = new Map<string, HTMLIFrameElement>();
@ -124,11 +127,22 @@ class IframeListener {
}
}
const payload = message.data;
if (foundSrc === undefined) {
if (isIframeEventWrapper(payload)) {
console.warn(
"It seems an iFrame is trying to communicate with WorkAdventure but was not explicitly granted the permission to do so. " +
"If you are looking to use the WorkAdventure Scripting API inside an iFrame, you should allow the " +
'iFrame to communicate with WorkAdventure by using the "openWebsiteAllowApi" property in your map (or passing "true" as a second' +
"parameter to WA.nav.openCoWebSite())"
);
}
return;
}
const payload = message.data;
foundSrc = this.getBaseUrl(foundSrc, message.source);
if (isIframeEventWrapper(payload)) {
if (payload.type === "showLayer" && isLayerEvent(payload.data)) {
this._showLayerStream.next(payload.data);
@ -155,7 +169,12 @@ class IframeListener {
} else if (payload.type === "loadSound" && isLoadSoundEvent(payload.data)) {
this._loadSoundStream.next(payload.data);
} else if (payload.type === "openCoWebSite" && isOpenCoWebsite(payload.data)) {
scriptUtils.openCoWebsite(payload.data.url, foundSrc);
scriptUtils.openCoWebsite(
payload.data.url,
foundSrc,
payload.data.allowApi,
payload.data.allowPolicy
);
} else if (payload.type === "closeCoWebSite") {
scriptUtils.closeCoWebSite();
} else if (payload.type === "disablePlayerControls") {
@ -179,6 +198,8 @@ class IframeListener {
this._unregisterMenuCommandStream.next(data);
});
handleMenuItemRegistrationEvent(payload.data);
} else if (payload.type == "setTiles" && isSetTilesEvent(payload.data)) {
this._setTilesStream.next(payload.data);
}
}
},
@ -268,6 +289,15 @@ class IframeListener {
}
}
private getBaseUrl(src: string, source: MessageEventSource | null): string {
for (const script of this.scripts) {
if (script[1].contentWindow === source) {
return script[0];
}
}
return src;
}
private static getIFrameId(scriptUrl: string): string {
return "script" + btoa(scriptUrl);
}

View file

@ -1,21 +1,19 @@
import {coWebsiteManager} from "../WebRtc/CoWebsiteManager";
import { coWebsiteManager } from "../WebRtc/CoWebsiteManager";
class ScriptUtils {
public openTab(url : string){
public openTab(url: string) {
window.open(url);
}
public goToPage(url : string){
window.location.href = url;
public goToPage(url: string) {
window.location.href = url;
}
public openCoWebsite(url: string, base: string) {
coWebsiteManager.loadCoWebsite(url, base);
public openCoWebsite(url: string, base: string, api: boolean, policy: string) {
coWebsiteManager.loadCoWebsite(url, base, api, policy);
}
public closeCoWebSite(){
public closeCoWebSite() {
coWebsiteManager.closeCoWebsite();
}
}

View file

@ -6,7 +6,7 @@ import { Subject } from "rxjs";
const chatStream = new Subject<string>();
class WorkadventureChatCommands extends IframeApiContribution<WorkadventureChatCommands> {
export class WorkadventureChatCommands extends IframeApiContribution<WorkadventureChatCommands> {
callbacks = [
apiCallback({
callback: (event: UserInputChatEvent) => {

View file

@ -1,16 +1,15 @@
import { IframeApiContribution, sendToWorkadventure } from './IframeApiContribution';
import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribution";
class WorkadventureControlsCommands extends IframeApiContribution<WorkadventureControlsCommands> {
callbacks = []
export class WorkadventureControlsCommands extends IframeApiContribution<WorkadventureControlsCommands> {
callbacks = [];
disablePlayerControls(): void {
sendToWorkadventure({ 'type': 'disablePlayerControls', data: null });
sendToWorkadventure({ type: "disablePlayerControls", data: null });
}
restorePlayerControls(): void {
sendToWorkadventure({ 'type': 'restorePlayerControls', data: null });
sendToWorkadventure({ type: "restorePlayerControls", data: null });
}
}
export default new WorkadventureControlsCommands();

View file

@ -4,7 +4,7 @@ import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribut
import type { OpenCoWebSiteEvent } from "../Events/OpenCoWebSiteEvent";
import type { LoadPageEvent } from "../Events/LoadPageEvent";
class WorkadventureNavigationCommands extends IframeApiContribution<WorkadventureNavigationCommands> {
export class WorkadventureNavigationCommands extends IframeApiContribution<WorkadventureNavigationCommands> {
callbacks = [];
openTab(url: string): void {
@ -34,11 +34,13 @@ class WorkadventureNavigationCommands extends IframeApiContribution<Workadventur
});
}
openCoWebSite(url: string): void {
openCoWebSite(url: string, allowApi: boolean = false, allowPolicy: string = ""): void {
sendToWorkadventure({
type: "openCoWebSite",
data: {
url,
allowApi,
allowPolicy,
},
});
}

View file

@ -6,7 +6,7 @@ import { isHasPlayerMovedEvent } from "../Events/HasPlayerMovedEvent";
const moveStream = new Subject<HasPlayerMovedEvent>();
class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> {
export class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> {
callbacks = [
apiCallback({
type: "hasPlayerMoved",

View file

@ -1,14 +1,15 @@
import { Subject } from "rxjs";
import { isDataLayerEvent } from "../Events/DataLayerEvent";
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
import { isGameStateEvent } from "../Events/GameStateEvent";
import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribution";
import { apiCallback } from "./registeredCallbacks";
import type { LayerEvent } from "../Events/LayerEvent";
import type { SetPropertyEvent } from "../Events/setPropertyEvent";
import type { GameStateEvent } from "../Events/GameStateEvent";
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
import type { DataLayerEvent } from "../Events/DataLayerEvent";
import { isGameStateEvent } from "../Events/GameStateEvent";
import { isDataLayerEvent } from "../Events/DataLayerEvent";
import type { GameStateEvent } from "../Events/GameStateEvent";
const enterStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
const leaveStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
@ -30,6 +31,13 @@ interface User {
tags: string[];
}
interface TileDescriptor {
x: number;
y: number;
tile: number | string;
layer: string;
}
function getGameState(): Promise<GameStateEvent> {
if (immutableData) {
return Promise.resolve(immutableData);
@ -48,7 +56,7 @@ function getDataLayer(): Promise<DataLayerEvent> {
});
}
class WorkadventureRoomCommands extends IframeApiContribution<WorkadventureRoomCommands> {
export class WorkadventureRoomCommands extends IframeApiContribution<WorkadventureRoomCommands> {
callbacks = [
apiCallback({
callback: (payloadData: EnterLeaveEvent) => {
@ -129,6 +137,12 @@ class WorkadventureRoomCommands extends IframeApiContribution<WorkadventureRoomC
return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
});
}
setTiles(tiles: TileDescriptor[]) {
sendToWorkadventure({
type: "setTiles",
data: tiles,
});
}
}
export default new WorkadventureRoomCommands();

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@ -1,17 +1,15 @@
import type { LoadSoundEvent } from '../Events/LoadSoundEvent';
import type { PlaySoundEvent } from '../Events/PlaySoundEvent';
import type { StopSoundEvent } from '../Events/StopSoundEvent';
import { IframeApiContribution, sendToWorkadventure } from './IframeApiContribution';
import {Sound} from "./Sound/Sound";
import type { LoadSoundEvent } from "../Events/LoadSoundEvent";
import type { PlaySoundEvent } from "../Events/PlaySoundEvent";
import type { StopSoundEvent } from "../Events/StopSoundEvent";
import { IframeApiContribution, sendToWorkadventure } from "./IframeApiContribution";
import { Sound } from "./Sound/Sound";
class WorkadventureSoundCommands extends IframeApiContribution<WorkadventureSoundCommands> {
callbacks = []
export class WorkadventureSoundCommands extends IframeApiContribution<WorkadventureSoundCommands> {
callbacks = [];
loadSound(url: string): Sound {
return new Sound(url);
}
}
export default new WorkadventureSoundCommands();

View file

@ -23,7 +23,7 @@ interface ZonedPopupOptions {
popupOptions: Array<ButtonDescriptor>;
}
class WorkAdventureUiCommands extends IframeApiContribution<WorkAdventureUiCommands> {
export class WorkAdventureUiCommands extends IframeApiContribution<WorkAdventureUiCommands> {
callbacks = [
apiCallback({
type: "buttonClickedEvent",

View file

@ -1,11 +1,11 @@
<script lang="typescript">
import type { Game } from "../../Phaser/Game/Game";
import {CustomizeScene, CustomizeSceneName} from "../../Phaser/Login/CustomizeScene";
import {activeRowStore} from "../../Stores/CustomCharacterStore";
export let game: Game;
const customCharacterScene = game.scene.getScene(CustomizeSceneName) as CustomizeScene;
let activeRow = customCharacterScene.activeRow;
function selectLeft() {
customCharacterScene.moveCursorHorizontally(-1);
@ -17,12 +17,10 @@
function selectUp() {
customCharacterScene.moveCursorVertically(-1);
activeRow = customCharacterScene.activeRow;
}
function selectDown() {
customCharacterScene.moveCursorVertically(1);
activeRow = customCharacterScene.activeRow;
}
function previousScene() {
@ -44,16 +42,16 @@
<button class="customCharacterSceneButton customCharacterSceneButtonRight nes-btn" on:click|preventDefault={ selectRight }> &gt; </button>
</section>
<section class="action">
{#if activeRow === 0}
{#if $activeRowStore === 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ previousScene }>Return</button>
{/if}
{#if activeRow !== 0}
{#if $activeRowStore !== 0}
<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={ selectUp }>Back <img src="resources/objects/arrow_up_black.png" alt=""/></button>
{/if}
{#if activeRow === 5}
{#if $activeRowStore === 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ finish }>Finish</button>
{/if}
{#if activeRow !== 5}
{#if $activeRowStore !== 5}
<button type="submit" class="customCharacterSceneFormSubmit nes-btn is-primary" on:click|preventDefault={ selectDown }>Next <img src="resources/objects/arrow_down.png" alt=""/></button>
{/if}
</section>

View file

@ -1,90 +1,124 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
import type { CharacterTexture } from "../../Connexion/LocalUser";
import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
export interface FrameConfig {
frameWidth: number,
frameHeight: number,
frameWidth: number;
frameHeight: number;
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
const returnArray:BodyResourceDescriptionInterface[][] = [];
LAYERS.forEach(layer => {
const layerArray:BodyResourceDescriptionInterface[] = [];
const returnArray: BodyResourceDescriptionInterface[][] = [];
LAYERS.forEach((layer) => {
const layerArray: BodyResourceDescriptionInterface[] = [];
Object.values(layer).forEach((textureDescriptor) => {
layerArray.push(textureDescriptor);
load.spritesheet(textureDescriptor.name,textureDescriptor.img,{frameWidth: 32, frameHeight: 32});
})
returnArray.push(layerArray)
load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
});
returnArray.push(layerArray);
});
return returnArray;
}
};
export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
const returnArray = Object.values(PLAYER_RESOURCES);
returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
load.spritesheet(playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32});
load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
});
return returnArray;
}
};
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
const name = 'customCharacterTexture'+texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
export const loadCustomTexture = (
loaderPlugin: LoaderPlugin,
texture: CharacterTexture
): Promise<BodyResourceDescriptionInterface> => {
const name = "customCharacterTexture" + texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
frameHeight: 32,
});
}
};
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
const promisesList:Promise<unknown>[] = [];
texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
export const lazyLoadPlayerCharacterTextures = (
loadPlugin: LoaderPlugin,
texturekeys: Array<string | BodyResourceDescriptionInterface>
): Promise<string[]> => {
const promisesList: Promise<unknown>[] = [];
texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
try {
//TODO refactor
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
}));
promisesList.push(
createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32,
})
);
}
}catch (err){
} catch (err) {
console.error(err);
}
});
let returnPromise:Promise<Array<string|BodyResourceDescriptionInterface>>;
let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
if (promisesList.length > 0) {
loadPlugin.start();
returnPromise = Promise.all(promisesList).then(() => texturekeys);
} else {
returnPromise = Promise.resolve(texturekeys);
}
return returnPromise.then((keys) => keys.map((key) => {
return typeof key !== 'string' ? key.name : key;
}))
}
export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
if (typeof textureKey !== 'string' && textureKey.img) {
//If the loading fail, we render the default model instead.
return returnPromise
.then((keys) =>
keys.map((key) => {
return typeof key !== "string" ? key.name : key;
})
)
.catch(() => lazyLoadPlayerCharacterTextures(loadPlugin, ["color_22", "eyes_23"]));
};
export const getRessourceDescriptor = (
textureKey: string | BodyResourceDescriptionInterface
): BodyResourceDescriptionInterface => {
if (typeof textureKey !== "string" && textureKey.img) {
return textureKey;
}
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
const playerResource = PLAYER_RESOURCES[textureName];
if (playerResource !== undefined) return playerResource;
for (let i=0; i<LAYERS.length;i++) {
for (let i = 0; i < LAYERS.length; i++) {
const playerResource = LAYERS[i][textureName];
if (playerResource !== undefined) return playerResource;
}
throw 'Could not find a data for texture '+textureName;
}
throw "Could not find a data for texture " + textureName;
};
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
return new Promise<BodyResourceDescriptionInterface>((res) => {
export const createLoadingPromise = (
loadPlugin: LoaderPlugin,
playerResourceDescriptor: BodyResourceDescriptionInterface,
frameConfig: FrameConfig
) => {
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
console.log("count", loadPlugin.listenerCount("loaderror"));
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;
console.error("failed loading player ressource: ", playerResourceDescriptor);
rej(playerResourceDescriptor);
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.off("loaderror", errorCallback);
};
const successCallback = () => {
loadPlugin.off("loaderror", errorCallback);
res(playerResourceDescriptor);
};
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.on("loaderror", errorCallback);
});
}
};

View file

@ -17,6 +17,7 @@ export class GameMap {
private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
@ -46,6 +47,9 @@ export class GameMap {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
if (prop.name == "name" && typeof prop.value == "string") {
this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
}
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
} else if (prop.name == "start") {
@ -147,6 +151,10 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
return this.tileSetPropertyMap[index];
}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
@ -186,4 +194,48 @@ export class GameMap {
phaserLayer.tileset.push(terrain);
}
}
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer that you want to change doesn't exist.");
return;
}
if (fLayer.type !== "tilelayer") {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
return;
}
fLayer.data[x + y * fLayer.height] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if (property.name === "collides" && property.value === "true") {
phaserTile.setCollision(true);
}
}
} else {
console.error("The tile that you want to place doesn't exist.");
}
} else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
}
}
private getIndexForTileType(tile: string | number): number | undefined {
if (typeof tile == "number") {
return tile;
}
return this.tileNameMap.get(tile);
}
}

View file

@ -1,3 +1,8 @@
import type { Subscription } from "rxjs";
import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
import { userMessageManager } from "../../Administration/UserMessageManager";
import { iframeListener } from "../../Api/IframeListener";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type {
GroupCreatedUpdatedMessageInterface,
MessageUserJoined,
@ -25,17 +30,13 @@ import {
import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
import type { UserMovedMessage } from "../../Messages/generated/messages_pb";
import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { GlobalMessageManager } from "../../Administration/GlobalMessageManager";
import { userMessageManager } from "../../Administration/UserMessageManager";
import { Room } from "../../Connexion/Room";
import { jitsiFactory } from "../../WebRtc/JitsiFactory";
import { urlManager } from "../../Url/UrlManager";
import { audioManager } from "../../WebRtc/AudioManager";
import { TextureError } from "../../Exception/TextureError";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { iframeListener } from "../../Api/IframeListener";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { mediaManager } from "../../WebRtc/MediaManager";
import { SimplePeer } from "../../WebRtc/SimplePeer";
@ -70,8 +71,6 @@ import CanvasTexture = Phaser.Textures.CanvasTexture;
import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import EVENT_TYPE = Phaser.Scenes.Events;
import type { Subscription } from "rxjs";
import { worldFullMessageStream } from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import { DirtyScene } from "./DirtyScene";
@ -81,6 +80,10 @@ import { PinchManager } from "../UserInput/PinchManager";
import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
import { waScaleManager } from "../Services/WaScaleManager";
import { EmoteManager } from "./EmoteManager";
import EVENT_TYPE = Phaser.Scenes.Events;
import RenderTexture = Phaser.GameObjects.RenderTexture;
import Tilemap = Phaser.Tilemaps.Tilemap;
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import AnimatedTiles from "phaser-animated-tiles";
import { StartPositionCalculator } from "./StartPositionCalculator";
@ -88,7 +91,6 @@ import { soundManager } from "./SoundManager";
import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
import { videoFocusStore } from "../../Stores/VideoFocusStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -196,6 +198,7 @@ export class GameScene extends DirtyScene {
private pinchManager: PinchManager | undefined;
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
startPositionCalculator!: StartPositionCalculator;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
@ -279,11 +282,15 @@ export class GameScene extends DirtyScene {
return;
}
this.scene.start(ErrorSceneName, {
title: "Network error",
subTitle: "An error occurred while loading resource:",
message: this.originalMapUrl ?? file.src,
});
//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
console.error("Error when loading: ", file);
if (this.preloading) {
this.scene.start(ErrorSceneName, {
title: "Network error",
subTitle: "An error occurred while loading resource:",
message: this.originalMapUrl ?? file.src,
});
}
});
this.load.scenePlugin("AnimatedTiles", AnimatedTiles, "animatedTiles", "animatedTiles");
this.load.on("filecomplete-tilemapJSON-" + this.MapUrlFile, (key: string, type: string, data: unknown) => {
@ -408,6 +415,7 @@ export class GameScene extends DirtyScene {
//hook create scene
create(): void {
this.preloading = false;
this.trackDirtyAnims();
gameManager.gameSceneIsCreated(this);
@ -1048,6 +1056,13 @@ ${escapedMessage}
});
})
);
this.iframeSubscriptionList.push(
iframeListener.setTilesStream.subscribe((eventTiles) => {
for (const eventTile of eventTiles) {
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
}
})
);
}
private setPropertyLayer(

View file

@ -1,18 +1,19 @@
import {EnableCameraSceneName} from "./EnableCameraScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { addLoader } from "../Components/Loader";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
import { activeRowStore, customCharacterSceneVisibleStore } from "../../Stores/CustomCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { get } from "svelte/store";
export const CustomizeSceneName = "CustomizeScene";
@ -21,7 +22,6 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0];
private containersRow: CustomizedCharacter[][] = [];
public activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
@ -31,16 +31,19 @@ export class CustomizeScene extends AbstractCharacterScene {
constructor() {
super({
key: CustomizeSceneName
key: CustomizeSceneName,
});
}
preload() {
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
throw 'Texture level is null';
if (
bodyResourceDescription.level == undefined ||
bodyResourceDescription.level < 0 ||
bodyResourceDescription.level > 5
) {
throw "Texture level is null";
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
@ -50,14 +53,13 @@ export class CustomizeScene extends AbstractCharacterScene {
this.layers = loadAllLayers(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
addLoader(this);
}
create() {
customCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
customCharacterSceneVisibleStore.set(true);
@ -66,8 +68,13 @@ export class CustomizeScene extends AbstractCharacterScene {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.Rectangle = this.add.rectangle(
this.cameras.main.worldView.x + this.cameras.main.width / 2,
this.cameras.main.worldView.y + this.cameras.main.height / 3,
32,
33
);
this.Rectangle.setStrokeStyle(2, 0xffffff);
this.add.existing(this.Rectangle);
this.createCustomizeLayer(0, 0, 0);
@ -78,24 +85,24 @@ export class CustomizeScene extends AbstractCharacterScene {
this.createCustomizeLayer(0, 0, 5);
this.moveLayers();
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
this.nextSceneToCamera();
});
this.input.keyboard.on('keyup-BACKSPACE', () => {
this.input.keyboard.on("keyup-BACKSPACE", () => {
this.backToPreviousScene();
});
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
// explain, the list of sprites managed by the update list become immense
this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
const customCursorPosition = localUserStore.getCustomCursorPosition();
if (customCursorPosition) {
this.activeRow = customCursorPosition.activeRow;
activeRowStore.set(customCursorPosition.activeRow);
this.selectedLayers = customCursorPosition.selectedLayers;
this.moveLayers();
this.updateSelectedLayer();
@ -113,31 +120,30 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private doMoveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0
} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
this.selectedLayers[get(activeRowStore)] += index;
if (this.selectedLayers[get(activeRowStore)] < 0) {
this.selectedLayers[get(activeRowStore)] = 0;
} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
}
this.moveLayers();
this.updateSelectedLayer();
this.saveInLocalStorage();
}
private doMoveCursorVertically(index:number): void {
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
} else if (this.activeRow > this.layers.length - 1) {
this.activeRow = this.layers.length - 1
private doMoveCursorVertically(index: number): void {
activeRowStore.set(get(activeRowStore) + index);
if (get(activeRowStore) < 0) {
activeRowStore.set(0);
} else if (get(activeRowStore) > this.layers.length - 1) {
activeRowStore.set(this.layers.length - 1);
}
this.moveLayers();
this.saveInLocalStorage();
}
private saveInLocalStorage() {
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
}
/**
@ -173,7 +179,7 @@ export class CustomizeScene extends AbstractCharacterScene {
* @param selectedItem, The number of the item select (0 for black body...)
*/
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
}
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
@ -188,7 +194,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
children.push(this.layers[j][layer].name);
}
}
}
return children;
}
@ -202,17 +208,16 @@ export class CustomizeScene extends AbstractCharacterScene {
const screenHeight = this.game.renderer.height;
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
}
}
}
@ -228,8 +233,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private updateSelectedLayer() {
for(let i = 0; i < this.containersRow.length; i++){
for(let j = 0; j < this.containersRow[i].length; j++){
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
const children = this.getContainerChildren(i, j);
this.containersRow[i][j].updateSprites(children);
}
@ -237,8 +242,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
if (this.lazyloadingAttempt) {
this.moveLayers();
this.lazyloadingAttempt = false;
}
@ -253,38 +257,35 @@ export class CustomizeScene extends AbstractCharacterScene {
}
}
public onResize(): void {
public onResize(): void {
this.moveLayers();
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
}
public nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener('wake');
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene(){
public nextSceneToCamera() {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene() {
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);

View file

@ -1,3 +1,5 @@
import { derived, writable, Writable } from "svelte/store";
export const customCharacterSceneVisibleStore = writable(false);
export const customCharacterSceneVisibleStore = writable(false);
export const activeRowStore = writable(0);

View file

@ -16,6 +16,7 @@ import player from "./Api/iframe/player";
import type { ButtonDescriptor } from "./Api/iframe/Ui/ButtonDescriptor";
import type { Popup } from "./Api/iframe/Ui/Popup";
import type { Sound } from "./Api/iframe/Sound/Sound";
import { sendToWorkadventure } from "./Api/iframe/IframeApiContribution";
const wa = {
ui,
@ -36,6 +37,7 @@ const wa = {
console.warn("Method WA.sendChatMessage is deprecated. Please use WA.chat.sendChatMessage instead");
chat.sendChatMessage(message, author);
},
/**
* @deprecated Use WA.chat.disablePlayerControls instead
*/
@ -107,9 +109,9 @@ const wa = {
/**
* @deprecated Use WA.nav.openCoWebSite instead
*/
openCoWebSite(url: string): void {
openCoWebSite(url: string, allowApi: boolean = false, allowPolicy: string = ""): void {
console.warn("Method WA.openCoWebSite is deprecated. Please use WA.nav.openCoWebSite instead");
nav.openCoWebSite(url);
nav.openCoWebSite(url, allowApi, allowPolicy);
},
/**