WIP: Migrate AudioManager in Svelte (#1325)
* Migrate AudioManager in Svelte * use import type when needed
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9 changed files with 258 additions and 288 deletions
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@ -32,7 +32,6 @@ import type { RoomConnection } from "../../Connexion/RoomConnection";
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import { Room } from "../../Connexion/Room";
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import { jitsiFactory } from "../../WebRtc/JitsiFactory";
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import { urlManager } from "../../Url/UrlManager";
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import { audioManager } from "../../WebRtc/AudioManager";
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import { TextureError } from "../../Exception/TextureError";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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@ -84,6 +83,11 @@ import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStor
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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import {
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audioManagerFileStore,
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audioManagerVisibilityStore,
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audioManagerVolumeStore,
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} from "../../Stores/AudioManagerStore";
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import { PropertyUtils } from "../Map/PropertyUtils";
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import Tileset = Phaser.Tilemaps.Tileset;
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import { userIsAdminStore } from "../../Stores/GameStore";
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@ -727,12 +731,12 @@ export class GameScene extends DirtyScene {
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this.simplePeer.registerPeerConnectionListener({
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onConnect(peer) {
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//self.openChatIcon.setVisible(true);
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audioManager.decreaseVolume();
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audioManagerVolumeStore.setTalking(true);
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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//self.openChatIcon.setVisible(false);
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audioManager.restoreVolume();
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audioManagerVolumeStore.setTalking(false);
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}
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},
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});
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@ -898,14 +902,16 @@ export class GameScene extends DirtyScene {
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const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number | undefined;
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const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean | undefined;
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newValue === undefined
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? audioManager.unloadAudio()
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: audioManager.playAudio(newValue, this.getMapDirUrl(), volume, loop);
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? audioManagerFileStore.unloadAudio()
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: audioManagerFileStore.playAudio(newValue, this.getMapDirUrl(), volume, loop);
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audioManagerVisibilityStore.set(!(newValue === undefined));
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});
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// TODO: This legacy property should be removed at some point
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this.gameMap.onPropertyChange("playAudioLoop", (newValue, oldValue) => {
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newValue === undefined
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? audioManager.unloadAudio()
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: audioManager.playAudio(newValue, this.getMapDirUrl(), undefined, true);
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? audioManagerFileStore.unloadAudio()
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: audioManagerFileStore.playAudio(newValue, this.getMapDirUrl(), undefined, true);
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audioManagerVisibilityStore.set(!(newValue === undefined));
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});
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this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
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@ -1323,7 +1329,7 @@ ${escapedMessage}
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}
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this.stopJitsi();
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audioManager.unloadAudio();
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audioManagerFileStore.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer?.closeAllConnections();
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