Fini quill box

This commit is contained in:
Gregoire Parant 2020-09-21 00:34:25 +02:00
parent 9b955ebd20
commit e0ae79eaf1
4 changed files with 61 additions and 18 deletions

View file

@ -29,29 +29,38 @@ export class ActiveEventList {
//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
export class UserInputManager {
private KeysCode: UserInputManagerDatum[];
private KeysCode!: UserInputManagerDatum[];
private Scene: GameScene;
constructor(Scene : GameScene) {
this.Scene = Scene;
this.initKeyBoardEvent();
}
initKeyBoardEvent(){
this.KeysCode = [
{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z) },
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q) },
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S) },
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D) },
{event: UserInputEvent.MoveUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
{event: UserInputEvent.MoveLeft, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
{event: UserInputEvent.MoveDown, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
{event: UserInputEvent.MoveRight, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP) },
{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT) },
{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN) },
{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT) },
{event: UserInputEvent.SpeedUp, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT) },
{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
{event: UserInputEvent.Interact, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE) },
{event: UserInputEvent.Shout, keyInstance: Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E) },
{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE) },
{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F) },
];
}
clearAllInputKeyboard(){
this.Scene.input.keyboard.removeAllKeys();
}
getEventListForGameTick(): ActiveEventList {
const eventsMap = new ActiveEventList();
this.KeysCode.forEach(d => {