Merge pull request #698 from thecodingmachine/fix/deploy-cleanup
Adding docker-compose.prod.yaml to ease deployment
This commit is contained in:
commit
e07efbdf28
17 changed files with 221 additions and 90 deletions
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@ -1,16 +1,26 @@
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FROM thecodingmachine/workadventure-back-base:latest as builder
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WORKDIR /var/www/messages
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COPY --chown=docker:docker messages .
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# protobuf build
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FROM node:14.15.4-buster-slim@sha256:cbae886186467bbfd274b82a234a1cdfbbd31201c2a6ee63a6893eefcf3c6e76 as builder
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WORKDIR /usr/src
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COPY messages .
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RUN yarn install && yarn proto
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FROM thecodingmachine/nodejs:12
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COPY --chown=docker:docker back .
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COPY --from=builder --chown=docker:docker /var/www/messages/generated /usr/src/app/src/Messages/generated
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# typescript build
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FROM node:14.15.4-buster-slim@sha256:cbae886186467bbfd274b82a234a1cdfbbd31201c2a6ee63a6893eefcf3c6e76 as builder2
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WORKDIR /usr/src
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COPY back/yarn.lock back/package.json ./
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RUN yarn install
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COPY back .
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COPY --from=builder /usr/src/generated src/Messages/generated
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ENV NODE_ENV=production
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RUN yarn run tsc
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CMD ["yarn", "run", "runprod"]
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# final production image
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FROM node:14.15.4-buster-slim@sha256:cbae886186467bbfd274b82a234a1cdfbbd31201c2a6ee63a6893eefcf3c6e76
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WORKDIR /usr/src
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COPY back/yarn.lock back/package.json ./
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COPY --from=builder2 /usr/src/dist /usr/src/dist
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ENV NODE_ENV=production
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RUN yarn install --production
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USER node
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CMD ["yarn", "run", "runprod"]
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@ -1,61 +0,0 @@
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# Back Features
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## Login
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To start your game, you must authenticate on the server back.
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When you are authenticated, the back server return token and room starting.
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```
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POST => /login
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Params :
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email: email of user.
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```
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## Join a room
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When a user is connected, the user can join a room.
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So you must send emit `join-room` with information user:
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```
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Socket.io => 'join-room'
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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```
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All data users are stocked on socket client.
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## Send position user
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When user move on the map, you can share new position on back with event `user-position`.
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The information sent:
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```
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Socket.io => 'user-position'
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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```
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All data users are updated on socket client.
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## Receive positions of all users
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The application sends position of all users in each room in every few 10 milliseconds.
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The data will pushed on event `user-position`:
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```
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Socket.io => 'user-position'
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[
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{
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userId: user id of gamer
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roomId: room id when user enter in game
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position: {
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x: position x on map
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y: position y on map
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}
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},
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...
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]
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```
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[<<< back](../README.md)
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@ -1,4 +1,3 @@
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const SECRET_KEY = process.env.SECRET_KEY || "THECODINGMACHINE_SECRET_KEY";
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const MINIMUM_DISTANCE = process.env.MINIMUM_DISTANCE ? Number(process.env.MINIMUM_DISTANCE) : 64;
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const GROUP_RADIUS = process.env.GROUP_RADIUS ? Number(process.env.GROUP_RADIUS) : 48;
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const ALLOW_ARTILLERY = process.env.ALLOW_ARTILLERY ? process.env.ALLOW_ARTILLERY == 'true' : false;
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@ -14,7 +13,6 @@ const GRPC_PORT = parseInt(process.env.GRPC_PORT || '50051') || 50051;
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export const SOCKET_IDLE_TIMER = parseInt(process.env.SOCKET_IDLE_TIMER as string) || 30; // maximum time (in second) without activity before a socket is closed
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export {
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SECRET_KEY,
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MINIMUM_DISTANCE,
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ADMIN_API_URL,
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ADMIN_API_TOKEN,
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