Adding support for "readableBy" and "writableBy" in back
This means that we are now loading maps from server side.
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24 changed files with 768 additions and 132 deletions
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@ -30,7 +30,7 @@ import {
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BanMessage,
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RefreshRoomMessage,
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EmotePromptMessage,
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VariableMessage,
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VariableMessage, ErrorMessage,
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} from "../Messages/generated/messages_pb";
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import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
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import { ADMIN_API_URL, JITSI_ISS, SECRET_JITSI_KEY } from "../Enum/EnvironmentVariable";
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@ -281,6 +281,13 @@ export class SocketManager implements ZoneEventListener {
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emitInBatch(listener, subMessage);
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}
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onError(errorMessage: ErrorMessage, listener: ExSocketInterface): void {
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const subMessage = new SubMessage();
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subMessage.setErrormessage(errorMessage);
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emitInBatch(listener, subMessage);
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}
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// Useless now, will be useful again if we allow editing details in game
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handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
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const pusherToBackMessage = new PusherToBackMessage();
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