Merge branch 'develop' into FTUEPopup
This commit is contained in:
commit
d80681c40b
67 changed files with 1679 additions and 618 deletions
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@ -2,6 +2,7 @@ import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {LoginSceneName} from "../Login/LoginScene";
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import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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import {EnableCameraSceneName} from "../Login/EnableCameraScene";
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@ -78,6 +79,10 @@ export class GameManager {
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console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
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scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
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scenePlugin.launch(MenuSceneName);
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if (!localUserStore.getHelpCameraSettingsShown()) {
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
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}
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}
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public gameSceneIsCreated(scene: GameScene) {
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@ -29,7 +29,9 @@ import {
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ON_ACTION_TRIGGER_BUTTON,
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TRIGGER_JITSI_PROPERTIES,
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TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES
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WEBSITE_MESSAGE_PROPERTIES,
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AUDIO_VOLUME_PROPERTY,
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AUDIO_LOOP_PROPERTY
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} from "../../WebRtc/LayoutManager";
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import {GameMap} from "./GameMap";
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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@ -39,7 +41,7 @@ import {ActionableItem} from "../Items/ActionableItem";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {UserMovedMessage} from "../../Messages/generated/messages_pb";
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
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import {connectionManager, ConnexionMessageEvent, ConnexionMessageEventTypes} from "../../Connexion/ConnectionManager";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {RoomConnection} from "../../Connexion/RoomConnection";
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import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
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import {userMessageManager} from "../../Administration/UserMessageManager";
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@ -66,6 +68,7 @@ import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import {Subscription} from "rxjs";
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import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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@ -191,6 +194,15 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.load.image(openChatIconName, 'resources/objects/talk.png');
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this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
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this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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return;
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}
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this.scene.start(ErrorSceneName, {
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title: 'Network error',
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subTitle: 'An error occurred while loading resource:',
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@ -315,7 +327,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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urlManager.pushRoomIdToUrl(this.room);
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this.startLayerName = urlManager.getStartLayerNameFromUrl();
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this.messageSubscription = connectionManager._connexionMessageStream.subscribe((event) => this.onConnexionMessage(event))
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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@ -381,19 +393,21 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.initCirclesCanvas();
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// Let's pause the scene if the connection is not established yet
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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if (!this.room.isDisconnected()) {
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if (this.isReconnecting) {
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setTimeout(() => {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}, 0);
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} else if (this.connection === undefined) {
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// Let's wait 1 second before printing the "connecting" screen to avoid blinking
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setTimeout(() => {
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if (this.connection === undefined) {
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this.scene.sleep();
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this.scene.launch(ReconnectingSceneName);
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}
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}, 1000);
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}
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}
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this.createPromiseResolve();
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@ -420,6 +434,16 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.triggerOnMapLayerPropertyChange();
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this.listenToIframeEvents();
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if (!this.room.isDisconnected()) {
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this.connect();
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}
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}
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/**
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* Initializes the connection to Pusher.
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*/
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private connect(): void {
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const camera = this.cameras.main;
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connectionManager.connectToRoomSocket(
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@ -467,16 +491,12 @@ export class GameScene extends ResizableScene implements CenterListener {
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});
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this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
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audioManager.decreaseVolume();
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this.shareGroupPosition(groupPositionMessage);
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this.openChatIcon.setVisible(true);
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})
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this.connection.onGroupDeleted((groupId: number) => {
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audioManager.restoreVolume();
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try {
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this.deleteGroup(groupId);
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this.openChatIcon.setVisible(false);
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} catch (e) {
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console.error(e);
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}
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@ -484,9 +504,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.onServerDisconnected(() => {
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console.log('Player disconnected from server. Reloading scene.');
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this.simplePeer.closeAllConnections();
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this.simplePeer.unregister();
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this.cleanupClosingScene();
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const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
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const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
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@ -529,11 +547,15 @@ export class GameScene extends ResizableScene implements CenterListener {
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onConnect(user: UserSimplePeerInterface) {
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self.presentationModeSprite.setVisible(true);
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self.chatModeSprite.setVisible(true);
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self.openChatIcon.setVisible(true);
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audioManager.decreaseVolume();
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.presentationModeSprite.setVisible(false);
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self.chatModeSprite.setVisible(false);
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self.openChatIcon.setVisible(false);
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audioManager.restoreVolume();
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}
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}
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})
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@ -641,7 +663,8 @@ export class GameScene extends ResizableScene implements CenterListener {
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}else{
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const openJitsiRoomFunction = () => {
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const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
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if (JITSI_PRIVATE_MODE) {
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const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
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if (JITSI_PRIVATE_MODE && !jitsiUrl) {
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const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
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this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
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@ -672,12 +695,14 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.connection.setSilent(true);
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}
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});
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
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this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
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const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number|undefined;
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const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean|undefined;
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), volume, loop);
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});
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// TODO: This legacy property should be removed at some point
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this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
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newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), undefined, true);
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});
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this.gameMap.onPropertyChange('zone', (newValue, oldValue) => {
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@ -820,6 +845,7 @@ ${escapedMessage}
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audioManager.unloadAudio();
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// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
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this.connection?.closeConnection();
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this.simplePeer.closeAllConnections();
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this.simplePeer?.unregister();
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this.messageSubscription?.unsubscribe();
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}
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@ -942,7 +968,7 @@ ${escapedMessage}
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const y = Math.floor(key / layer.width);
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const x = key % layer.width;
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possibleStartPositions.push({x: x*32, y: y*32});
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possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
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});
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// Get a value at random amongst allowed values
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if (possibleStartPositions.length === 0) {
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@ -1124,13 +1150,12 @@ ${escapedMessage}
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break;
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}
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}
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// Let's move all users
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const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
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updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
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const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
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if (player === undefined) {
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throw new Error('Cannot find player with ID "' + userId +'"');
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throw new Error('Cannot find player with ID "' + userId + '"');
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}
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player.updatePosition(moveEvent);
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});
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@ -1348,8 +1373,9 @@ ${escapedMessage}
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const allProps = this.gameMap.getCurrentProperties();
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const jitsiConfig = this.safeParseJSONstring(allProps.get("jitsiConfig") as string|undefined, 'jitsiConfig');
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const jitsiInterfaceConfig = this.safeParseJSONstring(allProps.get("jitsiInterfaceConfig") as string|undefined, 'jitsiInterfaceConfig');
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const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
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jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig);
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jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
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this.connection.setSilent(true);
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mediaManager.hideGameOverlay();
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@ -1367,7 +1393,7 @@ ${escapedMessage}
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mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
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}
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//todo: into onConnexionMessage
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//todo: put this into an 'orchestrator' scene (EntryScene?)
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private bannedUser(){
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this.cleanupClosingScene();
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this.userInputManager.disableControls();
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@ -1378,16 +1404,15 @@ ${escapedMessage}
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});
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}
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private onConnexionMessage(event: ConnexionMessageEvent) {
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if (event.type === ConnexionMessageEventTypes.worldFull) {
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this.cleanupClosingScene();
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this.scene.stop(ReconnectingSceneName);
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}
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//todo: put this into an 'orchestrator' scene (EntryScene?)
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private showWorldFullError(): void {
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this.cleanupClosingScene();
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this.scene.stop(ReconnectingSceneName);
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this.userInputManager.disableControls();
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this.scene.start(ErrorSceneName, {
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title: 'Connection rejected',
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subTitle: 'The world you are trying to join is full. Try again later.',
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message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
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});
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}
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}
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