Merge branch 'develop' into FTUEPopup

This commit is contained in:
David Négrier 2021-04-09 17:40:26 +02:00 committed by GitHub
commit d80681c40b
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GPG key ID: 4AEE18F83AFDEB23
67 changed files with 1679 additions and 618 deletions

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@ -2,6 +2,7 @@ import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
@ -78,6 +79,10 @@ export class GameManager {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
if (!localUserStore.getHelpCameraSettingsShown()) {
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
}
public gameSceneIsCreated(scene: GameScene) {

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@ -29,7 +29,9 @@ import {
ON_ACTION_TRIGGER_BUTTON,
TRIGGER_JITSI_PROPERTIES,
TRIGGER_WEBSITE_PROPERTIES,
WEBSITE_MESSAGE_PROPERTIES
WEBSITE_MESSAGE_PROPERTIES,
AUDIO_VOLUME_PROPERTY,
AUDIO_LOOP_PROPERTY
} from "../../WebRtc/LayoutManager";
import {GameMap} from "./GameMap";
import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
@ -39,7 +41,7 @@ import {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager";
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
import {connectionManager, ConnexionMessageEvent, ConnexionMessageEventTypes} from "../../Connexion/ConnectionManager";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {RoomConnection} from "../../Connexion/RoomConnection";
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
import {userMessageManager} from "../../Administration/UserMessageManager";
@ -66,6 +68,7 @@ import GameObject = Phaser.GameObjects.GameObject;
import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
import DOMElement = Phaser.GameObjects.DOMElement;
import {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -191,6 +194,15 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.image(openChatIconName, 'resources/objects/talk.png');
this.load.on(FILE_LOAD_ERROR, (file: {src: string}) => {
// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
if (window.location.protocol === 'http:' && file.src === this.MapUrlFile && file.src.startsWith('http:')) {
this.MapUrlFile = this.MapUrlFile.replace('http://', 'https://');
this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
this.load.on('filecomplete-tilemapJSON-'+this.MapUrlFile, (key: string, type: string, data: unknown) => {
this.onMapLoad(data);
});
return;
}
this.scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: 'An error occurred while loading resource:',
@ -315,7 +327,7 @@ export class GameScene extends ResizableScene implements CenterListener {
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
this.messageSubscription = connectionManager._connexionMessageStream.subscribe((event) => this.onConnexionMessage(event))
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
const playerName = gameManager.getPlayerName();
if (!playerName) {
@ -381,19 +393,21 @@ export class GameScene extends ResizableScene implements CenterListener {
this.initCirclesCanvas();
// Let's pause the scene if the connection is not established yet
if (this.isReconnecting) {
setTimeout(() => {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}, 0);
} else if (this.connection === undefined) {
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
if (!this.room.isDisconnected()) {
if (this.isReconnecting) {
setTimeout(() => {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 1000);
}, 0);
} else if (this.connection === undefined) {
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
setTimeout(() => {
if (this.connection === undefined) {
this.scene.sleep();
this.scene.launch(ReconnectingSceneName);
}
}, 1000);
}
}
this.createPromiseResolve();
@ -420,6 +434,16 @@ export class GameScene extends ResizableScene implements CenterListener {
this.triggerOnMapLayerPropertyChange();
this.listenToIframeEvents();
if (!this.room.isDisconnected()) {
this.connect();
}
}
/**
* Initializes the connection to Pusher.
*/
private connect(): void {
const camera = this.cameras.main;
connectionManager.connectToRoomSocket(
@ -467,16 +491,12 @@ export class GameScene extends ResizableScene implements CenterListener {
});
this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
audioManager.decreaseVolume();
this.shareGroupPosition(groupPositionMessage);
this.openChatIcon.setVisible(true);
})
this.connection.onGroupDeleted((groupId: number) => {
audioManager.restoreVolume();
try {
this.deleteGroup(groupId);
this.openChatIcon.setVisible(false);
} catch (e) {
console.error(e);
}
@ -484,9 +504,7 @@ export class GameScene extends ResizableScene implements CenterListener {
this.connection.onServerDisconnected(() => {
console.log('Player disconnected from server. Reloading scene.');
this.simplePeer.closeAllConnections();
this.simplePeer.unregister();
this.cleanupClosingScene();
const gameSceneKey = 'somekey' + Math.round(Math.random() * 10000);
const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
@ -529,11 +547,15 @@ export class GameScene extends ResizableScene implements CenterListener {
onConnect(user: UserSimplePeerInterface) {
self.presentationModeSprite.setVisible(true);
self.chatModeSprite.setVisible(true);
self.openChatIcon.setVisible(true);
audioManager.decreaseVolume();
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.presentationModeSprite.setVisible(false);
self.chatModeSprite.setVisible(false);
self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
}
}
})
@ -641,7 +663,8 @@ export class GameScene extends ResizableScene implements CenterListener {
}else{
const openJitsiRoomFunction = () => {
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
if (JITSI_PRIVATE_MODE) {
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
@ -672,12 +695,14 @@ export class GameScene extends ResizableScene implements CenterListener {
this.connection.setSilent(true);
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue) => {
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number|undefined;
const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean|undefined;
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), volume, loop);
});
// TODO: This legacy property should be removed at some point
this.gameMap.onPropertyChange('playAudioLoop', (newValue, oldValue) => {
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl());
newValue === undefined ? audioManager.unloadAudio() : audioManager.playAudio(newValue, this.getMapDirUrl(), undefined, true);
});
this.gameMap.onPropertyChange('zone', (newValue, oldValue) => {
@ -820,6 +845,7 @@ ${escapedMessage}
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
}
@ -942,7 +968,7 @@ ${escapedMessage}
const y = Math.floor(key / layer.width);
const x = key % layer.width;
possibleStartPositions.push({x: x*32, y: y*32});
possibleStartPositions.push({x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth});
});
// Get a value at random amongst allowed values
if (possibleStartPositions.length === 0) {
@ -1124,13 +1150,12 @@ ${escapedMessage}
break;
}
}
// Let's move all users
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
const player : RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId +'"');
throw new Error('Cannot find player with ID "' + userId + '"');
}
player.updatePosition(moveEvent);
});
@ -1348,8 +1373,9 @@ ${escapedMessage}
const allProps = this.gameMap.getCurrentProperties();
const jitsiConfig = this.safeParseJSONstring(allProps.get("jitsiConfig") as string|undefined, 'jitsiConfig');
const jitsiInterfaceConfig = this.safeParseJSONstring(allProps.get("jitsiInterfaceConfig") as string|undefined, 'jitsiInterfaceConfig');
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig);
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection.setSilent(true);
mediaManager.hideGameOverlay();
@ -1367,7 +1393,7 @@ ${escapedMessage}
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
}
//todo: into onConnexionMessage
//todo: put this into an 'orchestrator' scene (EntryScene?)
private bannedUser(){
this.cleanupClosingScene();
this.userInputManager.disableControls();
@ -1378,16 +1404,15 @@ ${escapedMessage}
});
}
private onConnexionMessage(event: ConnexionMessageEvent) {
if (event.type === ConnexionMessageEventTypes.worldFull) {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.userInputManager.disableControls();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
private showWorldFullError(): void {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.userInputManager.disableControls();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}
}