Migrating messages locally into back and front

This commit is contained in:
David Négrier 2020-09-24 11:16:08 +02:00
parent b4f971c501
commit d7209d8864
18 changed files with 46 additions and 14 deletions

View file

@ -40,7 +40,7 @@ import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
import {ActionableItem} from "../Items/ActionableItem";
import {UserInputManager} from "../UserInput/UserInputManager";
import {UserMovedMessage} from "../../../../messages/generated/messages_pb";
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
@ -220,6 +220,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
if (position === undefined) {
throw new Error('Position missing from UserMovedMessage');
}
//console.log('Received position ', position.getX(), position.getY(), "from user", message.getUserid());
const messageUserMoved: MessageUserMovedInterface = {
userId: message.getUserid(),
@ -1079,6 +1080,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
// We do not update the player position directly (because it is sent only every 200ms).
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
const playerMovement = new PlayerMovement({ x: player.x, y: player.y }, this.currentTick, message.position, this.currentTick + POSITION_DELAY);
//console.log('Target position: ', player.x, player.y);
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
}