created a class to centralize all the load operations

This commit is contained in:
kharhamel 2020-04-06 19:00:15 +02:00
parent 833e7554f4
commit d6fa7454e3
2 changed files with 47 additions and 12 deletions

View file

@ -1,4 +1,5 @@
import {RESOLUTION} from "./Enum/EnvironmentVariable";
import {RessourceManager, RessourceNames} from "./RessourceManager";
export class GameScene extends Phaser.Scene {
private player: Phaser.GameObjects.Sprite;
@ -12,6 +13,7 @@ export class GameScene extends Phaser.Scene {
private keyUp: Phaser.Input.Keyboard.Key;
private keyDown: Phaser.Input.Keyboard.Key;
private keyShift: Phaser.Input.Keyboard.Key;
private ressourceManager: RessourceManager;
private Mappy : Phaser.Tilemaps.Tilemap;
@ -22,15 +24,11 @@ export class GameScene extends Phaser.Scene {
super({
key: "GameScene"
});
this.ressourceManager = new RessourceManager();
}
preload(): void {
this.load.image('tiles', 'maps/tiles.png');
this.load.tilemapTiledJSON('map', 'maps/map2.json');
this.load.spritesheet('player',
'resources/characters/pipoya/Male 01-1.png',
{ frameWidth: 32, frameHeight: 32 }
);
this.ressourceManager.load(this.load)
}
init(): void {
@ -62,37 +60,37 @@ export class GameScene extends Phaser.Scene {
// Let's manage animations of the player
this.anims.create({
key: 'down',
frames: this.anims.generateFrameNumbers('player', { start: 0, end: 2 }),
frames: this.anims.generateFrameNumbers(RessourceNames.Player, { start: 0, end: 2 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('player', { start: 3, end: 5 }),
frames: this.anims.generateFrameNumbers(RessourceNames.Player, { start: 3, end: 5 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('player', { start: 6, end: 8 }),
frames: this.anims.generateFrameNumbers(RessourceNames.Player, { start: 6, end: 8 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'up',
frames: this.anims.generateFrameNumbers('player', { start: 9, end: 11 }),
frames: this.anims.generateFrameNumbers(RessourceNames.Player, { start: 9, end: 11 }),
frameRate: 10,
repeat: -1
});
//let player = this.add.sprite(450, 450, 'player');
//let player = this.add.sprite(450, 450, RessourceNames.Player);
//player.anims.play('down');
//player.setBounce(0.2);
//player.setCollideWorldBounds(true);
this.player = this.add.sprite(this.startX, this.startY, 'player');
this.player = this.add.sprite(this.startX, this.startY, RessourceNames.Player);
}
private angle: number = 0;

View file

@ -0,0 +1,37 @@
export enum RessourceNames {
Tiles = 'tiles',
Map = 'map',
Player = 'player',
}
export enum RessourceTypes {
Image = 1,
JsonImage,
Spritesheet,
}
//the class responsible for loading all the external image ressources
export class RessourceManager {
private data = [
{name: RessourceNames.Tiles, path: 'maps/tiles.png', type: RessourceTypes.Image},
{name: RessourceNames.Map, path: 'maps/map2.json', type: RessourceTypes.JsonImage},
{name: RessourceNames.Player, path: 'resources/characters/pipoya/Male 01-1.png', type: RessourceTypes.Spritesheet, config: { frameWidth: 32, frameHeight: 32 }},
];
load(load: Phaser.Loader.LoaderPlugin) {
this.data.forEach(d => {
switch (d.type) {
case RessourceTypes.Image:
load.image(d.name, d.path);
break;
case RessourceTypes.JsonImage:
load.tilemapTiledJSON(d.name, d.path);
break;
case RessourceTypes.Spritesheet:
load.spritesheet(d.name, d.path, d.config)
break;
}
})
}
}