Migrating followStates and followRoles from a const object to a type restricted to only the string values allowed.

This allows for more secure code (compilation checks) and simpler code too (we can pass strings instead of const values)
This commit is contained in:
David Négrier 2021-12-24 15:49:25 +01:00
parent 840f8626ad
commit d37165219c
5 changed files with 46 additions and 69 deletions

View file

@ -6,13 +6,7 @@ import type { RemotePlayer } from "../Entity/RemotePlayer";
import { get } from "svelte/store";
import { userMovingStore } from "../../Stores/GameStore";
import {
followStateStore,
followRoleStore,
followUsersStore,
followRoles,
followStates,
} from "../../Stores/FollowStore";
import { followStateStore, followRoleStore, followUsersStore } from "../../Stores/FollowStore";
export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
@ -51,7 +45,7 @@ export class Player extends Character {
}
// Compute movement deltas
const followMode = get(followStateStore) !== followStates.off;
const followMode = get(followStateStore) !== "off";
const speedup = activeEvents.get(UserInputEvent.SpeedUp) && !followMode ? 25 : 9;
const moveAmount = speedup * 20;
x = x * moveAmount;
@ -90,7 +84,7 @@ export class Player extends Character {
const player = this.scene.MapPlayersByKey.get(get(followUsersStore)[0]);
if (!player) {
this.scene.connection?.emitFollowAbort();
followStateStore.set(followStates.off);
followStateStore.set("off");
return [0, 0];
}
@ -107,7 +101,7 @@ export class Player extends Character {
}
public enableFollowing() {
followStateStore.set(followStates.active);
followStateStore.set("active");
}
public moveUser(delta: number): void {
@ -116,17 +110,17 @@ export class Player extends Character {
const role = get(followRoleStore);
if (activeEvents.get(UserInputEvent.Follow)) {
if (state === followStates.off && this.scene.groups.size > 0) {
followStateStore.set(followStates.requesting);
followRoleStore.set(followRoles.leader);
} else if (state === followStates.active) {
followStateStore.set(followStates.ending);
if (state === "off" && this.scene.groups.size > 0) {
followStateStore.set("requesting");
followRoleStore.set("leader");
} else if (state === "active") {
followStateStore.set("ending");
}
}
let x = 0;
let y = 0;
if ((state === followStates.active || state === followStates.ending) && role === followRoles.follower) {
if ((state === "active" || state === "ending") && role === "follower") {
[x, y] = this.computeFollowMovement();
}
this.inputStep(activeEvents, x, y);