Multi players on the map

- Fix share user position
 - Fix initialise map
 - Create function to add user on the map with back end data
This commit is contained in:
gparant 2020-04-10 12:54:05 +02:00
parent 6bec8b3703
commit d257b2b944
10 changed files with 253 additions and 48 deletions

View file

@ -1,31 +1,76 @@
import {GameSceneInterface, GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion} from "../../Connexion";
import {Connexion, ListMessageUserPositionInterface} from "../../Connexion";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}
export let ConnexionInstance : Connexion;
export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
sharedUserPosition(UserPositions: any): void;
status : number;
createCurrentPlayer() : void;
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
}
export class GameManager implements GameManagerInterface {
GameScenes: Array<GameSceneInterface> = [];
status: number;
constructor() {
this.configureGame();
this.status = StatusGameManagerEnum.IN_PROGRESS;
ConnexionInstance = new Connexion("test@gmail.com", this);
}
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push(newGame);
createGame(){
return ConnexionInstance.createConnexion().then((data: any) => {
this.configureGame();
/** TODO add loader in the page **/
}).catch((err) => {
console.error(err);
throw err;
});
}
sharedUserPosition(UserPositions: any) {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === UserPositions.roomId);
Game.sharedUserPosition(UserPositions)
/**
* permit to config rooms
*/
configureGame() {
ROOM.forEach((roomId) => {
let newGame = new GameScene(roomId, this);
this.GameScenes.push((newGame as GameSceneInterface));
});
}
/**
* Permit to create player in started room
* @param RoomId
* @param UserId
*/
createCurrentPlayer(): void {
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
game.createCurrentPlayer(ConnexionInstance.userId);
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
}
/**
* Share position in game
* @param ListMessageUserPosition
*/
shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void {
if (this.status === StatusGameManagerEnum.IN_PROGRESS) {
return;
}
try {
let Game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ListMessageUserPosition.roomId);
if (!Game) {
return;
}
Game.shareUserPosition(ListMessageUserPosition.listUsersPosition)
} catch (e) {
console.error(e);
}
}
}