GameManager has an attribute scenePlugin

This commit is contained in:
GRL 2021-08-16 11:43:29 +02:00
parent 8d57886bae
commit d2413896c7
14 changed files with 109 additions and 125 deletions

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@ -34,6 +34,7 @@ import { SetTilesEvent, isSetTilesEvent } from "./Events/SetTilesEvent";
import type { SetVariableEvent } from "./Events/SetVariableEvent"; import type { SetVariableEvent } from "./Events/SetVariableEvent";
import { ModifyEmbeddedWebsiteEvent, isEmbeddedWebsiteEvent } from "./Events/EmbeddedWebsiteEvent"; import { ModifyEmbeddedWebsiteEvent, isEmbeddedWebsiteEvent } from "./Events/EmbeddedWebsiteEvent";
import { EmbeddedWebsite } from "./iframe/Room/EmbeddedWebsite"; import { EmbeddedWebsite } from "./iframe/Room/EmbeddedWebsite";
import { gameManager } from "../Phaser/Game/GameManager";
type AnswererCallback<T extends keyof IframeQueryMap> = ( type AnswererCallback<T extends keyof IframeQueryMap> = (
query: IframeQueryMap[T]["query"], query: IframeQueryMap[T]["query"],
@ -155,6 +156,8 @@ class IframeListener {
return; return;
} }
//await gameManager.getCurrentGameScene()
foundSrc = this.getBaseUrl(foundSrc, message.source); foundSrc = this.getBaseUrl(foundSrc, message.source);
if (isIframeQueryWrapper(payload)) { if (isIframeQueryWrapper(payload)) {

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@ -102,7 +102,7 @@
{/if} {/if}
{#if $consoleGlobalMessageManagerVisibleStore} {#if $consoleGlobalMessageManagerVisibleStore}
<div> <div>
<ConsoleGlobalMessageManager game={game}></ConsoleGlobalMessageManager> <ConsoleGlobalMessageManager></ConsoleGlobalMessageManager>
</div> </div>
{/if} {/if}
{#if $helpCameraSettingsVisibleStore} {#if $helpCameraSettingsVisibleStore}

View file

@ -3,10 +3,8 @@
import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte"; import InputTextGlobalMessage from "./InputTextGlobalMessage.svelte";
import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte"; import UploadAudioGlobalMessage from "./UploadAudioGlobalMessage.svelte";
import { gameManager } from "../../Phaser/Game/GameManager"; import { gameManager } from "../../Phaser/Game/GameManager";
import type { Game } from "../../Phaser/Game/Game";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore"; import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
export let game: Game;
let inputSendTextActive = true; let inputSendTextActive = true;
let uploadMusicActive = false; let uploadMusicActive = false;
let handleSendText: { sendTextMessage(broadcast: boolean): void }; let handleSendText: { sendTextMessage(broadcast: boolean): void };
@ -57,10 +55,10 @@
</div> </div>
<div class="content-console-global-message"> <div class="content-console-global-message">
{#if inputSendTextActive} {#if inputSendTextActive}
<InputTextGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendText}/> <InputTextGlobalMessage gameManager={gameManager} bind:handleSending={handleSendText}/>
{/if} {/if}
{#if uploadMusicActive} {#if uploadMusicActive}
<UploadAudioGlobalMessage game={game} gameManager={gameManager} bind:handleSending={handleSendAudio}/> <UploadAudioGlobalMessage gameManager={gameManager} bind:handleSending={handleSendAudio}/>
{/if} {/if}
</div> </div>
<div class="footer-console-global-message"> <div class="footer-console-global-message">

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@ -1,7 +1,6 @@
<script lang="ts"> <script lang="ts">
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore"; import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import {onDestroy, onMount} from "svelte"; import {onDestroy, onMount} from "svelte";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager"; import type { GameManager } from "../../Phaser/Game/GameManager";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService"; import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
import type { Quill } from "quill"; import type { Quill } from "quill";
@ -31,10 +30,9 @@
// remove formatting button // remove formatting button
]; ];
export let game: Game;
export let gameManager: GameManager; export let gameManager: GameManager;
const gameScene = gameManager.getCurrentGameScene(game.findAnyScene()); const gameScene = gameManager.getCurrentGameScene();
let quill: Quill; let quill: Quill;
let INPUT_CONSOLE_MESSAGE: HTMLDivElement; let INPUT_CONSOLE_MESSAGE: HTMLDivElement;

View file

@ -1,6 +1,5 @@
<script lang="ts"> <script lang="ts">
import { HtmlUtils } from "../../WebRtc/HtmlUtils"; import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import type { Game } from "../../Phaser/Game/Game";
import type { GameManager } from "../../Phaser/Game/GameManager"; import type { GameManager } from "../../Phaser/Game/GameManager";
import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore"; import { consoleGlobalMessageManagerFocusStore, consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService"; import { AdminMessageEventTypes } from "../../Connexion/AdminMessagesService";
@ -11,10 +10,9 @@
files: Array<File>; files: Array<File>;
} }
export let game: Game;
export let gameManager: GameManager; export let gameManager: GameManager;
let gameScene = gameManager.getCurrentGameScene(game.findAnyScene()); let gameScene = gameManager.getCurrentGameScene();
let fileInput: HTMLInputElement; let fileInput: HTMLInputElement;
let fileName: string; let fileName: string;
let fileSize: string; let fileSize: string;

View file

@ -18,6 +18,7 @@ export class GameManager {
private characterLayers: string[] | null; private characterLayers: string[] | null;
private companion: string | null; private companion: string | null;
private startRoom!: Room; private startRoom!: Room;
private scenePlugin!: Phaser.Scenes.ScenePlugin;
currentGameSceneName: string | null = null; currentGameSceneName: string | null = null;
constructor() { constructor() {
@ -27,8 +28,9 @@ export class GameManager {
} }
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> { public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.scenePlugin = scenePlugin;
this.startRoom = await connectionManager.initGameConnexion(); this.startRoom = await connectionManager.initGameConnexion();
this.loadMap(this.startRoom, scenePlugin); this.loadMap(this.startRoom);
if (!this.playerName) { if (!this.playerName) {
return LoginSceneName; return LoginSceneName;
@ -68,20 +70,20 @@ export class GameManager {
return this.companion; return this.companion;
} }
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) { public loadMap(room: Room) {
const roomID = room.key; const roomID = room.key;
const gameIndex = scenePlugin.getIndex(roomID); const gameIndex = this.scenePlugin.getIndex(roomID);
if (gameIndex === -1) { if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, room.mapUrl); const game: Phaser.Scene = new GameScene(room, room.mapUrl);
scenePlugin.add(roomID, game, false); this.scenePlugin.add(roomID, game, false);
} }
} }
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void { public goToStartingMap(): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.key)); console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
scenePlugin.start(this.currentGameSceneName || this.startRoom.key); this.scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
scenePlugin.launch(MenuSceneName); this.scenePlugin.launch(MenuSceneName);
if ( if (
!localUserStore.getHelpCameraSettingsShown() && !localUserStore.getHelpCameraSettingsShown() &&
@ -102,33 +104,33 @@ export class GameManager {
* Temporary leave a gameScene to go back to the loginScene for example. * Temporary leave a gameScene to go back to the loginScene for example.
* This will close the socket connections and stop the gameScene, but won't remove it. * This will close the socket connections and stop the gameScene, but won't remove it.
*/ */
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void { leaveGame(targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw "No current scene id set!"; if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene; const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene(); gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName); this.scenePlugin.stop(this.currentGameSceneName);
scene.scene.sleep(MenuSceneName); this.scenePlugin.sleep(MenuSceneName);
if (!scene.scene.get(targetSceneName)) { if (!this.scenePlugin.get(targetSceneName)) {
scene.scene.add(targetSceneName, sceneClass, false); this.scenePlugin.add(targetSceneName, sceneClass, false);
} }
scene.scene.run(targetSceneName); this.scenePlugin.run(targetSceneName);
} }
/** /**
* follow up to leaveGame() * follow up to leaveGame()
*/ */
tryResumingGame(scene: Phaser.Scene, fallbackSceneName: string) { tryResumingGame(fallbackSceneName: string) {
if (this.currentGameSceneName) { if (this.currentGameSceneName) {
scene.scene.start(this.currentGameSceneName); this.scenePlugin.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName); this.scenePlugin.wake(MenuSceneName);
} else { } else {
scene.scene.run(fallbackSceneName); this.scenePlugin.run(fallbackSceneName);
} }
} }
public getCurrentGameScene(scene: Phaser.Scene): GameScene { public getCurrentGameScene(): GameScene {
if (this.currentGameSceneName === null) throw "No current scene id set!"; if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene; return this.scenePlugin.get(this.currentGameSceneName) as GameScene;
} }
} }

View file

@ -1443,7 +1443,7 @@ ${escapedMessage}
private async loadNextGame(exitRoomPath: URL): Promise<void> { private async loadNextGame(exitRoomPath: URL): Promise<void> {
try { try {
const room = await Room.createRoom(exitRoomPath); const room = await Room.createRoom(exitRoomPath);
return gameManager.loadMap(room, this.scene); return gameManager.loadMap(room);
} catch (e /*: unknown*/) { } catch (e /*: unknown*/) {
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e); console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
} }
@ -1504,7 +1504,7 @@ ${escapedMessage}
}); });
} catch (err) { } catch (err) {
if (err instanceof TextureError) { if (err instanceof TextureError) {
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene()); gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
} }
throw err; throw err;
} }

View file

@ -282,7 +282,7 @@ export class CustomizeScene extends AbstractCharacterScene {
this.scene.sleep(CustomizeSceneName); this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom(); waScaleManager.restoreZoom();
this.events.removeListener("wake"); this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false); customCharacterSceneVisibleStore.set(false);
} }

View file

@ -1,50 +1,43 @@
import {gameManager} from "../Game/GameManager"; import { gameManager } from "../Game/GameManager";
import {TextField} from "../Components/TextField"; import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image; import Image = Phaser.GameObjects.Image;
import {mediaManager} from "../../WebRtc/MediaManager"; import { mediaManager } from "../../WebRtc/MediaManager";
import {SoundMeter} from "../Components/SoundMeter"; import { SoundMeter } from "../Components/SoundMeter";
import {HtmlUtils} from "../../WebRtc/HtmlUtils"; import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import { touchScreenManager } from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import { PinchManager } from "../UserInput/PinchManager";
import Zone = Phaser.GameObjects.Zone; import Zone = Phaser.GameObjects.Zone;
import { MenuScene } from "../Menu/MenuScene"; import { MenuScene } from "../Menu/MenuScene";
import {ResizableScene} from "./ResizableScene"; import { ResizableScene } from "./ResizableScene";
import { import { enableCameraSceneVisibilityStore } from "../../Stores/MediaStore";
enableCameraSceneVisibilityStore,
} from "../../Stores/MediaStore";
export const EnableCameraSceneName = "EnableCameraScene"; export const EnableCameraSceneName = "EnableCameraScene";
export class EnableCameraScene extends ResizableScene { export class EnableCameraScene extends ResizableScene {
constructor() { constructor() {
super({ super({
key: EnableCameraSceneName key: EnableCameraSceneName,
}); });
} }
preload() { preload() {}
}
create() { create() {
this.input.keyboard.on("keyup-ENTER", () => {
this.input.keyboard.on('keyup-ENTER', () => {
this.login(); this.login();
}); });
enableCameraSceneVisibilityStore.showEnableCameraScene(); enableCameraSceneVisibilityStore.showEnableCameraScene();
} }
public onResize(): void { public onResize(): void {}
}
update(time: number, delta: number): void { update(time: number, delta: number): void {}
}
public login(): void { public login(): void {
enableCameraSceneVisibilityStore.hideEnableCameraScene(); enableCameraSceneVisibilityStore.hideEnableCameraScene();
this.scene.sleep(EnableCameraSceneName); this.scene.sleep(EnableCameraSceneName);
gameManager.goToStartingMap(this.scene); gameManager.goToStartingMap();
} }
} }

View file

@ -1,23 +1,21 @@
import {gameManager} from "../Game/GameManager"; import { gameManager } from "../Game/GameManager";
import {SelectCharacterSceneName} from "./SelectCharacterScene"; import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {ResizableScene} from "./ResizableScene"; import { ResizableScene } from "./ResizableScene";
import {loginSceneVisibleStore} from "../../Stores/LoginSceneStore"; import { loginSceneVisibleStore } from "../../Stores/LoginSceneStore";
export const LoginSceneName = "LoginScene"; export const LoginSceneName = "LoginScene";
export class LoginScene extends ResizableScene { export class LoginScene extends ResizableScene {
private name: string = "";
private name: string = '';
constructor() { constructor() {
super({ super({
key: LoginSceneName key: LoginSceneName,
}); });
this.name = gameManager.getPlayerName() || ''; this.name = gameManager.getPlayerName() || "";
} }
preload() { preload() {}
}
create() { create() {
loginSceneVisibleStore.set(true); loginSceneVisibleStore.set(true);
@ -27,15 +25,13 @@ export class LoginScene extends ResizableScene {
name = name.trim(); name = name.trim();
gameManager.setPlayerName(name); gameManager.setPlayerName(name);
this.scene.stop(LoginSceneName) this.scene.stop(LoginSceneName);
gameManager.tryResumingGame(this, SelectCharacterSceneName); gameManager.tryResumingGame(SelectCharacterSceneName);
this.scene.remove(LoginSceneName); this.scene.remove(LoginSceneName);
loginSceneVisibleStore.set(false); loginSceneVisibleStore.set(false);
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {}
}
public onResize(): void { public onResize(): void {}
}
} }

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@ -101,7 +101,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.scene.stop(SelectCharacterSceneName); this.scene.stop(SelectCharacterSceneName);
waScaleManager.restoreZoom(); waScaleManager.restoreZoom();
gameManager.setCharacterLayers([this.selectedPlayer.texture.key]); gameManager.setCharacterLayers([this.selectedPlayer.texture.key]);
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(EnableCameraSceneName);
this.players = []; this.players = [];
selectCharacterSceneVisibleStore.set(false); selectCharacterSceneVisibleStore.set(false);
this.events.removeListener("wake"); this.events.removeListener("wake");

View file

@ -1,18 +1,18 @@
import Image = Phaser.GameObjects.Image; import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle; import Rectangle = Phaser.GameObjects.Rectangle;
import { addLoader } from "../Components/Loader"; import { addLoader } from "../Components/Loader";
import { gameManager} from "../Game/GameManager"; import { gameManager } from "../Game/GameManager";
import { ResizableScene } from "./ResizableScene"; import { ResizableScene } from "./ResizableScene";
import { EnableCameraSceneName } from "./EnableCameraScene"; import { EnableCameraSceneName } from "./EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore"; import { localUserStore } from "../../Connexion/LocalUserStore";
import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures"; import type { CompanionResourceDescriptionInterface } from "../Companion/CompanionTextures";
import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager"; import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
import {touchScreenManager} from "../../Touch/TouchScreenManager"; import { touchScreenManager } from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager"; import { PinchManager } from "../UserInput/PinchManager";
import { MenuScene } from "../Menu/MenuScene"; import { MenuScene } from "../Menu/MenuScene";
import {selectCompanionSceneVisibleStore} from "../../Stores/SelectCompanionStore"; import { selectCompanionSceneVisibleStore } from "../../Stores/SelectCompanionStore";
import {waScaleManager} from "../Services/WaScaleManager"; import { waScaleManager } from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable"; import { isMobile } from "../../Enum/EnvironmentVariable";
export const SelectCompanionSceneName = "SelectCompanionScene"; export const SelectCompanionSceneName = "SelectCompanionScene";
@ -28,12 +28,12 @@ export class SelectCompanionScene extends ResizableScene {
constructor() { constructor() {
super({ super({
key: SelectCompanionSceneName key: SelectCompanionSceneName,
}); });
} }
preload() { preload() {
getAllCompanionResources(this.load).forEach(model => { getAllCompanionResources(this.load).forEach((model) => {
this.companionModels.push(model); this.companionModels.push(model);
}); });
@ -42,7 +42,6 @@ export class SelectCompanionScene extends ResizableScene {
} }
create() { create() {
selectCompanionSceneVisibleStore.set(true); selectCompanionSceneVisibleStore.set(true);
waScaleManager.saveZoom(); waScaleManager.saveZoom();
@ -53,14 +52,16 @@ export class SelectCompanionScene extends ResizableScene {
} }
// input events // input events
this.input.keyboard.on('keyup-ENTER', this.selectCompanion.bind(this)); this.input.keyboard.on("keyup-ENTER", this.selectCompanion.bind(this));
this.input.keyboard.on('keydown-RIGHT', this.moveToRight.bind(this)); this.input.keyboard.on("keydown-RIGHT", this.moveToRight.bind(this));
this.input.keyboard.on('keydown-LEFT', this.moveToLeft.bind(this)); this.input.keyboard.on("keydown-LEFT", this.moveToLeft.bind(this));
if(localUserStore.getCompanion()){ if (localUserStore.getCompanion()) {
const companionIndex = this.companionModels.findIndex((companion) => companion.name === localUserStore.getCompanion()); const companionIndex = this.companionModels.findIndex(
if(companionIndex > -1 || companionIndex < this.companions.length){ (companion) => companion.name === localUserStore.getCompanion()
);
if (companionIndex > -1 || companionIndex < this.companions.length) {
this.currentCompanion = companionIndex; this.currentCompanion = companionIndex;
this.selectedCompanion = this.companions[companionIndex]; this.selectedCompanion = this.companions[companionIndex];
} }
@ -89,26 +90,26 @@ export class SelectCompanionScene extends ResizableScene {
this.closeScene(); this.closeScene();
} }
public closeScene(){ public closeScene() {
// next scene // next scene
this.scene.stop(SelectCompanionSceneName); this.scene.stop(SelectCompanionSceneName);
waScaleManager.restoreZoom(); waScaleManager.restoreZoom();
gameManager.tryResumingGame(this, EnableCameraSceneName); gameManager.tryResumingGame(EnableCameraSceneName);
this.scene.remove(SelectCompanionSceneName); this.scene.remove(SelectCompanionSceneName);
selectCompanionSceneVisibleStore.set(false); selectCompanionSceneVisibleStore.set(false);
} }
private createCurrentCompanion(): void { private createCurrentCompanion(): void {
for (let i = 0; i < this.companionModels.length; i++) { for (let i = 0; i < this.companionModels.length; i++) {
const companionResource = this.companionModels[i] const companionResource = this.companionModels[i];
const [middleX, middleY] = this.getCompanionPosition(); const [middleX, middleY] = this.getCompanionPosition();
const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0); const companion = this.physics.add.sprite(middleX, middleY, companionResource.name, 0);
this.setUpCompanion(companion, i); this.setUpCompanion(companion, i);
this.anims.create({ this.anims.create({
key: companionResource.name, key: companionResource.name,
frames: this.anims.generateFrameNumbers(companionResource.name, {start: 0, end: 2,}), frames: this.anims.generateFrameNumbers(companionResource.name, { start: 0, end: 2 }),
frameRate: 10, frameRate: 10,
repeat: -1 repeat: -1,
}); });
companion.setInteractive().on("pointerdown", () => { companion.setInteractive().on("pointerdown", () => {
@ -140,87 +141,84 @@ export class SelectCompanionScene extends ResizableScene {
this.selectedCompanion = companion; this.selectedCompanion = companion;
} }
private moveCompanion(){ private moveCompanion() {
for(let i = 0; i < this.companions.length; i++){ for (let i = 0; i < this.companions.length; i++) {
const companion = this.companions[i]; const companion = this.companions[i];
this.setUpCompanion(companion, i); this.setUpCompanion(companion, i);
} }
this.updateSelectedCompanion(); this.updateSelectedCompanion();
} }
public moveToRight(){ public moveToRight() {
if(this.currentCompanion === (this.companions.length - 1)){ if (this.currentCompanion === this.companions.length - 1) {
return; return;
} }
this.currentCompanion += 1; this.currentCompanion += 1;
this.moveCompanion(); this.moveCompanion();
} }
public moveToLeft(){ public moveToLeft() {
if(this.currentCompanion === 0){ if (this.currentCompanion === 0) {
return; return;
} }
this.currentCompanion -= 1; this.currentCompanion -= 1;
this.moveCompanion(); this.moveCompanion();
} }
private defineSetupCompanion(num: number){ private defineSetupCompanion(num: number) {
const deltaX = 30; const deltaX = 30;
const deltaY = 2; const deltaY = 2;
let [companionX, companionY] = this.getCompanionPosition(); let [companionX, companionY] = this.getCompanionPosition();
let companionVisible = true; let companionVisible = true;
let companionScale = 1.5; let companionScale = 1.5;
let companionOpactity = 1; let companionOpactity = 1;
if( this.currentCompanion !== num ){ if (this.currentCompanion !== num) {
companionVisible = false; companionVisible = false;
} }
if( num === (this.currentCompanion + 1) ){ if (num === this.currentCompanion + 1) {
companionY -= deltaY; companionY -= deltaY;
companionX += deltaX; companionX += deltaX;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( num === (this.currentCompanion + 2) ){ if (num === this.currentCompanion + 2) {
companionY -= deltaY; companionY -= deltaY;
companionX += (deltaX * 2); companionX += deltaX * 2;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( num === (this.currentCompanion - 1) ){ if (num === this.currentCompanion - 1) {
companionY -= deltaY; companionY -= deltaY;
companionX -= deltaX; companionX -= deltaX;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
if( num === (this.currentCompanion - 2) ){ if (num === this.currentCompanion - 2) {
companionY -= deltaY; companionY -= deltaY;
companionX -= (deltaX * 2); companionX -= deltaX * 2;
companionScale = 0.8; companionScale = 0.8;
companionOpactity = 0.6; companionOpactity = 0.6;
companionVisible = true; companionVisible = true;
} }
return {companionX, companionY, companionScale, companionOpactity, companionVisible} return { companionX, companionY, companionScale, companionOpactity, companionVisible };
} }
/** /**
* Returns pixel position by on column and row number * Returns pixel position by on column and row number
*/ */
private getCompanionPosition(): [number, number] { private getCompanionPosition(): [number, number] {
return [ return [this.game.renderer.width / 2, this.game.renderer.height / 3];
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
} }
private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number){ private setUpCompanion(companion: Phaser.Physics.Arcade.Sprite, numero: number) {
const { companionX, companionY, companionScale, companionOpactity, companionVisible } =
const {companionX, companionY, companionScale, companionOpactity, companionVisible} = this.defineSetupCompanion(numero); this.defineSetupCompanion(numero);
companion.setBounce(0.2); companion.setBounce(0.2);
companion.setCollideWorldBounds(true); companion.setCollideWorldBounds(true);
companion.setVisible( companionVisible ); companion.setVisible(companionVisible);
companion.setScale(companionScale, companionScale); companion.setScale(companionScale, companionScale);
companion.setAlpha(companionOpactity); companion.setAlpha(companionOpactity);
companion.setX(companionX); companion.setX(companionX);

View file

@ -171,7 +171,7 @@ export class MenuScene extends Phaser.Scene {
this.closeAll(); this.closeAll();
this.sideMenuOpened = true; this.sideMenuOpened = true;
this.menuButton.getChildByID("openMenuButton").innerHTML = "X"; this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
const connection = gameManager.getCurrentGameScene(this).connection; const connection = gameManager.getCurrentGameScene().connection;
if (connection && connection.isAdmin()) { if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement; const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
adminSection.hidden = false; adminSection.hidden = false;
@ -322,18 +322,18 @@ export class MenuScene extends Phaser.Scene {
switch ((event?.target as HTMLInputElement).id) { switch ((event?.target as HTMLInputElement).id) {
case "changeNameButton": case "changeNameButton":
this.closeSideMenu(); this.closeSideMenu();
gameManager.leaveGame(this, LoginSceneName, new LoginScene()); gameManager.leaveGame(LoginSceneName, new LoginScene());
break; break;
case "sparkButton": case "sparkButton":
this.gotToCreateMapPage(); this.gotToCreateMapPage();
break; break;
case "changeSkinButton": case "changeSkinButton":
this.closeSideMenu(); this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene()); gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
break; break;
case "changeCompanionButton": case "changeCompanionButton":
this.closeSideMenu(); this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene()); gameManager.leaveGame(SelectCompanionSceneName, new SelectCompanionScene());
break; break;
case "closeButton": case "closeButton":
this.closeSideMenu(); this.closeSideMenu();

View file

@ -62,7 +62,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
this.opened = true; this.opened = true;
gameManager.getCurrentGameScene(this.scene).userInputManager.disableControls(); gameManager.getCurrentGameScene().userInputManager.disableControls();
this.scene.tweens.add({ this.scene.tweens.add({
targets: this, targets: this,
@ -73,7 +73,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
} }
public close(): void { public close(): void {
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls(); gameManager.getCurrentGameScene().userInputManager.restoreControls();
this.opened = false; this.opened = false;
const mainEl = this.getChildByID("gameReport") as HTMLElement; const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.scene.tweens.add({ this.scene.tweens.add({
@ -112,9 +112,7 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
gamePError.style.display = "block"; gamePError.style.display = "block";
return; return;
} }
gameManager gameManager.getCurrentGameScene().connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
.getCurrentGameScene(this.scene)
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
this.close(); this.close();
} }
} }