Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte
This commit is contained in:
commit
d23820227e
10 changed files with 225 additions and 89 deletions
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@ -1,24 +1,7 @@
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import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
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import { emoteEventStream } from "../../Connexion/EmoteEventStream";
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import type { GameScene } from "./GameScene";
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import type { RadialMenuItem } from "../Components/RadialMenu";
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import type { Subscription } from "rxjs";
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interface RegisteredEmote extends BodyResourceDescriptionInterface {
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name: string;
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img: string;
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}
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export const emotes: { [key: string]: RegisteredEmote } = {
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"emote-heart": { name: "emote-heart", img: "resources/emotes/heart-emote.png" },
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"emote-clap": { name: "emote-clap", img: "resources/emotes/clap-emote.png" },
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"emote-hand": { name: "emote-hand", img: "resources/emotes/hand-emote.png" },
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"emote-thanks": { name: "emote-thanks", img: "resources/emotes/thanks-emote.png" },
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"emote-thumb-up": { name: "emote-thumb-up", img: "resources/emotes/thumb-up-emote.png" },
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"emote-thumb-down": { name: "emote-thumb-down", img: "resources/emotes/thumb-down-emote.png" },
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};
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export class EmoteManager {
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private subscription: Subscription;
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@ -26,47 +9,10 @@ export class EmoteManager {
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this.subscription = emoteEventStream.stream.subscribe((event) => {
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const actor = this.scene.MapPlayersByKey.get(event.userId);
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if (actor) {
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this.lazyLoadEmoteTexture(event.emoteName).then((emoteKey) => {
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actor.playEmote(emoteKey);
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});
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actor.playEmote(event.emote);
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}
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});
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}
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createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
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return new Promise<string>((res) => {
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if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
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return res(playerResourceDescriptor.name);
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}
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loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
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loadPlugin.once("filecomplete-image-" + playerResourceDescriptor.name, () =>
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res(playerResourceDescriptor.name)
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);
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});
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}
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lazyLoadEmoteTexture(textureKey: string): Promise<string> {
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const emoteDescriptor = emotes[textureKey];
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if (emoteDescriptor === undefined) {
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throw "Emote not found!";
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}
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const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
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this.scene.load.start();
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return loadPromise;
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}
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getMenuImages(): Promise<RadialMenuItem[]> {
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const promises = [];
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for (const key in emotes) {
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const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
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return {
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image: textureKey,
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name: textureKey,
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};
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});
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promises.push(promise);
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}
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return Promise.all(promises);
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}
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destroy() {
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this.subscription.unsubscribe();
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@ -1432,9 +1432,8 @@ ${escapedMessage}
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if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
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return; //we don't want the menu to open when pinching on a touch screen.
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}
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this.emoteManager
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.getMenuImages()
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.then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements));
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this.CurrentPlayer.openOrCloseEmoteMenu();
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});
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this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
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this.connection?.emitEmoteEvent(emoteKey);
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