Merge branch 'twemojiEmoteMenu' of github.com:Lurkars/workadventure into twemojiEmoteMenuSvelte

This commit is contained in:
Lurkars 2021-09-10 14:58:49 +02:00
commit d23820227e
10 changed files with 225 additions and 89 deletions

View file

@ -2,15 +2,15 @@ import { Subject } from "rxjs";
interface EmoteEvent {
userId: number;
emoteName: string;
emote: string;
}
class EmoteEventStream {
private _stream: Subject<EmoteEvent> = new Subject();
public stream = this._stream.asObservable();
fire(userId: number, emoteName: string) {
this._stream.next({ userId, emoteName });
fire(userId: number, emote: string) {
this._stream.next({ userId, emote });
}
}

View file

@ -0,0 +1,62 @@
import DOMElement = Phaser.GameObjects.DOMElement;
import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
import type { UserInputManager } from "../UserInput/UserInputManager";
import { EmojiButton } from "@joeattardi/emoji-button";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
export const EmoteMenuClickEvent = "emoteClick";
export class EmoteMenu extends Phaser.GameObjects.Container {
private resizeCallback: OmitThisParameter<() => void>;
private container: DOMElement;
private picker: EmojiButton;
constructor(scene: Phaser.Scene, x: number, y: number, private userInputManager: UserInputManager) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX);
this.scene.add.existing(this);
this.container = new DOMElement(this.scene, 0, 0, "div", "", "");
this.container.setClassName("emoji-container");
const scalingFactor = waScaleManager.uiScalingFactor * 0.5;
this.container.setScale(scalingFactor);
this.add(this.container);
const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
this.picker = new EmojiButton({ rootElement: emojiContainer });
this.picker.on("emoji", (selection) => {
this.emit(EmoteMenuClickEvent, selection.emoji);
});
this.picker.on("hidden", () => {
this.userInputManager.restoreControls();
});
this.resize();
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
public isOpen(): boolean {
return this.picker.isPickerVisible();
}
public openPicker() {
this.userInputManager.disableControls();
const emojiContainer = HtmlUtils.querySelectorOrFail(".emoji-container");
this.picker.showPicker(emojiContainer);
}
public closePicker() {
this.picker.hidePicker();
}
private resize() {
this.setScale(waScaleManager.uiScalingFactor);
}
public destroy() {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
}

View file

@ -32,7 +32,7 @@ export abstract class Character extends Container {
//private teleportation: Sprite;
private invisible: boolean;
public companion?: Companion;
private emote: Phaser.GameObjects.Sprite | null = null;
private emote: Phaser.GameObjects.Text | null = null;
private emoteTween: Phaser.Tweens.Tween | null = null;
scene: GameScene;
@ -282,26 +282,16 @@ export abstract class Character extends Container {
super.destroy();
}
isSilent() {
isSilentStore.set(true);
}
noSilent() {
isSilentStore.set(false);
}
playEmote(emoteKey: string) {
playEmote(emote: string) {
this.cancelPreviousEmote();
const scalingFactor = waScaleManager.uiScalingFactor * 0.05;
const emoteY = -30 - scalingFactor * 10;
const scalingFactor = waScaleManager.uiScalingFactor;
const emoteY = -60;
this.playerName.setVisible(false);
this.emote = new Sprite(this.scene, 0, 0, emoteKey);
this.emote = new Text(this.scene, -12, 0, emote, { fontFamily: '"Twemoji Mozilla"', fontSize: "24px" });
this.emote.setAlpha(0);
this.emote.setScale(0.1 * scalingFactor);
this.add(this.emote);
this.scene.sys.updateList.add(this.emote);
this.createStartTransition(scalingFactor, emoteY);
}

View file

@ -1,24 +1,7 @@
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { emoteEventStream } from "../../Connexion/EmoteEventStream";
import type { GameScene } from "./GameScene";
import type { RadialMenuItem } from "../Components/RadialMenu";
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type { Subscription } from "rxjs";
interface RegisteredEmote extends BodyResourceDescriptionInterface {
name: string;
img: string;
}
export const emotes: { [key: string]: RegisteredEmote } = {
"emote-heart": { name: "emote-heart", img: "resources/emotes/heart-emote.png" },
"emote-clap": { name: "emote-clap", img: "resources/emotes/clap-emote.png" },
"emote-hand": { name: "emote-hand", img: "resources/emotes/hand-emote.png" },
"emote-thanks": { name: "emote-thanks", img: "resources/emotes/thanks-emote.png" },
"emote-thumb-up": { name: "emote-thumb-up", img: "resources/emotes/thumb-up-emote.png" },
"emote-thumb-down": { name: "emote-thumb-down", img: "resources/emotes/thumb-down-emote.png" },
};
export class EmoteManager {
private subscription: Subscription;
@ -26,47 +9,10 @@ export class EmoteManager {
this.subscription = emoteEventStream.stream.subscribe((event) => {
const actor = this.scene.MapPlayersByKey.get(event.userId);
if (actor) {
this.lazyLoadEmoteTexture(event.emoteName).then((emoteKey) => {
actor.playEmote(emoteKey);
});
actor.playEmote(event.emote);
}
});
}
createLoadingPromise(loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface) {
return new Promise<string>((res) => {
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor.name);
}
loadPlugin.image(playerResourceDescriptor.name, playerResourceDescriptor.img);
loadPlugin.once("filecomplete-image-" + playerResourceDescriptor.name, () =>
res(playerResourceDescriptor.name)
);
});
}
lazyLoadEmoteTexture(textureKey: string): Promise<string> {
const emoteDescriptor = emotes[textureKey];
if (emoteDescriptor === undefined) {
throw "Emote not found!";
}
const loadPromise = this.createLoadingPromise(this.scene.load, emoteDescriptor);
this.scene.load.start();
return loadPromise;
}
getMenuImages(): Promise<RadialMenuItem[]> {
const promises = [];
for (const key in emotes) {
const promise = this.lazyLoadEmoteTexture(key).then((textureKey) => {
return {
image: textureKey,
name: textureKey,
};
});
promises.push(promise);
}
return Promise.all(promises);
}
destroy() {
this.subscription.unsubscribe();

View file

@ -1432,9 +1432,8 @@ ${escapedMessage}
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
return; //we don't want the menu to open when pinching on a touch screen.
}
this.emoteManager
.getMenuImages()
.then((emoteMenuElements) => this.CurrentPlayer.openOrCloseEmoteMenu(emoteMenuElements));
this.CurrentPlayer.openOrCloseEmoteMenu();
});
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
this.connection?.emitEmoteEvent(emoteKey);

View file

@ -3,7 +3,7 @@ import type { GameScene } from "../Game/GameScene";
import { UserInputEvent, UserInputManager } from "../UserInput/UserInputManager";
import { Character } from "../Entity/Character";
import { userMovingStore } from "../../Stores/GameStore";
import { RadialMenu, RadialMenuClickEvent, RadialMenuItem } from "../Components/RadialMenu";
import { EmoteMenu, EmoteMenuClickEvent } from "../Components/EmoteMenu";
export const hasMovedEventName = "hasMoved";
export const requestEmoteEventName = "requestEmote";
@ -11,7 +11,7 @@ export const requestEmoteEventName = "requestEmote";
export class Player extends Character {
private previousDirection: string = PlayerAnimationDirections.Down;
private wasMoving: boolean = false;
private emoteMenu: RadialMenu | null = null;
private emoteMenu: EmoteMenu | null = null;
private updateListener: () => void;
constructor(
@ -94,21 +94,26 @@ export class Player extends Character {
return this.wasMoving;
}
openOrCloseEmoteMenu(emotes: RadialMenuItem[]) {
if (this.emoteMenu) {
openOrCloseEmoteMenu() {
if (!this.emoteMenu) {
this.emoteMenu = new EmoteMenu(this.scene, this.x, this.y, this.userInputManager);
}
if (this.emoteMenu.isOpen()) {
this.closeEmoteMenu();
} else {
this.openEmoteMenu(emotes);
this.openEmoteMenu();
}
}
openEmoteMenu(emotes: RadialMenuItem[]): void {
openEmoteMenu(): void {
this.cancelPreviousEmote();
this.emoteMenu = new RadialMenu(this.scene, this.x, this.y, emotes);
this.emoteMenu.on(RadialMenuClickEvent, (item: RadialMenuItem) => {
if (!this.emoteMenu) return;
this.emoteMenu.openPicker();
this.emoteMenu.on(EmoteMenuClickEvent, (emote: string) => {
this.closeEmoteMenu();
this.emit(requestEmoteEventName, item.name);
this.playEmote(item.name);
this.emit(requestEmoteEventName, emote);
this.playEmote(emote);
});
}
@ -121,8 +126,7 @@ export class Player extends Character {
closeEmoteMenu(): void {
if (!this.emoteMenu) return;
this.emoteMenu.destroy();
this.emoteMenu = null;
this.emoteMenu.closePicker();
}
destroy() {