Changing the method name from "triggerMessage" to "displayActionMessage".
Generally speaking, I like to call the message at the bottom an "action message". And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name. Also, removing package-lock files and improving code style
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82832b7055
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12 changed files with 81 additions and 9020 deletions
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@ -87,7 +87,6 @@ import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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import Tileset = Phaser.Tilemaps.Tileset;
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import { userIsAdminStore } from "../../Stores/GameStore";
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import { isMessageReferenceEvent, isTriggerMessageEvent } from "../../Api/Events/ui/TriggerMessageEvent";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -1153,7 +1152,7 @@ ${escapedMessage}
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});
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iframeListener.registerAnswerer(
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"triggerMessage",
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"triggerActionMessage",
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(message) =>
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new Promise((resolver) => {
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layoutManager.addActionButton(
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@ -1168,7 +1167,7 @@ ${escapedMessage}
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})
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);
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iframeListener.registerAnswerer("removeTriggerMessage", (message) => {
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iframeListener.registerAnswerer("removeActionMessage", (message) => {
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layoutManager.removeActionButton(message.uuid, this.userInputManager);
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});
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}
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@ -1295,8 +1294,8 @@ ${escapedMessage}
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iframeListener.unregisterAnswerer("loadTileset");
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iframeListener.unregisterAnswerer("getMapData");
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("triggerMessage");
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iframeListener.unregisterAnswerer("removeTriggerMessage");
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iframeListener.unregisterAnswerer("triggerActionMessage");
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iframeListener.unregisterAnswerer("removeActionMessage");
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this.sharedVariablesManager?.close();
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mediaManager.hideGameOverlay();
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