made the player pushable by other models
This commit is contained in:
parent
2b2b615e7b
commit
d1106d757d
2 changed files with 5 additions and 1 deletions
|
@ -8,7 +8,7 @@ export class Player extends PlayableCaracter{
|
|||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, Textures.Player, 26);
|
||||
this.setImmovable(false);
|
||||
this.setImmovable(false); //the current player model should be push away by other players to prevent conflict
|
||||
this.setSize(32, 32); //edit the hitbox to better match the caracter model
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue