Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read

This commit is contained in:
jonny 2021-05-10 10:01:53 +02:00
commit ce0c7ea3eb
146 changed files with 7765 additions and 1891 deletions

View file

@ -15,10 +15,16 @@ import {
JITSI_PRIVATE_MODE,
MAX_PER_GROUP,
POSITION_DELAY,
RESOLUTION,
ZOOM_LEVEL
} from "../../Enum/EnvironmentVariable";
import {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapObject, ITiledTileSet} from "../Map/ITiledMap";
import {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledText,
ITiledMapTileLayer,
ITiledTileSet
} from "../Map/ITiledMap";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {PlayerAnimationDirections} from "../Player/Animation";
import {PlayerMovement} from "./PlayerMovement";
@ -77,10 +83,15 @@ import DOMElement = Phaser.GameObjects.DOMElement;
import {Subscription} from "rxjs";
import {worldFullMessageStream} from "../../Connexion/WorldFullMessageStream";
import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
import RenderTexture = Phaser.GameObjects.RenderTexture;
import Tilemap = Phaser.Tilemaps.Tilemap;
import {DirtyScene} from "./DirtyScene";
import {TextUtils} from "../Components/TextUtils";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey} from "../Components/MobileJoystick";
import { PlayerStateObject } from '../../Api/Events/ApiGameStateEvent';
import {waScaleManager} from "../Services/WaScaleManager";
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
@ -119,13 +130,13 @@ interface DeleteGroupEventInterface {
const defaultStartLayerName = 'start';
export class GameScene extends ResizableScene implements CenterListener {
export class GameScene extends DirtyScene implements CenterListener {
Terrains : Array<Phaser.Tilemaps.Tileset>;
CurrentPlayer!: CurrentGamerInterface;
MapPlayers!: Phaser.Physics.Arcade.Group;
MapPlayersByKey : Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
Map!: Phaser.Tilemaps.Tilemap;
Layers!: Array<Phaser.Tilemaps.StaticTilemapLayer>;
Layers!: Array<Phaser.Tilemaps.TilemapLayer>;
Objects!: Array<Phaser.Physics.Arcade.Sprite>;
mapFile!: ITiledMap;
groups: Map<number, Sprite>;
@ -136,7 +147,7 @@ export class GameScene extends ResizableScene implements CenterListener {
pendingEvents: Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface> = new Queue<InitUserPositionEventInterface|AddPlayerEventInterface|RemovePlayerEventInterface|UserMovedEventInterface|GroupCreatedUpdatedEventInterface|DeleteGroupEventInterface>();
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
public connection!: RoomConnection;
public connection: RoomConnection|undefined;
private simplePeer!: SimplePeer;
private GlobalMessageManager!: GlobalMessageManager;
public ConsoleGlobalMessageManager!: ConsoleGlobalMessageManager;
@ -175,6 +186,7 @@ export class GameScene extends ResizableScene implements CenterListener {
private messageSubscription: Subscription|null = null;
private popUpElements : Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
private originalMapUrl: string|undefined;
private pinchManager: PinchManager|undefined;
constructor(private room: Room, MapUrlFile: string, customKey?: string|undefined) {
super({
@ -193,12 +205,11 @@ export class GameScene extends ResizableScene implements CenterListener {
})
this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
this.connectionAnswerPromiseResolve = resolve;
})
});
}
//hook preload scene
preload(): void {
addLoader(this);
const localUser = localUserStore.getLocalUser();
const textures = localUser?.textures;
if (textures) {
@ -258,6 +269,9 @@ export class GameScene extends ResizableScene implements CenterListener {
this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
//this function must stay at the end of preload function
addLoader(this);
}
// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
@ -356,15 +370,17 @@ export class GameScene extends ResizableScene implements CenterListener {
//hook create scene
create(): void {
this.trackDirtyAnims();
gameManager.gameSceneIsCreated(this);
urlManager.pushRoomIdToUrl(this.room);
this.startLayerName = urlManager.getStartLayerNameFromUrl();
if (touchScreenManager.supportTouchScreen) {
new PinchManager(this);
this.pinchManager = new PinchManager(this);
}
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError())
this.messageSubscription = worldFullMessageStream.stream.subscribe((message) => this.showWorldFullError(message))
const playerName = gameManager.getPlayerName();
if (!playerName) {
@ -386,11 +402,11 @@ export class GameScene extends ResizableScene implements CenterListener {
this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
this.Layers = new Array<Phaser.Tilemaps.TilemapLayer>();
let depth = -2;
for (const layer of this.mapFile.layers) {
for (const layer of this.gameMap.layersIterator) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
this.addLayer(this.Map.createLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
@ -404,9 +420,16 @@ export class GameScene extends ResizableScene implements CenterListener {
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
}
if (layer.type === 'objectgroup') {
for (const object of layer.objects) {
if (object.text) {
TextUtils.createTextFromITiledMapObject(this, object);
}
}
}
}
if (depth === -2) {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at. This layer cannot be contained in a group.');
}
this.initStartXAndStartY();
@ -417,10 +440,10 @@ export class GameScene extends ResizableScene implements CenterListener {
//initialise list of other player
this.MapPlayers = this.physics.add.group({immovable: true});
//create input to move
mediaManager.setUserInputManager(this.userInputManager);
this.userInputManager = new UserInputManager(this);
mediaManager.setUserInputManager(this.userInputManager);
if (localUserStore.getFullscreen()) {
document.querySelector('body')?.requestFullscreen();
@ -713,7 +736,7 @@ export class GameScene extends ResizableScene implements CenterListener {
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
const adminTag = allProps.get("jitsiRoomAdminTag") as string|undefined;
this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
} else {
this.startJitsi(roomName, undefined);
}
@ -736,9 +759,9 @@ export class GameScene extends ResizableScene implements CenterListener {
});
this.gameMap.onPropertyChange('silent', (newValue, oldValue) => {
if (newValue === undefined || newValue === false || newValue === '') {
this.connection.setSilent(false);
this.connection?.setSilent(false);
} else {
this.connection.setSilent(true);
this.connection?.setSilent(true);
}
});
this.gameMap.onPropertyChange('playAudio', (newValue, oldValue, allProps) => {
@ -925,9 +948,11 @@ ${escapedMessage}
audioManager.unloadAudio();
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.connection?.closeConnection();
this.simplePeer.closeAllConnections();
this.simplePeer?.closeAllConnections();
this.simplePeer?.unregister();
this.messageSubscription?.unsubscribe();
this.userInputManager.destroy();
this.pinchManager?.destroy();
for(const iframeEvents of this.iframeSubscriptionList){
iframeEvents.unsubscribe();
@ -989,13 +1014,14 @@ ${escapedMessage}
}
private initPositionFromLayerName(layerName: string) {
for (const layer of this.mapFile.layers) {
if (layerName === layer.name && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
for (const layer of this.gameMap.layersIterator) {
if ((layerName === layer.name || layer.name.endsWith('/'+layerName)) && layer.type === 'tilelayer' && (layerName === defaultStartLayerName || this.isStartLayer(layer))) {
const startPosition = this.startUser(layer);
this.startX = startPosition.x + this.mapFile.tilewidth/2;
this.startY = startPosition.y + this.mapFile.tileheight/2;
}
}
}
private getExitUrl(layer: ITiledMapLayer): string|undefined {
@ -1018,7 +1044,7 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer|ITiledMap, name: string): string|boolean|number|undefined {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return undefined;
}
@ -1030,7 +1056,7 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer|ITiledMap, name: string): (string|number|boolean|undefined)[] {
const properties: ITiledMapLayerProperty[] = layer.properties;
const properties: ITiledMapLayerProperty[]|undefined = layer.properties;
if (!properties) {
return [];
}
@ -1044,7 +1070,7 @@ ${escapedMessage}
await gameManager.loadMap(room, this.scene);
}
private startUser(layer: ITiledMapLayer): PositionInterface {
private startUser(layer: ITiledMapTileLayer): PositionInterface {
const tiles = layer.data;
if (typeof(tiles) === 'string') {
throw new Error('The content of a JSON map must be filled as a JSON array, not as a string');
@ -1074,17 +1100,18 @@ ${escapedMessage}
//todo: in a dedicated class/function?
initCamera() {
this.cameras.main.setBounds(0,0, this.Map.widthInPixels, this.Map.heightInPixels);
this.cameras.main.startFollow(this.CurrentPlayer, true);
this.updateCameraOffset();
this.cameras.main.setZoom(ZOOM_LEVEL);
}
addLayer(Layer : Phaser.Tilemaps.StaticTilemapLayer){
addLayer(Layer : Phaser.Tilemaps.TilemapLayer){
this.Layers.push(Layer);
}
createCollisionWithPlayer() {
this.physics.disableUpdate();
//add collision layer
this.Layers.forEach((Layer: Phaser.Tilemaps.StaticTilemapLayer) => {
this.Layers.forEach((Layer: Phaser.Tilemaps.TilemapLayer) => {
this.physics.add.collider(this.CurrentPlayer, Layer, (object1: GameObject, object2: GameObject) => {
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
});
@ -1200,7 +1227,7 @@ ${escapedMessage}
this.lastMoveEventSent = event;
this.lastSentTick = this.currentTick;
const camera = this.cameras.main;
this.connection.sharePosition(event.x, event.y, event.direction, event.moving, {
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1213,12 +1240,24 @@ ${escapedMessage}
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
update(time: number, delta: number) : void {
mediaManager.setLastUpdateScene();
this.dirty = false;
mediaManager.updateScene();
this.currentTick = time;
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
}
this.CurrentPlayer.moveUser(delta);
if (this.CurrentPlayer.isMoving()) {
this.dirty = true;
this.physics.enableUpdate();
} else {
this.physics.disableUpdate();
}
// Let's handle all events
while (this.pendingEvents.length !== 0) {
this.dirty = true;
const event = this.pendingEvents.dequeue();
switch (event.type) {
case "InitUserPositionEvent":
@ -1244,6 +1283,7 @@ ${escapedMessage}
// Let's move all users
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
updatedPlayersPositions.forEach((moveEvent: HasMovedEvent, userId: number) => {
this.dirty = true;
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
if (player === undefined) {
throw new Error('Cannot find player with ID "' + userId + '"');
@ -1266,7 +1306,7 @@ ${escapedMessage}
* Put all the players on the map on map load.
*/
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
const currentPlayerId = this.connection.getUserId();
const currentPlayerId = this.connection?.getUserId();
this.removeAllRemotePlayers();
// load map
usersPosition.forEach((userPosition : MessageUserPositionInterface) => {
@ -1410,15 +1450,16 @@ ${escapedMessage}
* Sends to the server an event emitted by one of the ActionableItems.
*/
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
this.connection.emitActionableEvent(itemId, eventName, state, parameters);
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
}
public onResize(): void {
public onResize(ev: UIEvent): void {
super.onResize(ev);
this.reposition();
// Send new viewport to server
const camera = this.cameras.main;
this.connection.setViewport({
this.connection?.setViewport({
left: camera.scrollX,
top: camera.scrollY,
right: camera.scrollX + camera.width,
@ -1448,19 +1489,18 @@ ${escapedMessage}
}
/**
* Updates the offset of the character compared to the center of the screen according to the layout mananger
* (tries to put the character in the center of the reamining space if there is a discussion going on.
* Updates the offset of the character compared to the center of the screen according to the layout manager
* (tries to put the character in the center of the remaining space if there is a discussion going on.
*/
private updateCameraOffset(): void {
const array = layoutManager.findBiggestAvailableArray();
let xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
let yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>('#game canvas');
// Let's put this in Game coordinates by applying the zoom level:
xCenter /= ZOOM_LEVEL * RESOLUTION;
yCenter /= ZOOM_LEVEL * RESOLUTION;
this.cameras.main.startFollow(this.CurrentPlayer, true, 1, 1, xCenter - this.game.renderer.width / 2, yCenter - this.game.renderer.height / 2);
this.cameras.main.setFollowOffset((xCenter - game.offsetWidth/2) * window.devicePixelRatio / this.scale.zoom , (yCenter - game.offsetHeight/2) * window.devicePixelRatio / this.scale.zoom);
}
public onCenterChange(): void {
@ -1474,7 +1514,7 @@ ${escapedMessage}
const jitsiUrl = allProps.get("jitsiUrl") as string|undefined;
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl);
this.connection.setSilent(true);
this.connection?.setSilent(true);
mediaManager.hideGameOverlay();
//permit to stop jitsi when user close iframe
@ -1503,14 +1543,29 @@ ${escapedMessage}
}
//todo: put this into an 'orchestrator' scene (EntryScene?)
private showWorldFullError(): void {
private showWorldFullError(message: string|null): void {
this.cleanupClosingScene();
this.scene.stop(ReconnectingSceneName);
this.scene.remove(ReconnectingSceneName);
this.userInputManager.disableControls();
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
//FIX ME to use status code
if(message == undefined){
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'The world you are trying to join is full. Try again later.',
message: 'If you want more information, you may contact us at: workadventure@thecodingmachine.com'
});
}else{
this.scene.start(ErrorSceneName, {
title: 'Connection rejected',
subTitle: 'You cannot join the World. Try again later. \n\r \n\r Error: '+message+'.',
message: 'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'
});
}
}
zoomByFactor(zoomFactor: number) {
waScaleManager.zoomModifier *= zoomFactor;
this.updateCameraOffset();
}
}