Merging with develop
This commit is contained in:
parent
3d5c222957
commit
cdd61bdb2c
135 changed files with 4313 additions and 2128 deletions
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@ -47,13 +47,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type {
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ITiledMap,
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ITiledMapLayer,
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ITiledMapLayerProperty,
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ITiledMapObject,
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ITiledTileSet,
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} from "../Map/ITiledMap";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
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import { PlayerAnimationDirections } from "../Player/Animation";
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import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
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@ -92,6 +86,9 @@ import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
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import { videoFocusStore } from "../../Stores/VideoFocusStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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import { isMessageReferenceEvent, isTriggerMessageEvent } from "../../Api/Events/ui/TriggerMessageEvent";
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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@ -169,9 +166,10 @@ export class GameScene extends DirtyScene {
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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private iframeSubscriptionList!: Array<Subscription>;
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private peerStoreUnsubscribe!: () => void;
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private chatVisibilityUnsubscribe!: () => void;
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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RoomId: string;
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roomUrl: string;
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instance: string;
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currentTick!: number;
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@ -200,18 +198,19 @@ export class GameScene extends DirtyScene {
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private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
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private emoteManager!: EmoteManager;
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private preloading: boolean = true;
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startPositionCalculator!: StartPositionCalculator;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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key: customKey ?? room.id,
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key: customKey ?? room.key,
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.RoomId = room.id;
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this.roomUrl = room.key;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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@ -463,11 +462,13 @@ export class GameScene extends DirtyScene {
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if (layer.type === "tilelayer") {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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this.loadNextGame(
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Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
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);
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}
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
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this.loadNextGameFromExitUrl(exitUrl);
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}
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}
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if (layer.type === "objectgroup") {
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@ -480,7 +481,7 @@ export class GameScene extends DirtyScene {
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}
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this.gameMap.exitUrls.forEach((exitUrl) => {
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this.loadNextGame(exitUrl);
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this.loadNextGameFromExitUrl(exitUrl);
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});
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this.startPositionCalculator = new StartPositionCalculator(
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@ -571,6 +572,10 @@ export class GameScene extends DirtyScene {
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}
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oldPeerNumber = newPeerNumber;
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});
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this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
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this.openChatIcon.setVisible(!v);
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});
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}
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/**
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@ -581,7 +586,7 @@ export class GameScene extends DirtyScene {
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connectionManager
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.connectToRoomSocket(
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this.RoomId,
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this.roomUrl,
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this.playerName,
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this.characterLayers,
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{
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@ -598,6 +603,8 @@ export class GameScene extends DirtyScene {
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.then((onConnect: OnConnectInterface) => {
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this.connection = onConnect.connection;
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playersStore.connectToRoomConnection(this.connection);
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this.connection.onUserJoins((message: MessageUserJoined) => {
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const userMessage: AddPlayerInterface = {
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userId: message.userId,
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@ -606,6 +613,7 @@ export class GameScene extends DirtyScene {
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position: message.position,
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visitCardUrl: message.visitCardUrl,
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companion: message.companion,
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userUuid: message.userUuid,
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};
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this.addPlayer(userMessage);
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});
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@ -689,12 +697,12 @@ export class GameScene extends DirtyScene {
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(peer) {
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self.openChatIcon.setVisible(true);
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//self.openChatIcon.setVisible(true);
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audioManager.decreaseVolume();
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},
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onDisconnect(userId: number) {
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if (self.simplePeer.getNbConnections() === 0) {
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self.openChatIcon.setVisible(false);
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//self.openChatIcon.setVisible(false);
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audioManager.restoreVolume();
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}
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},
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@ -707,6 +715,13 @@ export class GameScene extends DirtyScene {
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this.gameMap.setPosition(event.x, event.y);
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});
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// Set up variables manager
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this.sharedVariablesManager = new SharedVariablesManager(
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this.connection,
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this.gameMap,
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onConnect.room.variables
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);
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//this.initUsersPosition(roomJoinedMessage.users);
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this.connectionAnswerPromiseResolve(onConnect.room);
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// Analyze tags to find if we are admin. If yes, show console.
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@ -766,10 +781,13 @@ export class GameScene extends DirtyScene {
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private triggerOnMapLayerPropertyChange() {
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this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
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if (newValue)
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this.onMapExit(
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Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
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);
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});
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this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
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if (newValue) this.onMapExit(newValue as string);
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if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
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});
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this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
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if (newValue === undefined) {
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@ -994,9 +1012,9 @@ ${escapedMessage}
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);
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this.iframeSubscriptionList.push(
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iframeListener.loadPageStream.subscribe((url: string) => {
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this.loadNextGame(url).then(() => {
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this.loadNextGameFromExitUrl(url).then(() => {
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this.events.once(EVENT_TYPE.POST_UPDATE, () => {
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this.onMapExit(url);
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this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
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});
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});
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})
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@ -1039,20 +1057,24 @@ ${escapedMessage}
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})
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);
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this.iframeSubscriptionList.push(
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iframeListener.dataLayerChangeStream.subscribe(() => {
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iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
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})
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);
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iframeListener.registerAnswerer("getMapData", () => {
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return {
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data: this.gameMap.getMap(),
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};
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});
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iframeListener.registerAnswerer("getState", () => {
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iframeListener.registerAnswerer("getState", async () => {
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// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
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// for the connection to send back the answer.
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await this.connectionAnswerPromise;
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return {
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mapUrl: this.MapUrlFile,
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startLayerName: this.startPositionCalculator.startLayerName,
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uuid: localUserStore.getLocalUser()?.uuid,
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nickname: localUserStore.getName(),
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roomId: this.RoomId,
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nickname: this.playerName,
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roomId: this.roomUrl,
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tags: this.connection ? this.connection.getAllTags() : [],
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variables: this.sharedVariablesManager.variables,
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};
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});
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this.iframeSubscriptionList.push(
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},
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this.userInputManager
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);
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}),
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isTriggerMessageEvent
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})
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);
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iframeListener.registerAnswerer(
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"removeTriggerMessage",
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(message) => {
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layoutManager.removeActionButton(message.uuid, this.userInputManager);
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},
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isMessageReferenceEvent
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);
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iframeListener.registerAnswerer("removeTriggerMessage", (message) => {
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layoutManager.removeActionButton(message.uuid, this.userInputManager);
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});
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}
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private setPropertyLayer(
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console.warn('Could not find layer "' + layerName + '" when calling setProperty');
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return;
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}
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if (propertyName === "exitUrl" && typeof propertyValue === "string") {
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this.loadNextGameFromExitUrl(propertyValue);
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}
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if (layer.properties === undefined) {
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layer.properties = [];
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}
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const property = layer.properties.find((property) => property.name === propertyName);
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if (property === undefined) {
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if (propertyValue === undefined) {
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return;
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}
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layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
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return;
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}
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if (propertyValue === undefined) {
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const index = layer.properties.indexOf(property);
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layer.properties.splice(index, 1);
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}
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property.value = propertyValue;
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}
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private setLayerVisibility(layerName: string, visible: boolean): void {
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const phaserLayer = this.gameMap.findPhaserLayer(layerName);
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if (phaserLayer === undefined) {
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console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
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return;
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if (phaserLayer != undefined) {
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phaserLayer.setVisible(visible);
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phaserLayer.setCollisionByProperty({ collides: true }, visible);
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} else {
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const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
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if (phaserLayers === []) {
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console.warn(
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'Could not find layer with name that contains "' +
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layerName +
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'" when calling WA.hideLayer / WA.showLayer'
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);
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return;
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}
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for (let i = 0; i < phaserLayers.length; i++) {
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phaserLayers[i].setVisible(visible);
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phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
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}
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}
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phaserLayer.setVisible(visible);
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this.dirty = true;
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this.markDirty();
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}
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private getMapDirUrl(): string {
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return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
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}
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private onMapExit(exitKey: string) {
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private async onMapExit(roomUrl: URL) {
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if (this.mapTransitioning) return;
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this.mapTransitioning = true;
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const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
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if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
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if (hash) {
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urlManager.pushStartLayerNameToUrl(hash);
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let targetRoom: Room;
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try {
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targetRoom = await Room.createRoom(roomUrl);
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} catch (e: unknown) {
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console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
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this.mapTransitioning = false;
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return;
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}
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if (roomUrl.hash) {
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urlManager.pushStartLayerNameToUrl(roomUrl.hash);
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}
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const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
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menuScene.reset();
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if (roomId !== this.scene.key) {
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if (this.scene.get(roomId) === null) {
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console.error("next room not loaded", exitKey);
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if (!targetRoom.isEqual(this.room)) {
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if (this.scene.get(targetRoom.key) === null) {
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console.error("next room not loaded", targetRoom.key);
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return;
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}
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this.cleanupClosingScene();
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this.scene.stop();
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this.scene.start(targetRoom.key);
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this.scene.remove(this.scene.key);
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this.scene.start(roomId);
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} else {
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//if the exit points to the current map, we simply teleport the user back to the startLayer
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this.startPositionCalculator.initPositionFromLayerName(hash, hash);
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this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
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this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
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this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
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setTimeout(() => (this.mapTransitioning = false), 500);
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@ -1172,8 +1222,13 @@ ${escapedMessage}
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this.pinchManager?.destroy();
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this.emoteManager.destroy();
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this.peerStoreUnsubscribe();
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this.chatVisibilityUnsubscribe();
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this.biggestAvailableAreaStoreUnsubscribe();
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iframeListener.unregisterAnswerer("getMapData");
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iframeListener.unregisterAnswerer("getState");
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iframeListener.unregisterAnswerer("triggerMessage");
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iframeListener.unregisterAnswerer("removeTriggerMessage");
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this.sharedVariablesManager?.close();
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mediaManager.hideGameOverlay();
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@ -1213,12 +1268,12 @@ ${escapedMessage}
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}
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private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return undefined;
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}
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const obj = properties.find(
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(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
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(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
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);
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if (obj === undefined) {
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return undefined;
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@ -1227,20 +1282,27 @@ ${escapedMessage}
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}
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private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
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const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
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const properties: ITiledMapProperty[] | undefined = layer.properties;
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if (!properties) {
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return [];
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}
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return properties
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.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
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.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
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.map((property) => property.value);
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}
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private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
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return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
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}
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//todo: push that into the gameManager
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private loadNextGame(exitSceneIdentifier: string): Promise<void> {
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const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
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const room = new Room(roomId);
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return gameManager.loadMap(room, this.scene).catch(() => {});
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private async loadNextGame(exitRoomPath: URL): Promise<void> {
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try {
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const room = await Room.createRoom(exitRoomPath);
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return gameManager.loadMap(room, this.scene);
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} catch (e: unknown) {
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console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
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}
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}
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//todo: in a dedicated class/function?
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@ -1683,7 +1745,7 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Banned",
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subTitle: "You were banned from WorkAdventure",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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}
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@ -1698,14 +1760,14 @@ ${escapedMessage}
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "The world you are trying to join is full. Try again later.",
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message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
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message: "If you want more information, you may contact us at: hello@workadventu.re",
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});
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} else {
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this.scene.start(ErrorSceneName, {
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title: "Connection rejected",
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subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
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message:
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"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
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"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
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});
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}
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}
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