Merging with develop

This commit is contained in:
David Négrier 2021-07-23 16:41:38 +02:00
parent 3d5c222957
commit cdd61bdb2c
135 changed files with 4313 additions and 2128 deletions

View file

@ -1,11 +1,6 @@
import type {PointInterface} from "../../Connexion/ConnexionModels";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import type { PlayerInterface } from "./PlayerInterface";
export interface AddPlayerInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
export interface AddPlayerInterface extends PlayerInterface {
position: PointInterface;
visitCardUrl: string|null;
companion: string|null;
}

View file

@ -28,7 +28,7 @@ export class GameManager {
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
this.loadMap(this.startRoom, scenePlugin);
if (!this.playerName) {
return LoginSceneName;
@ -68,20 +68,19 @@ export class GameManager {
return this.companion;
}
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapDetail = await room.getMapDetail();
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
const roomID = room.key;
const gameIndex = scenePlugin.getIndex(roomID);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
scenePlugin.launch(MenuSceneName);
if (

View file

@ -1,4 +1,4 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@ -19,7 +19,7 @@ export class GameMap {
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
@ -61,7 +61,7 @@ export class GameMap {
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
@ -151,8 +151,11 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
return this.tileSetPropertyMap[index];
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
private trigger(
@ -189,6 +192,10 @@ export class GameMap {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public findPhaserLayers(groupName: string): TilemapLayer[] {
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
@ -198,37 +205,45 @@ export class GameMap {
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer that you want to change doesn't exist.");
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
return;
}
if (fLayer.type !== "tilelayer") {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
return;
}
fLayer.data[x + y * fLayer.height] = index;
fLayer.data[x + y * fLayer.width] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
if (tile === null) {
phaserLayer.putTileAt(-1, x, y);
return;
}
const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if (property.name === "collides" && property.value === "true") {
if (property.name === "collides" && property.value) {
phaserTile.setCollision(true);
}
}
} else {
console.error("The tile that you want to place doesn't exist.");
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
}
} else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
}
}

View file

@ -47,13 +47,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledTileSet,
} from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
@ -92,6 +86,9 @@ import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
import { videoFocusStore } from "../../Stores/VideoFocusStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
import { isMessageReferenceEvent, isTriggerMessageEvent } from "../../Api/Events/ui/TriggerMessageEvent";
import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -169,9 +166,10 @@ export class GameScene extends DirtyScene {
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList!: Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
private chatVisibilityUnsubscribe!: () => void;
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
RoomId: string;
roomUrl: string;
instance: string;
currentTick!: number;
@ -200,18 +198,19 @@ export class GameScene extends DirtyScene {
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
startPositionCalculator!: StartPositionCalculator;
private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
key: customKey ?? room.id,
key: customKey ?? room.key,
});
this.Terrains = [];
this.groups = new Map<number, Sprite>();
this.instance = room.getInstance();
this.MapUrlFile = MapUrlFile;
this.RoomId = room.id;
this.roomUrl = room.key;
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
@ -463,11 +462,13 @@ export class GameScene extends DirtyScene {
if (layer.type === "tilelayer") {
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
this.loadNextGame(exitSceneUrl);
this.loadNextGame(
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
);
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGame(exitUrl);
this.loadNextGameFromExitUrl(exitUrl);
}
}
if (layer.type === "objectgroup") {
@ -480,7 +481,7 @@ export class GameScene extends DirtyScene {
}
this.gameMap.exitUrls.forEach((exitUrl) => {
this.loadNextGame(exitUrl);
this.loadNextGameFromExitUrl(exitUrl);
});
this.startPositionCalculator = new StartPositionCalculator(
@ -571,6 +572,10 @@ export class GameScene extends DirtyScene {
}
oldPeerNumber = newPeerNumber;
});
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
this.openChatIcon.setVisible(!v);
});
}
/**
@ -581,7 +586,7 @@ export class GameScene extends DirtyScene {
connectionManager
.connectToRoomSocket(
this.RoomId,
this.roomUrl,
this.playerName,
this.characterLayers,
{
@ -598,6 +603,8 @@ export class GameScene extends DirtyScene {
.then((onConnect: OnConnectInterface) => {
this.connection = onConnect.connection;
playersStore.connectToRoomConnection(this.connection);
this.connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
@ -606,6 +613,7 @@ export class GameScene extends DirtyScene {
position: message.position,
visitCardUrl: message.visitCardUrl,
companion: message.companion,
userUuid: message.userUuid,
};
this.addPlayer(userMessage);
});
@ -689,12 +697,12 @@ export class GameScene extends DirtyScene {
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(peer) {
self.openChatIcon.setVisible(true);
//self.openChatIcon.setVisible(true);
audioManager.decreaseVolume();
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.openChatIcon.setVisible(false);
//self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
}
},
@ -707,6 +715,13 @@ export class GameScene extends DirtyScene {
this.gameMap.setPosition(event.x, event.y);
});
// Set up variables manager
this.sharedVariablesManager = new SharedVariablesManager(
this.connection,
this.gameMap,
onConnect.room.variables
);
//this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
@ -766,10 +781,13 @@ export class GameScene extends DirtyScene {
private triggerOnMapLayerPropertyChange() {
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
if (newValue)
this.onMapExit(
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
);
});
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
});
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
if (newValue === undefined) {
@ -994,9 +1012,9 @@ ${escapedMessage}
);
this.iframeSubscriptionList.push(
iframeListener.loadPageStream.subscribe((url: string) => {
this.loadNextGame(url).then(() => {
this.loadNextGameFromExitUrl(url).then(() => {
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
this.onMapExit(url);
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
});
});
})
@ -1039,20 +1057,24 @@ ${escapedMessage}
})
);
this.iframeSubscriptionList.push(
iframeListener.dataLayerChangeStream.subscribe(() => {
iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
})
);
iframeListener.registerAnswerer("getMapData", () => {
return {
data: this.gameMap.getMap(),
};
});
iframeListener.registerAnswerer("getState", () => {
iframeListener.registerAnswerer("getState", async () => {
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
// for the connection to send back the answer.
await this.connectionAnswerPromise;
return {
mapUrl: this.MapUrlFile,
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: localUserStore.getName(),
roomId: this.RoomId,
nickname: this.playerName,
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
};
});
this.iframeSubscriptionList.push(
@ -1076,17 +1098,12 @@ ${escapedMessage}
},
this.userInputManager
);
}),
isTriggerMessageEvent
})
);
iframeListener.registerAnswerer(
"removeTriggerMessage",
(message) => {
layoutManager.removeActionButton(message.uuid, this.userInputManager);
},
isMessageReferenceEvent
);
iframeListener.registerAnswerer("removeTriggerMessage", (message) => {
layoutManager.removeActionButton(message.uuid, this.userInputManager);
});
}
private setPropertyLayer(
@ -1099,53 +1116,86 @@ ${escapedMessage}
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
this.loadNextGameFromExitUrl(propertyValue);
}
if (layer.properties === undefined) {
layer.properties = [];
}
const property = layer.properties.find((property) => property.name === propertyName);
if (property === undefined) {
if (propertyValue === undefined) {
return;
}
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
return;
}
if (propertyValue === undefined) {
const index = layer.properties.indexOf(property);
layer.properties.splice(index, 1);
}
property.value = propertyValue;
}
private setLayerVisibility(layerName: string, visible: boolean): void {
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
if (phaserLayer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
return;
if (phaserLayer != undefined) {
phaserLayer.setVisible(visible);
phaserLayer.setCollisionByProperty({ collides: true }, visible);
} else {
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
if (phaserLayers === []) {
console.warn(
'Could not find layer with name that contains "' +
layerName +
'" when calling WA.hideLayer / WA.showLayer'
);
return;
}
for (let i = 0; i < phaserLayers.length; i++) {
phaserLayers[i].setVisible(visible);
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
}
}
phaserLayer.setVisible(visible);
this.dirty = true;
this.markDirty();
}
private getMapDirUrl(): string {
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
}
private onMapExit(exitKey: string) {
private async onMapExit(roomUrl: URL) {
if (this.mapTransitioning) return;
this.mapTransitioning = true;
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
if (hash) {
urlManager.pushStartLayerNameToUrl(hash);
let targetRoom: Room;
try {
targetRoom = await Room.createRoom(roomUrl);
} catch (e: unknown) {
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
this.mapTransitioning = false;
return;
}
if (roomUrl.hash) {
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
}
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
menuScene.reset();
if (roomId !== this.scene.key) {
if (this.scene.get(roomId) === null) {
console.error("next room not loaded", exitKey);
if (!targetRoom.isEqual(this.room)) {
if (this.scene.get(targetRoom.key) === null) {
console.error("next room not loaded", targetRoom.key);
return;
}
this.cleanupClosingScene();
this.scene.stop();
this.scene.start(targetRoom.key);
this.scene.remove(this.scene.key);
this.scene.start(roomId);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.startPositionCalculator.initPositionFromLayerName(hash, hash);
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
setTimeout(() => (this.mapTransitioning = false), 500);
@ -1172,8 +1222,13 @@ ${escapedMessage}
this.pinchManager?.destroy();
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
this.chatVisibilityUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getMapData");
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("triggerMessage");
iframeListener.unregisterAnswerer("removeTriggerMessage");
this.sharedVariablesManager?.close();
mediaManager.hideGameOverlay();
@ -1213,12 +1268,12 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
@ -1227,20 +1282,27 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return [];
}
return properties
.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
.map((property) => property.value);
}
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
}
//todo: push that into the gameManager
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
return gameManager.loadMap(room, this.scene).catch(() => {});
private async loadNextGame(exitRoomPath: URL): Promise<void> {
try {
const room = await Room.createRoom(exitRoomPath);
return gameManager.loadMap(room, this.scene);
} catch (e: unknown) {
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
}
}
//todo: in a dedicated class/function?
@ -1683,7 +1745,7 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Banned",
subTitle: "You were banned from WorkAdventure",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
}
@ -1698,14 +1760,14 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "The world you are trying to join is full. Try again later.",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
} else {
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
message:
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
});
}
}

View file

@ -0,0 +1,11 @@
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
export interface PlayerInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
color?: string;
}

View file

@ -0,0 +1,167 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { Subscription } from "rxjs";
import type { GameMap } from "./GameMap";
import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
import type { Var } from "svelte/types/compiler/interfaces";
import { init } from "svelte/internal";
interface Variable {
defaultValue: unknown;
readableBy?: string;
writableBy?: string;
}
/**
* Stores variables and provides a bridge between scripts and the pusher server.
*/
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private variableObjects: Map<string, Variable>;
constructor(
private roomConnection: RoomConnection,
private gameMap: GameMap,
serverVariables: Map<string, unknown>
) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
// Do not initialize default value for variables that are not readable
continue;
}
this._variables.set(name, variableObject.defaultValue);
}
// Override default values with the variables from the server:
for (const [name, value] of serverVariables) {
this._variables.set(name, value);
}
roomConnection.onSetVariable((name, value) => {
this._variables.set(name, value);
// On server change, let's notify the iframes
iframeListener.setVariable({
key: name,
value: value,
});
});
// When a variable is modified from an iFrame
iframeListener.registerAnswerer("setVariable", (event, source) => {
const key = event.key;
const object = this.variableObjects.get(key);
if (object === undefined) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "' +
key +
'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is only writable for users with tag "' +
object.writableBy +
'".';
console.error(errMsg);
throw new Error(errMsg);
}
// Let's stop any propagation of the value we set is the same as the existing value.
if (JSON.stringify(event.value) === JSON.stringify(this._variables.get(key))) {
return;
}
this._variables.set(key, event.value);
// Dispatch to the room connection.
this.roomConnection.emitSetVariableEvent(key, event.value);
// Dispatch to other iframes
iframeListener.dispatchVariableToOtherIframes(key, event.value, source);
});
}
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of gameMap.getMap().layers) {
if (layer.type === "objectgroup") {
for (const object of layer.objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
}
}
return objects;
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {
defaultValue: undefined,
};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case "default":
variable.defaultValue = value;
break;
case "writableBy":
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case "readableBy":
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
public close(): void {
iframeListener.unregisterAnswerer("setVariable");
}
get variables(): Map<string, unknown> {
return this._variables;
}
}

View file

@ -1,5 +1,5 @@
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = "start";
@ -112,12 +112,12 @@ export class StartPositionCalculator {
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;