Merging with develop

This commit is contained in:
David Négrier 2021-07-23 16:41:38 +02:00
parent 3d5c222957
commit cdd61bdb2c
135 changed files with 4313 additions and 2128 deletions

View file

@ -1,7 +1,7 @@
import {discussionManager} from "../../WebRtc/DiscussionManager";
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
import { chatVisibilityStore } from "../../Stores/ChatStore";
export const openChatIconName = 'openChatIcon';
export const openChatIconName = "openChatIcon";
export class OpenChatIcon extends Phaser.GameObjects.Image {
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, openChatIconName, 3);
@ -9,9 +9,9 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
this.setScrollFactor(0, 0);
this.setOrigin(0, 1);
this.setInteractive();
this.setVisible(false);
//this.setVisible(false);
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
this.on("pointerup", () => discussionManager.showDiscussionPart());
this.on("pointerup", () => chatVisibilityStore.set(true));
}
}
}

View file

@ -101,7 +101,6 @@ export const createLoadingPromise = (
frameConfig: FrameConfig
) => {
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
console.log("count", loadPlugin.listenerCount("loaderror"));
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}

View file

@ -1,11 +1,6 @@
import type {PointInterface} from "../../Connexion/ConnexionModels";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import type { PointInterface } from "../../Connexion/ConnexionModels";
import type { PlayerInterface } from "./PlayerInterface";
export interface AddPlayerInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
export interface AddPlayerInterface extends PlayerInterface {
position: PointInterface;
visitCardUrl: string|null;
companion: string|null;
}

View file

@ -28,7 +28,7 @@ export class GameManager {
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
this.startRoom = await connectionManager.initGameConnexion();
await this.loadMap(this.startRoom, scenePlugin);
this.loadMap(this.startRoom, scenePlugin);
if (!this.playerName) {
return LoginSceneName;
@ -68,20 +68,19 @@ export class GameManager {
return this.companion;
}
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
const roomID = room.id;
const mapDetail = await room.getMapDetail();
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
const roomID = room.key;
const gameIndex = scenePlugin.getIndex(roomID);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
scenePlugin.launch(MenuSceneName);
if (

View file

@ -1,4 +1,4 @@
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
@ -19,7 +19,7 @@ export class GameMap {
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
@ -61,7 +61,7 @@ export class GameMap {
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
@ -151,8 +151,11 @@ export class GameMap {
return this.map;
}
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
return this.tileSetPropertyMap[index];
private getTileProperty(index: number): Array<ITiledMapProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
private trigger(
@ -189,6 +192,10 @@ export class GameMap {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public findPhaserLayers(groupName: string): TilemapLayer[] {
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
}
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
@ -198,37 +205,45 @@ export class GameMap {
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer that you want to change doesn't exist.");
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
return;
}
if (fLayer.type !== "tilelayer") {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error(
"The layer '" +
layer +
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
);
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
return;
}
fLayer.data[x + y * fLayer.height] = index;
fLayer.data[x + y * fLayer.width] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
if (tile === null) {
phaserLayer.putTileAt(-1, x, y);
return;
}
const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if (property.name === "collides" && property.value === "true") {
if (property.name === "collides" && property.value) {
phaserTile.setCollision(true);
}
}
} else {
console.error("The tile that you want to place doesn't exist.");
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
}
} else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
}
}

View file

@ -47,13 +47,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
import type { ActionableItem } from "../Items/ActionableItem";
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import type {
ITiledMap,
ITiledMapLayer,
ITiledMapLayerProperty,
ITiledMapObject,
ITiledTileSet,
} from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { PlayerAnimationDirections } from "../Player/Animation";
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
@ -92,6 +86,9 @@ import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
import { videoFocusStore } from "../../Stores/VideoFocusStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
import { isMessageReferenceEvent, isTriggerMessageEvent } from "../../Api/Events/ui/TriggerMessageEvent";
import { SharedVariablesManager } from "./SharedVariablesManager";
import { playersStore } from "../../Stores/PlayersStore";
import { chatVisibilityStore } from "../../Stores/ChatStore";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -169,9 +166,10 @@ export class GameScene extends DirtyScene {
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
private iframeSubscriptionList!: Array<Subscription>;
private peerStoreUnsubscribe!: () => void;
private chatVisibilityUnsubscribe!: () => void;
private biggestAvailableAreaStoreUnsubscribe!: () => void;
MapUrlFile: string;
RoomId: string;
roomUrl: string;
instance: string;
currentTick!: number;
@ -200,18 +198,19 @@ export class GameScene extends DirtyScene {
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
private emoteManager!: EmoteManager;
private preloading: boolean = true;
startPositionCalculator!: StartPositionCalculator;
private startPositionCalculator!: StartPositionCalculator;
private sharedVariablesManager!: SharedVariablesManager;
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
super({
key: customKey ?? room.id,
key: customKey ?? room.key,
});
this.Terrains = [];
this.groups = new Map<number, Sprite>();
this.instance = room.getInstance();
this.MapUrlFile = MapUrlFile;
this.RoomId = room.id;
this.roomUrl = room.key;
this.createPromise = new Promise<void>((resolve, reject): void => {
this.createPromiseResolve = resolve;
@ -463,11 +462,13 @@ export class GameScene extends DirtyScene {
if (layer.type === "tilelayer") {
const exitSceneUrl = this.getExitSceneUrl(layer);
if (exitSceneUrl !== undefined) {
this.loadNextGame(exitSceneUrl);
this.loadNextGame(
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
);
}
const exitUrl = this.getExitUrl(layer);
if (exitUrl !== undefined) {
this.loadNextGame(exitUrl);
this.loadNextGameFromExitUrl(exitUrl);
}
}
if (layer.type === "objectgroup") {
@ -480,7 +481,7 @@ export class GameScene extends DirtyScene {
}
this.gameMap.exitUrls.forEach((exitUrl) => {
this.loadNextGame(exitUrl);
this.loadNextGameFromExitUrl(exitUrl);
});
this.startPositionCalculator = new StartPositionCalculator(
@ -571,6 +572,10 @@ export class GameScene extends DirtyScene {
}
oldPeerNumber = newPeerNumber;
});
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
this.openChatIcon.setVisible(!v);
});
}
/**
@ -581,7 +586,7 @@ export class GameScene extends DirtyScene {
connectionManager
.connectToRoomSocket(
this.RoomId,
this.roomUrl,
this.playerName,
this.characterLayers,
{
@ -598,6 +603,8 @@ export class GameScene extends DirtyScene {
.then((onConnect: OnConnectInterface) => {
this.connection = onConnect.connection;
playersStore.connectToRoomConnection(this.connection);
this.connection.onUserJoins((message: MessageUserJoined) => {
const userMessage: AddPlayerInterface = {
userId: message.userId,
@ -606,6 +613,7 @@ export class GameScene extends DirtyScene {
position: message.position,
visitCardUrl: message.visitCardUrl,
companion: message.companion,
userUuid: message.userUuid,
};
this.addPlayer(userMessage);
});
@ -689,12 +697,12 @@ export class GameScene extends DirtyScene {
const self = this;
this.simplePeer.registerPeerConnectionListener({
onConnect(peer) {
self.openChatIcon.setVisible(true);
//self.openChatIcon.setVisible(true);
audioManager.decreaseVolume();
},
onDisconnect(userId: number) {
if (self.simplePeer.getNbConnections() === 0) {
self.openChatIcon.setVisible(false);
//self.openChatIcon.setVisible(false);
audioManager.restoreVolume();
}
},
@ -707,6 +715,13 @@ export class GameScene extends DirtyScene {
this.gameMap.setPosition(event.x, event.y);
});
// Set up variables manager
this.sharedVariablesManager = new SharedVariablesManager(
this.connection,
this.gameMap,
onConnect.room.variables
);
//this.initUsersPosition(roomJoinedMessage.users);
this.connectionAnswerPromiseResolve(onConnect.room);
// Analyze tags to find if we are admin. If yes, show console.
@ -766,10 +781,13 @@ export class GameScene extends DirtyScene {
private triggerOnMapLayerPropertyChange() {
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
if (newValue)
this.onMapExit(
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
);
});
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
if (newValue) this.onMapExit(newValue as string);
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
});
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
if (newValue === undefined) {
@ -994,9 +1012,9 @@ ${escapedMessage}
);
this.iframeSubscriptionList.push(
iframeListener.loadPageStream.subscribe((url: string) => {
this.loadNextGame(url).then(() => {
this.loadNextGameFromExitUrl(url).then(() => {
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
this.onMapExit(url);
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
});
});
})
@ -1039,20 +1057,24 @@ ${escapedMessage}
})
);
this.iframeSubscriptionList.push(
iframeListener.dataLayerChangeStream.subscribe(() => {
iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
})
);
iframeListener.registerAnswerer("getMapData", () => {
return {
data: this.gameMap.getMap(),
};
});
iframeListener.registerAnswerer("getState", () => {
iframeListener.registerAnswerer("getState", async () => {
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
// for the connection to send back the answer.
await this.connectionAnswerPromise;
return {
mapUrl: this.MapUrlFile,
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: localUserStore.getName(),
roomId: this.RoomId,
nickname: this.playerName,
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,
};
});
this.iframeSubscriptionList.push(
@ -1076,17 +1098,12 @@ ${escapedMessage}
},
this.userInputManager
);
}),
isTriggerMessageEvent
})
);
iframeListener.registerAnswerer(
"removeTriggerMessage",
(message) => {
layoutManager.removeActionButton(message.uuid, this.userInputManager);
},
isMessageReferenceEvent
);
iframeListener.registerAnswerer("removeTriggerMessage", (message) => {
layoutManager.removeActionButton(message.uuid, this.userInputManager);
});
}
private setPropertyLayer(
@ -1099,53 +1116,86 @@ ${escapedMessage}
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
return;
}
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
this.loadNextGameFromExitUrl(propertyValue);
}
if (layer.properties === undefined) {
layer.properties = [];
}
const property = layer.properties.find((property) => property.name === propertyName);
if (property === undefined) {
if (propertyValue === undefined) {
return;
}
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
return;
}
if (propertyValue === undefined) {
const index = layer.properties.indexOf(property);
layer.properties.splice(index, 1);
}
property.value = propertyValue;
}
private setLayerVisibility(layerName: string, visible: boolean): void {
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
if (phaserLayer === undefined) {
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
return;
if (phaserLayer != undefined) {
phaserLayer.setVisible(visible);
phaserLayer.setCollisionByProperty({ collides: true }, visible);
} else {
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
if (phaserLayers === []) {
console.warn(
'Could not find layer with name that contains "' +
layerName +
'" when calling WA.hideLayer / WA.showLayer'
);
return;
}
for (let i = 0; i < phaserLayers.length; i++) {
phaserLayers[i].setVisible(visible);
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
}
}
phaserLayer.setVisible(visible);
this.dirty = true;
this.markDirty();
}
private getMapDirUrl(): string {
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
}
private onMapExit(exitKey: string) {
private async onMapExit(roomUrl: URL) {
if (this.mapTransitioning) return;
this.mapTransitioning = true;
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
if (hash) {
urlManager.pushStartLayerNameToUrl(hash);
let targetRoom: Room;
try {
targetRoom = await Room.createRoom(roomUrl);
} catch (e: unknown) {
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
this.mapTransitioning = false;
return;
}
if (roomUrl.hash) {
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
}
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
menuScene.reset();
if (roomId !== this.scene.key) {
if (this.scene.get(roomId) === null) {
console.error("next room not loaded", exitKey);
if (!targetRoom.isEqual(this.room)) {
if (this.scene.get(targetRoom.key) === null) {
console.error("next room not loaded", targetRoom.key);
return;
}
this.cleanupClosingScene();
this.scene.stop();
this.scene.start(targetRoom.key);
this.scene.remove(this.scene.key);
this.scene.start(roomId);
} else {
//if the exit points to the current map, we simply teleport the user back to the startLayer
this.startPositionCalculator.initPositionFromLayerName(hash, hash);
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
setTimeout(() => (this.mapTransitioning = false), 500);
@ -1172,8 +1222,13 @@ ${escapedMessage}
this.pinchManager?.destroy();
this.emoteManager.destroy();
this.peerStoreUnsubscribe();
this.chatVisibilityUnsubscribe();
this.biggestAvailableAreaStoreUnsubscribe();
iframeListener.unregisterAnswerer("getMapData");
iframeListener.unregisterAnswerer("getState");
iframeListener.unregisterAnswerer("triggerMessage");
iframeListener.unregisterAnswerer("removeTriggerMessage");
this.sharedVariablesManager?.close();
mediaManager.hideGameOverlay();
@ -1213,12 +1268,12 @@ ${escapedMessage}
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
@ -1227,20 +1282,27 @@ ${escapedMessage}
}
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return [];
}
return properties
.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
.map((property) => property.value);
}
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
}
//todo: push that into the gameManager
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
const room = new Room(roomId);
return gameManager.loadMap(room, this.scene).catch(() => {});
private async loadNextGame(exitRoomPath: URL): Promise<void> {
try {
const room = await Room.createRoom(exitRoomPath);
return gameManager.loadMap(room, this.scene);
} catch (e: unknown) {
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
}
}
//todo: in a dedicated class/function?
@ -1683,7 +1745,7 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Banned",
subTitle: "You were banned from WorkAdventure",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
}
@ -1698,14 +1760,14 @@ ${escapedMessage}
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "The world you are trying to join is full. Try again later.",
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
message: "If you want more information, you may contact us at: hello@workadventu.re",
});
} else {
this.scene.start(ErrorSceneName, {
title: "Connection rejected",
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
message:
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
});
}
}

View file

@ -0,0 +1,11 @@
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
export interface PlayerInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
color?: string;
}

View file

@ -0,0 +1,167 @@
import type { RoomConnection } from "../../Connexion/RoomConnection";
import { iframeListener } from "../../Api/IframeListener";
import type { Subscription } from "rxjs";
import type { GameMap } from "./GameMap";
import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
import type { Var } from "svelte/types/compiler/interfaces";
import { init } from "svelte/internal";
interface Variable {
defaultValue: unknown;
readableBy?: string;
writableBy?: string;
}
/**
* Stores variables and provides a bridge between scripts and the pusher server.
*/
export class SharedVariablesManager {
private _variables = new Map<string, unknown>();
private variableObjects: Map<string, Variable>;
constructor(
private roomConnection: RoomConnection,
private gameMap: GameMap,
serverVariables: Map<string, unknown>
) {
// We initialize the list of variable object at room start. The objects cannot be edited later
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
// Let's initialize default values
for (const [name, variableObject] of this.variableObjects.entries()) {
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
// Do not initialize default value for variables that are not readable
continue;
}
this._variables.set(name, variableObject.defaultValue);
}
// Override default values with the variables from the server:
for (const [name, value] of serverVariables) {
this._variables.set(name, value);
}
roomConnection.onSetVariable((name, value) => {
this._variables.set(name, value);
// On server change, let's notify the iframes
iframeListener.setVariable({
key: name,
value: value,
});
});
// When a variable is modified from an iFrame
iframeListener.registerAnswerer("setVariable", (event, source) => {
const key = event.key;
const object = this.variableObjects.get(key);
if (object === undefined) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is not defined in the map.' +
'There should be an object in the map whose name is "' +
key +
'" and whose type is "variable"';
console.error(errMsg);
throw new Error(errMsg);
}
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
const errMsg =
'A script is trying to modify variable "' +
key +
'" but this variable is only writable for users with tag "' +
object.writableBy +
'".';
console.error(errMsg);
throw new Error(errMsg);
}
// Let's stop any propagation of the value we set is the same as the existing value.
if (JSON.stringify(event.value) === JSON.stringify(this._variables.get(key))) {
return;
}
this._variables.set(key, event.value);
// Dispatch to the room connection.
this.roomConnection.emitSetVariableEvent(key, event.value);
// Dispatch to other iframes
iframeListener.dispatchVariableToOtherIframes(key, event.value, source);
});
}
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
const objects = new Map<string, Variable>();
for (const layer of gameMap.getMap().layers) {
if (layer.type === "objectgroup") {
for (const object of layer.objects) {
if (object.type === "variable") {
if (object.template) {
console.warn(
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
);
}
// We store a copy of the object (to make it immutable)
objects.set(object.name, this.iTiledObjectToVariable(object));
}
}
}
}
return objects;
}
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
const variable: Variable = {
defaultValue: undefined,
};
if (object.properties) {
for (const property of object.properties) {
const value = property.value;
switch (property.name) {
case "default":
variable.defaultValue = value;
break;
case "writableBy":
if (typeof value !== "string") {
throw new Error(
'The writableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.writableBy = value;
}
break;
case "readableBy":
if (typeof value !== "string") {
throw new Error(
'The readableBy property of variable "' + object.name + '" must be a string'
);
}
if (value) {
variable.readableBy = value;
}
break;
}
}
}
return variable;
}
public close(): void {
iframeListener.unregisterAnswerer("setVariable");
}
get variables(): Map<string, unknown> {
return this._variables;
}
}

View file

@ -1,5 +1,5 @@
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = "start";
@ -112,12 +112,12 @@ export class StartPositionCalculator {
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
const properties: ITiledMapProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;

View file

@ -1,8 +1,8 @@
import {gameManager} from "../Game/GameManager";
import {Scene} from "phaser";
import {ErrorScene} from "../Reconnecting/ErrorScene";
import {WAError} from "../Reconnecting/WAError";
import {waScaleManager} from "../Services/WaScaleManager";
import { gameManager } from "../Game/GameManager";
import { Scene } from "phaser";
import { ErrorScene } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
export const EntrySceneName = "EntryScene";
@ -13,26 +13,32 @@ export const EntrySceneName = "EntryScene";
export class EntryScene extends Scene {
constructor() {
super({
key: EntrySceneName
key: EntrySceneName,
});
}
create() {
gameManager.init(this.scene).then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
}).catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(new WAError(
'Access link incorrect',
'Could not find map. Please check your access link.',
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
} else {
ErrorScene.showError(err, this.scene);
}
});
gameManager
.init(this.scene)
.then((nextSceneName) => {
// Let's rescale before starting the game
// We can do it at this stage.
waScaleManager.applyNewSize();
this.scene.start(nextSceneName);
})
.catch((err) => {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
"Access link incorrect",
"Could not find map. Please check your access link.",
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
),
this.scene
);
} else {
ErrorScene.showError(err, this.scene);
}
});
}
}

View file

@ -1,25 +1,25 @@
import {gameManager} from "../Game/GameManager";
import { gameManager } from "../Game/GameManager";
import Rectangle = Phaser.GameObjects.Rectangle;
import {EnableCameraSceneName} from "./EnableCameraScene";
import {CustomizeSceneName} from "./CustomizeScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import {touchScreenManager} from "../../Touch/TouchScreenManager";
import {PinchManager} from "../UserInput/PinchManager";
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import { EnableCameraSceneName } from "./EnableCameraScene";
import { CustomizeSceneName } from "./CustomizeScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
import { addLoader } from "../Components/Loader";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { touchScreenManager } from "../../Touch/TouchScreenManager";
import { PinchManager } from "../UserInput/PinchManager";
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
export class SelectCharacterScene extends AbstractCharacterScene {
protected readonly nbCharactersPerRow = 6;
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite | null; // null if we are selecting the "customize" option
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
protected playerModels!: BodyResourceDescriptionInterface[];
@ -38,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
preload() {
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
this.playerModels.push(bodyResourceDescription);
@ -54,7 +53,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
create() {
selectCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
selectCharacterSceneVisibleStore.set(true);
@ -68,26 +67,26 @@ export class SelectCharacterScene extends AbstractCharacterScene {
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);
this.selectedRectangle.setDepth(2);
/*create user*/
this.createCurrentPlayer();
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
return this.nextSceneToCameraScene();
});
this.input.keyboard.on('keydown-RIGHT', () => {
this.input.keyboard.on("keydown-RIGHT", () => {
this.moveToRight();
});
this.input.keyboard.on('keydown-LEFT', () => {
this.input.keyboard.on("keydown-LEFT", () => {
this.moveToLeft();
});
this.input.keyboard.on('keydown-UP', () => {
this.input.keyboard.on("keydown-UP", () => {
this.moveToUp();
});
this.input.keyboard.on('keydown-DOWN', () => {
this.input.keyboard.on("keydown-DOWN", () => {
this.moveToDown();
});
}
@ -96,7 +95,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
return;
}
if(!this.selectedPlayer){
if (!this.selectedPlayer) {
return;
}
this.scene.stop(SelectCharacterSceneName);
@ -105,7 +104,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
gameManager.tryResumingGame(this, EnableCameraSceneName);
this.players = [];
selectCharacterSceneVisibleStore.set(false);
this.events.removeListener('wake');
this.events.removeListener("wake");
}
public nextSceneToCustomizeScene(): void {
@ -119,11 +118,11 @@ export class SelectCharacterScene extends AbstractCharacterScene {
}
createCurrentPlayer(): void {
for (let i = 0; i <this.playerModels.length; i++) {
for (let i = 0; i < this.playerModels.length; i++) {
const playerResource = this.playerModels[i];
//check already exist texture
if(this.players.find((c) => c.texture.key === playerResource.name)){
if (this.players.find((c) => c.texture.key === playerResource.name)) {
continue;
}
@ -132,9 +131,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.setUpPlayer(player, i);
this.anims.create({
key: playerResource.name,
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
frameRate: 8,
repeat: -1
repeat: -1,
});
player.setInteractive().on("pointerdown", () => {
if (this.pointerClicked) {
@ -153,77 +152,79 @@ export class SelectCharacterScene extends AbstractCharacterScene {
});
this.players.push(player);
}
if (this.currentSelectUser >= this.players.length) {
this.currentSelectUser = 0;
}
this.selectedPlayer = this.players[this.currentSelectUser];
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
}
protected moveUser(){
for(let i = 0; i < this.players.length; i++){
protected moveUser() {
for (let i = 0; i < this.players.length; i++) {
const player = this.players[i];
this.setUpPlayer(player, i);
}
this.updateSelectedPlayer();
}
public moveToLeft(){
if(this.currentSelectUser === 0){
public moveToLeft() {
if (this.currentSelectUser === 0) {
return;
}
this.currentSelectUser -= 1;
this.moveUser();
}
public moveToRight(){
if(this.currentSelectUser === (this.players.length - 1)){
public moveToRight() {
if (this.currentSelectUser === this.players.length - 1) {
return;
}
this.currentSelectUser += 1;
this.moveUser();
}
protected moveToUp(){
if(this.currentSelectUser < this.nbCharactersPerRow){
protected moveToUp() {
if (this.currentSelectUser < this.nbCharactersPerRow) {
return;
}
this.currentSelectUser -= this.nbCharactersPerRow;
this.moveUser();
}
protected moveToDown(){
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
protected moveToDown() {
if (this.currentSelectUser + this.nbCharactersPerRow > this.players.length - 1) {
return;
}
this.currentSelectUser += this.nbCharactersPerRow;
this.moveUser();
}
protected defineSetupPlayer(num: number){
protected defineSetupPlayer(num: number) {
const deltaX = 32;
const deltaY = 32;
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
playerX = playerX - deltaX * 2.5 + deltaX * (num % this.nbCharactersPerRow); // calcul position on line users
playerY = playerY - deltaY * 2 + deltaY * Math.floor(num / this.nbCharactersPerRow); // calcul position on column users
const playerVisible = true;
const playerScale = 1;
const playerOpacity = 1;
// if selected
if( num === this.currentSelectUser ){
if (num === this.currentSelectUser) {
this.selectedRectangle.setX(playerX);
this.selectedRectangle.setY(playerY);
}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
}
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number) {
const { playerX, playerY, playerScale, playerOpacity, playerVisible } = this.defineSetupPlayer(num);
player.setBounce(0.2);
player.setCollideWorldBounds(false);
player.setVisible( playerVisible );
player.setVisible(playerVisible);
player.setScale(playerScale, playerScale);
player.setAlpha(playerOpacity);
player.setX(playerX);
@ -234,10 +235,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 2.5
];
return [this.game.renderer.width / 2, this.game.renderer.height / 2.5];
}
protected updateSelectedPlayer(): void {
@ -256,7 +254,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
this.pointerClicked = false;
}
if(this.lazyloadingAttempt){
if (this.lazyloadingAttempt) {
//re-render players list
this.createCurrentPlayer();
this.moveUser();

View file

@ -16,7 +16,7 @@ export interface ITiledMap {
* Map orientation (orthogonal)
*/
orientation: string;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
/**
* Render order (right-down)
@ -33,7 +33,7 @@ export interface ITiledMap {
type?: string;
}
export interface ITiledMapLayerProperty {
export interface ITiledMapProperty {
name: string;
type: string;
value: string | boolean | number | undefined;
@ -51,7 +51,7 @@ export interface ITiledMapGroupLayer {
id?: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
type: "group";
visible: boolean;
@ -69,7 +69,7 @@ export interface ITiledMapTileLayer {
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
encoding?: string;
compression?: string;
@ -91,7 +91,7 @@ export interface ITiledMapObjectLayer {
height: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
properties?: ITiledMapProperty[];
encoding?: string;
compression?: string;
@ -117,7 +117,7 @@ export interface ITiledMapObject {
gid: number;
height: number;
name: string;
properties: { [key: string]: string };
properties?: ITiledMapProperty[];
rotation: number;
type: string;
visible: boolean;
@ -141,6 +141,7 @@ export interface ITiledMapObject {
polyline: { x: number; y: number }[];
text?: ITiledText;
template?: string;
}
export interface ITiledText {
@ -163,7 +164,7 @@ export interface ITiledTileSet {
imagewidth: number;
margin: number;
name: string;
properties: { [key: string]: string };
properties?: ITiledMapProperty[];
spacing: number;
tilecount: number;
tileheight: number;
@ -182,7 +183,7 @@ export interface ITile {
id: number;
type?: string;
properties?: Array<ITiledMapLayerProperty>;
properties?: ITiledMapProperty[];
}
export interface ITiledMapTerrain {

View file

@ -18,6 +18,9 @@ import { registerMenuCommandStream } from "../../Api/Events/ui/MenuItemRegisterE
import { sendMenuClickedEvent } from "../../Api/iframe/Ui/MenuItem";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { get } from "svelte/store";
import { playersStore } from "../../Stores/PlayersStore";
import { mediaManager } from "../../WebRtc/MediaManager";
import { chatVisibilityStore } from "../../Stores/ChatStore";
export const MenuSceneName = "MenuScene";
const gameMenuKey = "gameMenu";
@ -97,6 +100,10 @@ export class MenuScene extends Phaser.Scene {
this.menuElement.setOrigin(0);
MenuScene.revealMenusAfterInit(this.menuElement, "gameMenu");
if (mediaManager.hasNotification()) {
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
}
const middleX = window.innerWidth / 3 - 298;
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, "gameQuality");
@ -120,7 +127,11 @@ export class MenuScene extends Phaser.Scene {
showReportScreenStore.subscribe((user) => {
if (user !== null) {
this.closeAll();
this.gameReportElement.open(user.userId, user.userName);
const uuid = playersStore.getPlayerById(user.userId)?.userUuid;
if (uuid === undefined) {
throw new Error("Could not find UUID for user with ID " + user.userId);
}
this.gameReportElement.open(uuid, user.userName);
}
});
@ -137,6 +148,9 @@ export class MenuScene extends Phaser.Scene {
this.menuElement.on("click", this.onMenuClick.bind(this));
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
chatVisibilityStore.subscribe((v) => {
this.menuButton.setVisible(!v);
});
}
//todo put this method in a parent menuElement class
@ -352,6 +366,9 @@ export class MenuScene extends Phaser.Scene {
case "toggleFullscreen":
this.toggleFullscreen();
break;
case "enableNotification":
this.enableNotification();
break;
case "adminConsoleButton":
if (get(consoleGlobalMessageManagerVisibleStore)) {
consoleGlobalMessageManagerVisibleStore.set(false);
@ -414,4 +431,12 @@ export class MenuScene extends Phaser.Scene {
public isDirty(): boolean {
return false;
}
private enableNotification() {
mediaManager.requestNotification().then(() => {
if (mediaManager.hasNotification()) {
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
}
});
}
}

View file

@ -1,15 +1,16 @@
import {MenuScene} from "./MenuScene";
import {gameManager} from "../Game/GameManager";
import {blackListManager} from "../../WebRtc/BlackListManager";
import { MenuScene } from "./MenuScene";
import { gameManager } from "../Game/GameManager";
import { blackListManager } from "../../WebRtc/BlackListManager";
import { playersStore } from "../../Stores/PlayersStore";
export const gameReportKey = 'gameReport';
export const gameReportRessource = 'resources/html/gameReport.html';
export const gameReportKey = "gameReport";
export const gameReportRessource = "resources/html/gameReport.html";
export class ReportMenu extends Phaser.GameObjects.DOMElement {
private opened: boolean = false;
private userId!: number;
private userName!: string|undefined;
private userUuid!: string;
private userName!: string | undefined;
private anonymous: boolean;
constructor(scene: Phaser.Scene, anonymous: boolean) {
@ -18,46 +19,46 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
this.createFromCache(gameReportKey);
if (this.anonymous) {
const divToHide = this.getChildByID('reportSection') as HTMLElement;
const divToHide = this.getChildByID("reportSection") as HTMLElement;
divToHide.hidden = true;
const textToHide = this.getChildByID('askActionP') as HTMLElement;
const textToHide = this.getChildByID("askActionP") as HTMLElement;
textToHide.hidden = true;
}
scene.add.existing(this);
MenuScene.revealMenusAfterInit(this, gameReportKey);
this.addListener('click');
this.on('click', (event:MouseEvent) => {
this.addListener("click");
this.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameReportFormSubmit') {
if ((event?.target as HTMLInputElement).id === "gameReportFormSubmit") {
this.submitReport();
} else if((event?.target as HTMLInputElement).id === 'gameReportFormCancel') {
} else if ((event?.target as HTMLInputElement).id === "gameReportFormCancel") {
this.close();
} else if((event?.target as HTMLInputElement).id === 'toggleBlockButton') {
} else if ((event?.target as HTMLInputElement).id === "toggleBlockButton") {
this.toggleBlock();
}
});
}
public open(userId: number, userName: string|undefined): void {
public open(userUuid: string, userName: string | undefined): void {
if (this.opened) {
this.close();
return;
}
this.userId = userId;
this.userUuid = userUuid;
this.userName = userName;
const mainEl = this.getChildByID('gameReport') as HTMLElement;
const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.x = this.getCenteredX(mainEl);
this.y = this.getHiddenY(mainEl);
const gameTitleReport = this.getChildByID('nameReported') as HTMLElement;
gameTitleReport.innerText = userName || '';
const gameTitleReport = this.getChildByID("nameReported") as HTMLElement;
gameTitleReport.innerText = userName || "";
const blockButton = this.getChildByID('toggleBlockButton') as HTMLElement;
blockButton.innerText = blackListManager.isBlackListed(this.userId) ? 'Unblock this user' : 'Block this user';
const blockButton = this.getChildByID("toggleBlockButton") as HTMLElement;
blockButton.innerText = blackListManager.isBlackListed(this.userUuid) ? "Unblock this user" : "Block this user";
this.opened = true;
@ -67,19 +68,19 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
targets: this,
y: this.getCenteredY(mainEl),
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
public close(): void {
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
this.opened = false;
const mainEl = this.getChildByID('gameReport') as HTMLElement;
const mainEl = this.getChildByID("gameReport") as HTMLElement;
this.scene.tweens.add({
targets: this,
y: this.getHiddenY(mainEl),
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
@ -88,31 +89,32 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
return window.innerWidth / 4 - mainEl.clientWidth / 2;
}
private getHiddenY(mainEl: HTMLElement): number {
return - mainEl.clientHeight - 50;
return -mainEl.clientHeight - 50;
}
private getCenteredY(mainEl: HTMLElement): number {
return window.innerHeight / 4 - mainEl.clientHeight / 2;
}
private toggleBlock(): void {
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
!blackListManager.isBlackListed(this.userUuid)
? blackListManager.blackList(this.userUuid)
: blackListManager.cancelBlackList(this.userUuid);
this.close();
}
private submitReport(): void{
const gamePError = this.getChildByID('gameReportErr') as HTMLParagraphElement;
gamePError.innerText = '';
gamePError.style.display = 'none';
const gameTextArea = this.getChildByID('gameReportInput') as HTMLInputElement;
if(!gameTextArea || !gameTextArea.value){
gamePError.innerText = 'Report message cannot to be empty.';
gamePError.style.display = 'block';
private submitReport(): void {
const gamePError = this.getChildByID("gameReportErr") as HTMLParagraphElement;
gamePError.innerText = "";
gamePError.style.display = "none";
const gameTextArea = this.getChildByID("gameReportInput") as HTMLInputElement;
if (!gameTextArea || !gameTextArea.value) {
gamePError.innerText = "Report message cannot to be empty.";
gamePError.style.display = "block";
return;
}
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
this.userId,
gameTextArea.value
);
gameManager
.getCurrentGameScene(this.scene)
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
this.close();
}
}

View file

@ -1,14 +1,14 @@
import {TextField} from "../Components/TextField";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
import Text = Phaser.GameObjects.Text;
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {WAError} from "./WAError";
import { WAError } from "./WAError";
export const ErrorSceneName = "ErrorScene";
enum Textures {
icon = "icon",
mainFont = "main_font"
mainFont = "main_font",
}
export class ErrorScene extends Phaser.Scene {
@ -23,25 +23,21 @@ export class ErrorScene extends Phaser.Scene {
constructor() {
super({
key: ErrorSceneName
key: ErrorSceneName,
});
}
init({title, subTitle, message}: { title?: string, subTitle?: string, message?: string }) {
this.title = title ? title : '';
this.subTitle = subTitle ? subTitle : '';
this.message = message ? message : '';
init({ title, subTitle, message }: { title?: string; subTitle?: string; message?: string }) {
this.title = title ? title : "";
this.subTitle = subTitle ? subTitle : "";
this.message = message ? message : "";
}
preload() {
this.load.image(Textures.icon, "resources/logos/tcm_full.png");
this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
@ -50,15 +46,25 @@ export class ErrorScene extends Phaser.Scene {
this.titleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, this.title);
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
this.subTitleField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2 + 24,
this.subTitle
);
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: '10px'
});
this.messageField = this.add.text(
this.game.renderer.width / 2,
this.game.renderer.height / 2 + 48,
this.message,
{
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
fontSize: "10px",
}
);
this.messageField.setOrigin(0.5, 0.5);
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat", 6);
this.cat.flipY = true;
}
@ -69,38 +75,38 @@ export class ErrorScene extends Phaser.Scene {
public static showError(error: any, scene: ScenePlugin): void {
console.error(error);
if (typeof error === 'string' || error instanceof String) {
if (typeof error === "string" || error instanceof String) {
scene.start(ErrorSceneName, {
title: 'An error occurred',
subTitle: error
title: "An error occurred",
subTitle: error,
});
} else if (error instanceof WAError) {
scene.start(ErrorSceneName, {
title: error.title,
subTitle: error.subTitle,
message: error.details
message: error.details,
});
} else if (error.response) {
// Axios HTTP error
// client received an error response (5xx, 4xx)
scene.start(ErrorSceneName, {
title: 'HTTP ' + error.response.status + ' - ' + error.response.statusText,
subTitle: 'An error occurred while accessing URL:',
message: error.response.config.url
title: "HTTP " + error.response.status + " - " + error.response.statusText,
subTitle: "An error occurred while accessing URL:",
message: error.response.config.url,
});
} else if (error.request) {
// Axios HTTP error
// client never received a response, or request never left
scene.start(ErrorSceneName, {
title: 'Network error',
subTitle: error.message
title: "Network error",
subTitle: error.message,
});
} else if (error instanceof Error) {
// Error
scene.start(ErrorSceneName, {
title: 'An error occurred',
title: "An error occurred",
subTitle: error.name,
message: error.message
message: error.message,
});
} else {
throw error;
@ -114,7 +120,7 @@ export class ErrorScene extends Phaser.Scene {
scene.start(ErrorSceneName, {
title,
subTitle,
message
message,
});
}
}

View file

@ -1,11 +1,11 @@
import {TextField} from "../Components/TextField";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font"
mainFont = "main_font",
}
export class ReconnectingScene extends Phaser.Scene {
@ -14,35 +14,40 @@ export class ReconnectingScene extends Phaser.Scene {
constructor() {
super({
key: ReconnectingSceneName
key: ReconnectingSceneName,
});
}
preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
this.load.spritesheet(
'cat',
'resources/characters/pipoya/Cat 01-1.png',
{frameWidth: 32, frameHeight: 32}
);
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
}
create() {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
this.logo = new Image(
this,
this.game.renderer.width - 30,
this.game.renderer.height - 20,
ReconnectingTextures.icon
);
this.add.existing(this.logo);
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
this.reconnectingField = new TextField(
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
"Connection lost. Reconnecting..."
);
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
key: "right",
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),
frameRate: 10,
repeat: -1
repeat: -1,
});
cat.play('right');
cat.play("right");
}
}