Merging with develop
This commit is contained in:
parent
3d5c222957
commit
cdd61bdb2c
135 changed files with 4313 additions and 2128 deletions
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@ -4,10 +4,11 @@ export const isGameStateEvent = new tg.IsInterface()
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.withProperties({
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roomId: tg.isString,
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mapUrl: tg.isString,
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nickname: tg.isUnion(tg.isString, tg.isNull),
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nickname: tg.isString,
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uuid: tg.isUnion(tg.isString, tg.isUndefined),
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startLayerName: tg.isUnion(tg.isString, tg.isNull),
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tags: tg.isArray(tg.isString),
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variables: tg.isObject,
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})
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.get();
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/**
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@ -1,3 +1,4 @@
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import * as tg from "generic-type-guard";
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import type { GameStateEvent } from "./GameStateEvent";
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import type { ButtonClickedEvent } from "./ButtonClickedEvent";
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import type { ChatEvent } from "./ChatEvent";
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@ -9,7 +10,7 @@ import type { OpenCoWebSiteEvent } from "./OpenCoWebSiteEvent";
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import type { OpenPopupEvent } from "./OpenPopupEvent";
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import type { OpenTabEvent } from "./OpenTabEvent";
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import type { UserInputChatEvent } from "./UserInputChatEvent";
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import type { DataLayerEvent } from "./DataLayerEvent";
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import type { MapDataEvent } from "./MapDataEvent";
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import type { LayerEvent } from "./LayerEvent";
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import type { SetPropertyEvent } from "./setPropertyEvent";
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import type { LoadSoundEvent } from "./LoadSoundEvent";
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@ -24,6 +25,11 @@ import type {
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triggerMessage,
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TriggerMessageEvent,
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} from "./ui/TriggerMessageEvent";
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import type { SetVariableEvent } from "./SetVariableEvent";
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import { isGameStateEvent } from "./GameStateEvent";
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import { isMapDataEvent } from "./MapDataEvent";
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import { isSetVariableEvent } from "./SetVariableEvent";
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import { isMessageReferenceEvent, isTriggerMessageEvent } from "./ui/TriggerMessageEvent";
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export interface TypedMessageEvent<T> extends MessageEvent {
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data: T;
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@ -49,7 +55,6 @@ export type IframeEventMap = {
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showLayer: LayerEvent;
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hideLayer: LayerEvent;
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setProperty: SetPropertyEvent;
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getDataLayer: undefined;
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loadSound: LoadSoundEvent;
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playSound: PlaySoundEvent;
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stopSound: null;
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@ -75,8 +80,8 @@ export interface IframeResponseEventMap {
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leaveEvent: EnterLeaveEvent;
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buttonClickedEvent: ButtonClickedEvent;
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hasPlayerMoved: HasPlayerMovedEvent;
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dataLayer: DataLayerEvent;
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menuItemClicked: MenuItemClickedEvent;
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setVariable: SetVariableEvent;
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messageTriggered: MessageReferenceEvent;
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}
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export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
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@ -90,22 +95,40 @@ export const isIframeResponseEventWrapper = (event: {
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}): event is IframeResponseEvent<keyof IframeResponseEventMap> => typeof event.type === "string";
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/**
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* List event types sent from an iFrame to WorkAdventure that expect a unique answer from WorkAdventure along the type for the answer from WorkAdventure to the iFrame
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* List event types sent from an iFrame to WorkAdventure that expect a unique answer from WorkAdventure along the type for the answer from WorkAdventure to the iFrame.
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* Types are defined using Type guards that will actually bused to enforce and check types.
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*/
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export type IframeQueryMap = {
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export const iframeQueryMapTypeGuards = {
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getState: {
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query: undefined;
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answer: GameStateEvent;
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};
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query: tg.isUndefined,
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answer: isGameStateEvent,
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},
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getMapData: {
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query: tg.isUndefined,
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answer: isMapDataEvent,
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},
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setVariable: {
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query: isSetVariableEvent,
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answer: tg.isUndefined,
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},
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triggerMessage: {
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query: isTriggerMessageEvent,
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answer: tg.isUndefined,
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},
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removeTriggerMessage: {
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query: isMessageReferenceEvent,
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answer: tg.isUndefined,
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},
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};
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[triggerMessage]: {
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query: TriggerMessageEvent;
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answer: void;
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};
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type GuardedType<T> = T extends (x: unknown) => x is infer T ? T : never;
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type IframeQueryMapTypeGuardsType = typeof iframeQueryMapTypeGuards;
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type UnknownToVoid<T> = undefined extends T ? void : T;
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[removeTriggerMessage]: {
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query: MessageReferenceEvent;
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answer: void;
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export type IframeQueryMap = {
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[key in keyof IframeQueryMapTypeGuardsType]: {
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query: GuardedType<IframeQueryMapTypeGuardsType[key]["query"]>;
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answer: UnknownToVoid<GuardedType<IframeQueryMapTypeGuardsType[key]["answer"]>>;
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};
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};
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@ -119,8 +142,21 @@ export interface IframeQueryWrapper<T extends keyof IframeQueryMap> {
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query: IframeQuery<T>;
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}
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export const isIframeQueryKey = (type: string): type is keyof IframeQueryMap => {
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return type in iframeQueryMapTypeGuards;
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};
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export const isIframeQuery = (event: any): event is IframeQuery<keyof IframeQueryMap> => typeof event.type === "string";
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export const isIframeQuery = (event: any): event is IframeQuery<keyof IframeQueryMap> => {
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const type = event.type;
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if (typeof type !== "string") {
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return false;
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}
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if (!isIframeQueryKey(type)) {
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return false;
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}
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return iframeQueryMapTypeGuards[type].query(event.data);
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};
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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export const isIframeQueryWrapper = (event: any): event is IframeQueryWrapper<keyof IframeQueryMap> =>
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@ -1,6 +1,6 @@
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import * as tg from "generic-type-guard";
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export const isDataLayerEvent = new tg.IsInterface()
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export const isMapDataEvent = new tg.IsInterface()
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.withProperties({
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data: tg.isObject,
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})
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@ -9,4 +9,4 @@ export const isDataLayerEvent = new tg.IsInterface()
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/**
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* A message sent from the game to the iFrame when the data of the layers change after the iFrame send a message to the game that it want to listen to the data of the layers
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*/
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export type DataLayerEvent = tg.GuardedType<typeof isDataLayerEvent>;
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export type MapDataEvent = tg.GuardedType<typeof isMapDataEvent>;
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@ -5,7 +5,7 @@ export const isSetTilesEvent = tg.isArray(
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.withProperties({
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x: tg.isNumber,
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y: tg.isNumber,
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tile: tg.isUnion(tg.isNumber, tg.isString),
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tile: tg.isUnion(tg.isUnion(tg.isNumber, tg.isString), tg.isNull),
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layer: tg.isString,
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})
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.get()
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20
front/src/Api/Events/SetVariableEvent.ts
Normal file
20
front/src/Api/Events/SetVariableEvent.ts
Normal file
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@ -0,0 +1,20 @@
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import * as tg from "generic-type-guard";
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import { isMenuItemRegisterEvent } from "./ui/MenuItemRegisterEvent";
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export const isSetVariableEvent = new tg.IsInterface()
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.withProperties({
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key: tg.isString,
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value: tg.isUnknown,
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})
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.get();
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/**
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* A message sent from the iFrame to the game to change the value of the property of the layer
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*/
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export type SetVariableEvent = tg.GuardedType<typeof isSetVariableEvent>;
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export const isSetVariableIframeEvent = new tg.IsInterface()
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.withProperties({
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type: tg.isSingletonString("setVariable"),
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data: isSetVariableEvent,
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})
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.get();
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@ -14,7 +14,6 @@ import {
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IframeErrorAnswerEvent,
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IframeEvent,
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IframeEventMap,
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IframeQuery,
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IframeQueryMap,
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IframeResponseEvent,
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IframeResponseEventMap,
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@ -29,22 +28,27 @@ import { isLoadSoundEvent, LoadSoundEvent } from "./Events/LoadSoundEvent";
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import { isSetPropertyEvent, SetPropertyEvent } from "./Events/setPropertyEvent";
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import { isLayerEvent, LayerEvent } from "./Events/LayerEvent";
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import { isMenuItemRegisterEvent } from "./Events/ui/MenuItemRegisterEvent";
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import type { DataLayerEvent } from "./Events/DataLayerEvent";
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import type { MapDataEvent } from "./Events/MapDataEvent";
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import type { GameStateEvent } from "./Events/GameStateEvent";
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import type { HasPlayerMovedEvent } from "./Events/HasPlayerMovedEvent";
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import { isLoadPageEvent } from "./Events/LoadPageEvent";
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import { handleMenuItemRegistrationEvent, isMenuItemRegisterIframeEvent } from "./Events/ui/MenuItemRegisterEvent";
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import { SetTilesEvent, isSetTilesEvent } from "./Events/SetTilesEvent";
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import type { SetVariableEvent } from "./Events/SetVariableEvent";
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type AnswererCallback<T extends keyof IframeQueryMap> = (
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query: IframeQueryMap[T]["query"]
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) => IframeQueryMap[T]["answer"] | Promise<IframeQueryMap[T]["answer"]>;
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query: IframeQueryMap[T]["query"],
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source: MessageEventSource | null
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) => IframeQueryMap[T]["answer"] | PromiseLike<IframeQueryMap[T]["answer"]>;
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/**
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* Listens to messages from iframes and turn those messages into easy to use observables.
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* Also allows to send messages to those iframes.
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*/
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class IframeListener {
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private readonly _readyStream: Subject<HTMLIFrameElement> = new Subject();
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public readonly readyStream = this._readyStream.asObservable();
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private readonly _chatStream: Subject<ChatEvent> = new Subject();
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public readonly chatStream = this._chatStream.asObservable();
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@ -90,9 +94,6 @@ class IframeListener {
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private readonly _setPropertyStream: Subject<SetPropertyEvent> = new Subject();
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public readonly setPropertyStream = this._setPropertyStream.asObservable();
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private readonly _dataLayerChangeStream: Subject<void> = new Subject();
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public readonly dataLayerChangeStream = this._dataLayerChangeStream.asObservable();
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private readonly _registerMenuCommandStream: Subject<string> = new Subject();
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public readonly registerMenuCommandStream = this._registerMenuCommandStream.asObservable();
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@ -116,16 +117,15 @@ class IframeListener {
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private readonly scripts = new Map<string, HTMLIFrameElement>();
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private sendPlayerMove: boolean = false;
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// Note: we are forced to type this in unknown and later cast with "as" because of https://github.com/microsoft/TypeScript/issues/31904
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private answerers: {
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[key in keyof IframeQueryMap]?: AnswererCallback<key>;
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[str in keyof IframeQueryMap]?: unknown;
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} = {};
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init() {
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window.addEventListener(
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"message",
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<T extends keyof IframeEventMap, U extends keyof IframeQueryMap>(
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message: TypedMessageEvent<IframeEvent<T | U>>
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) => {
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(message: MessageEvent<unknown>) => {
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// Do we trust the sender of this message?
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// Let's only accept messages from the iframe that are allowed.
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// Note: maybe we could restrict on the domain too for additional security (in case the iframe goes to another domain).
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@ -157,9 +157,9 @@ class IframeListener {
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if (isIframeQueryWrapper(payload)) {
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const queryId = payload.id;
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const query = payload.query as IframeQuery<U>;
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const query = payload.query;
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const answerer = this.answerers[query.type] as AnswererCallback<U> | undefined;
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const answerer = this.answerers[query.type] as AnswererCallback<keyof IframeQueryMap> | undefined;
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if (answerer === undefined) {
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const errorMsg =
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'The iFrame sent a message of type "' +
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@ -177,35 +177,43 @@ class IframeListener {
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return;
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}
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Promise.resolve(answerer(query.data))
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.then((value) => {
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iframe?.contentWindow?.postMessage(
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{
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id: queryId,
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type: query.type,
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data: value,
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},
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"*"
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);
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})
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.catch((reason) => {
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console.error("An error occurred while responding to an iFrame query.", reason);
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let reasonMsg: string;
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if (reason instanceof Error) {
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reasonMsg = reason.message;
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} else {
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reasonMsg = reason.toString();
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}
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const errorHandler = (reason: unknown) => {
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console.error("An error occurred while responding to an iFrame query.", reason);
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let reasonMsg: string = "";
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if (reason instanceof Error) {
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reasonMsg = reason.message;
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} else if (typeof reason === "object") {
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reasonMsg = reason ? reason.toString() : "";
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} else if (typeof reason === "string") {
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reasonMsg = reason;
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}
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iframe?.contentWindow?.postMessage(
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{
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id: queryId,
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type: query.type,
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error: reasonMsg,
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} as IframeErrorAnswerEvent,
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"*"
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);
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});
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iframe?.contentWindow?.postMessage(
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{
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id: queryId,
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type: query.type,
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error: reasonMsg,
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} as IframeErrorAnswerEvent,
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"*"
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);
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};
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try {
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Promise.resolve(answerer(query.data, message.source))
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.then((value) => {
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iframe?.contentWindow?.postMessage(
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{
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id: queryId,
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type: query.type,
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data: value,
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},
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"*"
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);
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})
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.catch(errorHandler);
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} catch (reason) {
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errorHandler(reason);
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}
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} else if (isIframeEventWrapper(payload)) {
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if (payload.type === "showLayer" && isLayerEvent(payload.data)) {
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this._showLayerStream.next(payload.data);
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@ -250,8 +258,6 @@ class IframeListener {
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this._removeBubbleStream.next();
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} else if (payload.type == "onPlayerMove") {
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this.sendPlayerMove = true;
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} else if (payload.type == "getDataLayer") {
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this._dataLayerChangeStream.next();
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} else if (isMenuItemRegisterIframeEvent(payload)) {
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const data = payload.data.menutItem;
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// @ts-ignore
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@ -268,13 +274,6 @@ class IframeListener {
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);
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}
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sendDataLayerEvent(dataLayerEvent: DataLayerEvent) {
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this.postMessage({
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type: "dataLayer",
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data: dataLayerEvent,
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});
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}
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/**
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* Allows the passed iFrame to send/receive messages via the API.
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*/
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@ -414,6 +413,13 @@ class IframeListener {
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});
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}
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setVariable(setVariableEvent: SetVariableEvent) {
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this.postMessage({
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type: "setVariable",
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data: setVariableEvent,
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});
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}
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/**
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* Sends the message... to all allowed iframes.
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*/
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@ -431,17 +437,31 @@ class IframeListener {
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* @param key The "type" of the query we are answering
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* @param callback
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*/
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public registerAnswerer<T extends keyof IframeQueryMap, Guard extends tg.TypeGuard<IframeQueryMap[T]["query"]>>(
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key: T,
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callback: AnswererCallback<T>,
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typeChecker?: Guard
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): void {
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this.answerers[key] = callback as never;
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public registerAnswerer<T extends keyof IframeQueryMap>(key: T, callback: AnswererCallback<T>): void {
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this.answerers[key] = callback;
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}
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public unregisterAnswerer(key: keyof IframeQueryMap): void {
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delete this.answerers[key];
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}
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dispatchVariableToOtherIframes(key: string, value: unknown, source: MessageEventSource | null) {
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// Let's dispatch the message to the other iframes
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for (const iframe of this.iframes) {
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if (iframe.contentWindow !== source) {
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iframe.contentWindow?.postMessage(
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{
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type: "setVariable",
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data: {
|
||||
key,
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||||
value,
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||||
},
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||||
},
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||||
"*"
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||||
);
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||||
}
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||||
}
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||||
}
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||||
}
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export const iframeListener = new IframeListener();
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|
|
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@ -6,6 +6,24 @@ import { isHasPlayerMovedEvent } from "../Events/HasPlayerMovedEvent";
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const moveStream = new Subject<HasPlayerMovedEvent>();
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let playerName: string | undefined;
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export const setPlayerName = (name: string) => {
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playerName = name;
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};
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let tags: string[] | undefined;
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|
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export const setTags = (_tags: string[]) => {
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tags = _tags;
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};
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let uuid: string | undefined;
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|
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export const setUuid = (_uuid: string | undefined) => {
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uuid = _uuid;
|
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};
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|
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export class WorkadventurePlayerCommands extends IframeApiContribution<WorkadventurePlayerCommands> {
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callbacks = [
|
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apiCallback({
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|
@ -24,6 +42,31 @@ export class WorkadventurePlayerCommands extends IframeApiContribution<Workadven
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data: null,
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});
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}
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|
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get name(): string {
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if (playerName === undefined) {
|
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throw new Error(
|
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"Player name not initialized yet. You should call WA.player.name within a WA.onInit callback."
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||||
);
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}
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return playerName;
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}
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get tags(): string[] {
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if (tags === undefined) {
|
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throw new Error("Tags not initialized yet. You should call WA.player.tags within a WA.onInit callback.");
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}
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return tags;
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}
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get id(): string | undefined {
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// Note: this is not a type, we are checking if playerName is undefined because playerName cannot be undefined
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||||
// while uuid could.
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if (playerName === undefined) {
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throw new Error("Player id not initialized yet. You should call WA.player.id within a WA.onInit callback.");
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}
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return uuid;
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||||
}
|
||||
}
|
||||
|
||||
export default new WorkadventurePlayerCommands();
|
||||
|
|
|
@ -1,56 +1,33 @@
|
|||
import { Subject } from "rxjs";
|
||||
import { Observable, Subject } from "rxjs";
|
||||
|
||||
import { isDataLayerEvent } from "../Events/DataLayerEvent";
|
||||
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
|
||||
import { isGameStateEvent } from "../Events/GameStateEvent";
|
||||
|
||||
import { IframeApiContribution, queryWorkadventure, sendToWorkadventure } from "./IframeApiContribution";
|
||||
import { apiCallback } from "./registeredCallbacks";
|
||||
|
||||
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
|
||||
import type { DataLayerEvent } from "../Events/DataLayerEvent";
|
||||
import type { GameStateEvent } from "../Events/GameStateEvent";
|
||||
|
||||
const enterStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
|
||||
const leaveStreams: Map<string, Subject<EnterLeaveEvent>> = new Map<string, Subject<EnterLeaveEvent>>();
|
||||
const dataLayerResolver = new Subject<DataLayerEvent>();
|
||||
const stateResolvers = new Subject<GameStateEvent>();
|
||||
|
||||
let immutableDataPromise: Promise<GameStateEvent> | undefined = undefined;
|
||||
|
||||
interface Room {
|
||||
id: string;
|
||||
mapUrl: string;
|
||||
map: ITiledMap;
|
||||
startLayer: string | null;
|
||||
}
|
||||
|
||||
interface User {
|
||||
id: string | undefined;
|
||||
nickName: string | null;
|
||||
tags: string[];
|
||||
}
|
||||
|
||||
interface TileDescriptor {
|
||||
x: number;
|
||||
y: number;
|
||||
tile: number | string;
|
||||
tile: number | string | null;
|
||||
layer: string;
|
||||
}
|
||||
|
||||
function getGameState(): Promise<GameStateEvent> {
|
||||
if (immutableDataPromise === undefined) {
|
||||
immutableDataPromise = queryWorkadventure({ type: "getState", data: undefined });
|
||||
}
|
||||
return immutableDataPromise;
|
||||
}
|
||||
let roomId: string | undefined;
|
||||
|
||||
function getDataLayer(): Promise<DataLayerEvent> {
|
||||
return new Promise<DataLayerEvent>((resolver, thrower) => {
|
||||
dataLayerResolver.subscribe(resolver);
|
||||
sendToWorkadventure({ type: "getDataLayer", data: null });
|
||||
});
|
||||
}
|
||||
export const setRoomId = (id: string) => {
|
||||
roomId = id;
|
||||
};
|
||||
|
||||
let mapURL: string | undefined;
|
||||
|
||||
export const setMapURL = (url: string) => {
|
||||
mapURL = url;
|
||||
};
|
||||
|
||||
export class WorkadventureRoomCommands extends IframeApiContribution<WorkadventureRoomCommands> {
|
||||
callbacks = [
|
||||
|
@ -68,13 +45,6 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
|
|||
leaveStreams.get(payloadData.name)?.next();
|
||||
},
|
||||
}),
|
||||
apiCallback({
|
||||
type: "dataLayer",
|
||||
typeChecker: isDataLayerEvent,
|
||||
callback: (payloadData) => {
|
||||
dataLayerResolver.next(payloadData);
|
||||
},
|
||||
}),
|
||||
];
|
||||
|
||||
onEnterZone(name: string, callback: () => void): void {
|
||||
|
@ -109,22 +79,9 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
|
|||
},
|
||||
});
|
||||
}
|
||||
getCurrentRoom(): Promise<Room> {
|
||||
return getGameState().then((gameState) => {
|
||||
return getDataLayer().then((mapJson) => {
|
||||
return {
|
||||
id: gameState.roomId,
|
||||
map: mapJson.data as ITiledMap,
|
||||
mapUrl: gameState.mapUrl,
|
||||
startLayer: gameState.startLayerName,
|
||||
};
|
||||
});
|
||||
});
|
||||
}
|
||||
getCurrentUser(): Promise<User> {
|
||||
return getGameState().then((gameState) => {
|
||||
return { id: gameState.uuid, nickName: gameState.nickname, tags: gameState.tags };
|
||||
});
|
||||
async getTiledMap(): Promise<ITiledMap> {
|
||||
const event = await queryWorkadventure({ type: "getMapData", data: undefined });
|
||||
return event.data as ITiledMap;
|
||||
}
|
||||
setTiles(tiles: TileDescriptor[]) {
|
||||
sendToWorkadventure({
|
||||
|
@ -132,6 +89,22 @@ export class WorkadventureRoomCommands extends IframeApiContribution<Workadventu
|
|||
data: tiles,
|
||||
});
|
||||
}
|
||||
|
||||
get id(): string {
|
||||
if (roomId === undefined) {
|
||||
throw new Error("Room id not initialized yet. You should call WA.room.id within a WA.onInit callback.");
|
||||
}
|
||||
return roomId;
|
||||
}
|
||||
|
||||
get mapURL(): string {
|
||||
if (mapURL === undefined) {
|
||||
throw new Error(
|
||||
"mapURL is not initialized yet. You should call WA.room.mapURL within a WA.onInit callback."
|
||||
);
|
||||
}
|
||||
return mapURL;
|
||||
}
|
||||
}
|
||||
|
||||
export default new WorkadventureRoomCommands();
|
||||
|
|
90
front/src/Api/iframe/state.ts
Normal file
90
front/src/Api/iframe/state.ts
Normal file
|
@ -0,0 +1,90 @@
|
|||
import { Observable, Subject } from "rxjs";
|
||||
|
||||
import { EnterLeaveEvent, isEnterLeaveEvent } from "../Events/EnterLeaveEvent";
|
||||
|
||||
import { IframeApiContribution, queryWorkadventure, sendToWorkadventure } from "./IframeApiContribution";
|
||||
import { apiCallback } from "./registeredCallbacks";
|
||||
import { isSetVariableEvent, SetVariableEvent } from "../Events/SetVariableEvent";
|
||||
|
||||
import type { ITiledMap } from "../../Phaser/Map/ITiledMap";
|
||||
|
||||
const setVariableResolvers = new Subject<SetVariableEvent>();
|
||||
const variables = new Map<string, unknown>();
|
||||
const variableSubscribers = new Map<string, Subject<unknown>>();
|
||||
|
||||
export const initVariables = (_variables: Map<string, unknown>): void => {
|
||||
for (const [name, value] of _variables.entries()) {
|
||||
// In case the user already decided to put values in the variables (before onInit), let's make sure onInit does not override this.
|
||||
if (!variables.has(name)) {
|
||||
variables.set(name, value);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
setVariableResolvers.subscribe((event) => {
|
||||
const oldValue = variables.get(event.key);
|
||||
// If we are setting the same value, no need to do anything.
|
||||
// No need to do this check since it is already performed in SharedVariablesManager
|
||||
/*if (JSON.stringify(oldValue) === JSON.stringify(event.value)) {
|
||||
return;
|
||||
}*/
|
||||
|
||||
variables.set(event.key, event.value);
|
||||
const subject = variableSubscribers.get(event.key);
|
||||
if (subject !== undefined) {
|
||||
subject.next(event.value);
|
||||
}
|
||||
});
|
||||
|
||||
export class WorkadventureStateCommands extends IframeApiContribution<WorkadventureStateCommands> {
|
||||
callbacks = [
|
||||
apiCallback({
|
||||
type: "setVariable",
|
||||
typeChecker: isSetVariableEvent,
|
||||
callback: (payloadData) => {
|
||||
setVariableResolvers.next(payloadData);
|
||||
},
|
||||
}),
|
||||
];
|
||||
|
||||
saveVariable(key: string, value: unknown): Promise<void> {
|
||||
variables.set(key, value);
|
||||
return queryWorkadventure({
|
||||
type: "setVariable",
|
||||
data: {
|
||||
key,
|
||||
value,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
loadVariable(key: string): unknown {
|
||||
return variables.get(key);
|
||||
}
|
||||
|
||||
onVariableChange(key: string): Observable<unknown> {
|
||||
let subject = variableSubscribers.get(key);
|
||||
if (subject === undefined) {
|
||||
subject = new Subject<unknown>();
|
||||
variableSubscribers.set(key, subject);
|
||||
}
|
||||
return subject.asObservable();
|
||||
}
|
||||
}
|
||||
|
||||
const proxyCommand = new Proxy(new WorkadventureStateCommands(), {
|
||||
get(target: WorkadventureStateCommands, p: PropertyKey, receiver: unknown): unknown {
|
||||
if (p in target) {
|
||||
return Reflect.get(target, p, receiver);
|
||||
}
|
||||
return target.loadVariable(p.toString());
|
||||
},
|
||||
set(target: WorkadventureStateCommands, p: PropertyKey, value: unknown, receiver: unknown): boolean {
|
||||
// Note: when using "set", there is no way to wait, so we ignore the return of the promise.
|
||||
// User must use WA.state.saveVariable to have error message.
|
||||
target.saveVariable(p.toString(), value);
|
||||
return true;
|
||||
},
|
||||
}) as WorkadventureStateCommands & { [key: string]: unknown };
|
||||
|
||||
export default proxyCommand;
|
|
@ -10,12 +10,14 @@
|
|||
import {errorStore} from "../Stores/ErrorStore";
|
||||
import CustomCharacterScene from "./CustomCharacterScene/CustomCharacterScene.svelte";
|
||||
import LoginScene from "./Login/LoginScene.svelte";
|
||||
import Chat from "./Chat/Chat.svelte";
|
||||
import {loginSceneVisibleStore} from "../Stores/LoginSceneStore";
|
||||
import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
|
||||
import VisitCard from "./VisitCard/VisitCard.svelte";
|
||||
import {requestVisitCardsStore} from "../Stores/GameStore";
|
||||
|
||||
import type {Game} from "../Phaser/Game/Game";
|
||||
import {chatVisibilityStore} from "../Stores/ChatStore";
|
||||
import {helpCameraSettingsVisibleStore} from "../Stores/HelpCameraSettingsStore";
|
||||
import HelpCameraSettingsPopup from "./HelpCameraSettings/HelpCameraSettingsPopup.svelte";
|
||||
import AudioPlaying from "./UI/AudioPlaying.svelte";
|
||||
|
@ -61,14 +63,6 @@
|
|||
<AudioPlaying url={$soundPlayingStore} />
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<!--
|
||||
{#if $menuIconVisible}
|
||||
<div>
|
||||
<MenuIcon />
|
||||
</div>
|
||||
{/if}
|
||||
-->
|
||||
{#if $gameOverlayVisibilityStore}
|
||||
<div>
|
||||
<VideoOverlay></VideoOverlay>
|
||||
|
@ -94,4 +88,7 @@
|
|||
<ErrorDialog></ErrorDialog>
|
||||
</div>
|
||||
{/if}
|
||||
{#if $chatVisibilityStore}
|
||||
<Chat></Chat>
|
||||
{/if}
|
||||
</div>
|
||||
|
|
101
front/src/Components/Chat/Chat.svelte
Normal file
101
front/src/Components/Chat/Chat.svelte
Normal file
|
@ -0,0 +1,101 @@
|
|||
<script lang="ts">
|
||||
import { fly } from 'svelte/transition';
|
||||
import { chatMessagesStore, chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
import ChatMessageForm from './ChatMessageForm.svelte';
|
||||
import ChatElement from './ChatElement.svelte';
|
||||
import { afterUpdate, beforeUpdate } from "svelte";
|
||||
|
||||
let listDom: HTMLElement;
|
||||
let autoscroll: boolean;
|
||||
|
||||
beforeUpdate(() => {
|
||||
autoscroll = listDom && (listDom.offsetHeight + listDom.scrollTop) > (listDom.scrollHeight - 20);
|
||||
});
|
||||
|
||||
afterUpdate(() => {
|
||||
if (autoscroll) listDom.scrollTo(0, listDom.scrollHeight);
|
||||
});
|
||||
|
||||
function closeChat() {
|
||||
chatVisibilityStore.set(false);
|
||||
}
|
||||
function onKeyDown(e:KeyboardEvent) {
|
||||
if (e.key === 'Escape') {
|
||||
closeChat();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<svelte:window on:keydown={onKeyDown}/>
|
||||
|
||||
|
||||
<aside class="chatWindow" transition:fly="{{ x: -1000, duration: 500 }}">
|
||||
<p class="close-icon" on:click={closeChat}>×</p>
|
||||
<section class="messagesList" bind:this={listDom}>
|
||||
<ul>
|
||||
<li><p class="system-text">Here is your chat history: </p></li>
|
||||
{#each $chatMessagesStore as message, i}
|
||||
<li><ChatElement message={message} line={i}></ChatElement></li>
|
||||
{/each}
|
||||
</ul>
|
||||
</section>
|
||||
<section class="messageForm">
|
||||
<ChatMessageForm></ChatMessageForm>
|
||||
</section>
|
||||
</aside>
|
||||
|
||||
<style lang="scss">
|
||||
p.close-icon {
|
||||
position: absolute;
|
||||
padding: 4px;
|
||||
right: 12px;
|
||||
font-size: 30px;
|
||||
line-height: 25px;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
p.system-text {
|
||||
border-radius: 8px;
|
||||
margin-bottom: 10px;
|
||||
padding:6px;
|
||||
overflow-wrap: break-word;
|
||||
max-width: 100%;
|
||||
background: gray;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
aside.chatWindow {
|
||||
z-index:100;
|
||||
pointer-events: auto;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
height: 100vh;
|
||||
width:30vw;
|
||||
min-width: 350px;
|
||||
background: rgb(5, 31, 51, 0.9);
|
||||
color: whitesmoke;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
padding: 10px;
|
||||
|
||||
border-bottom-right-radius: 16px;
|
||||
border-top-right-radius: 16px;
|
||||
|
||||
.messagesList {
|
||||
margin-top: 35px;
|
||||
overflow-y: auto;
|
||||
flex: auto;
|
||||
|
||||
ul {
|
||||
list-style-type: none;
|
||||
padding-left: 0;
|
||||
}
|
||||
}
|
||||
.messageForm {
|
||||
flex: 0 70px;
|
||||
padding-top: 15px;
|
||||
}
|
||||
}
|
||||
</style>
|
83
front/src/Components/Chat/ChatElement.svelte
Normal file
83
front/src/Components/Chat/ChatElement.svelte
Normal file
|
@ -0,0 +1,83 @@
|
|||
<script lang="ts">
|
||||
import {ChatMessageTypes} from "../../Stores/ChatStore";
|
||||
import type {ChatMessage} from "../../Stores/ChatStore";
|
||||
import {HtmlUtils} from "../../WebRtc/HtmlUtils";
|
||||
import ChatPlayerName from './ChatPlayerName.svelte';
|
||||
import type {PlayerInterface} from "../../Phaser/Game/PlayerInterface";
|
||||
|
||||
export let message: ChatMessage;
|
||||
export let line: number;
|
||||
|
||||
$: author = message.author as PlayerInterface;
|
||||
$: targets = message.targets || [];
|
||||
$: texts = message.text || [];
|
||||
|
||||
function urlifyText(text: string): string {
|
||||
return HtmlUtils.urlify(text)
|
||||
}
|
||||
function renderDate(date: Date) {
|
||||
return date.toLocaleTimeString(navigator.language, {
|
||||
hour: '2-digit',
|
||||
minute:'2-digit'
|
||||
});
|
||||
}
|
||||
function isLastIteration(index: number) {
|
||||
return targets.length -1 === index;
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="chatElement">
|
||||
<div class="messagePart">
|
||||
{#if message.type === ChatMessageTypes.userIncoming}
|
||||
>> {#each targets as target, index}<ChatPlayerName player={target} line={line}></ChatPlayerName>{#if !isLastIteration(index)}, {/if}{/each} entered <span class="date">({renderDate(message.date)})</span>
|
||||
{:else if message.type === ChatMessageTypes.userOutcoming}
|
||||
<< {#each targets as target, index}<ChatPlayerName player={target} line={line}></ChatPlayerName>{#if !isLastIteration(index)}, {/if}{/each} left <span class="date">({renderDate(message.date)})</span>
|
||||
{:else if message.type === ChatMessageTypes.me}
|
||||
<h4>Me: <span class="date">({renderDate(message.date)})</span></h4>
|
||||
{#each texts as text}
|
||||
<div><p class="my-text">{@html urlifyText(text)}</p></div>
|
||||
{/each}
|
||||
{:else}
|
||||
<h4><ChatPlayerName player={author} line={line}></ChatPlayerName>: <span class="date">({renderDate(message.date)})</span></h4>
|
||||
{#each texts as text}
|
||||
<div><p class="other-text">{@html urlifyText(text)}</p></div>
|
||||
{/each}
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
h4, p {
|
||||
font-family: Lato;
|
||||
}
|
||||
div.chatElement {
|
||||
display: flex;
|
||||
margin-bottom: 20px;
|
||||
|
||||
.messagePart {
|
||||
flex-grow:1;
|
||||
max-width: 100%;
|
||||
|
||||
span.date {
|
||||
font-size: 80%;
|
||||
color: gray;
|
||||
}
|
||||
|
||||
div > p {
|
||||
border-radius: 8px;
|
||||
margin-bottom: 10px;
|
||||
padding:6px;
|
||||
overflow-wrap: break-word;
|
||||
max-width: 100%;
|
||||
display: inline-block;
|
||||
&.other-text {
|
||||
background: gray;
|
||||
}
|
||||
|
||||
&.my-text {
|
||||
background: #6489ff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
56
front/src/Components/Chat/ChatMessageForm.svelte
Normal file
56
front/src/Components/Chat/ChatMessageForm.svelte
Normal file
|
@ -0,0 +1,56 @@
|
|||
<script lang="ts">
|
||||
import {chatMessagesStore, chatInputFocusStore} from "../../Stores/ChatStore";
|
||||
|
||||
let newMessageText = '';
|
||||
|
||||
function onFocus() {
|
||||
chatInputFocusStore.set(true);
|
||||
}
|
||||
function onBlur() {
|
||||
chatInputFocusStore.set(false);
|
||||
}
|
||||
|
||||
function saveMessage() {
|
||||
if (!newMessageText) return;
|
||||
chatMessagesStore.addPersonnalMessage(newMessageText);
|
||||
newMessageText = '';
|
||||
}
|
||||
</script>
|
||||
|
||||
<form on:submit|preventDefault={saveMessage}>
|
||||
<input type="text" bind:value={newMessageText} placeholder="Enter your message..." on:focus={onFocus} on:blur={onBlur} >
|
||||
<button type="submit">
|
||||
<img src="/static/images/send.png" alt="Send" width="20">
|
||||
</button>
|
||||
</form>
|
||||
|
||||
<style lang="scss">
|
||||
form {
|
||||
display: flex;
|
||||
padding-left: 4px;
|
||||
padding-right: 4px;
|
||||
|
||||
input {
|
||||
flex: auto;
|
||||
background-color: #254560;
|
||||
color: white;
|
||||
border-bottom-left-radius: 4px;
|
||||
border-top-left-radius: 4px;
|
||||
border: none;
|
||||
font-size: 22px;
|
||||
font-family: Lato;
|
||||
padding-left: 6px;
|
||||
min-width: 0; //Needed so that the input doesn't overflow the container in firefox
|
||||
outline: none;
|
||||
}
|
||||
|
||||
button {
|
||||
background-color: #254560;
|
||||
border-bottom-right-radius: 4px;
|
||||
border-top-right-radius: 4px;
|
||||
border: none;
|
||||
border-left: solid white 1px;
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
</style>
|
51
front/src/Components/Chat/ChatPlayerName.svelte
Normal file
51
front/src/Components/Chat/ChatPlayerName.svelte
Normal file
|
@ -0,0 +1,51 @@
|
|||
<script lang="ts">
|
||||
import type {PlayerInterface} from "../../Phaser/Game/PlayerInterface";
|
||||
import {chatSubMenuVisbilityStore} from "../../Stores/ChatStore";
|
||||
import {onDestroy, onMount} from "svelte";
|
||||
import type {Unsubscriber} from "svelte/store";
|
||||
import ChatSubMenu from "./ChatSubMenu.svelte";
|
||||
|
||||
export let player: PlayerInterface;
|
||||
export let line: number;
|
||||
|
||||
let isSubMenuOpen: boolean;
|
||||
let chatSubMenuVisivilytUnsubcribe: Unsubscriber;
|
||||
|
||||
function openSubMenu() {
|
||||
chatSubMenuVisbilityStore.openSubMenu(player.name, line);
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
chatSubMenuVisivilytUnsubcribe = chatSubMenuVisbilityStore.subscribe((newValue) => {
|
||||
isSubMenuOpen = (newValue === player.name + line);
|
||||
})
|
||||
})
|
||||
|
||||
onDestroy(() => {
|
||||
chatSubMenuVisivilytUnsubcribe();
|
||||
})
|
||||
|
||||
</script>
|
||||
|
||||
<span class="subMenu">
|
||||
<span class="chatPlayerName" style="color: {player.color || 'white'}" on:click={openSubMenu}>
|
||||
{player.name}
|
||||
</span>
|
||||
{#if isSubMenuOpen}
|
||||
<ChatSubMenu player={player}/>
|
||||
{/if}
|
||||
</span>
|
||||
|
||||
|
||||
<style lang="scss">
|
||||
span.subMenu {
|
||||
display: inline-block;
|
||||
}
|
||||
span.chatPlayerName {
|
||||
margin-left: 3px;
|
||||
}
|
||||
.chatPlayerName:hover {
|
||||
text-decoration: underline;
|
||||
cursor: pointer;
|
||||
}
|
||||
</style>
|
33
front/src/Components/Chat/ChatSubMenu.svelte
Normal file
33
front/src/Components/Chat/ChatSubMenu.svelte
Normal file
|
@ -0,0 +1,33 @@
|
|||
<script lang="ts">
|
||||
import type {PlayerInterface} from "../../Phaser/Game/PlayerInterface";
|
||||
import {requestVisitCardsStore} from "../../Stores/GameStore";
|
||||
|
||||
export let player: PlayerInterface;
|
||||
|
||||
|
||||
function openVisitCard() {
|
||||
if (player.visitCardUrl) {
|
||||
requestVisitCardsStore.set(player.visitCardUrl);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
<ul class="selectMenu" style="border-top: {player.color || 'whitesmoke'} 5px solid">
|
||||
<li><button class="text-btn" disabled={!player.visitCardUrl} on:click={openVisitCard}>Visit card</button></li>
|
||||
<li><button class="text-btn" disabled>Add friend</button></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<style lang="scss">
|
||||
ul.selectMenu {
|
||||
background-color: whitesmoke;
|
||||
position: absolute;
|
||||
padding: 5px;
|
||||
border-radius: 4px;
|
||||
list-style-type: none;
|
||||
|
||||
li {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
</style>
|
|
@ -37,9 +37,7 @@
|
|||
<img alt="Report this user" src={reportImg}>
|
||||
<span>Report/Block</span>
|
||||
</button>
|
||||
{#if $streamStore }
|
||||
<video use:srcObject={$streamStore} autoplay playsinline on:click={() => videoFocusStore.toggleFocus(peer)}></video>
|
||||
{/if}
|
||||
<img src={blockSignImg} class="block-logo" alt="Block" />
|
||||
{#if $constraintStore && $constraintStore.audio !== false}
|
||||
<SoundMeterWidget stream={$streamStore}></SoundMeterWidget>
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
import type { UserSimplePeerInterface } from "../../WebRtc/SimplePeer";
|
||||
import { STUN_SERVER, TURN_PASSWORD, TURN_SERVER, TURN_USER } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
export function getColorByString(str: string): string | null {
|
||||
let hash = 0;
|
||||
if (str.length === 0) {
|
||||
|
@ -15,7 +18,7 @@ export function getColorByString(str: string): string | null {
|
|||
return color;
|
||||
}
|
||||
|
||||
export function srcObject(node: HTMLVideoElement, stream: MediaStream) {
|
||||
export function srcObject(node: HTMLVideoElement, stream: MediaStream | null) {
|
||||
node.srcObject = stream;
|
||||
return {
|
||||
update(newStream: MediaStream) {
|
||||
|
@ -25,3 +28,19 @@ export function srcObject(node: HTMLVideoElement, stream: MediaStream) {
|
|||
},
|
||||
};
|
||||
}
|
||||
|
||||
export function getIceServersConfig(user: UserSimplePeerInterface): RTCIceServer[] {
|
||||
const config: RTCIceServer[] = [
|
||||
{
|
||||
urls: STUN_SERVER.split(","),
|
||||
},
|
||||
];
|
||||
if (TURN_SERVER !== "") {
|
||||
config.push({
|
||||
urls: TURN_SERVER.split(","),
|
||||
username: user.webRtcUser || TURN_USER,
|
||||
credential: user.webRtcPassword || TURN_PASSWORD,
|
||||
});
|
||||
}
|
||||
return config;
|
||||
}
|
||||
|
|
|
@ -45,8 +45,9 @@
|
|||
|
||||
.visitCard {
|
||||
pointer-events: all;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
transform: translate(-50%, 0);
|
||||
margin-top: 200px;
|
||||
max-width: 80vw;
|
||||
|
||||
|
|
|
@ -1,92 +1,107 @@
|
|||
import Axios from "axios";
|
||||
import {PUSHER_URL, START_ROOM_URL} from "../Enum/EnvironmentVariable";
|
||||
import {RoomConnection} from "./RoomConnection";
|
||||
import type {OnConnectInterface, PositionInterface, ViewportInterface} from "./ConnexionModels";
|
||||
import {GameConnexionTypes, urlManager} from "../Url/UrlManager";
|
||||
import {localUserStore} from "./LocalUserStore";
|
||||
import {CharacterTexture, LocalUser} from "./LocalUser";
|
||||
import {Room} from "./Room";
|
||||
|
||||
import { PUSHER_URL, START_ROOM_URL } from "../Enum/EnvironmentVariable";
|
||||
import { RoomConnection } from "./RoomConnection";
|
||||
import type { OnConnectInterface, PositionInterface, ViewportInterface } from "./ConnexionModels";
|
||||
import { GameConnexionTypes, urlManager } from "../Url/UrlManager";
|
||||
import { localUserStore } from "./LocalUserStore";
|
||||
import { CharacterTexture, LocalUser } from "./LocalUser";
|
||||
import { Room } from "./Room";
|
||||
|
||||
class ConnectionManager {
|
||||
private localUser!:LocalUser;
|
||||
private localUser!: LocalUser;
|
||||
|
||||
private connexionType?: GameConnexionTypes
|
||||
private reconnectingTimeout: NodeJS.Timeout|null = null;
|
||||
private _unloading:boolean = false;
|
||||
private connexionType?: GameConnexionTypes;
|
||||
private reconnectingTimeout: NodeJS.Timeout | null = null;
|
||||
private _unloading: boolean = false;
|
||||
|
||||
get unloading () {
|
||||
get unloading() {
|
||||
return this._unloading;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
window.addEventListener('beforeunload', () => {
|
||||
window.addEventListener("beforeunload", () => {
|
||||
this._unloading = true;
|
||||
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout)
|
||||
})
|
||||
if (this.reconnectingTimeout) clearTimeout(this.reconnectingTimeout);
|
||||
});
|
||||
}
|
||||
/**
|
||||
* Tries to login to the node server and return the starting map url to be loaded
|
||||
*/
|
||||
public async initGameConnexion(): Promise<Room> {
|
||||
|
||||
const connexionType = urlManager.getGameConnexionType();
|
||||
this.connexionType = connexionType;
|
||||
if(connexionType === GameConnexionTypes.register) {
|
||||
const organizationMemberToken = urlManager.getOrganizationToken();
|
||||
const data = await Axios.post(`${PUSHER_URL}/register`, {organizationMemberToken}).then(res => res.data);
|
||||
if (connexionType === GameConnexionTypes.register) {
|
||||
const organizationMemberToken = urlManager.getOrganizationToken();
|
||||
const data = await Axios.post(`${PUSHER_URL}/register`, { organizationMemberToken }).then(
|
||||
(res) => res.data
|
||||
);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
|
||||
localUserStore.saveUser(this.localUser);
|
||||
|
||||
const organizationSlug = data.organizationSlug;
|
||||
const worldSlug = data.worldSlug;
|
||||
const roomSlug = data.roomSlug;
|
||||
const roomUrl = data.roomUrl;
|
||||
|
||||
const room = new Room('/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug + window.location.search + window.location.hash);
|
||||
const room = await Room.createRoom(
|
||||
new URL(
|
||||
window.location.protocol +
|
||||
"//" +
|
||||
window.location.host +
|
||||
roomUrl +
|
||||
window.location.search +
|
||||
window.location.hash
|
||||
)
|
||||
);
|
||||
urlManager.pushRoomIdToUrl(room);
|
||||
return Promise.resolve(room);
|
||||
} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
|
||||
|
||||
} else if (
|
||||
connexionType === GameConnexionTypes.organization ||
|
||||
connexionType === GameConnexionTypes.anonymous ||
|
||||
connexionType === GameConnexionTypes.empty
|
||||
) {
|
||||
let localUser = localUserStore.getLocalUser();
|
||||
if (localUser && localUser.jwtToken && localUser.uuid && localUser.textures) {
|
||||
this.localUser = localUser;
|
||||
try {
|
||||
await this.verifyToken(localUser.jwtToken);
|
||||
} catch(e) {
|
||||
} catch (e) {
|
||||
// If the token is invalid, let's generate an anonymous one.
|
||||
console.error('JWT token invalid. Did it expire? Login anonymously instead.');
|
||||
console.error("JWT token invalid. Did it expire? Login anonymously instead.");
|
||||
await this.anonymousLogin();
|
||||
}
|
||||
}else{
|
||||
} else {
|
||||
await this.anonymousLogin();
|
||||
}
|
||||
|
||||
localUser = localUserStore.getLocalUser();
|
||||
if(!localUser){
|
||||
if (!localUser) {
|
||||
throw "Error to store local user data";
|
||||
}
|
||||
|
||||
let roomId: string;
|
||||
let roomPath: string;
|
||||
if (connexionType === GameConnexionTypes.empty) {
|
||||
roomId = START_ROOM_URL;
|
||||
roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
|
||||
} else {
|
||||
roomId = window.location.pathname + window.location.search + window.location.hash;
|
||||
roomPath =
|
||||
window.location.protocol +
|
||||
"//" +
|
||||
window.location.host +
|
||||
window.location.pathname +
|
||||
window.location.search +
|
||||
window.location.hash;
|
||||
}
|
||||
|
||||
//get detail map for anonymous login and set texture in local storage
|
||||
const room = new Room(roomId);
|
||||
const mapDetail = await room.getMapDetail();
|
||||
if(mapDetail.textures != undefined && mapDetail.textures.length > 0) {
|
||||
const room = await Room.createRoom(new URL(roomPath));
|
||||
if (room.textures != undefined && room.textures.length > 0) {
|
||||
//check if texture was changed
|
||||
if(localUser.textures.length === 0){
|
||||
localUser.textures = mapDetail.textures;
|
||||
}else{
|
||||
mapDetail.textures.forEach((newTexture) => {
|
||||
if (localUser.textures.length === 0) {
|
||||
localUser.textures = room.textures;
|
||||
} else {
|
||||
room.textures.forEach((newTexture) => {
|
||||
const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
|
||||
if(localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1){
|
||||
if (localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
|
||||
return;
|
||||
}
|
||||
localUser?.textures.push(newTexture)
|
||||
localUser?.textures.push(newTexture);
|
||||
});
|
||||
}
|
||||
this.localUser = localUser;
|
||||
|
@ -95,55 +110,79 @@ class ConnectionManager {
|
|||
return Promise.resolve(room);
|
||||
}
|
||||
|
||||
return Promise.reject(new Error('Invalid URL'));
|
||||
return Promise.reject(new Error("Invalid URL"));
|
||||
}
|
||||
|
||||
private async verifyToken(token: string): Promise<void> {
|
||||
await Axios.get(`${PUSHER_URL}/verify`, {params: {token}});
|
||||
await Axios.get(`${PUSHER_URL}/verify`, { params: { token } });
|
||||
}
|
||||
|
||||
public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
|
||||
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then(res => res.data);
|
||||
const data = await Axios.post(`${PUSHER_URL}/anonymLogin`).then((res) => res.data);
|
||||
this.localUser = new LocalUser(data.userUuid, data.authToken, []);
|
||||
if (!isBenchmark) { // In benchmark, we don't have a local storage.
|
||||
if (!isBenchmark) {
|
||||
// In benchmark, we don't have a local storage.
|
||||
localUserStore.saveUser(this.localUser);
|
||||
}
|
||||
}
|
||||
|
||||
public initBenchmark(): void {
|
||||
this.localUser = new LocalUser('', 'test', []);
|
||||
this.localUser = new LocalUser("", "test", []);
|
||||
}
|
||||
|
||||
public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
|
||||
public connectToRoomSocket(
|
||||
roomUrl: string,
|
||||
name: string,
|
||||
characterLayers: string[],
|
||||
position: PositionInterface,
|
||||
viewport: ViewportInterface,
|
||||
companion: string | null
|
||||
): Promise<OnConnectInterface> {
|
||||
return new Promise<OnConnectInterface>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
|
||||
const connection = new RoomConnection(
|
||||
this.localUser.jwtToken,
|
||||
roomUrl,
|
||||
name,
|
||||
characterLayers,
|
||||
position,
|
||||
viewport,
|
||||
companion
|
||||
);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
console.log("An error occurred while connecting to socket server. Retrying");
|
||||
reject(error);
|
||||
});
|
||||
|
||||
connection.onConnectingError((event: CloseEvent) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(new Error('An error occurred while connecting to socket server. Retrying. Code: '+event.code+', Reason: '+event.reason));
|
||||
console.log("An error occurred while connecting to socket server. Retrying");
|
||||
reject(
|
||||
new Error(
|
||||
"An error occurred while connecting to socket server. Retrying. Code: " +
|
||||
event.code +
|
||||
", Reason: " +
|
||||
event.reason
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
connection.onConnect((connect: OnConnectInterface) => {
|
||||
resolve(connect);
|
||||
});
|
||||
|
||||
}).catch((err) => {
|
||||
// Let's retry in 4-6 seconds
|
||||
return new Promise<OnConnectInterface>((resolve, reject) => {
|
||||
this.reconnectingTimeout = setTimeout(() => {
|
||||
//todo: allow a way to break recursion?
|
||||
//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
|
||||
}, 4000 + Math.floor(Math.random() * 2000) );
|
||||
this.connectToRoomSocket(roomUrl, name, characterLayers, position, viewport, companion).then(
|
||||
(connection) => resolve(connection)
|
||||
);
|
||||
}, 4000 + Math.floor(Math.random() * 2000));
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
get getConnexionType(){
|
||||
get getConnexionType() {
|
||||
return this.connexionType;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import type {SignalData} from "simple-peer";
|
||||
import type {RoomConnection} from "./RoomConnection";
|
||||
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
|
||||
import type { SignalData } from "simple-peer";
|
||||
import type { RoomConnection } from "./RoomConnection";
|
||||
import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
|
||||
|
||||
export enum EventMessage{
|
||||
export enum EventMessage {
|
||||
CONNECT = "connect",
|
||||
WEBRTC_SIGNAL = "webrtc-signal",
|
||||
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
|
||||
|
@ -17,7 +17,7 @@ export enum EventMessage{
|
|||
GROUP_CREATE_UPDATE = "group-create-update",
|
||||
GROUP_DELETE = "group-delete",
|
||||
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
|
||||
ITEM_EVENT = 'item-event',
|
||||
ITEM_EVENT = "item-event",
|
||||
|
||||
CONNECT_ERROR = "connect_error",
|
||||
CONNECTING_ERROR = "connecting_error",
|
||||
|
@ -31,12 +31,13 @@ export enum EventMessage{
|
|||
TELEPORT = "teleport",
|
||||
USER_MESSAGE = "user-message",
|
||||
START_JITSI_ROOM = "start-jitsi-room",
|
||||
SET_VARIABLE = "set-variable",
|
||||
}
|
||||
|
||||
export interface PointInterface {
|
||||
x: number;
|
||||
y: number;
|
||||
direction : string;
|
||||
direction: string;
|
||||
moving: boolean;
|
||||
}
|
||||
|
||||
|
@ -45,8 +46,9 @@ export interface MessageUserPositionInterface {
|
|||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
visitCardUrl: string|null;
|
||||
companion: string|null;
|
||||
visitCardUrl: string | null;
|
||||
companion: string | null;
|
||||
userUuid: string;
|
||||
}
|
||||
|
||||
export interface MessageUserMovedInterface {
|
||||
|
@ -60,58 +62,60 @@ export interface MessageUserJoined {
|
|||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
position: PointInterface;
|
||||
visitCardUrl: string | null;
|
||||
companion: string|null;
|
||||
companion: string | null;
|
||||
userUuid: string;
|
||||
}
|
||||
|
||||
export interface PositionInterface {
|
||||
x: number,
|
||||
y: number
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export interface GroupCreatedUpdatedMessageInterface {
|
||||
position: PositionInterface,
|
||||
groupId: number,
|
||||
groupSize: number
|
||||
position: PositionInterface;
|
||||
groupId: number;
|
||||
groupSize: number;
|
||||
}
|
||||
|
||||
export interface WebRtcDisconnectMessageInterface {
|
||||
userId: number
|
||||
userId: number;
|
||||
}
|
||||
|
||||
export interface WebRtcSignalReceivedMessageInterface {
|
||||
userId: number,
|
||||
signal: SignalData,
|
||||
webRtcUser: string | undefined,
|
||||
webRtcPassword: string | undefined
|
||||
userId: number;
|
||||
signal: SignalData;
|
||||
webRtcUser: string | undefined;
|
||||
webRtcPassword: string | undefined;
|
||||
}
|
||||
|
||||
export interface ViewportInterface {
|
||||
left: number,
|
||||
top: number,
|
||||
right: number,
|
||||
bottom: number,
|
||||
left: number;
|
||||
top: number;
|
||||
right: number;
|
||||
bottom: number;
|
||||
}
|
||||
|
||||
export interface ItemEventMessageInterface {
|
||||
itemId: number,
|
||||
event: string,
|
||||
state: unknown,
|
||||
parameters: unknown
|
||||
itemId: number;
|
||||
event: string;
|
||||
state: unknown;
|
||||
parameters: unknown;
|
||||
}
|
||||
|
||||
export interface RoomJoinedMessageInterface {
|
||||
//users: MessageUserPositionInterface[],
|
||||
//groups: GroupCreatedUpdatedMessageInterface[],
|
||||
items: { [itemId: number] : unknown }
|
||||
items: { [itemId: number]: unknown };
|
||||
variables: Map<string, unknown>;
|
||||
}
|
||||
|
||||
export interface PlayGlobalMessageInterface {
|
||||
id: string
|
||||
type: string
|
||||
message: string
|
||||
id: string;
|
||||
type: string;
|
||||
message: string;
|
||||
}
|
||||
|
||||
export interface OnConnectInterface {
|
||||
connection: RoomConnection,
|
||||
room: RoomJoinedMessageInterface
|
||||
connection: RoomConnection;
|
||||
room: RoomJoinedMessageInterface;
|
||||
}
|
||||
|
|
|
@ -6,18 +6,20 @@ export class MapDetail {
|
|||
constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
|
||||
}
|
||||
|
||||
export interface RoomRedirect {
|
||||
redirectUrl: string;
|
||||
}
|
||||
|
||||
export class Room {
|
||||
public readonly id: string;
|
||||
public readonly isPublic: boolean;
|
||||
private mapUrl: string | undefined;
|
||||
private textures: CharacterTexture[] | undefined;
|
||||
private _mapUrl: string | undefined;
|
||||
private _textures: CharacterTexture[] | undefined;
|
||||
private instance: string | undefined;
|
||||
private _search: URLSearchParams;
|
||||
private readonly _search: URLSearchParams;
|
||||
|
||||
constructor(id: string) {
|
||||
const url = new URL(id, "https://example.com");
|
||||
|
||||
this.id = url.pathname;
|
||||
private constructor(private roomUrl: URL) {
|
||||
this.id = roomUrl.pathname;
|
||||
|
||||
if (this.id.startsWith("/")) {
|
||||
this.id = this.id.substr(1);
|
||||
|
@ -30,74 +32,74 @@ export class Room {
|
|||
throw new Error("Invalid room ID");
|
||||
}
|
||||
|
||||
this._search = new URLSearchParams(url.search);
|
||||
this._search = new URLSearchParams(roomUrl.search);
|
||||
}
|
||||
|
||||
public static getIdFromIdentifier(
|
||||
identifier: string,
|
||||
baseUrl: string,
|
||||
currentInstance: string
|
||||
): { roomId: string; hash: string | null } {
|
||||
let roomId = "";
|
||||
let hash = null;
|
||||
if (!identifier.startsWith("/_/") && !identifier.startsWith("/@/")) {
|
||||
//relative file link
|
||||
//Relative identifier can be deep enough to rewrite the base domain, so we cannot use the variable 'baseUrl' as the actual base url for the URL objects.
|
||||
//We instead use 'workadventure' as a dummy base value.
|
||||
const baseUrlObject = new URL(baseUrl);
|
||||
const absoluteExitSceneUrl = new URL(
|
||||
identifier,
|
||||
"http://workadventure/_/" + currentInstance + "/" + baseUrlObject.hostname + baseUrlObject.pathname
|
||||
);
|
||||
roomId = absoluteExitSceneUrl.pathname; //in case of a relative url, we need to create a public roomId
|
||||
roomId = roomId.substring(1); //remove the leading slash
|
||||
hash = absoluteExitSceneUrl.hash;
|
||||
hash = hash.substring(1); //remove the leading diese
|
||||
if (!hash.length) {
|
||||
hash = null;
|
||||
}
|
||||
} else {
|
||||
//absolute room Id
|
||||
const parts = identifier.split("#");
|
||||
roomId = parts[0];
|
||||
roomId = roomId.substring(1); //remove the leading slash
|
||||
if (parts.length > 1) {
|
||||
hash = parts[1];
|
||||
/**
|
||||
* Creates a "Room" object representing the room.
|
||||
* This method will follow room redirects if necessary, so the instance returned is a "real" room.
|
||||
*/
|
||||
public static async createRoom(roomUrl: URL): Promise<Room> {
|
||||
let redirectCount = 0;
|
||||
while (redirectCount < 32) {
|
||||
const room = new Room(roomUrl);
|
||||
const result = await room.getMapDetail();
|
||||
if (result instanceof MapDetail) {
|
||||
return room;
|
||||
}
|
||||
redirectCount++;
|
||||
roomUrl = new URL(result.redirectUrl);
|
||||
}
|
||||
return { roomId, hash };
|
||||
throw new Error("Room resolving seems stuck in a redirect loop after 32 redirect attempts");
|
||||
}
|
||||
|
||||
public async getMapDetail(): Promise<MapDetail> {
|
||||
return new Promise<MapDetail>((resolve, reject) => {
|
||||
if (this.mapUrl !== undefined && this.textures != undefined) {
|
||||
resolve(new MapDetail(this.mapUrl, this.textures));
|
||||
return;
|
||||
}
|
||||
public static getRoomPathFromExitUrl(exitUrl: string, currentRoomUrl: string): URL {
|
||||
const url = new URL(exitUrl, currentRoomUrl);
|
||||
return url;
|
||||
}
|
||||
|
||||
if (this.isPublic) {
|
||||
const match = /_\/[^/]+\/(.+)/.exec(this.id);
|
||||
if (!match) throw new Error('Could not extract url from "' + this.id + '"');
|
||||
this.mapUrl = window.location.protocol + "//" + match[1];
|
||||
resolve(new MapDetail(this.mapUrl, this.textures));
|
||||
return;
|
||||
} else {
|
||||
// We have a private ID, we need to query the map URL from the server.
|
||||
const urlParts = this.parsePrivateUrl(this.id);
|
||||
/**
|
||||
* @deprecated USage of exitSceneUrl is deprecated and therefore, this method is deprecated too.
|
||||
*/
|
||||
public static getRoomPathFromExitSceneUrl(
|
||||
exitSceneUrl: string,
|
||||
currentRoomUrl: string,
|
||||
currentMapUrl: string
|
||||
): URL {
|
||||
const absoluteExitSceneUrl = new URL(exitSceneUrl, currentMapUrl);
|
||||
const baseUrl = new URL(currentRoomUrl);
|
||||
|
||||
Axios.get(`${PUSHER_URL}/map`, {
|
||||
params: urlParts,
|
||||
})
|
||||
.then(({ data }) => {
|
||||
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
|
||||
resolve(data);
|
||||
return;
|
||||
})
|
||||
.catch((reason) => {
|
||||
reject(reason);
|
||||
});
|
||||
}
|
||||
const currentRoom = new Room(baseUrl);
|
||||
let instance: string = "global";
|
||||
if (currentRoom.isPublic) {
|
||||
instance = currentRoom.instance as string;
|
||||
}
|
||||
|
||||
baseUrl.pathname = "/_/" + instance + "/" + absoluteExitSceneUrl.host + absoluteExitSceneUrl.pathname;
|
||||
if (absoluteExitSceneUrl.hash) {
|
||||
baseUrl.hash = absoluteExitSceneUrl.hash;
|
||||
}
|
||||
|
||||
return baseUrl;
|
||||
}
|
||||
|
||||
private async getMapDetail(): Promise<MapDetail | RoomRedirect> {
|
||||
const result = await Axios.get(`${PUSHER_URL}/map`, {
|
||||
params: {
|
||||
playUri: this.roomUrl.toString(),
|
||||
},
|
||||
});
|
||||
|
||||
const data = result.data;
|
||||
if (data.redirectUrl) {
|
||||
return {
|
||||
redirectUrl: data.redirectUrl as string,
|
||||
};
|
||||
}
|
||||
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
|
||||
this._mapUrl = data.mapUrl;
|
||||
this._textures = data.textures;
|
||||
return new MapDetail(data.mapUrl, data.textures);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -123,6 +125,9 @@ export class Room {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated
|
||||
*/
|
||||
private parsePrivateUrl(url: string): { organizationSlug: string; worldSlug: string; roomSlug?: string } {
|
||||
const regex = /@\/([^/]+)\/([^/]+)(?:\/([^/]*))?/gm;
|
||||
const match = regex.exec(url);
|
||||
|
@ -150,4 +155,33 @@ export class Room {
|
|||
public get search(): URLSearchParams {
|
||||
return this._search;
|
||||
}
|
||||
|
||||
/**
|
||||
* 2 rooms are equal if they share the same path (but not necessarily the same hash)
|
||||
* @param room
|
||||
*/
|
||||
public isEqual(room: Room): boolean {
|
||||
return room.key === this.key;
|
||||
}
|
||||
|
||||
/**
|
||||
* A key representing this room
|
||||
*/
|
||||
public get key(): string {
|
||||
const newUrl = new URL(this.roomUrl.toString());
|
||||
newUrl.search = "";
|
||||
newUrl.hash = "";
|
||||
return newUrl.toString();
|
||||
}
|
||||
|
||||
get textures(): CharacterTexture[] | undefined {
|
||||
return this._textures;
|
||||
}
|
||||
|
||||
get mapUrl(): string {
|
||||
if (!this._mapUrl) {
|
||||
throw new Error("Map URL not fetched yet");
|
||||
}
|
||||
return this._mapUrl;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@ import {
|
|||
EmotePromptMessage,
|
||||
SendUserMessage,
|
||||
BanUserMessage,
|
||||
VariableMessage,
|
||||
ErrorMessage,
|
||||
} from "../Messages/generated/messages_pb";
|
||||
|
||||
import type { UserSimplePeerInterface } from "../WebRtc/SimplePeer";
|
||||
|
@ -75,11 +77,11 @@ export class RoomConnection implements RoomConnection {
|
|||
/**
|
||||
*
|
||||
* @param token A JWT token containing the UUID of the user
|
||||
* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
|
||||
* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
|
||||
*/
|
||||
public constructor(
|
||||
token: string | null,
|
||||
roomId: string,
|
||||
roomUrl: string,
|
||||
name: string,
|
||||
characterLayers: string[],
|
||||
position: PositionInterface,
|
||||
|
@ -92,7 +94,7 @@ export class RoomConnection implements RoomConnection {
|
|||
url += "/";
|
||||
}
|
||||
url += "room";
|
||||
url += "?roomId=" + (roomId ? encodeURIComponent(roomId) : "");
|
||||
url += "?roomId=" + encodeURIComponent(roomUrl);
|
||||
url += "&token=" + (token ? encodeURIComponent(token) : "");
|
||||
url += "&name=" + encodeURIComponent(name);
|
||||
for (const layer of characterLayers) {
|
||||
|
@ -164,6 +166,12 @@ export class RoomConnection implements RoomConnection {
|
|||
} else if (subMessage.hasEmoteeventmessage()) {
|
||||
const emoteMessage = subMessage.getEmoteeventmessage() as EmoteEventMessage;
|
||||
emoteEventStream.fire(emoteMessage.getActoruserid(), emoteMessage.getEmote());
|
||||
} else if (subMessage.hasErrormessage()) {
|
||||
const errorMessage = subMessage.getErrormessage() as ErrorMessage;
|
||||
console.error("An error occurred server side: " + errorMessage.getMessage());
|
||||
} else if (subMessage.hasVariablemessage()) {
|
||||
event = EventMessage.SET_VARIABLE;
|
||||
payload = subMessage.getVariablemessage();
|
||||
} else {
|
||||
throw new Error("Unexpected batch message type");
|
||||
}
|
||||
|
@ -180,6 +188,22 @@ export class RoomConnection implements RoomConnection {
|
|||
items[item.getItemid()] = JSON.parse(item.getStatejson());
|
||||
}
|
||||
|
||||
const variables = new Map<string, unknown>();
|
||||
for (const variable of roomJoinedMessage.getVariableList()) {
|
||||
try {
|
||||
variables.set(variable.getName(), JSON.parse(variable.getValue()));
|
||||
} catch (e) {
|
||||
console.error(
|
||||
'Unable to unserialize value received from server for variable "' +
|
||||
variable.getName() +
|
||||
'". Value received: "' +
|
||||
variable.getValue() +
|
||||
'". Error: ',
|
||||
e
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
this.userId = roomJoinedMessage.getCurrentuserid();
|
||||
this.tags = roomJoinedMessage.getTagList();
|
||||
|
||||
|
@ -187,6 +211,7 @@ export class RoomConnection implements RoomConnection {
|
|||
connection: this,
|
||||
room: {
|
||||
items,
|
||||
variables,
|
||||
} as RoomJoinedMessageInterface,
|
||||
});
|
||||
} else if (message.hasWorldfullmessage()) {
|
||||
|
@ -365,6 +390,7 @@ export class RoomConnection implements RoomConnection {
|
|||
visitCardUrl: message.getVisitcardurl(),
|
||||
position: ProtobufClientUtils.toPointInterface(position),
|
||||
companion: companion ? companion.getName() : null,
|
||||
userUuid: message.getUseruuid(),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -466,7 +492,6 @@ export class RoomConnection implements RoomConnection {
|
|||
this.onMessage(EventMessage.WEBRTC_START, (message: WebRtcStartMessage) => {
|
||||
callback({
|
||||
userId: message.getUserid(),
|
||||
name: message.getName(),
|
||||
initiator: message.getInitiator(),
|
||||
webRtcUser: message.getWebrtcusername() ?? undefined,
|
||||
webRtcPassword: message.getWebrtcpassword() ?? undefined,
|
||||
|
@ -536,6 +561,17 @@ export class RoomConnection implements RoomConnection {
|
|||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
emitSetVariableEvent(name: string, value: unknown): void {
|
||||
const variableMessage = new VariableMessage();
|
||||
variableMessage.setName(name);
|
||||
variableMessage.setValue(JSON.stringify(value));
|
||||
|
||||
const clientToServerMessage = new ClientToServerMessage();
|
||||
clientToServerMessage.setVariablemessage(variableMessage);
|
||||
|
||||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
onActionableEvent(callback: (message: ItemEventMessageInterface) => void): void {
|
||||
this.onMessage(EventMessage.ITEM_EVENT, (message: ItemEventMessage) => {
|
||||
callback({
|
||||
|
@ -592,9 +628,9 @@ export class RoomConnection implements RoomConnection {
|
|||
this.socket.send(clientToServerMessage.serializeBinary().buffer);
|
||||
}
|
||||
|
||||
public emitReportPlayerMessage(reportedUserId: number, reportComment: string): void {
|
||||
public emitReportPlayerMessage(reportedUserUuid: string, reportComment: string): void {
|
||||
const reportPlayerMessage = new ReportPlayerMessage();
|
||||
reportPlayerMessage.setReporteduserid(reportedUserId);
|
||||
reportPlayerMessage.setReporteduseruuid(reportedUserUuid);
|
||||
reportPlayerMessage.setReportcomment(reportComment);
|
||||
|
||||
const clientToServerMessage = new ClientToServerMessage();
|
||||
|
@ -622,6 +658,29 @@ export class RoomConnection implements RoomConnection {
|
|||
});
|
||||
}
|
||||
|
||||
public onSetVariable(callback: (name: string, value: unknown) => void): void {
|
||||
this.onMessage(EventMessage.SET_VARIABLE, (message: VariableMessage) => {
|
||||
const name = message.getName();
|
||||
const serializedValue = message.getValue();
|
||||
let value: unknown = undefined;
|
||||
if (serializedValue) {
|
||||
try {
|
||||
value = JSON.parse(serializedValue);
|
||||
} catch (e) {
|
||||
console.error(
|
||||
'Unable to unserialize value received from server for variable "' +
|
||||
name +
|
||||
'". Value received: "' +
|
||||
serializedValue +
|
||||
'". Error: ',
|
||||
e
|
||||
);
|
||||
}
|
||||
}
|
||||
callback(name, value);
|
||||
});
|
||||
}
|
||||
|
||||
public hasTag(tag: string): boolean {
|
||||
return this.tags.includes(tag);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import {discussionManager} from "../../WebRtc/DiscussionManager";
|
||||
import {DEPTH_INGAME_TEXT_INDEX} from "../Game/DepthIndexes";
|
||||
import { DEPTH_INGAME_TEXT_INDEX } from "../Game/DepthIndexes";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
|
||||
export const openChatIconName = 'openChatIcon';
|
||||
export const openChatIconName = "openChatIcon";
|
||||
export class OpenChatIcon extends Phaser.GameObjects.Image {
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, openChatIconName, 3);
|
||||
|
@ -9,9 +9,9 @@ export class OpenChatIcon extends Phaser.GameObjects.Image {
|
|||
this.setScrollFactor(0, 0);
|
||||
this.setOrigin(0, 1);
|
||||
this.setInteractive();
|
||||
this.setVisible(false);
|
||||
//this.setVisible(false);
|
||||
this.setDepth(DEPTH_INGAME_TEXT_INDEX);
|
||||
|
||||
this.on("pointerup", () => discussionManager.showDiscussionPart());
|
||||
this.on("pointerup", () => chatVisibilityStore.set(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,6 @@ export const createLoadingPromise = (
|
|||
frameConfig: FrameConfig
|
||||
) => {
|
||||
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
|
||||
console.log("count", loadPlugin.listenerCount("loaderror"));
|
||||
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
|
||||
return res(playerResourceDescriptor);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,6 @@
|
|||
import type {PointInterface} from "../../Connexion/ConnexionModels";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import type { PointInterface } from "../../Connexion/ConnexionModels";
|
||||
import type { PlayerInterface } from "./PlayerInterface";
|
||||
|
||||
export interface AddPlayerInterface {
|
||||
userId: number;
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
export interface AddPlayerInterface extends PlayerInterface {
|
||||
position: PointInterface;
|
||||
visitCardUrl: string|null;
|
||||
companion: string|null;
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ export class GameManager {
|
|||
|
||||
public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
|
||||
this.startRoom = await connectionManager.initGameConnexion();
|
||||
await this.loadMap(this.startRoom, scenePlugin);
|
||||
this.loadMap(this.startRoom, scenePlugin);
|
||||
|
||||
if (!this.playerName) {
|
||||
return LoginSceneName;
|
||||
|
@ -68,20 +68,19 @@ export class GameManager {
|
|||
return this.companion;
|
||||
}
|
||||
|
||||
public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
|
||||
const roomID = room.id;
|
||||
const mapDetail = await room.getMapDetail();
|
||||
public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
|
||||
const roomID = room.key;
|
||||
|
||||
const gameIndex = scenePlugin.getIndex(roomID);
|
||||
if (gameIndex === -1) {
|
||||
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
|
||||
const game: Phaser.Scene = new GameScene(room, room.mapUrl);
|
||||
scenePlugin.add(roomID, game, false);
|
||||
}
|
||||
}
|
||||
|
||||
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
|
||||
scenePlugin.launch(MenuSceneName);
|
||||
|
||||
if (
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty } from "../Map/ITiledMap";
|
||||
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
|
||||
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
|
||||
|
@ -19,7 +19,7 @@ export class GameMap {
|
|||
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
|
||||
private tileNameMap = new Map<string, number>();
|
||||
|
||||
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
|
||||
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapProperty> } = {};
|
||||
public readonly flatLayers: ITiledMapLayer[];
|
||||
public readonly phaserLayers: TilemapLayer[] = [];
|
||||
|
||||
|
@ -61,7 +61,7 @@ export class GameMap {
|
|||
}
|
||||
}
|
||||
|
||||
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
|
||||
public getPropertiesForIndex(index: number): Array<ITiledMapProperty> {
|
||||
if (this.tileSetPropertyMap[index]) {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
|
@ -151,8 +151,11 @@ export class GameMap {
|
|||
return this.map;
|
||||
}
|
||||
|
||||
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
|
||||
return this.tileSetPropertyMap[index];
|
||||
private getTileProperty(index: number): Array<ITiledMapProperty> {
|
||||
if (this.tileSetPropertyMap[index]) {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
private trigger(
|
||||
|
@ -189,6 +192,10 @@ export class GameMap {
|
|||
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
|
||||
}
|
||||
|
||||
public findPhaserLayers(groupName: string): TilemapLayer[] {
|
||||
return this.phaserLayers.filter((l) => l.layer.name.includes(groupName));
|
||||
}
|
||||
|
||||
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
|
||||
for (const phaserLayer of this.phaserLayers) {
|
||||
phaserLayer.tileset.push(terrain);
|
||||
|
@ -198,37 +205,45 @@ export class GameMap {
|
|||
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
|
||||
const fLayer = this.findLayer(layer);
|
||||
if (fLayer == undefined) {
|
||||
console.error("The layer that you want to change doesn't exist.");
|
||||
console.error("The layer '" + layer + "' that you want to change doesn't exist.");
|
||||
return;
|
||||
}
|
||||
if (fLayer.type !== "tilelayer") {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error(
|
||||
"The layer '" +
|
||||
layer +
|
||||
"' that you want to change is not a tilelayer. Tile can only be put in tilelayer."
|
||||
);
|
||||
return;
|
||||
}
|
||||
if (typeof fLayer.data === "string") {
|
||||
console.error("Data of the layer that you want to change is only readable.");
|
||||
console.error("Data of the layer '" + layer + "' that you want to change is only readable.");
|
||||
return;
|
||||
}
|
||||
fLayer.data[x + y * fLayer.height] = index;
|
||||
fLayer.data[x + y * fLayer.width] = index;
|
||||
}
|
||||
|
||||
public putTile(tile: string | number, x: number, y: number, layer: string): void {
|
||||
public putTile(tile: string | number | null, x: number, y: number, layer: string): void {
|
||||
const phaserLayer = this.findPhaserLayer(layer);
|
||||
if (phaserLayer) {
|
||||
if (tile === null) {
|
||||
phaserLayer.putTileAt(-1, x, y);
|
||||
return;
|
||||
}
|
||||
const tileIndex = this.getIndexForTileType(tile);
|
||||
if (tileIndex !== undefined) {
|
||||
this.putTileInFlatLayer(tileIndex, x, y, layer);
|
||||
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
|
||||
for (const property of this.getTileProperty(tileIndex)) {
|
||||
if (property.name === "collides" && property.value === "true") {
|
||||
if (property.name === "collides" && property.value) {
|
||||
phaserTile.setCollision(true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.error("The tile that you want to place doesn't exist.");
|
||||
console.error("The tile '" + tile + "' that you want to place doesn't exist.");
|
||||
}
|
||||
} else {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
console.error("The layer '" + layer + "' does not exist (or is not a tilelaye).");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -47,13 +47,7 @@ import { RemotePlayer } from "../Entity/RemotePlayer";
|
|||
import type { ActionableItem } from "../Items/ActionableItem";
|
||||
import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
|
||||
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
|
||||
import type {
|
||||
ITiledMap,
|
||||
ITiledMapLayer,
|
||||
ITiledMapLayerProperty,
|
||||
ITiledMapObject,
|
||||
ITiledTileSet,
|
||||
} from "../Map/ITiledMap";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
|
||||
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
|
||||
import { PlayerAnimationDirections } from "../Player/Animation";
|
||||
import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
|
||||
|
@ -92,6 +86,9 @@ import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
|
|||
import { videoFocusStore } from "../../Stores/VideoFocusStore";
|
||||
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
|
||||
import { isMessageReferenceEvent, isTriggerMessageEvent } from "../../Api/Events/ui/TriggerMessageEvent";
|
||||
import { SharedVariablesManager } from "./SharedVariablesManager";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
|
@ -169,9 +166,10 @@ export class GameScene extends DirtyScene {
|
|||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
private iframeSubscriptionList!: Array<Subscription>;
|
||||
private peerStoreUnsubscribe!: () => void;
|
||||
private chatVisibilityUnsubscribe!: () => void;
|
||||
private biggestAvailableAreaStoreUnsubscribe!: () => void;
|
||||
MapUrlFile: string;
|
||||
RoomId: string;
|
||||
roomUrl: string;
|
||||
instance: string;
|
||||
|
||||
currentTick!: number;
|
||||
|
@ -200,18 +198,19 @@ export class GameScene extends DirtyScene {
|
|||
private mapTransitioning: boolean = false; //used to prevent transitions happenning at the same time.
|
||||
private emoteManager!: EmoteManager;
|
||||
private preloading: boolean = true;
|
||||
startPositionCalculator!: StartPositionCalculator;
|
||||
private startPositionCalculator!: StartPositionCalculator;
|
||||
private sharedVariablesManager!: SharedVariablesManager;
|
||||
|
||||
constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
|
||||
super({
|
||||
key: customKey ?? room.id,
|
||||
key: customKey ?? room.key,
|
||||
});
|
||||
this.Terrains = [];
|
||||
this.groups = new Map<number, Sprite>();
|
||||
this.instance = room.getInstance();
|
||||
|
||||
this.MapUrlFile = MapUrlFile;
|
||||
this.RoomId = room.id;
|
||||
this.roomUrl = room.key;
|
||||
|
||||
this.createPromise = new Promise<void>((resolve, reject): void => {
|
||||
this.createPromiseResolve = resolve;
|
||||
|
@ -463,11 +462,13 @@ export class GameScene extends DirtyScene {
|
|||
if (layer.type === "tilelayer") {
|
||||
const exitSceneUrl = this.getExitSceneUrl(layer);
|
||||
if (exitSceneUrl !== undefined) {
|
||||
this.loadNextGame(exitSceneUrl);
|
||||
this.loadNextGame(
|
||||
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
|
||||
);
|
||||
}
|
||||
const exitUrl = this.getExitUrl(layer);
|
||||
if (exitUrl !== undefined) {
|
||||
this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
}
|
||||
}
|
||||
if (layer.type === "objectgroup") {
|
||||
|
@ -480,7 +481,7 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
|
||||
this.gameMap.exitUrls.forEach((exitUrl) => {
|
||||
this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
});
|
||||
|
||||
this.startPositionCalculator = new StartPositionCalculator(
|
||||
|
@ -571,6 +572,10 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
oldPeerNumber = newPeerNumber;
|
||||
});
|
||||
|
||||
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
|
||||
this.openChatIcon.setVisible(!v);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -581,7 +586,7 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
connectionManager
|
||||
.connectToRoomSocket(
|
||||
this.RoomId,
|
||||
this.roomUrl,
|
||||
this.playerName,
|
||||
this.characterLayers,
|
||||
{
|
||||
|
@ -598,6 +603,8 @@ export class GameScene extends DirtyScene {
|
|||
.then((onConnect: OnConnectInterface) => {
|
||||
this.connection = onConnect.connection;
|
||||
|
||||
playersStore.connectToRoomConnection(this.connection);
|
||||
|
||||
this.connection.onUserJoins((message: MessageUserJoined) => {
|
||||
const userMessage: AddPlayerInterface = {
|
||||
userId: message.userId,
|
||||
|
@ -606,6 +613,7 @@ export class GameScene extends DirtyScene {
|
|||
position: message.position,
|
||||
visitCardUrl: message.visitCardUrl,
|
||||
companion: message.companion,
|
||||
userUuid: message.userUuid,
|
||||
};
|
||||
this.addPlayer(userMessage);
|
||||
});
|
||||
|
@ -689,12 +697,12 @@ export class GameScene extends DirtyScene {
|
|||
const self = this;
|
||||
this.simplePeer.registerPeerConnectionListener({
|
||||
onConnect(peer) {
|
||||
self.openChatIcon.setVisible(true);
|
||||
//self.openChatIcon.setVisible(true);
|
||||
audioManager.decreaseVolume();
|
||||
},
|
||||
onDisconnect(userId: number) {
|
||||
if (self.simplePeer.getNbConnections() === 0) {
|
||||
self.openChatIcon.setVisible(false);
|
||||
//self.openChatIcon.setVisible(false);
|
||||
audioManager.restoreVolume();
|
||||
}
|
||||
},
|
||||
|
@ -707,6 +715,13 @@ export class GameScene extends DirtyScene {
|
|||
this.gameMap.setPosition(event.x, event.y);
|
||||
});
|
||||
|
||||
// Set up variables manager
|
||||
this.sharedVariablesManager = new SharedVariablesManager(
|
||||
this.connection,
|
||||
this.gameMap,
|
||||
onConnect.room.variables
|
||||
);
|
||||
|
||||
//this.initUsersPosition(roomJoinedMessage.users);
|
||||
this.connectionAnswerPromiseResolve(onConnect.room);
|
||||
// Analyze tags to find if we are admin. If yes, show console.
|
||||
|
@ -766,10 +781,13 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
private triggerOnMapLayerPropertyChange() {
|
||||
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue)
|
||||
this.onMapExit(
|
||||
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
|
||||
);
|
||||
});
|
||||
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
|
||||
});
|
||||
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
|
||||
if (newValue === undefined) {
|
||||
|
@ -994,9 +1012,9 @@ ${escapedMessage}
|
|||
);
|
||||
this.iframeSubscriptionList.push(
|
||||
iframeListener.loadPageStream.subscribe((url: string) => {
|
||||
this.loadNextGame(url).then(() => {
|
||||
this.loadNextGameFromExitUrl(url).then(() => {
|
||||
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
|
||||
this.onMapExit(url);
|
||||
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
|
||||
});
|
||||
});
|
||||
})
|
||||
|
@ -1039,20 +1057,24 @@ ${escapedMessage}
|
|||
})
|
||||
);
|
||||
|
||||
this.iframeSubscriptionList.push(
|
||||
iframeListener.dataLayerChangeStream.subscribe(() => {
|
||||
iframeListener.sendDataLayerEvent({ data: this.gameMap.getMap() });
|
||||
})
|
||||
);
|
||||
iframeListener.registerAnswerer("getMapData", () => {
|
||||
return {
|
||||
data: this.gameMap.getMap(),
|
||||
};
|
||||
});
|
||||
|
||||
iframeListener.registerAnswerer("getState", () => {
|
||||
iframeListener.registerAnswerer("getState", async () => {
|
||||
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
|
||||
// for the connection to send back the answer.
|
||||
await this.connectionAnswerPromise;
|
||||
return {
|
||||
mapUrl: this.MapUrlFile,
|
||||
startLayerName: this.startPositionCalculator.startLayerName,
|
||||
uuid: localUserStore.getLocalUser()?.uuid,
|
||||
nickname: localUserStore.getName(),
|
||||
roomId: this.RoomId,
|
||||
nickname: this.playerName,
|
||||
roomId: this.roomUrl,
|
||||
tags: this.connection ? this.connection.getAllTags() : [],
|
||||
variables: this.sharedVariablesManager.variables,
|
||||
};
|
||||
});
|
||||
this.iframeSubscriptionList.push(
|
||||
|
@ -1076,17 +1098,12 @@ ${escapedMessage}
|
|||
},
|
||||
this.userInputManager
|
||||
);
|
||||
}),
|
||||
isTriggerMessageEvent
|
||||
})
|
||||
);
|
||||
|
||||
iframeListener.registerAnswerer(
|
||||
"removeTriggerMessage",
|
||||
(message) => {
|
||||
layoutManager.removeActionButton(message.uuid, this.userInputManager);
|
||||
},
|
||||
isMessageReferenceEvent
|
||||
);
|
||||
iframeListener.registerAnswerer("removeTriggerMessage", (message) => {
|
||||
layoutManager.removeActionButton(message.uuid, this.userInputManager);
|
||||
});
|
||||
}
|
||||
|
||||
private setPropertyLayer(
|
||||
|
@ -1099,53 +1116,86 @@ ${escapedMessage}
|
|||
console.warn('Could not find layer "' + layerName + '" when calling setProperty');
|
||||
return;
|
||||
}
|
||||
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
|
||||
this.loadNextGameFromExitUrl(propertyValue);
|
||||
}
|
||||
if (layer.properties === undefined) {
|
||||
layer.properties = [];
|
||||
}
|
||||
const property = layer.properties.find((property) => property.name === propertyName);
|
||||
if (property === undefined) {
|
||||
if (propertyValue === undefined) {
|
||||
return;
|
||||
}
|
||||
layer.properties.push({ name: propertyName, type: typeof propertyValue, value: propertyValue });
|
||||
return;
|
||||
}
|
||||
if (propertyValue === undefined) {
|
||||
const index = layer.properties.indexOf(property);
|
||||
layer.properties.splice(index, 1);
|
||||
}
|
||||
property.value = propertyValue;
|
||||
}
|
||||
|
||||
private setLayerVisibility(layerName: string, visible: boolean): void {
|
||||
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
|
||||
if (phaserLayer === undefined) {
|
||||
console.warn('Could not find layer "' + layerName + '" when calling WA.hideLayer / WA.showLayer');
|
||||
return;
|
||||
if (phaserLayer != undefined) {
|
||||
phaserLayer.setVisible(visible);
|
||||
phaserLayer.setCollisionByProperty({ collides: true }, visible);
|
||||
} else {
|
||||
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
|
||||
if (phaserLayers === []) {
|
||||
console.warn(
|
||||
'Could not find layer with name that contains "' +
|
||||
layerName +
|
||||
'" when calling WA.hideLayer / WA.showLayer'
|
||||
);
|
||||
return;
|
||||
}
|
||||
for (let i = 0; i < phaserLayers.length; i++) {
|
||||
phaserLayers[i].setVisible(visible);
|
||||
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
|
||||
}
|
||||
}
|
||||
phaserLayer.setVisible(visible);
|
||||
this.dirty = true;
|
||||
this.markDirty();
|
||||
}
|
||||
|
||||
private getMapDirUrl(): string {
|
||||
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
||||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
private async onMapExit(roomUrl: URL) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
|
||||
if (hash) {
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
||||
let targetRoom: Room;
|
||||
try {
|
||||
targetRoom = await Room.createRoom(roomUrl);
|
||||
} catch (e: unknown) {
|
||||
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
|
||||
this.mapTransitioning = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (roomUrl.hash) {
|
||||
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
|
||||
}
|
||||
|
||||
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
|
||||
menuScene.reset();
|
||||
if (roomId !== this.scene.key) {
|
||||
if (this.scene.get(roomId) === null) {
|
||||
console.error("next room not loaded", exitKey);
|
||||
|
||||
if (!targetRoom.isEqual(this.room)) {
|
||||
if (this.scene.get(targetRoom.key) === null) {
|
||||
console.error("next room not loaded", targetRoom.key);
|
||||
return;
|
||||
}
|
||||
this.cleanupClosingScene();
|
||||
this.scene.stop();
|
||||
this.scene.start(targetRoom.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(roomId);
|
||||
} else {
|
||||
//if the exit points to the current map, we simply teleport the user back to the startLayer
|
||||
this.startPositionCalculator.initPositionFromLayerName(hash, hash);
|
||||
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
|
||||
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
|
||||
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
|
||||
setTimeout(() => (this.mapTransitioning = false), 500);
|
||||
|
@ -1172,8 +1222,13 @@ ${escapedMessage}
|
|||
this.pinchManager?.destroy();
|
||||
this.emoteManager.destroy();
|
||||
this.peerStoreUnsubscribe();
|
||||
this.chatVisibilityUnsubscribe();
|
||||
this.biggestAvailableAreaStoreUnsubscribe();
|
||||
iframeListener.unregisterAnswerer("getMapData");
|
||||
iframeListener.unregisterAnswerer("getState");
|
||||
iframeListener.unregisterAnswerer("triggerMessage");
|
||||
iframeListener.unregisterAnswerer("removeTriggerMessage");
|
||||
this.sharedVariablesManager?.close();
|
||||
|
||||
mediaManager.hideGameOverlay();
|
||||
|
||||
|
@ -1213,12 +1268,12 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
const properties: ITiledMapProperty[] | undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
const obj = properties.find(
|
||||
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
|
||||
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
|
||||
);
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
|
@ -1227,20 +1282,27 @@ ${escapedMessage}
|
|||
}
|
||||
|
||||
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
const properties: ITiledMapProperty[] | undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return [];
|
||||
}
|
||||
return properties
|
||||
.filter((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase())
|
||||
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
|
||||
.map((property) => property.value);
|
||||
}
|
||||
|
||||
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
|
||||
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
|
||||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
return gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||
try {
|
||||
const room = await Room.createRoom(exitRoomPath);
|
||||
return gameManager.loadMap(room, this.scene);
|
||||
} catch (e: unknown) {
|
||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||
}
|
||||
}
|
||||
|
||||
//todo: in a dedicated class/function?
|
||||
|
@ -1683,7 +1745,7 @@ ${escapedMessage}
|
|||
this.scene.start(ErrorSceneName, {
|
||||
title: "Banned",
|
||||
subTitle: "You were banned from WorkAdventure",
|
||||
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
|
||||
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1698,14 +1760,14 @@ ${escapedMessage}
|
|||
this.scene.start(ErrorSceneName, {
|
||||
title: "Connection rejected",
|
||||
subTitle: "The world you are trying to join is full. Try again later.",
|
||||
message: "If you want more information, you may contact us at: workadventure@thecodingmachine.com",
|
||||
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
||||
});
|
||||
} else {
|
||||
this.scene.start(ErrorSceneName, {
|
||||
title: "Connection rejected",
|
||||
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
|
||||
message:
|
||||
"If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com",
|
||||
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
11
front/src/Phaser/Game/PlayerInterface.ts
Normal file
11
front/src/Phaser/Game/PlayerInterface.ts
Normal file
|
@ -0,0 +1,11 @@
|
|||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
|
||||
export interface PlayerInterface {
|
||||
userId: number;
|
||||
name: string;
|
||||
characterLayers: BodyResourceDescriptionInterface[];
|
||||
visitCardUrl: string | null;
|
||||
companion: string | null;
|
||||
userUuid: string;
|
||||
color?: string;
|
||||
}
|
167
front/src/Phaser/Game/SharedVariablesManager.ts
Normal file
167
front/src/Phaser/Game/SharedVariablesManager.ts
Normal file
|
@ -0,0 +1,167 @@
|
|||
import type { RoomConnection } from "../../Connexion/RoomConnection";
|
||||
import { iframeListener } from "../../Api/IframeListener";
|
||||
import type { Subscription } from "rxjs";
|
||||
import type { GameMap } from "./GameMap";
|
||||
import type { ITile, ITiledMapObject } from "../Map/ITiledMap";
|
||||
import type { Var } from "svelte/types/compiler/interfaces";
|
||||
import { init } from "svelte/internal";
|
||||
|
||||
interface Variable {
|
||||
defaultValue: unknown;
|
||||
readableBy?: string;
|
||||
writableBy?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stores variables and provides a bridge between scripts and the pusher server.
|
||||
*/
|
||||
export class SharedVariablesManager {
|
||||
private _variables = new Map<string, unknown>();
|
||||
private variableObjects: Map<string, Variable>;
|
||||
|
||||
constructor(
|
||||
private roomConnection: RoomConnection,
|
||||
private gameMap: GameMap,
|
||||
serverVariables: Map<string, unknown>
|
||||
) {
|
||||
// We initialize the list of variable object at room start. The objects cannot be edited later
|
||||
// (otherwise, this would cause a security issue if the scripting API can edit this list of objects)
|
||||
this.variableObjects = SharedVariablesManager.findVariablesInMap(gameMap);
|
||||
|
||||
// Let's initialize default values
|
||||
for (const [name, variableObject] of this.variableObjects.entries()) {
|
||||
if (variableObject.readableBy && !this.roomConnection.hasTag(variableObject.readableBy)) {
|
||||
// Do not initialize default value for variables that are not readable
|
||||
continue;
|
||||
}
|
||||
|
||||
this._variables.set(name, variableObject.defaultValue);
|
||||
}
|
||||
|
||||
// Override default values with the variables from the server:
|
||||
for (const [name, value] of serverVariables) {
|
||||
this._variables.set(name, value);
|
||||
}
|
||||
|
||||
roomConnection.onSetVariable((name, value) => {
|
||||
this._variables.set(name, value);
|
||||
|
||||
// On server change, let's notify the iframes
|
||||
iframeListener.setVariable({
|
||||
key: name,
|
||||
value: value,
|
||||
});
|
||||
});
|
||||
|
||||
// When a variable is modified from an iFrame
|
||||
iframeListener.registerAnswerer("setVariable", (event, source) => {
|
||||
const key = event.key;
|
||||
|
||||
const object = this.variableObjects.get(key);
|
||||
|
||||
if (object === undefined) {
|
||||
const errMsg =
|
||||
'A script is trying to modify variable "' +
|
||||
key +
|
||||
'" but this variable is not defined in the map.' +
|
||||
'There should be an object in the map whose name is "' +
|
||||
key +
|
||||
'" and whose type is "variable"';
|
||||
console.error(errMsg);
|
||||
throw new Error(errMsg);
|
||||
}
|
||||
|
||||
if (object.writableBy && !this.roomConnection.hasTag(object.writableBy)) {
|
||||
const errMsg =
|
||||
'A script is trying to modify variable "' +
|
||||
key +
|
||||
'" but this variable is only writable for users with tag "' +
|
||||
object.writableBy +
|
||||
'".';
|
||||
console.error(errMsg);
|
||||
throw new Error(errMsg);
|
||||
}
|
||||
|
||||
// Let's stop any propagation of the value we set is the same as the existing value.
|
||||
if (JSON.stringify(event.value) === JSON.stringify(this._variables.get(key))) {
|
||||
return;
|
||||
}
|
||||
|
||||
this._variables.set(key, event.value);
|
||||
|
||||
// Dispatch to the room connection.
|
||||
this.roomConnection.emitSetVariableEvent(key, event.value);
|
||||
|
||||
// Dispatch to other iframes
|
||||
iframeListener.dispatchVariableToOtherIframes(key, event.value, source);
|
||||
});
|
||||
}
|
||||
|
||||
private static findVariablesInMap(gameMap: GameMap): Map<string, Variable> {
|
||||
const objects = new Map<string, Variable>();
|
||||
for (const layer of gameMap.getMap().layers) {
|
||||
if (layer.type === "objectgroup") {
|
||||
for (const object of layer.objects) {
|
||||
if (object.type === "variable") {
|
||||
if (object.template) {
|
||||
console.warn(
|
||||
'Warning, a variable object is using a Tiled "template". WorkAdventure does not support objects generated from Tiled templates.'
|
||||
);
|
||||
}
|
||||
|
||||
// We store a copy of the object (to make it immutable)
|
||||
objects.set(object.name, this.iTiledObjectToVariable(object));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return objects;
|
||||
}
|
||||
|
||||
private static iTiledObjectToVariable(object: ITiledMapObject): Variable {
|
||||
const variable: Variable = {
|
||||
defaultValue: undefined,
|
||||
};
|
||||
|
||||
if (object.properties) {
|
||||
for (const property of object.properties) {
|
||||
const value = property.value;
|
||||
switch (property.name) {
|
||||
case "default":
|
||||
variable.defaultValue = value;
|
||||
break;
|
||||
case "writableBy":
|
||||
if (typeof value !== "string") {
|
||||
throw new Error(
|
||||
'The writableBy property of variable "' + object.name + '" must be a string'
|
||||
);
|
||||
}
|
||||
if (value) {
|
||||
variable.writableBy = value;
|
||||
}
|
||||
break;
|
||||
case "readableBy":
|
||||
if (typeof value !== "string") {
|
||||
throw new Error(
|
||||
'The readableBy property of variable "' + object.name + '" must be a string'
|
||||
);
|
||||
}
|
||||
if (value) {
|
||||
variable.readableBy = value;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return variable;
|
||||
}
|
||||
|
||||
public close(): void {
|
||||
iframeListener.unregisterAnswerer("setVariable");
|
||||
}
|
||||
|
||||
get variables(): Map<string, unknown> {
|
||||
return this._variables;
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
import type { PositionInterface } from "../../Connexion/ConnexionModels";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
|
||||
import type { GameMap } from "./GameMap";
|
||||
|
||||
const defaultStartLayerName = "start";
|
||||
|
@ -112,12 +112,12 @@ export class StartPositionCalculator {
|
|||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
const properties: ITiledMapProperty[] | undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
const obj = properties.find(
|
||||
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
|
||||
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
|
||||
);
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import {Scene} from "phaser";
|
||||
import {ErrorScene} from "../Reconnecting/ErrorScene";
|
||||
import {WAError} from "../Reconnecting/WAError";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { Scene } from "phaser";
|
||||
import { ErrorScene } from "../Reconnecting/ErrorScene";
|
||||
import { WAError } from "../Reconnecting/WAError";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
|
||||
export const EntrySceneName = "EntryScene";
|
||||
|
||||
|
@ -13,26 +13,32 @@ export const EntrySceneName = "EntryScene";
|
|||
export class EntryScene extends Scene {
|
||||
constructor() {
|
||||
super({
|
||||
key: EntrySceneName
|
||||
key: EntrySceneName,
|
||||
});
|
||||
}
|
||||
|
||||
create() {
|
||||
|
||||
gameManager.init(this.scene).then((nextSceneName) => {
|
||||
// Let's rescale before starting the game
|
||||
// We can do it at this stage.
|
||||
waScaleManager.applyNewSize();
|
||||
this.scene.start(nextSceneName);
|
||||
}).catch((err) => {
|
||||
if (err.response && err.response.status == 404) {
|
||||
ErrorScene.showError(new WAError(
|
||||
'Access link incorrect',
|
||||
'Could not find map. Please check your access link.',
|
||||
'If you want more information, you may contact administrator or contact us at: workadventure@thecodingmachine.com'), this.scene);
|
||||
} else {
|
||||
ErrorScene.showError(err, this.scene);
|
||||
}
|
||||
});
|
||||
gameManager
|
||||
.init(this.scene)
|
||||
.then((nextSceneName) => {
|
||||
// Let's rescale before starting the game
|
||||
// We can do it at this stage.
|
||||
waScaleManager.applyNewSize();
|
||||
this.scene.start(nextSceneName);
|
||||
})
|
||||
.catch((err) => {
|
||||
if (err.response && err.response.status == 404) {
|
||||
ErrorScene.showError(
|
||||
new WAError(
|
||||
"Access link incorrect",
|
||||
"Could not find map. Please check your access link.",
|
||||
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re"
|
||||
),
|
||||
this.scene
|
||||
);
|
||||
} else {
|
||||
ErrorScene.showError(err, this.scene);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,25 +1,25 @@
|
|||
import {gameManager} from "../Game/GameManager";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {EnableCameraSceneName} from "./EnableCameraScene";
|
||||
import {CustomizeSceneName} from "./CustomizeScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
||||
import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
|
||||
import {addLoader} from "../Components/Loader";
|
||||
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
|
||||
import {AbstractCharacterScene} from "./AbstractCharacterScene";
|
||||
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
|
||||
import {touchScreenManager} from "../../Touch/TouchScreenManager";
|
||||
import {PinchManager} from "../UserInput/PinchManager";
|
||||
import {selectCharacterSceneVisibleStore} from "../../Stores/SelectCharacterStore";
|
||||
import {waScaleManager} from "../Services/WaScaleManager";
|
||||
import {isMobile} from "../../Enum/EnvironmentVariable";
|
||||
import { EnableCameraSceneName } from "./EnableCameraScene";
|
||||
import { CustomizeSceneName } from "./CustomizeScene";
|
||||
import { localUserStore } from "../../Connexion/LocalUserStore";
|
||||
import { loadAllDefaultModels } from "../Entity/PlayerTexturesLoadingManager";
|
||||
import { addLoader } from "../Components/Loader";
|
||||
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
|
||||
import { AbstractCharacterScene } from "./AbstractCharacterScene";
|
||||
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
|
||||
import { touchScreenManager } from "../../Touch/TouchScreenManager";
|
||||
import { PinchManager } from "../UserInput/PinchManager";
|
||||
import { selectCharacterSceneVisibleStore } from "../../Stores/SelectCharacterStore";
|
||||
import { waScaleManager } from "../Services/WaScaleManager";
|
||||
import { isMobile } from "../../Enum/EnvironmentVariable";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
|
||||
export class SelectCharacterScene extends AbstractCharacterScene {
|
||||
protected readonly nbCharactersPerRow = 6;
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
|
||||
protected selectedPlayer!: Phaser.Physics.Arcade.Sprite | null; // null if we are selecting the "customize" option
|
||||
protected players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
protected playerModels!: BodyResourceDescriptionInterface[];
|
||||
|
||||
|
@ -38,7 +38,6 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
preload() {
|
||||
|
||||
this.loadSelectSceneCharacters().then((bodyResourceDescriptions) => {
|
||||
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
|
||||
this.playerModels.push(bodyResourceDescription);
|
||||
|
@ -54,7 +53,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
|
||||
create() {
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
this.events.addListener('wake', () => {
|
||||
this.events.addListener("wake", () => {
|
||||
waScaleManager.saveZoom();
|
||||
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
|
||||
selectCharacterSceneVisibleStore.set(true);
|
||||
|
@ -68,26 +67,26 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
waScaleManager.zoomModifier = isMobile() ? 2 : 1;
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
|
||||
this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xffffff);
|
||||
this.selectedRectangle.setDepth(2);
|
||||
|
||||
/*create user*/
|
||||
this.createCurrentPlayer();
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
this.input.keyboard.on("keyup-ENTER", () => {
|
||||
return this.nextSceneToCameraScene();
|
||||
});
|
||||
|
||||
this.input.keyboard.on('keydown-RIGHT', () => {
|
||||
this.input.keyboard.on("keydown-RIGHT", () => {
|
||||
this.moveToRight();
|
||||
});
|
||||
this.input.keyboard.on('keydown-LEFT', () => {
|
||||
this.input.keyboard.on("keydown-LEFT", () => {
|
||||
this.moveToLeft();
|
||||
});
|
||||
this.input.keyboard.on('keydown-UP', () => {
|
||||
this.input.keyboard.on("keydown-UP", () => {
|
||||
this.moveToUp();
|
||||
});
|
||||
this.input.keyboard.on('keydown-DOWN', () => {
|
||||
this.input.keyboard.on("keydown-DOWN", () => {
|
||||
this.moveToDown();
|
||||
});
|
||||
}
|
||||
|
@ -96,7 +95,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
if (this.selectedPlayer !== null && !areCharacterLayersValid([this.selectedPlayer.texture.key])) {
|
||||
return;
|
||||
}
|
||||
if(!this.selectedPlayer){
|
||||
if (!this.selectedPlayer) {
|
||||
return;
|
||||
}
|
||||
this.scene.stop(SelectCharacterSceneName);
|
||||
|
@ -105,7 +104,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
gameManager.tryResumingGame(this, EnableCameraSceneName);
|
||||
this.players = [];
|
||||
selectCharacterSceneVisibleStore.set(false);
|
||||
this.events.removeListener('wake');
|
||||
this.events.removeListener("wake");
|
||||
}
|
||||
|
||||
public nextSceneToCustomizeScene(): void {
|
||||
|
@ -119,11 +118,11 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
}
|
||||
|
||||
createCurrentPlayer(): void {
|
||||
for (let i = 0; i <this.playerModels.length; i++) {
|
||||
for (let i = 0; i < this.playerModels.length; i++) {
|
||||
const playerResource = this.playerModels[i];
|
||||
|
||||
//check already exist texture
|
||||
if(this.players.find((c) => c.texture.key === playerResource.name)){
|
||||
if (this.players.find((c) => c.texture.key === playerResource.name)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -132,9 +131,9 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
this.setUpPlayer(player, i);
|
||||
this.anims.create({
|
||||
key: playerResource.name,
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, {start: 0, end: 11}),
|
||||
frames: this.anims.generateFrameNumbers(playerResource.name, { start: 0, end: 11 }),
|
||||
frameRate: 8,
|
||||
repeat: -1
|
||||
repeat: -1,
|
||||
});
|
||||
player.setInteractive().on("pointerdown", () => {
|
||||
if (this.pointerClicked) {
|
||||
|
@ -153,77 +152,79 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
});
|
||||
this.players.push(player);
|
||||
}
|
||||
if (this.currentSelectUser >= this.players.length) {
|
||||
this.currentSelectUser = 0;
|
||||
}
|
||||
this.selectedPlayer = this.players[this.currentSelectUser];
|
||||
this.selectedPlayer.play(this.playerModels[this.currentSelectUser].name);
|
||||
}
|
||||
|
||||
protected moveUser(){
|
||||
for(let i = 0; i < this.players.length; i++){
|
||||
protected moveUser() {
|
||||
for (let i = 0; i < this.players.length; i++) {
|
||||
const player = this.players[i];
|
||||
this.setUpPlayer(player, i);
|
||||
}
|
||||
this.updateSelectedPlayer();
|
||||
}
|
||||
|
||||
public moveToLeft(){
|
||||
if(this.currentSelectUser === 0){
|
||||
public moveToLeft() {
|
||||
if (this.currentSelectUser === 0) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
public moveToRight(){
|
||||
if(this.currentSelectUser === (this.players.length - 1)){
|
||||
public moveToRight() {
|
||||
if (this.currentSelectUser === this.players.length - 1) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += 1;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToUp(){
|
||||
if(this.currentSelectUser < this.nbCharactersPerRow){
|
||||
protected moveToUp() {
|
||||
if (this.currentSelectUser < this.nbCharactersPerRow) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser -= this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected moveToDown(){
|
||||
if((this.currentSelectUser + this.nbCharactersPerRow) > (this.players.length - 1)){
|
||||
protected moveToDown() {
|
||||
if (this.currentSelectUser + this.nbCharactersPerRow > this.players.length - 1) {
|
||||
return;
|
||||
}
|
||||
this.currentSelectUser += this.nbCharactersPerRow;
|
||||
this.moveUser();
|
||||
}
|
||||
|
||||
protected defineSetupPlayer(num: number){
|
||||
protected defineSetupPlayer(num: number) {
|
||||
const deltaX = 32;
|
||||
const deltaY = 32;
|
||||
let [playerX, playerY] = this.getCharacterPosition(); // player X and player y are middle of the
|
||||
|
||||
playerX = ( (playerX - (deltaX * 2.5)) + ((deltaX) * (num % this.nbCharactersPerRow)) ); // calcul position on line users
|
||||
playerY = ( (playerY - (deltaY * 2)) + ((deltaY) * ( Math.floor(num / this.nbCharactersPerRow) )) ); // calcul position on column users
|
||||
playerX = playerX - deltaX * 2.5 + deltaX * (num % this.nbCharactersPerRow); // calcul position on line users
|
||||
playerY = playerY - deltaY * 2 + deltaY * Math.floor(num / this.nbCharactersPerRow); // calcul position on column users
|
||||
|
||||
const playerVisible = true;
|
||||
const playerScale = 1;
|
||||
const playerOpacity = 1;
|
||||
|
||||
// if selected
|
||||
if( num === this.currentSelectUser ){
|
||||
if (num === this.currentSelectUser) {
|
||||
this.selectedRectangle.setX(playerX);
|
||||
this.selectedRectangle.setY(playerY);
|
||||
}
|
||||
|
||||
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
|
||||
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
|
||||
}
|
||||
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number){
|
||||
|
||||
const {playerX, playerY, playerScale, playerOpacity, playerVisible} = this.defineSetupPlayer(num);
|
||||
protected setUpPlayer(player: Phaser.Physics.Arcade.Sprite, num: number) {
|
||||
const { playerX, playerY, playerScale, playerOpacity, playerVisible } = this.defineSetupPlayer(num);
|
||||
player.setBounce(0.2);
|
||||
player.setCollideWorldBounds(false);
|
||||
player.setVisible( playerVisible );
|
||||
player.setVisible(playerVisible);
|
||||
player.setScale(playerScale, playerScale);
|
||||
player.setAlpha(playerOpacity);
|
||||
player.setX(playerX);
|
||||
|
@ -234,10 +235,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
* Returns pixel position by on column and row number
|
||||
*/
|
||||
protected getCharacterPosition(): [number, number] {
|
||||
return [
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2.5
|
||||
];
|
||||
return [this.game.renderer.width / 2, this.game.renderer.height / 2.5];
|
||||
}
|
||||
|
||||
protected updateSelectedPlayer(): void {
|
||||
|
@ -256,7 +254,7 @@ export class SelectCharacterScene extends AbstractCharacterScene {
|
|||
this.pointerClicked = false;
|
||||
}
|
||||
|
||||
if(this.lazyloadingAttempt){
|
||||
if (this.lazyloadingAttempt) {
|
||||
//re-render players list
|
||||
this.createCurrentPlayer();
|
||||
this.moveUser();
|
||||
|
|
|
@ -16,7 +16,7 @@ export interface ITiledMap {
|
|||
* Map orientation (orthogonal)
|
||||
*/
|
||||
orientation: string;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapProperty[];
|
||||
|
||||
/**
|
||||
* Render order (right-down)
|
||||
|
@ -33,7 +33,7 @@ export interface ITiledMap {
|
|||
type?: string;
|
||||
}
|
||||
|
||||
export interface ITiledMapLayerProperty {
|
||||
export interface ITiledMapProperty {
|
||||
name: string;
|
||||
type: string;
|
||||
value: string | boolean | number | undefined;
|
||||
|
@ -51,7 +51,7 @@ export interface ITiledMapGroupLayer {
|
|||
id?: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapProperty[];
|
||||
|
||||
type: "group";
|
||||
visible: boolean;
|
||||
|
@ -69,7 +69,7 @@ export interface ITiledMapTileLayer {
|
|||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
|
@ -91,7 +91,7 @@ export interface ITiledMapObjectLayer {
|
|||
height: number;
|
||||
name: string;
|
||||
opacity: number;
|
||||
properties?: ITiledMapLayerProperty[];
|
||||
properties?: ITiledMapProperty[];
|
||||
encoding?: string;
|
||||
compression?: string;
|
||||
|
||||
|
@ -117,7 +117,7 @@ export interface ITiledMapObject {
|
|||
gid: number;
|
||||
height: number;
|
||||
name: string;
|
||||
properties: { [key: string]: string };
|
||||
properties?: ITiledMapProperty[];
|
||||
rotation: number;
|
||||
type: string;
|
||||
visible: boolean;
|
||||
|
@ -141,6 +141,7 @@ export interface ITiledMapObject {
|
|||
polyline: { x: number; y: number }[];
|
||||
|
||||
text?: ITiledText;
|
||||
template?: string;
|
||||
}
|
||||
|
||||
export interface ITiledText {
|
||||
|
@ -163,7 +164,7 @@ export interface ITiledTileSet {
|
|||
imagewidth: number;
|
||||
margin: number;
|
||||
name: string;
|
||||
properties: { [key: string]: string };
|
||||
properties?: ITiledMapProperty[];
|
||||
spacing: number;
|
||||
tilecount: number;
|
||||
tileheight: number;
|
||||
|
@ -182,7 +183,7 @@ export interface ITile {
|
|||
id: number;
|
||||
type?: string;
|
||||
|
||||
properties?: Array<ITiledMapLayerProperty>;
|
||||
properties?: ITiledMapProperty[];
|
||||
}
|
||||
|
||||
export interface ITiledMapTerrain {
|
||||
|
|
|
@ -18,6 +18,9 @@ import { registerMenuCommandStream } from "../../Api/Events/ui/MenuItemRegisterE
|
|||
import { sendMenuClickedEvent } from "../../Api/iframe/Ui/MenuItem";
|
||||
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
|
||||
import { get } from "svelte/store";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
import { mediaManager } from "../../WebRtc/MediaManager";
|
||||
import { chatVisibilityStore } from "../../Stores/ChatStore";
|
||||
|
||||
export const MenuSceneName = "MenuScene";
|
||||
const gameMenuKey = "gameMenu";
|
||||
|
@ -97,6 +100,10 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.menuElement.setOrigin(0);
|
||||
MenuScene.revealMenusAfterInit(this.menuElement, "gameMenu");
|
||||
|
||||
if (mediaManager.hasNotification()) {
|
||||
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
|
||||
}
|
||||
|
||||
const middleX = window.innerWidth / 3 - 298;
|
||||
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
|
||||
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, "gameQuality");
|
||||
|
@ -120,7 +127,11 @@ export class MenuScene extends Phaser.Scene {
|
|||
showReportScreenStore.subscribe((user) => {
|
||||
if (user !== null) {
|
||||
this.closeAll();
|
||||
this.gameReportElement.open(user.userId, user.userName);
|
||||
const uuid = playersStore.getPlayerById(user.userId)?.userUuid;
|
||||
if (uuid === undefined) {
|
||||
throw new Error("Could not find UUID for user with ID " + user.userId);
|
||||
}
|
||||
this.gameReportElement.open(uuid, user.userName);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -137,6 +148,9 @@ export class MenuScene extends Phaser.Scene {
|
|||
this.menuElement.on("click", this.onMenuClick.bind(this));
|
||||
|
||||
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
|
||||
chatVisibilityStore.subscribe((v) => {
|
||||
this.menuButton.setVisible(!v);
|
||||
});
|
||||
}
|
||||
|
||||
//todo put this method in a parent menuElement class
|
||||
|
@ -352,6 +366,9 @@ export class MenuScene extends Phaser.Scene {
|
|||
case "toggleFullscreen":
|
||||
this.toggleFullscreen();
|
||||
break;
|
||||
case "enableNotification":
|
||||
this.enableNotification();
|
||||
break;
|
||||
case "adminConsoleButton":
|
||||
if (get(consoleGlobalMessageManagerVisibleStore)) {
|
||||
consoleGlobalMessageManagerVisibleStore.set(false);
|
||||
|
@ -414,4 +431,12 @@ export class MenuScene extends Phaser.Scene {
|
|||
public isDirty(): boolean {
|
||||
return false;
|
||||
}
|
||||
|
||||
private enableNotification() {
|
||||
mediaManager.requestNotification().then(() => {
|
||||
if (mediaManager.hasNotification()) {
|
||||
HtmlUtils.getElementByIdOrFail("enableNotification").hidden = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
import {MenuScene} from "./MenuScene";
|
||||
import {gameManager} from "../Game/GameManager";
|
||||
import {blackListManager} from "../../WebRtc/BlackListManager";
|
||||
import { MenuScene } from "./MenuScene";
|
||||
import { gameManager } from "../Game/GameManager";
|
||||
import { blackListManager } from "../../WebRtc/BlackListManager";
|
||||
import { playersStore } from "../../Stores/PlayersStore";
|
||||
|
||||
export const gameReportKey = 'gameReport';
|
||||
export const gameReportRessource = 'resources/html/gameReport.html';
|
||||
export const gameReportKey = "gameReport";
|
||||
export const gameReportRessource = "resources/html/gameReport.html";
|
||||
|
||||
export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
||||
private opened: boolean = false;
|
||||
|
||||
private userId!: number;
|
||||
private userName!: string|undefined;
|
||||
private userUuid!: string;
|
||||
private userName!: string | undefined;
|
||||
private anonymous: boolean;
|
||||
|
||||
constructor(scene: Phaser.Scene, anonymous: boolean) {
|
||||
|
@ -18,46 +19,46 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
this.createFromCache(gameReportKey);
|
||||
|
||||
if (this.anonymous) {
|
||||
const divToHide = this.getChildByID('reportSection') as HTMLElement;
|
||||
const divToHide = this.getChildByID("reportSection") as HTMLElement;
|
||||
divToHide.hidden = true;
|
||||
const textToHide = this.getChildByID('askActionP') as HTMLElement;
|
||||
const textToHide = this.getChildByID("askActionP") as HTMLElement;
|
||||
textToHide.hidden = true;
|
||||
}
|
||||
|
||||
scene.add.existing(this);
|
||||
MenuScene.revealMenusAfterInit(this, gameReportKey);
|
||||
|
||||
this.addListener('click');
|
||||
this.on('click', (event:MouseEvent) => {
|
||||
this.addListener("click");
|
||||
this.on("click", (event: MouseEvent) => {
|
||||
event.preventDefault();
|
||||
if ((event?.target as HTMLInputElement).id === 'gameReportFormSubmit') {
|
||||
if ((event?.target as HTMLInputElement).id === "gameReportFormSubmit") {
|
||||
this.submitReport();
|
||||
} else if((event?.target as HTMLInputElement).id === 'gameReportFormCancel') {
|
||||
} else if ((event?.target as HTMLInputElement).id === "gameReportFormCancel") {
|
||||
this.close();
|
||||
} else if((event?.target as HTMLInputElement).id === 'toggleBlockButton') {
|
||||
} else if ((event?.target as HTMLInputElement).id === "toggleBlockButton") {
|
||||
this.toggleBlock();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public open(userId: number, userName: string|undefined): void {
|
||||
public open(userUuid: string, userName: string | undefined): void {
|
||||
if (this.opened) {
|
||||
this.close();
|
||||
return;
|
||||
}
|
||||
|
||||
this.userId = userId;
|
||||
this.userUuid = userUuid;
|
||||
this.userName = userName;
|
||||
|
||||
const mainEl = this.getChildByID('gameReport') as HTMLElement;
|
||||
const mainEl = this.getChildByID("gameReport") as HTMLElement;
|
||||
this.x = this.getCenteredX(mainEl);
|
||||
this.y = this.getHiddenY(mainEl);
|
||||
|
||||
const gameTitleReport = this.getChildByID('nameReported') as HTMLElement;
|
||||
gameTitleReport.innerText = userName || '';
|
||||
const gameTitleReport = this.getChildByID("nameReported") as HTMLElement;
|
||||
gameTitleReport.innerText = userName || "";
|
||||
|
||||
const blockButton = this.getChildByID('toggleBlockButton') as HTMLElement;
|
||||
blockButton.innerText = blackListManager.isBlackListed(this.userId) ? 'Unblock this user' : 'Block this user';
|
||||
const blockButton = this.getChildByID("toggleBlockButton") as HTMLElement;
|
||||
blockButton.innerText = blackListManager.isBlackListed(this.userUuid) ? "Unblock this user" : "Block this user";
|
||||
|
||||
this.opened = true;
|
||||
|
||||
|
@ -67,19 +68,19 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
targets: this,
|
||||
y: this.getCenteredY(mainEl),
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
ease: "Power3",
|
||||
});
|
||||
}
|
||||
|
||||
public close(): void {
|
||||
gameManager.getCurrentGameScene(this.scene).userInputManager.restoreControls();
|
||||
this.opened = false;
|
||||
const mainEl = this.getChildByID('gameReport') as HTMLElement;
|
||||
const mainEl = this.getChildByID("gameReport") as HTMLElement;
|
||||
this.scene.tweens.add({
|
||||
targets: this,
|
||||
y: this.getHiddenY(mainEl),
|
||||
duration: 1000,
|
||||
ease: 'Power3'
|
||||
ease: "Power3",
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -88,31 +89,32 @@ export class ReportMenu extends Phaser.GameObjects.DOMElement {
|
|||
return window.innerWidth / 4 - mainEl.clientWidth / 2;
|
||||
}
|
||||
private getHiddenY(mainEl: HTMLElement): number {
|
||||
return - mainEl.clientHeight - 50;
|
||||
return -mainEl.clientHeight - 50;
|
||||
}
|
||||
private getCenteredY(mainEl: HTMLElement): number {
|
||||
return window.innerHeight / 4 - mainEl.clientHeight / 2;
|
||||
}
|
||||
|
||||
private toggleBlock(): void {
|
||||
!blackListManager.isBlackListed(this.userId) ? blackListManager.blackList(this.userId) : blackListManager.cancelBlackList(this.userId);
|
||||
!blackListManager.isBlackListed(this.userUuid)
|
||||
? blackListManager.blackList(this.userUuid)
|
||||
: blackListManager.cancelBlackList(this.userUuid);
|
||||
this.close();
|
||||
}
|
||||
|
||||
private submitReport(): void{
|
||||
const gamePError = this.getChildByID('gameReportErr') as HTMLParagraphElement;
|
||||
gamePError.innerText = '';
|
||||
gamePError.style.display = 'none';
|
||||
const gameTextArea = this.getChildByID('gameReportInput') as HTMLInputElement;
|
||||
if(!gameTextArea || !gameTextArea.value){
|
||||
gamePError.innerText = 'Report message cannot to be empty.';
|
||||
gamePError.style.display = 'block';
|
||||
private submitReport(): void {
|
||||
const gamePError = this.getChildByID("gameReportErr") as HTMLParagraphElement;
|
||||
gamePError.innerText = "";
|
||||
gamePError.style.display = "none";
|
||||
const gameTextArea = this.getChildByID("gameReportInput") as HTMLInputElement;
|
||||
if (!gameTextArea || !gameTextArea.value) {
|
||||
gamePError.innerText = "Report message cannot to be empty.";
|
||||
gamePError.style.display = "block";
|
||||
return;
|
||||
}
|
||||
gameManager.getCurrentGameScene(this.scene).connection?.emitReportPlayerMessage(
|
||||
this.userId,
|
||||
gameTextArea.value
|
||||
);
|
||||
gameManager
|
||||
.getCurrentGameScene(this.scene)
|
||||
.connection?.emitReportPlayerMessage(this.userUuid, gameTextArea.value);
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
import {TextField} from "../Components/TextField";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
import Text = Phaser.GameObjects.Text;
|
||||
import ScenePlugin = Phaser.Scenes.ScenePlugin;
|
||||
import {WAError} from "./WAError";
|
||||
import { WAError } from "./WAError";
|
||||
|
||||
export const ErrorSceneName = "ErrorScene";
|
||||
enum Textures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
mainFont = "main_font",
|
||||
}
|
||||
|
||||
export class ErrorScene extends Phaser.Scene {
|
||||
|
@ -23,25 +23,21 @@ export class ErrorScene extends Phaser.Scene {
|
|||
|
||||
constructor() {
|
||||
super({
|
||||
key: ErrorSceneName
|
||||
key: ErrorSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
init({title, subTitle, message}: { title?: string, subTitle?: string, message?: string }) {
|
||||
this.title = title ? title : '';
|
||||
this.subTitle = subTitle ? subTitle : '';
|
||||
this.message = message ? message : '';
|
||||
init({ title, subTitle, message }: { title?: string; subTitle?: string; message?: string }) {
|
||||
this.title = title ? title : "";
|
||||
this.subTitle = subTitle ? subTitle : "";
|
||||
this.message = message ? message : "";
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image(Textures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(Textures.icon, "static/images/favicons/favicon-32x32.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(Textures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.spritesheet(
|
||||
'cat',
|
||||
'resources/characters/pipoya/Cat 01-1.png',
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
this.load.bitmapFont(Textures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
|
||||
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
|
||||
}
|
||||
|
||||
create() {
|
||||
|
@ -50,15 +46,25 @@ export class ErrorScene extends Phaser.Scene {
|
|||
|
||||
this.titleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, this.title);
|
||||
|
||||
this.subTitleField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, this.subTitle);
|
||||
this.subTitleField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2 + 24,
|
||||
this.subTitle
|
||||
);
|
||||
|
||||
this.messageField = this.add.text(this.game.renderer.width / 2, this.game.renderer.height / 2 + 48, this.message, {
|
||||
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
|
||||
fontSize: '10px'
|
||||
});
|
||||
this.messageField = this.add.text(
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2 + 48,
|
||||
this.message,
|
||||
{
|
||||
fontFamily: 'Georgia, "Goudy Bookletter 1911", Times, serif',
|
||||
fontSize: "10px",
|
||||
}
|
||||
);
|
||||
this.messageField.setOrigin(0.5, 0.5);
|
||||
|
||||
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat', 6);
|
||||
this.cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat", 6);
|
||||
this.cat.flipY = true;
|
||||
}
|
||||
|
||||
|
@ -69,38 +75,38 @@ export class ErrorScene extends Phaser.Scene {
|
|||
public static showError(error: any, scene: ScenePlugin): void {
|
||||
console.error(error);
|
||||
|
||||
if (typeof error === 'string' || error instanceof String) {
|
||||
if (typeof error === "string" || error instanceof String) {
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'An error occurred',
|
||||
subTitle: error
|
||||
title: "An error occurred",
|
||||
subTitle: error,
|
||||
});
|
||||
} else if (error instanceof WAError) {
|
||||
scene.start(ErrorSceneName, {
|
||||
title: error.title,
|
||||
subTitle: error.subTitle,
|
||||
message: error.details
|
||||
message: error.details,
|
||||
});
|
||||
} else if (error.response) {
|
||||
// Axios HTTP error
|
||||
// client received an error response (5xx, 4xx)
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'HTTP ' + error.response.status + ' - ' + error.response.statusText,
|
||||
subTitle: 'An error occurred while accessing URL:',
|
||||
message: error.response.config.url
|
||||
title: "HTTP " + error.response.status + " - " + error.response.statusText,
|
||||
subTitle: "An error occurred while accessing URL:",
|
||||
message: error.response.config.url,
|
||||
});
|
||||
} else if (error.request) {
|
||||
// Axios HTTP error
|
||||
// client never received a response, or request never left
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'Network error',
|
||||
subTitle: error.message
|
||||
title: "Network error",
|
||||
subTitle: error.message,
|
||||
});
|
||||
} else if (error instanceof Error) {
|
||||
// Error
|
||||
scene.start(ErrorSceneName, {
|
||||
title: 'An error occurred',
|
||||
title: "An error occurred",
|
||||
subTitle: error.name,
|
||||
message: error.message
|
||||
message: error.message,
|
||||
});
|
||||
} else {
|
||||
throw error;
|
||||
|
@ -114,7 +120,7 @@ export class ErrorScene extends Phaser.Scene {
|
|||
scene.start(ErrorSceneName, {
|
||||
title,
|
||||
subTitle,
|
||||
message
|
||||
message,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import {TextField} from "../Components/TextField";
|
||||
import { TextField } from "../Components/TextField";
|
||||
import Image = Phaser.GameObjects.Image;
|
||||
import Sprite = Phaser.GameObjects.Sprite;
|
||||
|
||||
export const ReconnectingSceneName = "ReconnectingScene";
|
||||
enum ReconnectingTextures {
|
||||
icon = "icon",
|
||||
mainFont = "main_font"
|
||||
mainFont = "main_font",
|
||||
}
|
||||
|
||||
export class ReconnectingScene extends Phaser.Scene {
|
||||
|
@ -14,35 +14,40 @@ export class ReconnectingScene extends Phaser.Scene {
|
|||
|
||||
constructor() {
|
||||
super({
|
||||
key: ReconnectingSceneName
|
||||
key: ReconnectingSceneName,
|
||||
});
|
||||
}
|
||||
|
||||
preload() {
|
||||
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
|
||||
this.load.image(ReconnectingTextures.icon, "static/images/favicons/favicon-32x32.png");
|
||||
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
|
||||
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
|
||||
this.load.spritesheet(
|
||||
'cat',
|
||||
'resources/characters/pipoya/Cat 01-1.png',
|
||||
{frameWidth: 32, frameHeight: 32}
|
||||
);
|
||||
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
|
||||
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
|
||||
}
|
||||
|
||||
create() {
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
|
||||
this.logo = new Image(
|
||||
this,
|
||||
this.game.renderer.width - 30,
|
||||
this.game.renderer.height - 20,
|
||||
ReconnectingTextures.icon
|
||||
);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||
this.reconnectingField = new TextField(
|
||||
this,
|
||||
this.game.renderer.width / 2,
|
||||
this.game.renderer.height / 2,
|
||||
"Connection lost. Reconnecting..."
|
||||
);
|
||||
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
|
||||
this.anims.create({
|
||||
key: 'right',
|
||||
frames: this.anims.generateFrameNumbers('cat', { start: 6, end: 8 }),
|
||||
key: "right",
|
||||
frames: this.anims.generateFrameNumbers("cat", { start: 6, end: 8 }),
|
||||
frameRate: 10,
|
||||
repeat: -1
|
||||
repeat: -1,
|
||||
});
|
||||
cat.play('right');
|
||||
|
||||
cat.play("right");
|
||||
}
|
||||
}
|
||||
|
|
119
front/src/Stores/ChatStore.ts
Normal file
119
front/src/Stores/ChatStore.ts
Normal file
|
@ -0,0 +1,119 @@
|
|||
import { writable } from "svelte/store";
|
||||
import { playersStore } from "./PlayersStore";
|
||||
import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
|
||||
|
||||
export const chatVisibilityStore = writable(false);
|
||||
export const chatInputFocusStore = writable(false);
|
||||
|
||||
export const newChatMessageStore = writable<string | null>(null);
|
||||
|
||||
export enum ChatMessageTypes {
|
||||
text = 1,
|
||||
me,
|
||||
userIncoming,
|
||||
userOutcoming,
|
||||
}
|
||||
|
||||
export interface ChatMessage {
|
||||
type: ChatMessageTypes;
|
||||
date: Date;
|
||||
author?: PlayerInterface;
|
||||
targets?: PlayerInterface[];
|
||||
text?: string[];
|
||||
}
|
||||
|
||||
function getAuthor(authorId: number): PlayerInterface {
|
||||
const author = playersStore.getPlayerById(authorId);
|
||||
if (!author) {
|
||||
throw "Could not find data for author " + authorId;
|
||||
}
|
||||
return author;
|
||||
}
|
||||
|
||||
function createChatMessagesStore() {
|
||||
const { subscribe, update } = writable<ChatMessage[]>([]);
|
||||
|
||||
return {
|
||||
subscribe,
|
||||
addIncomingUser(authorId: number) {
|
||||
update((list) => {
|
||||
const lastMessage = list[list.length - 1];
|
||||
if (lastMessage && lastMessage.type === ChatMessageTypes.userIncoming && lastMessage.targets) {
|
||||
lastMessage.targets.push(getAuthor(authorId));
|
||||
} else {
|
||||
list.push({
|
||||
type: ChatMessageTypes.userIncoming,
|
||||
targets: [getAuthor(authorId)],
|
||||
date: new Date(),
|
||||
});
|
||||
}
|
||||
return list;
|
||||
});
|
||||
},
|
||||
addOutcomingUser(authorId: number) {
|
||||
update((list) => {
|
||||
const lastMessage = list[list.length - 1];
|
||||
if (lastMessage && lastMessage.type === ChatMessageTypes.userOutcoming && lastMessage.targets) {
|
||||
lastMessage.targets.push(getAuthor(authorId));
|
||||
} else {
|
||||
list.push({
|
||||
type: ChatMessageTypes.userOutcoming,
|
||||
targets: [getAuthor(authorId)],
|
||||
date: new Date(),
|
||||
});
|
||||
}
|
||||
return list;
|
||||
});
|
||||
},
|
||||
addPersonnalMessage(text: string) {
|
||||
newChatMessageStore.set(text);
|
||||
update((list) => {
|
||||
const lastMessage = list[list.length - 1];
|
||||
if (lastMessage && lastMessage.type === ChatMessageTypes.me && lastMessage.text) {
|
||||
lastMessage.text.push(text);
|
||||
} else {
|
||||
list.push({
|
||||
type: ChatMessageTypes.me,
|
||||
text: [text],
|
||||
date: new Date(),
|
||||
});
|
||||
}
|
||||
return list;
|
||||
});
|
||||
},
|
||||
addExternalMessage(authorId: number, text: string) {
|
||||
update((list) => {
|
||||
const lastMessage = list[list.length - 1];
|
||||
if (lastMessage && lastMessage.type === ChatMessageTypes.text && lastMessage.text) {
|
||||
lastMessage.text.push(text);
|
||||
} else {
|
||||
list.push({
|
||||
type: ChatMessageTypes.text,
|
||||
text: [text],
|
||||
author: getAuthor(authorId),
|
||||
date: new Date(),
|
||||
});
|
||||
}
|
||||
return list;
|
||||
});
|
||||
chatVisibilityStore.set(true);
|
||||
},
|
||||
};
|
||||
}
|
||||
export const chatMessagesStore = createChatMessagesStore();
|
||||
|
||||
function createChatSubMenuVisibilityStore() {
|
||||
const { subscribe, update } = writable<string>("");
|
||||
|
||||
return {
|
||||
subscribe,
|
||||
openSubMenu(playerName: string, index: number) {
|
||||
const id = playerName + index;
|
||||
update((oldValue) => {
|
||||
return oldValue === id ? "" : id;
|
||||
});
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export const chatSubMenuVisbilityStore = createChatSubMenuVisibilityStore();
|
69
front/src/Stores/PlayersStore.ts
Normal file
69
front/src/Stores/PlayersStore.ts
Normal file
|
@ -0,0 +1,69 @@
|
|||
import { writable } from "svelte/store";
|
||||
import type { PlayerInterface } from "../Phaser/Game/PlayerInterface";
|
||||
import type { RoomConnection } from "../Connexion/RoomConnection";
|
||||
import { getRandomColor } from "../WebRtc/ColorGenerator";
|
||||
|
||||
let idCount = 0;
|
||||
|
||||
/**
|
||||
* A store that contains the list of players currently known.
|
||||
*/
|
||||
function createPlayersStore() {
|
||||
let players = new Map<number, PlayerInterface>();
|
||||
|
||||
const { subscribe, set, update } = writable(players);
|
||||
|
||||
return {
|
||||
subscribe,
|
||||
connectToRoomConnection: (roomConnection: RoomConnection) => {
|
||||
players = new Map<number, PlayerInterface>();
|
||||
set(players);
|
||||
roomConnection.onUserJoins((message) => {
|
||||
update((users) => {
|
||||
users.set(message.userId, {
|
||||
userId: message.userId,
|
||||
name: message.name,
|
||||
characterLayers: message.characterLayers,
|
||||
visitCardUrl: message.visitCardUrl,
|
||||
companion: message.companion,
|
||||
userUuid: message.userUuid,
|
||||
color: getRandomColor(),
|
||||
});
|
||||
return users;
|
||||
});
|
||||
});
|
||||
roomConnection.onUserLeft((userId) => {
|
||||
update((users) => {
|
||||
users.delete(userId);
|
||||
return users;
|
||||
});
|
||||
});
|
||||
},
|
||||
getPlayerById(userId: number): PlayerInterface | undefined {
|
||||
return players.get(userId);
|
||||
},
|
||||
addFacticePlayer(name: string): number {
|
||||
let userId: number | null = null;
|
||||
players.forEach((p) => {
|
||||
if (p.name === name) userId = p.userId;
|
||||
});
|
||||
if (userId) return userId;
|
||||
const newUserId = idCount--;
|
||||
update((users) => {
|
||||
users.set(newUserId, {
|
||||
userId: newUserId,
|
||||
name,
|
||||
characterLayers: [],
|
||||
visitCardUrl: null,
|
||||
companion: null,
|
||||
userUuid: "dummy",
|
||||
color: getRandomColor(),
|
||||
});
|
||||
return users;
|
||||
});
|
||||
return newUserId;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export const playersStore = createPlayersStore();
|
|
@ -1,10 +1,11 @@
|
|||
import {derived} from "svelte/store";
|
||||
import {consoleGlobalMessageManagerFocusStore} from "./ConsoleGlobalMessageManagerStore";
|
||||
import { derived } from "svelte/store";
|
||||
import { consoleGlobalMessageManagerFocusStore } from "./ConsoleGlobalMessageManagerStore";
|
||||
import { chatInputFocusStore } from "./ChatStore";
|
||||
|
||||
//derived from the focus on Menu, ConsoleGlobal, Chat and ...
|
||||
export const enableUserInputsStore = derived(
|
||||
consoleGlobalMessageManagerFocusStore,
|
||||
($consoleGlobalMessageManagerFocusStore) => {
|
||||
return !$consoleGlobalMessageManagerFocusStore;
|
||||
[consoleGlobalMessageManagerFocusStore, chatInputFocusStore],
|
||||
([$consoleGlobalMessageManagerFocusStore, $chatInputFocusStore]) => {
|
||||
return !$consoleGlobalMessageManagerFocusStore && !$chatInputFocusStore;
|
||||
}
|
||||
);
|
||||
);
|
||||
|
|
|
@ -1,24 +1,27 @@
|
|||
import {Subject} from 'rxjs';
|
||||
import { Subject } from "rxjs";
|
||||
|
||||
class BlackListManager {
|
||||
private list: number[] = [];
|
||||
public onBlockStream: Subject<number> = new Subject();
|
||||
public onUnBlockStream: Subject<number> = new Subject();
|
||||
|
||||
isBlackListed(userId: number): boolean {
|
||||
return this.list.find((data) => data === userId) !== undefined;
|
||||
}
|
||||
|
||||
blackList(userId: number): void {
|
||||
if (this.isBlackListed(userId)) return;
|
||||
this.list.push(userId);
|
||||
this.onBlockStream.next(userId);
|
||||
private list: string[] = [];
|
||||
public onBlockStream: Subject<string> = new Subject();
|
||||
public onUnBlockStream: Subject<string> = new Subject();
|
||||
|
||||
isBlackListed(userUuid: string): boolean {
|
||||
return this.list.find((data) => data === userUuid) !== undefined;
|
||||
}
|
||||
|
||||
cancelBlackList(userId: number): void {
|
||||
this.list.splice(this.list.findIndex(data => data === userId), 1);
|
||||
this.onUnBlockStream.next(userId);
|
||||
blackList(userUuid: string): void {
|
||||
if (this.isBlackListed(userUuid)) return;
|
||||
this.list.push(userUuid);
|
||||
this.onBlockStream.next(userUuid);
|
||||
}
|
||||
|
||||
cancelBlackList(userUuid: string): void {
|
||||
this.list.splice(
|
||||
this.list.findIndex((data) => data === userUuid),
|
||||
1
|
||||
);
|
||||
this.onUnBlockStream.next(userUuid);
|
||||
}
|
||||
}
|
||||
|
||||
export const blackListManager = new BlackListManager();
|
||||
export const blackListManager = new BlackListManager();
|
||||
|
|
52
front/src/WebRtc/ColorGenerator.ts
Normal file
52
front/src/WebRtc/ColorGenerator.ts
Normal file
|
@ -0,0 +1,52 @@
|
|||
export function getRandomColor(): string {
|
||||
const golden_ratio_conjugate = 0.618033988749895;
|
||||
let hue = Math.random();
|
||||
hue += golden_ratio_conjugate;
|
||||
hue %= 1;
|
||||
return hsv_to_rgb(hue, 0.5, 0.95);
|
||||
}
|
||||
|
||||
//todo: test this.
|
||||
function hsv_to_rgb(hue: number, saturation: number, brightness: number): string {
|
||||
const h_i = Math.floor(hue * 6);
|
||||
const f = hue * 6 - h_i;
|
||||
const p = brightness * (1 - saturation);
|
||||
const q = brightness * (1 - f * saturation);
|
||||
const t = brightness * (1 - (1 - f) * saturation);
|
||||
let r: number, g: number, b: number;
|
||||
switch (h_i) {
|
||||
case 0:
|
||||
r = brightness;
|
||||
g = t;
|
||||
b = p;
|
||||
break;
|
||||
case 1:
|
||||
r = q;
|
||||
g = brightness;
|
||||
b = p;
|
||||
break;
|
||||
case 2:
|
||||
r = p;
|
||||
g = brightness;
|
||||
b = t;
|
||||
break;
|
||||
case 3:
|
||||
r = p;
|
||||
g = q;
|
||||
b = brightness;
|
||||
break;
|
||||
case 4:
|
||||
r = t;
|
||||
g = p;
|
||||
b = brightness;
|
||||
break;
|
||||
case 5:
|
||||
r = brightness;
|
||||
g = p;
|
||||
b = q;
|
||||
break;
|
||||
default:
|
||||
throw "h_i cannot be " + h_i;
|
||||
}
|
||||
return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
|
||||
}
|
|
@ -1,232 +1,13 @@
|
|||
import { HtmlUtils } from "./HtmlUtils";
|
||||
import type { UserInputManager } from "../Phaser/UserInput/UserInputManager";
|
||||
import { connectionManager } from "../Connexion/ConnectionManager";
|
||||
import { GameConnexionTypes } from "../Url/UrlManager";
|
||||
import { iframeListener } from "../Api/IframeListener";
|
||||
import { showReportScreenStore } from "../Stores/ShowReportScreenStore";
|
||||
|
||||
export type SendMessageCallback = (message: string) => void;
|
||||
import { chatMessagesStore } from "../Stores/ChatStore";
|
||||
import { playersStore } from "../Stores/PlayersStore";
|
||||
|
||||
export class DiscussionManager {
|
||||
private mainContainer: HTMLDivElement;
|
||||
|
||||
private divDiscuss?: HTMLDivElement;
|
||||
private divParticipants?: HTMLDivElement;
|
||||
private nbpParticipants?: HTMLParagraphElement;
|
||||
private divMessages?: HTMLParagraphElement;
|
||||
|
||||
private participants: Map<number | string, HTMLDivElement> = new Map<number | string, HTMLDivElement>();
|
||||
|
||||
private activeDiscussion: boolean = false;
|
||||
|
||||
private sendMessageCallBack: Map<number | string, SendMessageCallback> = new Map<
|
||||
number | string,
|
||||
SendMessageCallback
|
||||
>();
|
||||
|
||||
private userInputManager?: UserInputManager;
|
||||
|
||||
constructor() {
|
||||
this.mainContainer = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("main-container");
|
||||
this.createDiscussPart(""); //todo: why do we always use empty string?
|
||||
|
||||
iframeListener.chatStream.subscribe((chatEvent) => {
|
||||
this.addMessage(chatEvent.author, chatEvent.message, false);
|
||||
this.showDiscussion();
|
||||
const userId = playersStore.addFacticePlayer(chatEvent.author);
|
||||
chatMessagesStore.addExternalMessage(userId, chatEvent.message);
|
||||
});
|
||||
this.onSendMessageCallback("iframe_listener", (message) => {
|
||||
iframeListener.sendUserInputChat(message);
|
||||
});
|
||||
}
|
||||
|
||||
private createDiscussPart(name: string) {
|
||||
this.divDiscuss = document.createElement("div");
|
||||
this.divDiscuss.classList.add("discussion");
|
||||
|
||||
const buttonCloseDiscussion: HTMLButtonElement = document.createElement("button");
|
||||
buttonCloseDiscussion.classList.add("close-btn");
|
||||
buttonCloseDiscussion.innerHTML = `<img src="resources/logos/close.svg"/>`;
|
||||
buttonCloseDiscussion.addEventListener("click", () => {
|
||||
this.hideDiscussion();
|
||||
});
|
||||
this.divDiscuss.appendChild(buttonCloseDiscussion);
|
||||
|
||||
const myName: HTMLParagraphElement = document.createElement("p");
|
||||
myName.innerText = name.toUpperCase();
|
||||
this.nbpParticipants = document.createElement("p");
|
||||
this.nbpParticipants.innerText = "PARTICIPANTS (1)";
|
||||
|
||||
this.divParticipants = document.createElement("div");
|
||||
this.divParticipants.classList.add("participants");
|
||||
|
||||
this.divMessages = document.createElement("div");
|
||||
this.divMessages.classList.add("messages");
|
||||
this.divMessages.innerHTML = "<h2>Local messages</h2>";
|
||||
|
||||
this.divDiscuss.appendChild(myName);
|
||||
this.divDiscuss.appendChild(this.nbpParticipants);
|
||||
this.divDiscuss.appendChild(this.divParticipants);
|
||||
this.divDiscuss.appendChild(this.divMessages);
|
||||
|
||||
const sendDivMessage: HTMLDivElement = document.createElement("div");
|
||||
sendDivMessage.classList.add("send-message");
|
||||
const inputMessage: HTMLInputElement = document.createElement("input");
|
||||
inputMessage.onfocus = () => {
|
||||
if (this.userInputManager) {
|
||||
this.userInputManager.disableControls();
|
||||
}
|
||||
};
|
||||
inputMessage.onblur = () => {
|
||||
if (this.userInputManager) {
|
||||
this.userInputManager.restoreControls();
|
||||
}
|
||||
};
|
||||
inputMessage.type = "text";
|
||||
inputMessage.addEventListener("keyup", (event: KeyboardEvent) => {
|
||||
if (event.key === "Enter") {
|
||||
event.preventDefault();
|
||||
if (inputMessage.value === null || inputMessage.value === "" || inputMessage.value === undefined) {
|
||||
return;
|
||||
}
|
||||
this.addMessage(name, inputMessage.value, true);
|
||||
for (const callback of this.sendMessageCallBack.values()) {
|
||||
callback(inputMessage.value);
|
||||
}
|
||||
inputMessage.value = "";
|
||||
}
|
||||
});
|
||||
sendDivMessage.appendChild(inputMessage);
|
||||
this.divDiscuss.appendChild(sendDivMessage);
|
||||
|
||||
//append in main container
|
||||
this.mainContainer.appendChild(this.divDiscuss);
|
||||
|
||||
this.addParticipant("me", "Moi", undefined, true);
|
||||
}
|
||||
|
||||
public addParticipant(
|
||||
userId: number | "me",
|
||||
name: string | undefined,
|
||||
img?: string | undefined,
|
||||
isMe: boolean = false
|
||||
) {
|
||||
const divParticipant: HTMLDivElement = document.createElement("div");
|
||||
divParticipant.classList.add("participant");
|
||||
divParticipant.id = `participant-${userId}`;
|
||||
|
||||
const divImgParticipant: HTMLImageElement = document.createElement("img");
|
||||
divImgParticipant.src = "resources/logos/boy.svg";
|
||||
if (img !== undefined) {
|
||||
divImgParticipant.src = img;
|
||||
}
|
||||
const divPParticipant: HTMLParagraphElement = document.createElement("p");
|
||||
if (!name) {
|
||||
name = "Anonymous";
|
||||
}
|
||||
divPParticipant.innerText = name;
|
||||
|
||||
divParticipant.appendChild(divImgParticipant);
|
||||
divParticipant.appendChild(divPParticipant);
|
||||
|
||||
if (
|
||||
!isMe &&
|
||||
connectionManager.getConnexionType &&
|
||||
connectionManager.getConnexionType !== GameConnexionTypes.anonymous &&
|
||||
userId !== "me"
|
||||
) {
|
||||
const reportBanUserAction: HTMLButtonElement = document.createElement("button");
|
||||
reportBanUserAction.classList.add("report-btn");
|
||||
reportBanUserAction.innerText = "Report";
|
||||
reportBanUserAction.addEventListener("click", () => {
|
||||
showReportScreenStore.set({ userId: userId, userName: name ? name : "" });
|
||||
});
|
||||
divParticipant.appendChild(reportBanUserAction);
|
||||
}
|
||||
|
||||
this.divParticipants?.appendChild(divParticipant);
|
||||
|
||||
this.participants.set(userId, divParticipant);
|
||||
|
||||
this.updateParticipant(this.participants.size);
|
||||
}
|
||||
|
||||
public updateParticipant(nb: number) {
|
||||
if (!this.nbpParticipants) {
|
||||
return;
|
||||
}
|
||||
this.nbpParticipants.innerText = `PARTICIPANTS (${nb})`;
|
||||
}
|
||||
|
||||
public addMessage(name: string, message: string, isMe: boolean = false) {
|
||||
const divMessage: HTMLDivElement = document.createElement("div");
|
||||
divMessage.classList.add("message");
|
||||
if (isMe) {
|
||||
divMessage.classList.add("me");
|
||||
}
|
||||
|
||||
const pMessage: HTMLParagraphElement = document.createElement("p");
|
||||
const date = new Date();
|
||||
if (isMe) {
|
||||
name = "Me";
|
||||
} else {
|
||||
name = HtmlUtils.escapeHtml(name);
|
||||
}
|
||||
pMessage.innerHTML = `<span style="font-weight: bold">${name}</span>
|
||||
<span style="color:#bac2cc;display:inline-block;font-size:12px;">
|
||||
${date.getHours()}:${date.getMinutes()}
|
||||
</span>`;
|
||||
divMessage.appendChild(pMessage);
|
||||
|
||||
const userMessage: HTMLParagraphElement = document.createElement("p");
|
||||
userMessage.innerHTML = HtmlUtils.urlify(message);
|
||||
userMessage.classList.add("body");
|
||||
divMessage.appendChild(userMessage);
|
||||
this.divMessages?.appendChild(divMessage);
|
||||
|
||||
//automatic scroll when there are new message
|
||||
setTimeout(() => {
|
||||
this.divMessages?.scroll({
|
||||
top: this.divMessages?.scrollTop + divMessage.getBoundingClientRect().y,
|
||||
behavior: "smooth",
|
||||
});
|
||||
}, 200);
|
||||
}
|
||||
|
||||
public removeParticipant(userId: number | string) {
|
||||
const element = this.participants.get(userId);
|
||||
if (element) {
|
||||
element.remove();
|
||||
this.participants.delete(userId);
|
||||
}
|
||||
//if all participant leave, hide discussion button
|
||||
|
||||
this.sendMessageCallBack.delete(userId);
|
||||
}
|
||||
|
||||
public onSendMessageCallback(userId: string | number, callback: SendMessageCallback): void {
|
||||
this.sendMessageCallBack.set(userId, callback);
|
||||
}
|
||||
|
||||
get activatedDiscussion() {
|
||||
return this.activeDiscussion;
|
||||
}
|
||||
|
||||
private showDiscussion() {
|
||||
this.activeDiscussion = true;
|
||||
this.divDiscuss?.classList.add("active");
|
||||
}
|
||||
|
||||
private hideDiscussion() {
|
||||
this.activeDiscussion = false;
|
||||
this.divDiscuss?.classList.remove("active");
|
||||
}
|
||||
|
||||
public setUserInputManager(userInputManager: UserInputManager) {
|
||||
this.userInputManager = userInputManager;
|
||||
}
|
||||
|
||||
public showDiscussionPart() {
|
||||
this.showDiscussion();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,9 +2,9 @@ export class HtmlUtils {
|
|||
public static getElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
||||
const elem = document.getElementById(id);
|
||||
if (HtmlUtils.isHtmlElement<T>(elem)) {
|
||||
return elem;
|
||||
return elem;
|
||||
}
|
||||
throw new Error("Cannot find HTML element with id '"+id+"'");
|
||||
throw new Error("Cannot find HTML element with id '" + id + "'");
|
||||
}
|
||||
|
||||
public static querySelectorOrFail<T extends HTMLElement>(selector: string): T {
|
||||
|
@ -12,7 +12,7 @@ export class HtmlUtils {
|
|||
if (HtmlUtils.isHtmlElement<T>(elem)) {
|
||||
return elem;
|
||||
}
|
||||
throw new Error("Cannot find HTML element with selector '"+selector+"'");
|
||||
throw new Error("Cannot find HTML element with selector '" + selector + "'");
|
||||
}
|
||||
|
||||
public static removeElementByIdOrFail<T extends HTMLElement>(id: string): T {
|
||||
|
@ -21,12 +21,12 @@ export class HtmlUtils {
|
|||
elem.remove();
|
||||
return elem;
|
||||
}
|
||||
throw new Error("Cannot find HTML element with id '"+id+"'");
|
||||
throw new Error("Cannot find HTML element with id '" + id + "'");
|
||||
}
|
||||
|
||||
public static escapeHtml(html: string): string {
|
||||
const text = document.createTextNode(html);
|
||||
const p = document.createElement('p');
|
||||
const text = document.createTextNode(html.replace(/(\r\n|\r|\n)/g, "<br/>"));
|
||||
const p = document.createElement("p");
|
||||
p.appendChild(text);
|
||||
return p.innerHTML;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ export class HtmlUtils {
|
|||
const urlRegex = /(https?:\/\/[^\s]+)/g;
|
||||
text = HtmlUtils.escapeHtml(text);
|
||||
return text.replace(urlRegex, (url: string) => {
|
||||
const link = document.createElement('a');
|
||||
const link = document.createElement("a");
|
||||
link.href = url;
|
||||
link.target = "_blank";
|
||||
const text = document.createTextNode(url);
|
||||
|
|
|
@ -1,16 +1,10 @@
|
|||
import { DivImportance, layoutManager } from "./LayoutManager";
|
||||
import { layoutManager } from "./LayoutManager";
|
||||
import { HtmlUtils } from "./HtmlUtils";
|
||||
import { discussionManager, SendMessageCallback } from "./DiscussionManager";
|
||||
import type { UserInputManager } from "../Phaser/UserInput/UserInputManager";
|
||||
import { localUserStore } from "../Connexion/LocalUserStore";
|
||||
import type { UserSimplePeerInterface } from "./SimplePeer";
|
||||
import { SoundMeter } from "../Phaser/Components/SoundMeter";
|
||||
import { DISABLE_NOTIFICATIONS } from "../Enum/EnvironmentVariable";
|
||||
import { localStreamStore } from "../Stores/MediaStore";
|
||||
import { screenSharingLocalStreamStore } from "../Stores/ScreenSharingStore";
|
||||
import { helpCameraSettingsVisibleStore } from "../Stores/HelpCameraSettingsStore";
|
||||
|
||||
export type UpdatedLocalStreamCallback = (media: MediaStream | null) => void;
|
||||
export type StartScreenSharingCallback = (media: MediaStream) => void;
|
||||
export type StopScreenSharingCallback = (media: MediaStream) => void;
|
||||
|
||||
|
@ -21,16 +15,11 @@ export class MediaManager {
|
|||
startScreenSharingCallBacks: Set<StartScreenSharingCallback> = new Set<StartScreenSharingCallback>();
|
||||
stopScreenSharingCallBacks: Set<StopScreenSharingCallback> = new Set<StopScreenSharingCallback>();
|
||||
|
||||
private focused: boolean = true;
|
||||
|
||||
private triggerCloseJistiFrame: Map<String, Function> = new Map<String, Function>();
|
||||
|
||||
private userInputManager?: UserInputManager;
|
||||
|
||||
constructor() {
|
||||
//Check of ask notification navigator permission
|
||||
this.getNotification();
|
||||
|
||||
localStreamStore.subscribe((result) => {
|
||||
if (result.type === "error") {
|
||||
console.error(result.error);
|
||||
|
@ -182,67 +171,35 @@ export class MediaManager {
|
|||
}
|
||||
}
|
||||
|
||||
public addNewMessage(name: string, message: string, isMe: boolean = false) {
|
||||
discussionManager.addMessage(name, message, isMe);
|
||||
|
||||
//when there are new message, show discussion
|
||||
if (!discussionManager.activatedDiscussion) {
|
||||
discussionManager.showDiscussionPart();
|
||||
}
|
||||
}
|
||||
|
||||
public addSendMessageCallback(userId: string | number, callback: SendMessageCallback) {
|
||||
discussionManager.onSendMessageCallback(userId, callback);
|
||||
}
|
||||
|
||||
public setUserInputManager(userInputManager: UserInputManager) {
|
||||
this.userInputManager = userInputManager;
|
||||
discussionManager.setUserInputManager(userInputManager);
|
||||
}
|
||||
|
||||
public getNotification() {
|
||||
//Get notification
|
||||
if (!DISABLE_NOTIFICATIONS && window.Notification && Notification.permission !== "granted") {
|
||||
if (this.checkNotificationPromise()) {
|
||||
Notification.requestPermission().catch((err) => {
|
||||
console.error(`Notification permission error`, err);
|
||||
});
|
||||
} else {
|
||||
Notification.requestPermission();
|
||||
}
|
||||
}
|
||||
public hasNotification(): boolean {
|
||||
return Notification.permission === "granted";
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if the browser supports the modern version of the Notification API (which is Promise based) or false
|
||||
* if we are on Safari...
|
||||
*
|
||||
* See https://developer.mozilla.org/en-US/docs/Web/API/Notifications_API/Using_the_Notifications_API
|
||||
*/
|
||||
private checkNotificationPromise(): boolean {
|
||||
try {
|
||||
Notification.requestPermission().then();
|
||||
} catch (e) {
|
||||
return false;
|
||||
public requestNotification() {
|
||||
if (window.Notification && Notification.permission !== "granted") {
|
||||
return Notification.requestPermission();
|
||||
} else {
|
||||
return Promise.reject();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public createNotification(userName: string) {
|
||||
if (this.focused) {
|
||||
if (document.hasFocus()) {
|
||||
return;
|
||||
}
|
||||
if (window.Notification && Notification.permission === "granted") {
|
||||
const title = "WorkAdventure";
|
||||
|
||||
if (this.hasNotification()) {
|
||||
const title = `${userName} wants to discuss with you`;
|
||||
const options = {
|
||||
body: `Hi! ${userName} wants to discuss with you, don't be afraid!`,
|
||||
icon: "/resources/logos/logo-WA-min.png",
|
||||
image: "/resources/logos/logo-WA-min.png",
|
||||
badge: "/resources/logos/logo-WA-min.png",
|
||||
};
|
||||
new Notification(title, options);
|
||||
//new Notification(`Hi! ${userName} wants to discuss with you, don't be afraid!`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
import type * as SimplePeerNamespace from "simple-peer";
|
||||
import { mediaManager } from "./MediaManager";
|
||||
import { STUN_SERVER, TURN_PASSWORD, TURN_SERVER, TURN_USER } from "../Enum/EnvironmentVariable";
|
||||
import type { RoomConnection } from "../Connexion/RoomConnection";
|
||||
import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
|
||||
import type { UserSimplePeerInterface } from "./SimplePeer";
|
||||
import { Readable, readable, writable, Writable } from "svelte/store";
|
||||
import { Readable, readable } from "svelte/store";
|
||||
import { videoFocusStore } from "../Stores/VideoFocusStore";
|
||||
import { getIceServersConfig } from "../Components/Video/utils";
|
||||
|
||||
const Peer: SimplePeerNamespace.SimplePeer = require("simple-peer");
|
||||
|
||||
|
@ -32,21 +31,9 @@ export class ScreenSharingPeer extends Peer {
|
|||
stream: MediaStream | null
|
||||
) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
//reconnectTimer: 10000,
|
||||
initiator,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
urls: STUN_SERVER.split(","),
|
||||
},
|
||||
TURN_SERVER !== ""
|
||||
? {
|
||||
urls: TURN_SERVER.split(","),
|
||||
username: user.webRtcUser || TURN_USER,
|
||||
credential: user.webRtcPassword || TURN_PASSWORD,
|
||||
}
|
||||
: undefined,
|
||||
].filter((value) => value !== undefined),
|
||||
iceServers: getIceServersConfig(user),
|
||||
},
|
||||
});
|
||||
|
||||
|
|
|
@ -11,10 +11,11 @@ import { get } from "svelte/store";
|
|||
import { localStreamStore, LocalStreamStoreValue, obtainedMediaConstraintStore } from "../Stores/MediaStore";
|
||||
import { screenSharingLocalStreamStore } from "../Stores/ScreenSharingStore";
|
||||
import { discussionManager } from "./DiscussionManager";
|
||||
import { playersStore } from "../Stores/PlayersStore";
|
||||
import { newChatMessageStore } from "../Stores/ChatStore";
|
||||
|
||||
export interface UserSimplePeerInterface {
|
||||
userId: number;
|
||||
name?: string;
|
||||
initiator?: boolean;
|
||||
webRtcUser?: string | undefined;
|
||||
webRtcPassword?: string | undefined;
|
||||
|
@ -153,32 +154,13 @@ export class SimplePeer {
|
|||
}
|
||||
}
|
||||
|
||||
let name = user.name;
|
||||
if (!name) {
|
||||
name = this.getName(user.userId);
|
||||
}
|
||||
|
||||
discussionManager.removeParticipant(user.userId);
|
||||
const name = this.getName(user.userId);
|
||||
|
||||
this.lastWebrtcUserName = user.webRtcUser;
|
||||
this.lastWebrtcPassword = user.webRtcPassword;
|
||||
|
||||
const peer = new VideoPeer(user, user.initiator ? user.initiator : false, name, this.Connection, localStream);
|
||||
|
||||
//permit to send message
|
||||
mediaManager.addSendMessageCallback(user.userId, (message: string) => {
|
||||
peer.write(
|
||||
new Buffer(
|
||||
JSON.stringify({
|
||||
type: MESSAGE_TYPE_MESSAGE,
|
||||
name: this.myName.toUpperCase(),
|
||||
userId: this.userId,
|
||||
message: message,
|
||||
})
|
||||
)
|
||||
);
|
||||
});
|
||||
|
||||
peer.toClose = false;
|
||||
// When a connection is established to a video stream, and if a screen sharing is taking place,
|
||||
// the user sharing screen should also initiate a connection to the remote user!
|
||||
|
@ -191,7 +173,7 @@ export class SimplePeer {
|
|||
|
||||
//Create a notification for first user in circle discussion
|
||||
if (this.PeerConnectionArray.size === 0) {
|
||||
mediaManager.createNotification(user.name ?? "");
|
||||
mediaManager.createNotification(name);
|
||||
}
|
||||
this.PeerConnectionArray.set(user.userId, peer);
|
||||
|
||||
|
@ -202,12 +184,7 @@ export class SimplePeer {
|
|||
}
|
||||
|
||||
private getName(userId: number): string {
|
||||
const userSearch = this.Users.find((userSearch: UserSimplePeerInterface) => userSearch.userId === userId);
|
||||
if (userSearch) {
|
||||
return userSearch.name || "";
|
||||
} else {
|
||||
return "";
|
||||
}
|
||||
return playersStore.getPlayerById(userId)?.name || "";
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -372,7 +349,8 @@ export class SimplePeer {
|
|||
}
|
||||
|
||||
private receiveWebrtcScreenSharingSignal(data: WebRtcSignalReceivedMessageInterface) {
|
||||
if (blackListManager.isBlackListed(data.userId)) return;
|
||||
const uuid = playersStore.getPlayerById(data.userId)?.userUuid || "";
|
||||
if (blackListManager.isBlackListed(uuid)) return;
|
||||
console.log("receiveWebrtcScreenSharingSignal", data);
|
||||
const streamResult = get(screenSharingLocalStreamStore);
|
||||
let stream: MediaStream | null = null;
|
||||
|
@ -473,7 +451,8 @@ export class SimplePeer {
|
|||
}
|
||||
|
||||
private sendLocalScreenSharingStreamToUser(userId: number, localScreenCapture: MediaStream): void {
|
||||
if (blackListManager.isBlackListed(userId)) return;
|
||||
const uuid = playersStore.getPlayerById(userId)?.userUuid || "";
|
||||
if (blackListManager.isBlackListed(uuid)) return;
|
||||
// If a connection already exists with user (because it is already sharing a screen with us... let's use this connection)
|
||||
if (this.PeerScreenSharingConnectionArray.has(userId)) {
|
||||
this.pushScreenSharingToRemoteUser(userId, localScreenCapture);
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
import type * as SimplePeerNamespace from "simple-peer";
|
||||
import { mediaManager } from "./MediaManager";
|
||||
import { STUN_SERVER, TURN_PASSWORD, TURN_SERVER, TURN_USER } from "../Enum/EnvironmentVariable";
|
||||
import type { RoomConnection } from "../Connexion/RoomConnection";
|
||||
import { blackListManager } from "./BlackListManager";
|
||||
import type { Subscription } from "rxjs";
|
||||
import type { UserSimplePeerInterface } from "./SimplePeer";
|
||||
import { get, readable, Readable } from "svelte/store";
|
||||
import { get, readable, Readable, Unsubscriber } from "svelte/store";
|
||||
import { obtainedMediaConstraintStore } from "../Stores/MediaStore";
|
||||
import { discussionManager } from "./DiscussionManager";
|
||||
import { playersStore } from "../Stores/PlayersStore";
|
||||
import { chatMessagesStore, chatVisibilityStore, newChatMessageStore } from "../Stores/ChatStore";
|
||||
import { getIceServersConfig } from "../Components/Video/utils";
|
||||
|
||||
const Peer: SimplePeerNamespace.SimplePeer = require("simple-peer");
|
||||
|
||||
|
@ -26,12 +27,15 @@ export class VideoPeer extends Peer {
|
|||
private remoteStream!: MediaStream;
|
||||
private blocked: boolean = false;
|
||||
public readonly userId: number;
|
||||
public readonly userUuid: string;
|
||||
public readonly uniqueId: string;
|
||||
private onBlockSubscribe: Subscription;
|
||||
private onUnBlockSubscribe: Subscription;
|
||||
public readonly streamStore: Readable<MediaStream | null>;
|
||||
public readonly statusStore: Readable<PeerStatus>;
|
||||
public readonly constraintsStore: Readable<MediaStreamConstraints | null>;
|
||||
private newMessageunsubscriber: Unsubscriber | null = null;
|
||||
private closing: Boolean = false; //this is used to prevent destroy() from being called twice
|
||||
|
||||
constructor(
|
||||
public user: UserSimplePeerInterface,
|
||||
|
@ -41,25 +45,14 @@ export class VideoPeer extends Peer {
|
|||
localStream: MediaStream | null
|
||||
) {
|
||||
super({
|
||||
initiator: initiator ? initiator : false,
|
||||
//reconnectTimer: 10000,
|
||||
initiator,
|
||||
config: {
|
||||
iceServers: [
|
||||
{
|
||||
urls: STUN_SERVER.split(","),
|
||||
},
|
||||
TURN_SERVER !== ""
|
||||
? {
|
||||
urls: TURN_SERVER.split(","),
|
||||
username: user.webRtcUser || TURN_USER,
|
||||
credential: user.webRtcPassword || TURN_PASSWORD,
|
||||
}
|
||||
: undefined,
|
||||
].filter((value) => value !== undefined),
|
||||
iceServers: getIceServersConfig(user),
|
||||
},
|
||||
});
|
||||
|
||||
this.userId = user.userId;
|
||||
this.userUuid = playersStore.getPlayerById(this.userId)?.userUuid || "";
|
||||
this.uniqueId = "video_" + this.userId;
|
||||
|
||||
this.streamStore = readable<MediaStream | null>(null, (set) => {
|
||||
|
@ -144,6 +137,20 @@ export class VideoPeer extends Peer {
|
|||
|
||||
this.on("connect", () => {
|
||||
this._connected = true;
|
||||
chatMessagesStore.addIncomingUser(this.userId);
|
||||
|
||||
this.newMessageunsubscriber = newChatMessageStore.subscribe((newMessage) => {
|
||||
if (!newMessage) return;
|
||||
this.write(
|
||||
new Buffer(
|
||||
JSON.stringify({
|
||||
type: MESSAGE_TYPE_MESSAGE,
|
||||
message: newMessage,
|
||||
})
|
||||
)
|
||||
); //send more data
|
||||
newChatMessageStore.set(null); //This is to prevent a newly created SimplePeer to send an old message a 2nd time. Is there a better way?
|
||||
});
|
||||
});
|
||||
|
||||
this.on("data", (chunk: Buffer) => {
|
||||
|
@ -161,8 +168,8 @@ export class VideoPeer extends Peer {
|
|||
mediaManager.disabledVideoByUserId(this.userId);
|
||||
}
|
||||
} else if (message.type === MESSAGE_TYPE_MESSAGE) {
|
||||
if (!blackListManager.isBlackListed(message.userId)) {
|
||||
mediaManager.addNewMessage(message.name, message.message);
|
||||
if (!blackListManager.isBlackListed(this.userUuid)) {
|
||||
chatMessagesStore.addExternalMessage(this.userId, message.message);
|
||||
}
|
||||
} else if (message.type === MESSAGE_TYPE_BLOCKED) {
|
||||
//FIXME when A blacklists B, the output stream from A is muted in B's js client. This is insecure since B can manipulate the code to unmute A stream.
|
||||
|
@ -181,20 +188,20 @@ export class VideoPeer extends Peer {
|
|||
});
|
||||
|
||||
this.pushVideoToRemoteUser(localStream);
|
||||
this.onBlockSubscribe = blackListManager.onBlockStream.subscribe((userId) => {
|
||||
if (userId === this.userId) {
|
||||
this.onBlockSubscribe = blackListManager.onBlockStream.subscribe((userUuid) => {
|
||||
if (userUuid === this.userUuid) {
|
||||
this.toggleRemoteStream(false);
|
||||
this.sendBlockMessage(true);
|
||||
}
|
||||
});
|
||||
this.onUnBlockSubscribe = blackListManager.onUnBlockStream.subscribe((userId) => {
|
||||
if (userId === this.userId) {
|
||||
this.onUnBlockSubscribe = blackListManager.onUnBlockStream.subscribe((userUuid) => {
|
||||
if (userUuid === this.userUuid) {
|
||||
this.toggleRemoteStream(true);
|
||||
this.sendBlockMessage(false);
|
||||
}
|
||||
});
|
||||
|
||||
if (blackListManager.isBlackListed(this.userId)) {
|
||||
if (blackListManager.isBlackListed(this.userUuid)) {
|
||||
this.sendBlockMessage(true);
|
||||
}
|
||||
}
|
||||
|
@ -231,7 +238,7 @@ export class VideoPeer extends Peer {
|
|||
private stream(stream: MediaStream) {
|
||||
try {
|
||||
this.remoteStream = stream;
|
||||
if (blackListManager.isBlackListed(this.userId) || this.blocked) {
|
||||
if (blackListManager.isBlackListed(this.userUuid) || this.blocked) {
|
||||
this.toggleRemoteStream(false);
|
||||
}
|
||||
} catch (err) {
|
||||
|
@ -242,18 +249,18 @@ export class VideoPeer extends Peer {
|
|||
/**
|
||||
* This is triggered twice. Once by the server, and once by a remote client disconnecting
|
||||
*/
|
||||
public destroy(error?: Error): void {
|
||||
public destroy(): void {
|
||||
try {
|
||||
this._connected = false;
|
||||
if (!this.toClose) {
|
||||
if (!this.toClose || this.closing) {
|
||||
return;
|
||||
}
|
||||
this.closing = true;
|
||||
this.onBlockSubscribe.unsubscribe();
|
||||
this.onUnBlockSubscribe.unsubscribe();
|
||||
discussionManager.removeParticipant(this.userId);
|
||||
// FIXME: I don't understand why "Closing connection with" message is displayed TWICE before "Nb users in peerConnectionArray"
|
||||
// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
|
||||
super.destroy(error);
|
||||
if (this.newMessageunsubscriber) this.newMessageunsubscriber();
|
||||
chatMessagesStore.addOutcomingUser(this.userId);
|
||||
super.destroy();
|
||||
} catch (err) {
|
||||
console.error("VideoPeer::destroy", err);
|
||||
}
|
||||
|
|
|
@ -13,12 +13,26 @@ import nav from "./Api/iframe/nav";
|
|||
import controls from "./Api/iframe/controls";
|
||||
import ui from "./Api/iframe/ui";
|
||||
import sound from "./Api/iframe/sound";
|
||||
import room from "./Api/iframe/room";
|
||||
import player from "./Api/iframe/player";
|
||||
import room, { setMapURL, setRoomId } from "./Api/iframe/room";
|
||||
import state, { initVariables } from "./Api/iframe/state";
|
||||
import player, { setPlayerName, setTags, setUuid } from "./Api/iframe/player";
|
||||
import type { ButtonDescriptor } from "./Api/iframe/Ui/ButtonDescriptor";
|
||||
import type { Popup } from "./Api/iframe/Ui/Popup";
|
||||
import type { Sound } from "./Api/iframe/Sound/Sound";
|
||||
import { answerPromises, sendToWorkadventure } from "./Api/iframe/IframeApiContribution";
|
||||
import { answerPromises, queryWorkadventure, sendToWorkadventure } from "./Api/iframe/IframeApiContribution";
|
||||
|
||||
// Notify WorkAdventure that we are ready to receive data
|
||||
const initPromise = queryWorkadventure({
|
||||
type: "getState",
|
||||
data: undefined,
|
||||
}).then((state) => {
|
||||
setPlayerName(state.nickname);
|
||||
setRoomId(state.roomId);
|
||||
setMapURL(state.mapUrl);
|
||||
setTags(state.tags);
|
||||
setUuid(state.uuid);
|
||||
initVariables(state.variables as Map<string, unknown>);
|
||||
});
|
||||
|
||||
const wa = {
|
||||
ui,
|
||||
|
@ -28,6 +42,11 @@ const wa = {
|
|||
sound,
|
||||
room,
|
||||
player,
|
||||
state,
|
||||
|
||||
onInit(): Promise<void> {
|
||||
return initPromise;
|
||||
},
|
||||
|
||||
// All methods below are deprecated and should not be used anymore.
|
||||
// They are kept here for backward compatibility.
|
||||
|
@ -125,7 +144,7 @@ const wa = {
|
|||
},
|
||||
|
||||
/**
|
||||
* @deprecated Use WA.controls.restorePlayerControls instead
|
||||
* @deprecated Use WA.ui.openPopup instead
|
||||
*/
|
||||
openPopup(targetObject: string, message: string, buttons: ButtonDescriptor[]): Popup {
|
||||
console.warn("Method WA.openPopup is deprecated. Please use WA.ui.openPopup instead");
|
||||
|
@ -173,9 +192,20 @@ window.addEventListener(
|
|||
}
|
||||
const payload = message.data;
|
||||
|
||||
console.debug(payload);
|
||||
//console.debug(payload);
|
||||
|
||||
if (isIframeAnswerEvent(payload)) {
|
||||
if (isIframeErrorAnswerEvent(payload)) {
|
||||
const queryId = payload.id;
|
||||
const payloadError = payload.error;
|
||||
|
||||
const resolver = answerPromises.get(queryId);
|
||||
if (resolver === undefined) {
|
||||
throw new Error("In Iframe API, got an error answer for a question that we have no track of.");
|
||||
}
|
||||
resolver.reject(new Error(payloadError));
|
||||
|
||||
answerPromises.delete(queryId);
|
||||
} else if (isIframeAnswerEvent(payload)) {
|
||||
const queryId = payload.id;
|
||||
const payloadData = payload.data;
|
||||
|
||||
|
@ -185,17 +215,6 @@ window.addEventListener(
|
|||
}
|
||||
resolver.resolve(payloadData);
|
||||
|
||||
answerPromises.delete(queryId);
|
||||
} else if (isIframeErrorAnswerEvent(payload)) {
|
||||
const queryId = payload.id;
|
||||
const payloadError = payload.error;
|
||||
|
||||
const resolver = answerPromises.get(queryId);
|
||||
if (resolver === undefined) {
|
||||
throw new Error("In Iframe API, got an error answer for a question that we have no track of.");
|
||||
}
|
||||
resolver.reject(payloadError);
|
||||
|
||||
answerPromises.delete(queryId);
|
||||
} else if (isIframeResponseEventWrapper(payload)) {
|
||||
const payloadData = payload.data;
|
||||
|
|
|
@ -1,35 +1,34 @@
|
|||
import 'phaser';
|
||||
import "phaser";
|
||||
import GameConfig = Phaser.Types.Core.GameConfig;
|
||||
import "../style/index.scss";
|
||||
|
||||
import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
|
||||
import {LoginScene} from "./Phaser/Login/LoginScene";
|
||||
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
|
||||
import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
|
||||
import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
|
||||
import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
|
||||
import WebFontLoaderPlugin from 'phaser3-rex-plugins/plugins/webfontloader-plugin.js';
|
||||
import OutlinePipelinePlugin from 'phaser3-rex-plugins/plugins/outlinepipeline-plugin.js';
|
||||
import {EntryScene} from "./Phaser/Login/EntryScene";
|
||||
import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
|
||||
import {MenuScene} from "./Phaser/Menu/MenuScene";
|
||||
import {localUserStore} from "./Connexion/LocalUserStore";
|
||||
import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
|
||||
import {iframeListener} from "./Api/IframeListener";
|
||||
import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
|
||||
import {HdpiManager} from "./Phaser/Services/HdpiManager";
|
||||
import {waScaleManager} from "./Phaser/Services/WaScaleManager";
|
||||
import {Game} from "./Phaser/Game/Game";
|
||||
import App from './Components/App.svelte';
|
||||
import {HtmlUtils} from "./WebRtc/HtmlUtils";
|
||||
import { DEBUG_MODE, isMobile } from "./Enum/EnvironmentVariable";
|
||||
import { LoginScene } from "./Phaser/Login/LoginScene";
|
||||
import { ReconnectingScene } from "./Phaser/Reconnecting/ReconnectingScene";
|
||||
import { SelectCharacterScene } from "./Phaser/Login/SelectCharacterScene";
|
||||
import { SelectCompanionScene } from "./Phaser/Login/SelectCompanionScene";
|
||||
import { EnableCameraScene } from "./Phaser/Login/EnableCameraScene";
|
||||
import { CustomizeScene } from "./Phaser/Login/CustomizeScene";
|
||||
import WebFontLoaderPlugin from "phaser3-rex-plugins/plugins/webfontloader-plugin.js";
|
||||
import OutlinePipelinePlugin from "phaser3-rex-plugins/plugins/outlinepipeline-plugin.js";
|
||||
import { EntryScene } from "./Phaser/Login/EntryScene";
|
||||
import { coWebsiteManager } from "./WebRtc/CoWebsiteManager";
|
||||
import { MenuScene } from "./Phaser/Menu/MenuScene";
|
||||
import { localUserStore } from "./Connexion/LocalUserStore";
|
||||
import { ErrorScene } from "./Phaser/Reconnecting/ErrorScene";
|
||||
import { iframeListener } from "./Api/IframeListener";
|
||||
import { SelectCharacterMobileScene } from "./Phaser/Login/SelectCharacterMobileScene";
|
||||
import { HdpiManager } from "./Phaser/Services/HdpiManager";
|
||||
import { waScaleManager } from "./Phaser/Services/WaScaleManager";
|
||||
import { Game } from "./Phaser/Game/Game";
|
||||
import App from "./Components/App.svelte";
|
||||
import { HtmlUtils } from "./WebRtc/HtmlUtils";
|
||||
import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
|
||||
|
||||
|
||||
const {width, height} = coWebsiteManager.getGameSize();
|
||||
const { width, height } = coWebsiteManager.getGameSize();
|
||||
|
||||
const valueGameQuality = localUserStore.getGameQualityValue();
|
||||
const fps : Phaser.Types.Core.FPSConfig = {
|
||||
const fps: Phaser.Types.Core.FPSConfig = {
|
||||
/**
|
||||
* The minimum acceptable rendering rate, in frames per second.
|
||||
*/
|
||||
|
@ -53,30 +52,30 @@ const fps : Phaser.Types.Core.FPSConfig = {
|
|||
/**
|
||||
* Apply delta smoothing during the game update to help avoid spikes?
|
||||
*/
|
||||
smoothStep: false
|
||||
}
|
||||
smoothStep: false,
|
||||
};
|
||||
|
||||
// the ?phaserMode=canvas parameter can be used to force Canvas usage
|
||||
const params = new URLSearchParams(document.location.search.substring(1));
|
||||
const phaserMode = params.get("phaserMode");
|
||||
let mode: number;
|
||||
switch (phaserMode) {
|
||||
case 'auto':
|
||||
case "auto":
|
||||
case null:
|
||||
mode = Phaser.AUTO;
|
||||
break;
|
||||
case 'canvas':
|
||||
case "canvas":
|
||||
mode = Phaser.CANVAS;
|
||||
break;
|
||||
case 'webgl':
|
||||
case "webgl":
|
||||
mode = Phaser.WEBGL;
|
||||
break;
|
||||
default:
|
||||
throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
|
||||
}
|
||||
|
||||
const hdpiManager = new HdpiManager(640*480, 196*196);
|
||||
const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
|
||||
const hdpiManager = new HdpiManager(640 * 480, 196 * 196);
|
||||
const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({ width, height });
|
||||
|
||||
const config: GameConfig = {
|
||||
type: mode,
|
||||
|
@ -87,9 +86,10 @@ const config: GameConfig = {
|
|||
height: gameSize.height,
|
||||
zoom: realSize.width / gameSize.width,
|
||||
autoRound: true,
|
||||
resizeInterval: 999999999999
|
||||
resizeInterval: 999999999999,
|
||||
},
|
||||
scene: [EntryScene,
|
||||
scene: [
|
||||
EntryScene,
|
||||
LoginScene,
|
||||
isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
|
||||
SelectCompanionScene,
|
||||
|
@ -102,37 +102,39 @@ const config: GameConfig = {
|
|||
//resolution: window.devicePixelRatio / 2,
|
||||
fps: fps,
|
||||
dom: {
|
||||
createContainer: true
|
||||
createContainer: true,
|
||||
},
|
||||
render: {
|
||||
pixelArt: true,
|
||||
roundPixels: true,
|
||||
antialias: false
|
||||
antialias: false,
|
||||
},
|
||||
plugins: {
|
||||
global: [{
|
||||
key: 'rexWebFontLoader',
|
||||
plugin: WebFontLoaderPlugin,
|
||||
start: true
|
||||
}]
|
||||
global: [
|
||||
{
|
||||
key: "rexWebFontLoader",
|
||||
plugin: WebFontLoaderPlugin,
|
||||
start: true,
|
||||
},
|
||||
],
|
||||
},
|
||||
physics: {
|
||||
default: "arcade",
|
||||
arcade: {
|
||||
debug: DEBUG_MODE,
|
||||
}
|
||||
},
|
||||
},
|
||||
// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
|
||||
powerPreference: "low-power",
|
||||
callbacks: {
|
||||
postBoot: game => {
|
||||
postBoot: (game) => {
|
||||
// Install rexOutlinePipeline only if the renderer is WebGL.
|
||||
const renderer = game.renderer;
|
||||
if (renderer instanceof WebGLRenderer) {
|
||||
game.plugins.install('rexOutlinePipeline', OutlinePipelinePlugin, true);
|
||||
game.plugins.install("rexOutlinePipeline", OutlinePipelinePlugin, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
//const game = new Phaser.Game(config);
|
||||
|
@ -140,7 +142,7 @@ const game = new Game(config);
|
|||
|
||||
waScaleManager.setGame(game);
|
||||
|
||||
window.addEventListener('resize', function (event) {
|
||||
window.addEventListener("resize", function (event) {
|
||||
coWebsiteManager.resetStyle();
|
||||
|
||||
waScaleManager.applyNewSize();
|
||||
|
@ -153,10 +155,23 @@ coWebsiteManager.onResize.subscribe(() => {
|
|||
iframeListener.init();
|
||||
|
||||
const app = new App({
|
||||
target: HtmlUtils.getElementByIdOrFail('svelte-overlay'),
|
||||
target: HtmlUtils.getElementByIdOrFail("svelte-overlay"),
|
||||
props: {
|
||||
game: game
|
||||
game: game,
|
||||
},
|
||||
})
|
||||
});
|
||||
|
||||
export default app
|
||||
export default app;
|
||||
|
||||
if ("serviceWorker" in navigator) {
|
||||
window.addEventListener("load", function () {
|
||||
navigator.serviceWorker
|
||||
.register("/resources/service-worker.js")
|
||||
.then((serviceWorker) => {
|
||||
console.log("Service Worker registered: ", serviceWorker);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error("Error registering the Service Worker: ", error);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue