[Feature] Connect to a Coturn server using REST API

This allows connecting to a TURN server with temporary passwords.
The passwords are expiring after 4 hours.
This commit is contained in:
David Négrier 2021-02-16 09:58:08 +01:00
parent e07efbdf28
commit cdb3cfdc81
11 changed files with 67 additions and 16 deletions

View file

@ -11,6 +11,7 @@ const SECRET_JITSI_KEY = process.env.SECRET_JITSI_KEY || '';
const HTTP_PORT = parseInt(process.env.HTTP_PORT || '8080') || 8080;
const GRPC_PORT = parseInt(process.env.GRPC_PORT || '50051') || 50051;
export const SOCKET_IDLE_TIMER = parseInt(process.env.SOCKET_IDLE_TIMER as string) || 30; // maximum time (in second) without activity before a socket is closed
export const TURN_STATIC_AUTH_SECRET = process.env.TURN_STATIC_AUTH_SECRET || '';
export {
MINIMUM_DISTANCE,

View file

@ -28,7 +28,13 @@ import {User, UserSocket} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {Group} from "../Model/Group";
import {cpuTracker} from "./CpuTracker";
import {GROUP_RADIUS, JITSI_ISS, MINIMUM_DISTANCE, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
import {
GROUP_RADIUS,
JITSI_ISS,
MINIMUM_DISTANCE,
SECRET_JITSI_KEY,
TURN_STATIC_AUTH_SECRET
} from "../Enum/EnvironmentVariable";
import {Movable} from "../Model/Movable";
import {PositionInterface} from "../Model/PositionInterface";
import {adminApi, CharacterTexture} from "./AdminApi";
@ -40,6 +46,8 @@ import {ZoneSocket} from "../RoomManager";
import {Zone} from "_Model/Zone";
import Debug from "debug";
import {Admin} from "_Model/Admin";
import crypto from "crypto";
const debug = Debug('sockermanager');
@ -487,6 +495,11 @@ export class SocketManager {
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setName(otherUser.name);
webrtcStartMessage1.setInitiator(true);
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+otherUser.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage1.setWebrtcusername(username);
webrtcStartMessage1.setWebrtcpassword(password);
}
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
@ -500,6 +513,11 @@ export class SocketManager {
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setName(user.name);
webrtcStartMessage2.setInitiator(false);
if (TURN_STATIC_AUTH_SECRET !== '') {
const {username, password} = this.getTURNCredentials(''+user.id, TURN_STATIC_AUTH_SECRET);
webrtcStartMessage2.setWebrtcusername(username);
webrtcStartMessage2.setWebrtcpassword(password);
}
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
@ -512,6 +530,25 @@ export class SocketManager {
}
}
/**
* Computes a unique user/password for the TURN server, using a shared secret between the WorkAdventure API server
* and the Coturn server.
* The Coturn server should be initialized with parameters: `--use-auth-secret --static-auth-secret=MySecretKey`
*/
private getTURNCredentials(name: string, secret: string): {username: string, password: string} {
const unixTimeStamp = Math.floor(Date.now()/1000) + 4*3600; // this credential would be valid for the next 4 hours
const username = [unixTimeStamp, name].join(':');
const hmac = crypto.createHmac('sha1', secret);
hmac.setEncoding('base64');
hmac.write(username);
hmac.end();
const password = hmac.read();
return {
username: username,
password: password
};
}
//disconnect user
private disConnectedUser(user: User, group: Group) {
// Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection