Partial migration of EnableCameraScene to Svelte
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5 changed files with 87 additions and 154 deletions
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@ -1,7 +1,7 @@
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<script lang="typescript">
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import MenuIcon from "./Menu/MenuIcon.svelte";
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import {menuIconVisible} from "../Stores/MenuStore";
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import {gameOverlayVisibilityStore} from "../Stores/MediaStore";
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import {enableCameraSceneVisibilityStore, gameOverlayVisibilityStore} from "../Stores/MediaStore";
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import CameraControls from "./CameraControls.svelte";
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import MyCamera from "./MyCamera.svelte";
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import SelectCompanionScene from "./SelectCompanion/SelectCompanionScene.svelte";
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@ -9,9 +9,9 @@
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import {Game} from "../Phaser/Game/Game";
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import LoginScene from "./Login/LoginScene.svelte";
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import {loginSceneVisibleStore} from "../Stores/LoginSceneStore";
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import EnableCameraScene from "./EnableCamera/EnableCameraScene.svelte";
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export let game: Game;
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</script>
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<div>
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{#if $selectCompanionSceneVisibleStore}
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<SelectCompanionScene game={game}></SelectCompanionScene>
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{/if}
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{#if $enableCameraSceneVisibilityStore}
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<EnableCameraScene game={game}></EnableCameraScene>
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{/if}
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<!-- {#if $menuIconVisible}
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<MenuIcon />
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{/if} -->
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76
front/src/Components/EnableCamera/EnableCameraScene.svelte
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76
front/src/Components/EnableCamera/EnableCameraScene.svelte
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<script lang="typescript">
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import {Game} from "../../Phaser/Game/Game";
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import {EnableCameraScene} from "../../Phaser/Login/EnableCameraScene";
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export let game: Game;
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const enableCameraScene = game.scene.scenes.find((scene) => scene instanceof EnableCameraScene);
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function submit() {
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enableCameraScene.login();
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}
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</script>
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<form class="enableCameraScene" on:submit|preventDefault={submit}>
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<section class="title text-center">
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<h2>Turn on your camera and microphone</h2>
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</section>
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<!--<section class="text-center">
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<video id="myCamVideoSetup" autoplay muted></video>
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</section>
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<section class="text-center">
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<h5>Select your camera</h3>
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<select id="camera">
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</select>
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</section>
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<section class="text-center">
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<h5>Select your michrophone</h3>
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<select id="michrophone">
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</select>
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</section>-->
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<section class="action">
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<button type="submit" class="nes-btn is-primary letsgo" >Let's go!</button>
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</section>
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</form>
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<style lang="scss">
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.enableCameraScene {
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pointer-events: auto;
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/*background: #000000;*/
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margin: 20px auto 0;
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color: #ebeeee;
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/*max-height: 48vh;
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width: 42vw;
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max-width: 300px;*/
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overflow: hidden;
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section.title {
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position: absolute;
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top: 1vh;
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width: 100%;
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}
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section.action{
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text-align: center;
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margin: 0;
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position: absolute;
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top: 85vh;
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width: 100%;
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}
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h2{
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font-family: "Press Start 2P";
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margin: 1px;
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}
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section.text-center{
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text-align: center;
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}
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button.letsgo {
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font-size: 200%;
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}
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}
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</style>
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@ -30,7 +30,7 @@
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<section class="text-center">
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<h2>Enter your name</h2>
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</section>
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<input type="text" name="loginSceneName" class="nes-input is-dark" maxlength={MAX_USERNAME_LENGTH} autofocus bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} />
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<input type="text" name="loginSceneName" class="nes-input is-dark" maxlength={MAX_USERNAME_LENGTH} bind:value={name} on:keypress={() => {startValidating = true}} class:is-error={name.trim() === '' && startValidating} />
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<section class="error-section">
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{#if name.trim() === '' && startValidating }
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<p class="err">The name is empty</p>
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section.error-section {
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min-height: 2rem;
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margin: 0;
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p {
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margin: 0;
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