Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure. It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project. Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=... where playUri is the full URL of the current game. This allows the backend to act as a complete router. The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...) Those details will live only in the admin server, which is way cleaner (and way more powerful).
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import { ExSocketInterface } from "_Model/Websocket/ExSocketInterface";
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import { PositionDispatcher } from "./PositionDispatcher";
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import { ViewportInterface } from "_Model/Websocket/ViewportMessage";
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import { extractDataFromPrivateRoomId, extractRoomSlugPublicRoomId, isRoomAnonymous } from "./RoomIdentifier";
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import { arrayIntersect } from "../Services/ArrayHelper";
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import { ZoneEventListener } from "_Model/Zone";
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export enum GameRoomPolicyTypes {
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ANONYMUS_POLICY = 1,
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ANONYMOUS_POLICY = 1,
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MEMBERS_ONLY_POLICY,
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USE_TAGS_POLICY,
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}
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export class PusherRoom {
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private readonly positionNotifier: PositionDispatcher;
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public readonly public: boolean;
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public tags: string[];
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public policyType: GameRoomPolicyTypes;
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public readonly roomSlug: string;
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public readonly worldSlug: string = "";
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public readonly organizationSlug: string = "";
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private versionNumber: number = 1;
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constructor(public readonly roomId: string, private socketListener: ZoneEventListener) {
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this.public = isRoomAnonymous(roomId);
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constructor(public readonly roomUrl: string, private socketListener: ZoneEventListener) {
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this.tags = [];
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this.policyType = GameRoomPolicyTypes.ANONYMUS_POLICY;
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if (this.public) {
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this.roomSlug = extractRoomSlugPublicRoomId(this.roomId);
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} else {
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const { organizationSlug, worldSlug, roomSlug } = extractDataFromPrivateRoomId(this.roomId);
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this.roomSlug = roomSlug;
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this.organizationSlug = organizationSlug;
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this.worldSlug = worldSlug;
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}
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this.policyType = GameRoomPolicyTypes.ANONYMOUS_POLICY;
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// A zone is 10 sprites wide.
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this.positionNotifier = new PositionDispatcher(this.roomId, 320, 320, this.socketListener);
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this.positionNotifier = new PositionDispatcher(this.roomUrl, 320, 320, this.socketListener);
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}
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public setViewport(socket: ExSocketInterface, viewport: ViewportInterface): void {
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