Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure. It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project. Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=... where playUri is the full URL of the current game. This allows the backend to act as a complete router. The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...) Those details will live only in the admin server, which is way cleaner (and way more powerful).
This commit is contained in:
parent
f2ca7b2b16
commit
c9fa9b9a92
20 changed files with 292 additions and 343 deletions
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@ -38,11 +38,9 @@ class ConnectionManager {
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this.localUser = new LocalUser(data.userUuid, data.authToken, data.textures);
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localUserStore.saveUser(this.localUser);
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const organizationSlug = data.organizationSlug;
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const worldSlug = data.worldSlug;
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const roomSlug = data.roomSlug;
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const roomUrl = data.roomUrl;
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const room = new Room('/@/'+organizationSlug+'/'+worldSlug+'/'+roomSlug + window.location.search + window.location.hash);
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const room = await Room.createRoom(new URL(window.location.protocol + '//' + window.location.host + roomUrl + window.location.search + window.location.hash));
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urlManager.pushRoomIdToUrl(room);
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return Promise.resolve(room);
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} else if (connexionType === GameConnexionTypes.organization || connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
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@ -66,22 +64,21 @@ class ConnectionManager {
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throw "Error to store local user data";
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}
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let roomId: string;
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let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
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roomId = START_ROOM_URL;
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roomPath = window.location.protocol + '//' + window.location.host + START_ROOM_URL;
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} else {
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roomId = window.location.pathname + window.location.search + window.location.hash;
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roomPath = window.location.protocol + '//' + window.location.host + window.location.pathname + window.location.search + window.location.hash;
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}
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//get detail map for anonymous login and set texture in local storage
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const room = new Room(roomId);
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const mapDetail = await room.getMapDetail();
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if(mapDetail.textures != undefined && mapDetail.textures.length > 0) {
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const room = await Room.createRoom(new URL(roomPath));
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if(room.textures != undefined && room.textures.length > 0) {
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//check if texture was changed
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if(localUser.textures.length === 0){
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localUser.textures = mapDetail.textures;
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localUser.textures = room.textures;
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}else{
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mapDetail.textures.forEach((newTexture) => {
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room.textures.forEach((newTexture) => {
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const alreadyExistTexture = localUser?.textures.find((c) => newTexture.id === c.id);
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if(localUser?.textures.findIndex((c) => newTexture.id === c.id) !== -1){
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return;
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@ -114,9 +111,9 @@ class ConnectionManager {
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this.localUser = new LocalUser('', 'test', []);
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}
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public connectToRoomSocket(roomId: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
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public connectToRoomSocket(roomUrl: string, name: string, characterLayers: string[], position: PositionInterface, viewport: ViewportInterface, companion: string|null): Promise<OnConnectInterface> {
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return new Promise<OnConnectInterface>((resolve, reject) => {
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const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport, companion);
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const connection = new RoomConnection(this.localUser.jwtToken, roomUrl, name, characterLayers, position, viewport, companion);
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connection.onConnectError((error: object) => {
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console.log('An error occurred while connecting to socket server. Retrying');
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reject(error);
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@ -137,7 +134,7 @@ class ConnectionManager {
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this.reconnectingTimeout = setTimeout(() => {
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//todo: allow a way to break recursion?
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//todo: find a way to avoid recursive function. Otherwise, the call stack will grow indefinitely.
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this.connectToRoomSocket(roomId, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
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this.connectToRoomSocket(roomUrl, name, characterLayers, position, viewport, companion).then((connection) => resolve(connection));
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}, 4000 + Math.floor(Math.random() * 2000) );
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});
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});
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@ -3,91 +3,141 @@ import { PUSHER_URL } from "../Enum/EnvironmentVariable";
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import type { CharacterTexture } from "./LocalUser";
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export class MapDetail {
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constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {
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}
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constructor(public readonly mapUrl: string, public readonly textures: CharacterTexture[] | undefined) {}
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}
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export interface RoomRedirect {
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redirectUrl: string;
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}
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export class Room {
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public readonly id: string;
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public readonly isPublic: boolean;
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private mapUrl: string | undefined;
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private textures: CharacterTexture[] | undefined;
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private _mapUrl: string | undefined;
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private _textures: CharacterTexture[] | undefined;
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private instance: string | undefined;
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private _search: URLSearchParams;
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private readonly _search: URLSearchParams;
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constructor(id: string) {
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const url = new URL(id, 'https://example.com');
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private constructor(private roomUrl: URL) {
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this.id = roomUrl.pathname;
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this.id = url.pathname;
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if (this.id.startsWith('/')) {
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if (this.id.startsWith("/")) {
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this.id = this.id.substr(1);
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}
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if (this.id.startsWith('_/')) {
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if (this.id.startsWith("_/")) {
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this.isPublic = true;
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} else if (this.id.startsWith('@/')) {
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} else if (this.id.startsWith("@/")) {
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this.isPublic = false;
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} else {
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throw new Error('Invalid room ID');
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throw new Error("Invalid room ID");
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}
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this._search = new URLSearchParams(url.search);
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this._search = new URLSearchParams(roomUrl.search);
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}
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public static getIdFromIdentifier(identifier: string, baseUrl: string, currentInstance: string): { roomId: string, hash: string | null } {
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let roomId = '';
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/**
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* Creates a "Room" object representing the room.
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* This method will follow room redirects if necessary, so the instance returned is a "real" room.
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*/
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public static async createRoom(roomUrl: URL): Promise<Room> {
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let redirectCount = 0;
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while (redirectCount < 32) {
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const room = new Room(roomUrl);
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const result = await room.getMapDetail();
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if (result instanceof MapDetail) {
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return room;
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}
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redirectCount++;
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roomUrl = new URL(result.redirectUrl);
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}
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throw new Error("Room resolving seems stuck in a redirect loop after 32 redirect attempts");
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}
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public static getRoomPathFromExitUrl(exitUrl: string, currentRoomUrl: string): URL {
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const url = new URL(exitUrl, currentRoomUrl);
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return url;
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}
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/**
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* @deprecated USage of exitSceneUrl is deprecated and therefore, this method is deprecated too.
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*/
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public static getRoomPathFromExitSceneUrl(
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exitSceneUrl: string,
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currentRoomUrl: string,
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currentMapUrl: string
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): URL {
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const absoluteExitSceneUrl = new URL(exitSceneUrl, currentMapUrl);
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const baseUrl = new URL(currentRoomUrl);
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const currentRoom = new Room(baseUrl);
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let instance: string = "global";
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if (currentRoom.isPublic) {
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instance = currentRoom.instance as string;
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}
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baseUrl.pathname = "/_/" + instance + "/" + absoluteExitSceneUrl.host + absoluteExitSceneUrl.pathname;
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if (absoluteExitSceneUrl.hash) {
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baseUrl.hash = absoluteExitSceneUrl.hash;
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}
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return baseUrl;
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}
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/**
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* @deprecated
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*/
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public static getIdFromIdentifier(
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identifier: string,
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baseUrl: string,
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currentInstance: string
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): { roomId: string; hash: string | null } {
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let roomId = "";
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let hash = null;
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if (!identifier.startsWith('/_/') && !identifier.startsWith('/@/')) { //relative file link
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if (!identifier.startsWith("/_/") && !identifier.startsWith("/@/")) {
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//relative file link
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//Relative identifier can be deep enough to rewrite the base domain, so we cannot use the variable 'baseUrl' as the actual base url for the URL objects.
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//We instead use 'workadventure' as a dummy base value.
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const baseUrlObject = new URL(baseUrl);
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const absoluteExitSceneUrl = new URL(identifier, 'http://workadventure/_/' + currentInstance + '/' + baseUrlObject.hostname + baseUrlObject.pathname);
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const absoluteExitSceneUrl = new URL(
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identifier,
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"http://workadventure/_/" + currentInstance + "/" + baseUrlObject.hostname + baseUrlObject.pathname
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);
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roomId = absoluteExitSceneUrl.pathname; //in case of a relative url, we need to create a public roomId
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roomId = roomId.substring(1); //remove the leading slash
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hash = absoluteExitSceneUrl.hash;
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hash = hash.substring(1); //remove the leading diese
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if (!hash.length) {
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hash = null
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hash = null;
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}
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} else { //absolute room Id
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const parts = identifier.split('#');
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} else {
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//absolute room Id
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const parts = identifier.split("#");
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roomId = parts[0];
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roomId = roomId.substring(1); //remove the leading slash
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if (parts.length > 1) {
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hash = parts[1]
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hash = parts[1];
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}
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}
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return { roomId, hash }
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return { roomId, hash };
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}
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public async getMapDetail(): Promise<MapDetail> {
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return new Promise<MapDetail>((resolve, reject) => {
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if (this.mapUrl !== undefined && this.textures != undefined) {
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resolve(new MapDetail(this.mapUrl, this.textures));
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return;
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}
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if (this.isPublic) {
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const match = /_\/[^/]+\/(.+)/.exec(this.id);
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if (!match) throw new Error('Could not extract url from "' + this.id + '"');
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this.mapUrl = window.location.protocol + '//' + match[1];
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resolve(new MapDetail(this.mapUrl, this.textures));
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return;
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} else {
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// We have a private ID, we need to query the map URL from the server.
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const urlParts = this.parsePrivateUrl(this.id);
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Axios.get(`${PUSHER_URL}/map`, {
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params: urlParts
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}).then(({ data }) => {
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console.log('Map ', this.id, ' resolves to URL ', data.mapUrl);
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resolve(data);
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return;
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}).catch((reason) => {
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reject(reason);
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});
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}
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private async getMapDetail(): Promise<MapDetail | RoomRedirect> {
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const result = await Axios.get(`${PUSHER_URL}/map`, {
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params: {
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playUri: this.roomUrl.toString(),
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},
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});
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const data = result.data;
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if (data.redirectUrl) {
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return {
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redirectUrl: data.redirectUrl as string,
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};
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}
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console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
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this._mapUrl = data.mapUrl;
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this._textures = data.textures;
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return new MapDetail(data.mapUrl, data.textures);
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}
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/**
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@ -108,21 +158,24 @@ export class Room {
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} else {
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const match = /@\/([^/]+)\/([^/]+)\/.+/.exec(this.id);
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if (!match) throw new Error('Could not extract instance from "' + this.id + '"');
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this.instance = match[1] + '/' + match[2];
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this.instance = match[1] + "/" + match[2];
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return this.instance;
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}
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}
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private parsePrivateUrl(url: string): { organizationSlug: string, worldSlug: string, roomSlug?: string } {
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/**
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* @deprecated
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*/
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private parsePrivateUrl(url: string): { organizationSlug: string; worldSlug: string; roomSlug?: string } {
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const regex = /@\/([^/]+)\/([^/]+)(?:\/([^/]*))?/gm;
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const match = regex.exec(url);
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if (!match) {
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throw new Error('Invalid URL ' + url);
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throw new Error("Invalid URL " + url);
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}
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const results: { organizationSlug: string, worldSlug: string, roomSlug?: string } = {
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const results: { organizationSlug: string; worldSlug: string; roomSlug?: string } = {
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organizationSlug: match[1],
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worldSlug: match[2],
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}
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};
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if (match[3] !== undefined) {
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results.roomSlug = match[3];
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}
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@ -130,8 +183,8 @@ export class Room {
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}
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public isDisconnected(): boolean {
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const alone = this._search.get('alone');
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if (alone && alone !== '0' && alone.toLowerCase() !== 'false') {
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const alone = this._search.get("alone");
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if (alone && alone !== "0" && alone.toLowerCase() !== "false") {
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return true;
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}
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return false;
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@ -140,4 +193,32 @@ export class Room {
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public get search(): URLSearchParams {
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return this._search;
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}
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/**
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* 2 rooms are equal if they share the same path (but not necessarily the same hash)
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* @param room
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*/
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public isEqual(room: Room): boolean {
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return room.key === this.key;
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}
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/**
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* A key representing this room
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*/
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public get key(): string {
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const newUrl = new URL(this.roomUrl.toString());
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newUrl.hash = "";
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return newUrl.toString();
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}
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get textures(): CharacterTexture[] | undefined {
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return this._textures;
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}
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get mapUrl(): string {
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if (!this._mapUrl) {
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throw new Error("Map URL not fetched yet");
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}
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return this._mapUrl;
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}
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}
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@ -75,11 +75,11 @@ export class RoomConnection implements RoomConnection {
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/**
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*
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* @param token A JWT token containing the UUID of the user
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* @param roomId The ID of the room in the form "_/[instance]/[map_url]" or "@/[org]/[event]/[map]"
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* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
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*/
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public constructor(
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token: string | null,
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roomId: string,
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roomUrl: string,
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name: string,
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characterLayers: string[],
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position: PositionInterface,
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@ -92,7 +92,7 @@ export class RoomConnection implements RoomConnection {
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url += "/";
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}
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url += "room";
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url += "?roomId=" + (roomId ? encodeURIComponent(roomId) : "");
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url += "?roomId=" + (roomUrl ? encodeURIComponent(roomUrl) : "");
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url += "&token=" + (token ? encodeURIComponent(token) : "");
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url += "&name=" + encodeURIComponent(name);
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for (const layer of characterLayers) {
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@ -28,7 +28,7 @@ export class GameManager {
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public async init(scenePlugin: Phaser.Scenes.ScenePlugin): Promise<string> {
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this.startRoom = await connectionManager.initGameConnexion();
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await this.loadMap(this.startRoom, scenePlugin);
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this.loadMap(this.startRoom, scenePlugin);
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if (!this.playerName) {
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return LoginSceneName;
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@ -68,20 +68,19 @@ export class GameManager {
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return this.companion;
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}
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public async loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin): Promise<void> {
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const roomID = room.id;
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const mapDetail = await room.getMapDetail();
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public loadMap(room: Room, scenePlugin: Phaser.Scenes.ScenePlugin) {
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const roomID = room.key;
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const gameIndex = scenePlugin.getIndex(roomID);
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if (gameIndex === -1) {
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const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
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const game: Phaser.Scene = new GameScene(room, room.mapUrl);
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scenePlugin.add(roomID, game, false);
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}
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}
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public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
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console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
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scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
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console.log("starting " + (this.currentGameSceneName || this.startRoom.key));
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scenePlugin.start(this.currentGameSceneName || this.startRoom.key);
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scenePlugin.launch(MenuSceneName);
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if (
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@ -173,7 +173,7 @@ export class GameScene extends DirtyScene {
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private chatVisibilityUnsubscribe!: () => void;
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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RoomId: string;
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roomUrl: string;
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instance: string;
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currentTick!: number;
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@ -206,14 +206,14 @@ export class GameScene extends DirtyScene {
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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key: customKey ?? room.id,
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key: customKey ?? room.key,
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.RoomId = room.id;
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this.roomUrl = room.key;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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@ -465,11 +465,13 @@ export class GameScene extends DirtyScene {
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if (layer.type === "tilelayer") {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl !== undefined) {
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this.loadNextGame(exitSceneUrl);
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this.loadNextGame(
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Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
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);
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}
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl !== undefined) {
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this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
}
|
||||
}
|
||||
if (layer.type === "objectgroup") {
|
||||
|
@ -482,7 +484,7 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
|
||||
this.gameMap.exitUrls.forEach((exitUrl) => {
|
||||
this.loadNextGame(exitUrl);
|
||||
this.loadNextGameFromExitUrl(exitUrl);
|
||||
});
|
||||
|
||||
this.startPositionCalculator = new StartPositionCalculator(
|
||||
|
@ -587,7 +589,7 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
connectionManager
|
||||
.connectToRoomSocket(
|
||||
this.RoomId,
|
||||
this.roomUrl,
|
||||
this.playerName,
|
||||
this.characterLayers,
|
||||
{
|
||||
|
@ -775,10 +777,13 @@ export class GameScene extends DirtyScene {
|
|||
|
||||
private triggerOnMapLayerPropertyChange() {
|
||||
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue)
|
||||
this.onMapExit(
|
||||
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
|
||||
);
|
||||
});
|
||||
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
|
||||
if (newValue) this.onMapExit(newValue as string);
|
||||
if (newValue) this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
|
||||
});
|
||||
this.gameMap.onPropertyChange("openWebsite", (newValue, oldValue, allProps) => {
|
||||
if (newValue === undefined) {
|
||||
|
@ -1003,9 +1008,9 @@ ${escapedMessage}
|
|||
);
|
||||
this.iframeSubscriptionList.push(
|
||||
iframeListener.loadPageStream.subscribe((url: string) => {
|
||||
this.loadNextGame(url).then(() => {
|
||||
this.loadNextGameFromExitUrl(url).then(() => {
|
||||
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
|
||||
this.onMapExit(url);
|
||||
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
|
||||
});
|
||||
});
|
||||
})
|
||||
|
@ -1060,7 +1065,7 @@ ${escapedMessage}
|
|||
startLayerName: this.startPositionCalculator.startLayerName,
|
||||
uuid: localUserStore.getLocalUser()?.uuid,
|
||||
nickname: localUserStore.getName(),
|
||||
roomId: this.RoomId,
|
||||
roomId: this.roomUrl,
|
||||
tags: this.connection ? this.connection.getAllTags() : [],
|
||||
};
|
||||
});
|
||||
|
@ -1084,7 +1089,7 @@ ${escapedMessage}
|
|||
return;
|
||||
}
|
||||
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
|
||||
this.loadNextGame(propertyValue);
|
||||
this.loadNextGameFromExitUrl(propertyValue);
|
||||
}
|
||||
if (layer.properties === undefined) {
|
||||
layer.properties = [];
|
||||
|
@ -1131,28 +1136,38 @@ ${escapedMessage}
|
|||
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
||||
}
|
||||
|
||||
private onMapExit(exitKey: string) {
|
||||
private async onMapExit(roomUrl: URL) {
|
||||
if (this.mapTransitioning) return;
|
||||
this.mapTransitioning = true;
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitKey, this.MapUrlFile, this.instance);
|
||||
if (!roomId) throw new Error("Could not find the room from its exit key: " + exitKey);
|
||||
if (hash) {
|
||||
urlManager.pushStartLayerNameToUrl(hash);
|
||||
|
||||
let targetRoom: Room;
|
||||
try {
|
||||
targetRoom = await Room.createRoom(roomUrl);
|
||||
} catch (e: unknown) {
|
||||
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
|
||||
this.mapTransitioning = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (roomUrl.hash) {
|
||||
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
|
||||
}
|
||||
|
||||
const menuScene: MenuScene = this.scene.get(MenuSceneName) as MenuScene;
|
||||
menuScene.reset();
|
||||
if (roomId !== this.scene.key) {
|
||||
if (this.scene.get(roomId) === null) {
|
||||
console.error("next room not loaded", exitKey);
|
||||
|
||||
if (!targetRoom.isEqual(this.room)) {
|
||||
if (this.scene.get(targetRoom.key) === null) {
|
||||
console.error("next room not loaded", targetRoom.key);
|
||||
return;
|
||||
}
|
||||
this.cleanupClosingScene();
|
||||
this.scene.stop();
|
||||
this.scene.start(targetRoom.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(roomId);
|
||||
} else {
|
||||
//if the exit points to the current map, we simply teleport the user back to the startLayer
|
||||
this.startPositionCalculator.initPositionFromLayerName(hash, hash);
|
||||
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
|
||||
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
|
||||
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
|
||||
setTimeout(() => (this.mapTransitioning = false), 500);
|
||||
|
@ -1244,11 +1259,18 @@ ${escapedMessage}
|
|||
.map((property) => property.value);
|
||||
}
|
||||
|
||||
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
|
||||
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
|
||||
}
|
||||
|
||||
//todo: push that into the gameManager
|
||||
private loadNextGame(exitSceneIdentifier: string): Promise<void> {
|
||||
const { roomId, hash } = Room.getIdFromIdentifier(exitSceneIdentifier, this.MapUrlFile, this.instance);
|
||||
const room = new Room(roomId);
|
||||
return gameManager.loadMap(room, this.scene).catch(() => {});
|
||||
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
||||
try {
|
||||
const room = await Room.createRoom(exitRoomPath);
|
||||
return gameManager.loadMap(room, this.scene);
|
||||
} catch (e: unknown) {
|
||||
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
||||
}
|
||||
}
|
||||
|
||||
//todo: in a dedicated class/function?
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue