Migrating away from the notion of public/private URL in WorkAdventure Github repository

The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure.
It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project.

Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=...
where playUri is the full URL of the current game.
This allows the backend to act as a complete router.
The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...)
Those details will live only in the admin server, which is way cleaner (and way more powerful).
This commit is contained in:
David Négrier 2021-07-13 19:09:07 +02:00
parent f2ca7b2b16
commit c9fa9b9a92
20 changed files with 292 additions and 343 deletions

View file

@ -250,12 +250,12 @@ export class SocketManager {
//user leave previous world
room.leave(user);
if (room.isEmpty()) {
this.rooms.delete(room.roomId);
this.rooms.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomId);
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
} finally {
clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
clientEventsEmitter.emitClientLeave(user.uuid, room.roomUrl);
console.log("A user left");
}
}
@ -658,9 +658,9 @@ export class SocketManager {
public leaveAdminRoom(room: GameRoom, admin: Admin) {
room.adminLeave(admin);
if (room.isEmpty()) {
this.rooms.delete(room.roomId);
this.rooms.delete(room.roomUrl);
gaugeManager.decNbRoomGauge();
debug('Room is empty. Deleting room "%s"', room.roomId);
debug('Room is empty. Deleting room "%s"', room.roomUrl);
}
}