Migrating away from the notion of public/private URL in WorkAdventure Github repository
The notion of public/private repositories (with /_/ and /@/ URLs) is specific to the SAAS version of WorkAdventure. It would be better to avoid leaking the organization/world/room structure of the private SAAS URLs inside the WorkAdventure Github project. Rather than sending http://admin_host/api/map?organizationSlug=...&worldSlug=...&roomSlug=...., we are now sending /api/map&playUri=... where playUri is the full URL of the current game. This allows the backend to act as a complete router. The front (and the pusher) will be able to completely ignore the specifics of URL building (with /@/ and /_/ URLs, etc...) Those details will live only in the admin server, which is way cleaner (and way more powerful).
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20 changed files with 292 additions and 343 deletions
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@ -250,12 +250,12 @@ export class SocketManager {
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//user leave previous world
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room.leave(user);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomId);
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this.rooms.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomId);
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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} finally {
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clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
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clientEventsEmitter.emitClientLeave(user.uuid, room.roomUrl);
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console.log("A user left");
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}
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}
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@ -658,9 +658,9 @@ export class SocketManager {
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public leaveAdminRoom(room: GameRoom, admin: Admin) {
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room.adminLeave(admin);
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if (room.isEmpty()) {
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this.rooms.delete(room.roomId);
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this.rooms.delete(room.roomUrl);
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gaugeManager.decNbRoomGauge();
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debug('Room is empty. Deleting room "%s"', room.roomId);
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debug('Room is empty. Deleting room "%s"', room.roomUrl);
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}
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}
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