Merge branch 'feature/back-players-proximity' into webrtc
This commit is contained in:
commit
c907048c12
9 changed files with 556 additions and 7 deletions
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@ -135,7 +135,8 @@ export class IoSocketController{
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//Hydrate and manage error
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hydrateMessageReceive(message : string) : MessageUserPosition | Error{
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try {
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return new MessageUserPosition(message);
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let data = JSON.parse(message);
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return new MessageUserPosition(data);
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}catch (err) {
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//TODO log error
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return new Error(err);
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7
back/src/Model/Distance.ts
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7
back/src/Model/Distance.ts
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@ -0,0 +1,7 @@
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import {MessageUserPosition} from "../Model/Websocket/MessageUserPosition";
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export interface Distance {
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distance: number,
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first: MessageUserPosition,
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second: MessageUserPosition,
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}
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73
back/src/Model/Group.ts
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73
back/src/Model/Group.ts
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@ -0,0 +1,73 @@
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import {MessageUserPosition} from "./Websocket/MessageUserPosition";
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import { World } from "./World";
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import { UserInterface } from "./UserInterface";
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export class Group {
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static readonly MAX_PER_GROUP = 4;
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private users: UserInterface[];
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(users: UserInterface[], connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void) {
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this.users = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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users.forEach((user: UserInterface) => {
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this.join(user);
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});
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}
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getUsers(): UserInterface[] {
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return this.users;
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}
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isFull(): boolean {
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return this.users.length >= Group.MAX_PER_GROUP;
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}
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join(user: UserInterface): void
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{
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// Broadcast on the right event
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this.users.forEach((groupUser: UserInterface) => {
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this.connectCallback(user.id, groupUser.id);
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});
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this.users.push(user);
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user.group = this;
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}
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isPartOfGroup(user: UserInterface): boolean
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{
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return this.users.indexOf(user) !== -1;
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}
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isStillIn(user: UserInterface): boolean
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{
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if(!this.isPartOfGroup(user)) {
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return false;
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}
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let stillIn = true;
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for(let i = 0; i <= this.users.length; i++) {
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let userInGroup = this.users[i];
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let distance = World.computeDistance(user, userInGroup);
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if(distance > World.MIN_DISTANCE) {
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stillIn = false;
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break;
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}
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}
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return stillIn;
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}
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removeFromGroup(users: UserInterface[]): void
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{
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for(let i = 0; i < users.length; i++) {
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let user = users[i];
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const index = this.users.indexOf(user, 0);
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if (index > -1) {
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this.users.splice(index, 1);
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}
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}
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}
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}
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8
back/src/Model/UserInterface.ts
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8
back/src/Model/UserInterface.ts
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@ -0,0 +1,8 @@
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import { Group } from "./Group";
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import { PointInterface } from "./Websocket/PointInterface";
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export interface UserInterface {
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id: string,
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group?: Group,
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position: PointInterface
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}
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@ -2,8 +2,7 @@ export class Message {
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userId: string;
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roomId: string;
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constructor(message: string) {
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let data = JSON.parse(message);
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constructor(data: any) {
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if(!data.userId || !data.roomId){
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throw Error("userId or roomId cannot be null");
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}
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210
back/src/Model/World.ts
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210
back/src/Model/World.ts
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@ -0,0 +1,210 @@
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import {MessageUserPosition, Point} from "./Websocket/MessageUserPosition";
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import {PointInterface} from "./Websocket/PointInterface";
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import {Group} from "./Group";
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import {Distance} from "./Distance";
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import {UserInterface} from "./UserInterface";
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export class World {
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static readonly MIN_DISTANCE = 160;
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// Users, sorted by ID
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private users: Map<string, UserInterface>;
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private groups: Group[];
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private connectCallback: (user1: string, user2: string) => void;
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private disconnectCallback: (user1: string, user2: string) => void;
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constructor(connectCallback: (user1: string, user2: string) => void, disconnectCallback: (user1: string, user2: string) => void)
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{
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this.users = new Map<string, UserInterface>();
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this.groups = [];
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this.connectCallback = connectCallback;
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this.disconnectCallback = disconnectCallback;
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}
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public join(userPosition: MessageUserPosition): void {
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this.users.set(userPosition.userId, {
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id: userPosition.userId,
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position: userPosition.position
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});
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}
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public updatePosition(userPosition: MessageUserPosition): void {
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let context = this;
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let user = this.users.get(userPosition.userId);
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if(typeof user === 'undefined') {
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return;
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}
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user.position.x = userPosition.position.x;
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user.position.y = userPosition.position.y;
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if (typeof user.group === 'undefined') {
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// If the user is not part of a group:
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// should he join a group?
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let closestUser: UserInterface|null = this.searchClosestAvailableUser(user);
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if (closestUser !== null) {
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// Is the closest user part of a group?
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if (typeof closestUser.group === 'undefined') {
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let group: Group = new Group([
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user,
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closestUser
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], this.connectCallback, this.disconnectCallback);
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} else {
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closestUser.group.join(user);
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}
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}
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}
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// TODO : vérifier qu'ils ne sont pas déja dans un groupe plein
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}
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/**
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* Looks for the closest user that is:
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* - close enough (distance <= MIN_DISTANCE)
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* - not in a group OR in a group that is not full
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*/
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private searchClosestAvailableUser(user: UserInterface): UserInterface|null
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{
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/*
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let sortedUsersByDistance: UserInteface[] = Array.from(this.users.values()).sort((user1: UserInteface, user2: UserInteface): number => {
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let distance1 = World.computeDistance(user, user1);
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let distance2 = World.computeDistance(user, user2);
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return distance1 - distance2;
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});
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// The first element should be the current user (distance 0). Let's remove it.
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if (sortedUsersByDistance[0] === user) {
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sortedUsersByDistance.shift();
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}
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for(let i = 0; i < sortedUsersByDistance.length; i++) {
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let currentUser = sortedUsersByDistance[i];
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let distance = World.computeDistance(currentUser, user);
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if(distance > World.MIN_DISTANCE) {
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return;
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}
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}
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*/
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let usersToBeGroupedWith: Distance[] = [];
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let minimumDistanceFound: number = World.MIN_DISTANCE;
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let matchingUser: UserInterface | null = null;
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this.users.forEach(function(currentUser, userId) {
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if(currentUser === user) {
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return;
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}
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let distance = World.computeDistance(user, currentUser); // compute distance between peers.
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if(distance <= minimumDistanceFound) {
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if (typeof currentUser.group === 'undefined' || !currentUser.group.isFull()) {
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// We found a user we can bind to.
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minimumDistanceFound = distance;
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matchingUser = currentUser;
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return;
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}
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/*
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if(context.groups.length > 0) {
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context.groups.forEach(group => {
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if(group.isPartOfGroup(userPosition)) { // Is the user in a group ?
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if(group.isStillIn(userPosition)) { // Is the user leaving the group ? (is the user at more than max distance of each player)
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// Should we split the group? (is each player reachable from the current player?)
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// This is needed if
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// A <==> B <==> C <===> D
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// becomes A <==> B <=====> C <> D
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// If C moves right, the distance between B and C is too great and we must form 2 groups
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}
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} else {
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// If the user is in no group
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// Is there someone in a group close enough and with room in the group ?
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}
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});
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} else {
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// Aucun groupe n'existe donc je stock les users assez proches de moi
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let dist: Distance = {
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distance: distance,
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first: userPosition,
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second: user // TODO: convertir en messageUserPosition
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}
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usersToBeGroupedWith.push(dist);
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}
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*/
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}
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}, this.users);
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return matchingUser;
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}
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public static computeDistance(user1: UserInterface, user2: UserInterface): number
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{
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return Math.sqrt(Math.pow(user2.position.x - user1.position.x, 2) + Math.pow(user2.position.y - user1.position.y, 2));
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}
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/*getDistancesBetweenGroupUsers(group: Group): Distance[]
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{
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let i = 0;
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let users = group.getUsers();
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let distances: Distance[] = [];
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users.forEach(function(user1, key1) {
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users.forEach(function(user2, key2) {
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if(key1 < key2) {
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distances[i] = {
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distance: World.computeDistance(user1, user2),
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first: user1,
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second: user2
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};
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i++;
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}
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});
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});
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distances.sort(World.compareDistances);
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return distances;
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}
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filterGroup(distances: Distance[], group: Group): void
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{
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let users = group.getUsers();
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let usersToRemove = false;
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let groupTmp: MessageUserPosition[] = [];
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distances.forEach(dist => {
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if(dist.distance <= World.MIN_DISTANCE) {
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let users = [dist.first];
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let usersbis = [dist.second]
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groupTmp.push(dist.first);
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groupTmp.push(dist.second);
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} else {
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usersToRemove = true;
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}
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});
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if(usersToRemove) {
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// Detecte le ou les users qui se sont fait sortir du groupe
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let difference = users.filter(x => !groupTmp.includes(x));
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// TODO : Notify users un difference that they have left the group
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}
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let newgroup = new Group(groupTmp);
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this.groups.push(newgroup);
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}
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private static compareDistances(distA: Distance, distB: Distance): number
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{
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if (distA.distance < distB.distance) {
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return -1;
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}
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if (distA.distance > distB.distance) {
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return 1;
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}
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return 0;
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}*/
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}
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