FIX: use phaser Zones instead of rectangles objects to create tap zones
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4 changed files with 17 additions and 35 deletions
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@ -10,6 +10,7 @@ import { CompanionResourceDescriptionInterface } from "../Companion/CompanionTex
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import { getAllCompanionResources } from "../Companion/CompanionTexturesLoadingManager";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {PinchManager} from "../UserInput/PinchManager";
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import Zone = Phaser.GameObjects.Zone;
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export const SelectCompanionSceneName = "SelectCompanionScene";
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@ -31,7 +32,7 @@ export class SelectCompanionScene extends ResizableScene {
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private companions: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private companionModels: Array<CompanionResourceDescriptionInterface|null> = [null];
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private confirmTouchArea!: Rectangle;
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private confirmTouchArea!: Zone;
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constructor() {
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super({
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@ -69,10 +70,8 @@ export class SelectCompanionScene extends ResizableScene {
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confirmTouchAreaY,
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'Touch here\n\n or \n\n press enter to start'
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);
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this.confirmTouchArea = this.add
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.rectangle(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
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.setInteractive()
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.on("pointerdown", this.nextScene.bind(this));
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this.confirmTouchArea = this.add.zone(this.game.renderer.width / 2, confirmTouchAreaY, 200, 50)
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.setInteractive().on("pointerdown", this.nextScene.bind(this));
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const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
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this.selectedRectangle = this.add.rectangle(rectangleXStart, 90, 32, 32).setStrokeStyle(2, 0xFFFFFF);
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