parent
fa3ffe4d7a
commit
c8692a08ce
6 changed files with 23 additions and 39 deletions
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@ -5,18 +5,17 @@ const TextName: string = 'Loading...';
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const LogoResource: string = 'resources/logos/logo.png';
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const LogoFrame: ImageFrameConfig = {frameWidth: 307, frameHeight: 59};
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let promiseLoadLogoTexture: Promise<Phaser.GameObjects.Image>|null = null;
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let loadingText: Phaser.GameObjects.Text|null = null;
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let progressContainer: Phaser.GameObjects.Graphics|null = null;
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let progress: Phaser.GameObjects.Graphics|null = null;
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export const addLoader = (scene: Phaser.Scene): void => {
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// If there is nothing to load, do not display the loader.
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if (scene.load.list.entries.length === 0) {
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return;
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}
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let loadingText: Phaser.GameObjects.Text|null = null;
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const loadingBarWidth: number = Math.floor(scene.game.renderer.width / 3);
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const loadingBarHeight: number = 16;
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const padding: number = 5;
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promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
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const promiseLoadLogoTexture = new Promise<Phaser.GameObjects.Image>((res) => {
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if(scene.load.textureManager.exists(LogoNameIndex)){
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return res(scene.add.image(scene.game.renderer.width / 2, scene.game.renderer.height / 2 - 150, LogoNameIndex));
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}else{
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@ -32,36 +31,24 @@ export const addLoader = (scene: Phaser.Scene): void => {
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});
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});
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progressContainer = scene.add.graphics();
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progress = scene.add.graphics();
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const progressContainer = scene.add.graphics();
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const progress = scene.add.graphics();
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progressContainer.fillStyle(0x444444, 0.8);
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progressContainer.fillRect((scene.game.renderer.width - loadingBarWidth) / 2 - padding, scene.game.renderer.height / 2 + 50 - padding, loadingBarWidth + padding * 2, loadingBarHeight + padding * 2);
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scene.load.on('progress', (value: number) => {
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if(progress){
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progress.clear();
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progress.fillStyle(0xBBBBBB, 1);
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progress.fillRect((scene.game.renderer.width - loadingBarWidth) / 2, scene.game.renderer.height / 2 + 50, loadingBarWidth * value, loadingBarHeight);
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}
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progress.clear();
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progress.fillStyle(0xBBBBBB, 1);
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progress.fillRect((scene.game.renderer.width - loadingBarWidth) / 2, scene.game.renderer.height / 2 + 50, loadingBarWidth * value, loadingBarHeight);
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});
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scene.load.on('complete', () => {
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endLoader(scene);
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});
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}
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export const endLoader = (scene: Phaser.Scene): void => {
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if(loadingText){
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loadingText.destroy();
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}
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if(promiseLoadLogoTexture){
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if(loadingText){
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loadingText.destroy();
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}
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promiseLoadLogoTexture.then((resLoadingImage: Phaser.GameObjects.Image) => {
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resLoadingImage.destroy();
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});
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}
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if(progress){
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progress.destroy();
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}
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if(progressContainer){
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progressContainer.destroy();
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}
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});
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}
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