Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts: # back/src/Controller/AuthenticateController.ts
This commit is contained in:
commit
c75f1edc40
22 changed files with 325 additions and 220 deletions
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@ -54,8 +54,7 @@ export enum Textures {
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}
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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startLayerName: string|undefined
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initPosition: PointInterface|null
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}
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interface InitUserPositionEventInterface {
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@ -130,7 +129,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private startLayerName: string|undefined;
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private gameMap!: GameMap;
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@ -303,8 +301,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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init(initData : GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition;
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} else if (initData.startLayerName !== undefined) {
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this.startLayerName = initData.startLayerName;
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}
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}
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@ -329,7 +325,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
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this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
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} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
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console.log('Loading exitUrl ', this.getExitUrl(layer))
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this.loadNextGameFromExitUrl(layer, this.mapFile.width);
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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@ -345,9 +344,9 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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if (this.room.hash) {
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for (const layer of this.mapFile.layers) {
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if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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@ -405,6 +404,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.stroke();
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this.circleTexture.refresh();
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// Let's alter browser history
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let path = this.room.id;
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if (this.room.hash) {
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path += '#'+this.room.hash;
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}
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window.history.pushState({}, 'WorkAdventure', path);
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -637,6 +643,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitUrl") as string|undefined;
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}
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitSceneUrl") as string|undefined;
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}
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@ -661,15 +671,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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return obj.value;
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}
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/**
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*
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* @param layer
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* @param mapWidth
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* @param tileWidth
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* @param tileHeight
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*/
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl === undefined) {
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throw new Error('Layer is not an exit scene layer.');
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@ -679,17 +681,33 @@ export class GameScene extends ResizableScene implements CenterListener {
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instance = this.instance;
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}
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console.log('existSceneUrl', exitSceneUrl);
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console.log('existSceneInstance', instance);
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// TODO: eventually compute a relative URL
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// TODO: handle /@/ URL CASES!
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//console.log('existSceneUrl', exitSceneUrl);
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//console.log('existSceneInstance', instance);
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
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const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
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console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
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this.loadNextGame(layer, mapWidth, roomId);
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}
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private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl === undefined) {
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throw new Error('Layer is not an exit layer.');
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}
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const fullPath = new URL(exitUrl, window.location.toString()).pathname;
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this.loadNextGame(layer, mapWidth, fullPath);
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}
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/**
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*
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* @param layer
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* @param mapWidth
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*/
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene);
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const exitSceneKey = roomId;
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@ -704,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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const y : number = parseInt(((key + 1) / mapWidth).toString());
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const x : number = key - (y * mapWidth);
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let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
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let hash = new URL(roomId, this.MapUrlFile).hash;
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if (hash) {
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hash = hash.substr(1);
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}
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@ -941,9 +959,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.simplePeer.unregister();
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this.scene.stop();
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this.scene.remove(this.scene.key);
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this.scene.start(nextSceneKey.key, {
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startLayerName: nextSceneKey.hash
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});
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this.scene.start(nextSceneKey.key);
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}
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}
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