Merge branch 'develop' of github.com:thecodingmachine/workadventure into player-report
# Conflicts: # back/src/Controller/AuthenticateController.ts
This commit is contained in:
commit
c75f1edc40
22 changed files with 325 additions and 220 deletions
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@ -29,24 +29,29 @@ class ConnectionManager {
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const roomSlug = data.roomSlug;
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urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
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const room = new Room(window.location.pathname);
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const room = new Room(window.location.pathname + window.location.hash);
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return Promise.resolve(room);
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} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
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const localUser = localUserStore.getLocalUser();
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if (localUser && localUser.jwtToken && localUser.uuid) {
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this.localUser = localUser
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this.localUser = localUser;
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try {
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await this.verifyToken(localUser.jwtToken);
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} catch(e) {
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// If the token is invalid, let's generate an anonymous one.
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console.error('JWT token invalid. Did it expire? Login anonymously instead.');
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await this.anonymousLogin();
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}
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} else {
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const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken);
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localUserStore.saveUser(this.localUser);
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await this.anonymousLogin();
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}
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let roomId: string
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if (connexionType === GameConnexionTypes.empty) {
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const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED;
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roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null);
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} else {
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roomId = window.location.pathname;
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roomId = window.location.pathname + window.location.hash;
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}
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const room = new Room(roomId);
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return Promise.resolve(room);
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@ -54,8 +59,9 @@ class ConnectionManager {
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const localUser = localUserStore.getLocalUser();
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if (localUser) {
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this.localUser = localUser
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const room = new Room(window.location.pathname);
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this.localUser = localUser;
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await this.verifyToken(localUser.jwtToken);
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const room = new Room(window.location.pathname + window.location.hash);
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return Promise.resolve(room);
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} else {
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//todo: find some kind of fallback?
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@ -66,6 +72,16 @@ class ConnectionManager {
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return Promise.reject('Invalid URL');
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}
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private async verifyToken(token: string): Promise<void> {
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await Axios.get(`${API_URL}/verify`, {params: {token}});
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}
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private async anonymousLogin(): Promise<void> {
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const data = await Axios.post(`${API_URL}/anonymLogin`).then(res => res.data);
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this.localUser = new LocalUser(data.userUuid, data.authToken);
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localUserStore.saveUser(this.localUser);
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}
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public initBenchmark(): void {
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this.localUser = new LocalUser('', 'test');
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}
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@ -1,5 +1,6 @@
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import {LocalUser} from "./LocalUser";
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//todo: add localstorage fallback
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class LocalUserStore {
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saveUser(localUser: LocalUser) {
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@ -10,6 +11,14 @@ class LocalUserStore {
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const data = localStorage.getItem('localUser');
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return data ? JSON.parse(data) : null;
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}
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setName(name:string): void {
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window.localStorage.setItem('playerName', name);
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}
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getName(): string {
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return window.localStorage.getItem('playerName') ?? '';
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}
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}
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@ -6,8 +6,10 @@ export class Room {
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public readonly isPublic: boolean;
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private mapUrl: string|undefined;
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private instance: string|undefined;
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public readonly hash: string;
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constructor(id: string) {
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this.hash = '';
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if (id.startsWith('/')) {
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id = id.substr(1);
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}
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@ -19,6 +21,13 @@ export class Room {
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} else {
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throw new Error('Invalid room ID');
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}
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const indexOfHash = this.id.indexOf('#');
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if (indexOfHash !== -1) {
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const idWithHash = this.id;
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this.id = this.id.substr(0, indexOfHash);
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this.hash = idWithHash.substr(indexOfHash + 1);
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}
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}
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public async getMapUrl(): Promise<string> {
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@ -1,7 +1,10 @@
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export class TextField extends Phaser.GameObjects.BitmapText {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
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constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[], center: boolean = true) {
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super(scene, x, y, 'main_font', text, 8);
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this.scene.add.existing(this)
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this.scene.add.existing(this);
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if (center) {
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this.setOrigin(0.5).setCenterAlign()
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}
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}
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}
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@ -1,13 +1,15 @@
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export class TextInput extends Phaser.GameObjects.BitmapText {
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private underLineLength = 10;
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private minUnderLineLength = 4;
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private underLine: Phaser.GameObjects.Text;
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constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number, text: string, onChange: (text: string) => void) {
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super(scene, x, y, 'main_font', text, 32);
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this.setOrigin(0.5).setCenterAlign()
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this.scene.add.existing(this);
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this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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this.underLine = this.scene.add.text(x, y+1, this.getUnderLineBody(text.length), { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
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this.underLine.setOrigin(0.5)
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this.scene.input.keyboard.on('keydown', (event: KeyboardEvent) => {
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@ -16,23 +18,27 @@ export class TextInput extends Phaser.GameObjects.BitmapText {
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} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
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this.addLetter(event.key);
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}
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this.underLine.text = this.getUnderLineBody(this.text.length);
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onChange(this.text);
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});
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}
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private getUnderLineBody(textLength:number): string {
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if (textLength < this.minUnderLineLength) textLength = this.minUnderLineLength;
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let text = '_______';
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for (let i = this.minUnderLineLength; i < textLength; i++) {
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text += '__'
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}
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return text;
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}
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private deleteLetter() {
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this.text = this.text.substr(0, this.text.length - 1);
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if (this.underLine.text.length > this.underLineLength) {
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this.underLine.text = this.underLine.text.substr(0, this.underLine.text.length - 1);
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}
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}
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private addLetter(letter: string) {
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this.text += letter;
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if (this.text.length > this.underLineLength) {
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this.underLine.text += '_';
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}
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}
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getText(): string {
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@ -88,7 +88,7 @@ export abstract class Character extends Container {
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this.add(this.teleportation);*/
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this.PlayerValue = name;
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 8);
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this.playerName = new BitmapText(scene, x, y - 25, 'main_font', name, 7);
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this.playerName.setOrigin(0.5).setCenterAlign().setDepth(99999);
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scene.add.existing(this.playerName);
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@ -189,6 +189,7 @@ export abstract class Character extends Container {
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//this.anims.playReverse(`${this.PlayerTexture}-${PlayerAnimationNames.WalkLeft}`, true);
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}
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//todo:remove this, use a container tech to move the bubble instead
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if (this.bubble) {
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this.bubble.moveBubble(this.x, this.y);
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}
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@ -64,7 +64,7 @@ export class GameManager {
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public async goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin) {
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const url = await this.startRoom.getMapUrl();
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console.log('Starting scene '+url);
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scenePlugin.start(url, {startLayerName: 'global'});
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scenePlugin.start(url);
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}
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}
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@ -54,8 +54,7 @@ export enum Textures {
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}
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export interface GameSceneInitInterface {
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initPosition: PointInterface|null,
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startLayerName: string|undefined
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initPosition: PointInterface|null
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}
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interface InitUserPositionEventInterface {
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@ -130,7 +129,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private startLayerName: string|undefined;
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private presentationModeSprite!: Sprite;
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private chatModeSprite!: Sprite;
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private gameMap!: GameMap;
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@ -303,8 +301,6 @@ export class GameScene extends ResizableScene implements CenterListener {
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init(initData : GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition;
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} else if (initData.startLayerName !== undefined) {
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this.startLayerName = initData.startLayerName;
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}
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}
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@ -329,7 +325,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
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}
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if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
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this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
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this.loadNextGameFromExitSceneUrl(layer, this.mapFile.width);
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} else if (layer.type === 'tilelayer' && this.getExitUrl(layer) !== undefined) {
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console.log('Loading exitUrl ', this.getExitUrl(layer))
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this.loadNextGameFromExitUrl(layer, this.mapFile.width);
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}
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if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
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depth = 10000;
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@ -345,9 +344,9 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.startY = this.initPosition.y;
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} else {
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// Now, let's find the start layer
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if (this.startLayerName) {
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if (this.room.hash) {
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for (const layer of this.mapFile.layers) {
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if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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if (this.room.hash === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
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const startPosition = this.startUser(layer);
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this.startX = startPosition.x;
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this.startY = startPosition.y;
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@ -405,6 +404,13 @@ export class GameScene extends ResizableScene implements CenterListener {
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context.stroke();
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this.circleTexture.refresh();
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// Let's alter browser history
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let path = this.room.id;
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if (this.room.hash) {
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path += '#'+this.room.hash;
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}
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window.history.pushState({}, 'WorkAdventure', path);
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// Let's pause the scene if the connection is not established yet
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if (this.connection === undefined) {
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// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
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@ -637,6 +643,10 @@ export class GameScene extends ResizableScene implements CenterListener {
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}
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}
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private getExitUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitUrl") as string|undefined;
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}
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private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
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return this.getProperty(layer, "exitSceneUrl") as string|undefined;
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}
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@ -661,15 +671,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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return obj.value;
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}
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/**
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*
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* @param layer
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* @param mapWidth
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* @param tileWidth
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* @param tileHeight
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*/
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//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, tileWidth: number, tileHeight: number){
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private loadNextGameFromExitSceneUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitSceneUrl = this.getExitSceneUrl(layer);
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if (exitSceneUrl === undefined) {
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throw new Error('Layer is not an exit scene layer.');
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@ -679,17 +681,33 @@ export class GameScene extends ResizableScene implements CenterListener {
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instance = this.instance;
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}
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console.log('existSceneUrl', exitSceneUrl);
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console.log('existSceneInstance', instance);
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// TODO: eventually compute a relative URL
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// TODO: handle /@/ URL CASES!
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//console.log('existSceneUrl', exitSceneUrl);
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//console.log('existSceneInstance', instance);
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const absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
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const absoluteExitSceneUrlWithoutProtocol = absoluteExitSceneUrl.toString().substr(absoluteExitSceneUrl.toString().indexOf('://')+3);
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const roomId = '_/'+instance+'/'+absoluteExitSceneUrlWithoutProtocol;
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console.log("Foo", instance, absoluteExitSceneUrlWithoutProtocol);
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this.loadNextGame(layer, mapWidth, roomId);
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}
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private loadNextGameFromExitUrl(layer: ITiledMapLayer, mapWidth: number) {
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const exitUrl = this.getExitUrl(layer);
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if (exitUrl === undefined) {
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throw new Error('Layer is not an exit layer.');
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}
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const fullPath = new URL(exitUrl, window.location.toString()).pathname;
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this.loadNextGame(layer, mapWidth, fullPath);
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}
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||||
/**
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*
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* @param layer
|
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* @param mapWidth
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*/
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||||
//todo: push that into the gameManager
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private loadNextGame(layer: ITiledMapLayer, mapWidth: number, roomId: string){
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const room = new Room(roomId);
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gameManager.loadMap(room, this.scene);
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const exitSceneKey = roomId;
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@ -704,7 +722,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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const y : number = parseInt(((key + 1) / mapWidth).toString());
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const x : number = key - (y * mapWidth);
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let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
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let hash = new URL(roomId, this.MapUrlFile).hash;
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if (hash) {
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hash = hash.substr(1);
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}
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@ -941,9 +959,7 @@ export class GameScene extends ResizableScene implements CenterListener {
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this.simplePeer.unregister();
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this.scene.stop();
|
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this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key, {
|
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startLayerName: nextSceneKey.hash
|
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});
|
||||
this.scene.start(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
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@ -54,12 +54,8 @@ export class CustomizeScene extends ResizableScene {
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|||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 30, 'Customize your own Avatar!');
|
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this.textField.setOrigin(0.5).setCenterAlign();
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this.textField.setVisible(true);
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||||
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 500, 'you can start the game by pressing SPACE..');
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||||
this.enterField.setOrigin(0.5).setCenterAlign();
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||||
this.enterField.setVisible(true);
|
||||
this.enterField = new TextField(this, this.game.renderer.width / 2, 40, 'you can start the game by pressing SPACE..');
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, CustomizeTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
|
|
@ -53,16 +53,12 @@ export class EnableCameraScene extends Phaser.Scene {
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|||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 20, 'Turn on your camera and microphone');
|
||||
this.textField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
|
||||
this.cameraNameField.setOrigin(0.5).setCenterAlign();
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||||
|
||||
this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
|
||||
this.microphoneNameField.setOrigin(0.5).setCenterAlign();
|
||||
|
||||
this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
|
||||
this.arrowRight.setOrigin(0.5, 0.5);
|
||||
|
|
|
@ -8,6 +8,7 @@ import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Ch
|
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
|
||||
import {SelectCharacterSceneName} from "./SelectCharacterScene";
|
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import {ResizableScene} from "./ResizableScene";
|
||||
import {localUserStore} from "../../Connexion/LocalUserStore";
|
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|
||||
//todo: put this constants in a dedicated file
|
||||
export const LoginSceneName = "LoginScene";
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||||
|
@ -28,9 +29,7 @@ export class LoginScene extends ResizableScene {
|
|||
super({
|
||||
key: LoginSceneName
|
||||
});
|
||||
if (window.localStorage) {
|
||||
this.name = window.localStorage.getItem('playerName') ?? '';
|
||||
}
|
||||
this.name = localUserStore.getName();
|
||||
}
|
||||
|
||||
preload() {
|
||||
|
@ -54,22 +53,18 @@ export class LoginScene extends ResizableScene {
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|||
cypressAsserter.initStarted();
|
||||
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
|
||||
this.textField.setOrigin(0.5).setCenterAlign()
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4, this.name,(text: string) => {
|
||||
this.nameInput = new TextInput(this, this.game.renderer.width / 2, 70, 8, this.name,(text: string) => {
|
||||
this.name = text;
|
||||
if (window.localStorage) {
|
||||
window.localStorage.setItem('playerName', text);
|
||||
}
|
||||
localUserStore.setName(text);
|
||||
});
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
|
||||
this.add.existing(this.logo);
|
||||
|
||||
const infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
|
||||
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText, false);
|
||||
|
||||
this.input.keyboard.on('keyup-ENTER', () => {
|
||||
if (this.name === '') {
|
||||
|
|
|
@ -57,10 +57,8 @@ export class SelectCharacterScene extends ResizableScene {
|
|||
|
||||
create() {
|
||||
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Select your character');
|
||||
this.textField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 256, 'Press enter to start');
|
||||
this.pressReturnField.setOrigin(0.5).setCenterAlign()
|
||||
|
||||
const rectangleXStart = this.game.renderer.width / 2 - (this.nbCharactersPerRow / 2) * 32 + 16;
|
||||
|
||||
|
@ -123,30 +121,6 @@ export class SelectCharacterScene extends ResizableScene {
|
|||
} else {
|
||||
this.scene.start(CustomizeSceneName);
|
||||
}
|
||||
|
||||
// Do we have a start URL in the address bar? If so, let's redirect to this address
|
||||
/*const instanceAndMapUrl = this.findMapUrl();
|
||||
if (instanceAndMapUrl !== null) {
|
||||
const [mapUrl, instance] = instanceAndMapUrl;
|
||||
const key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return {
|
||||
mapUrlStart: mapUrl,
|
||||
startInstance: instance
|
||||
};
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
|
||||
const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
|
||||
this.scene.start(key);
|
||||
return startMap;
|
||||
}).catch((err) => {
|
||||
console.error(err);
|
||||
throw err;
|
||||
});
|
||||
}*/
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -45,7 +45,6 @@ export class FourOFourScene extends Phaser.Scene {
|
|||
this.add.existing(this.logo);
|
||||
|
||||
this.mapNotFoundField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "404 - File not found");
|
||||
this.mapNotFoundField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
let text: string = '';
|
||||
if (this.file !== undefined) {
|
||||
|
@ -56,7 +55,6 @@ export class FourOFourScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
this.couldNotFindField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2 + 24, text);
|
||||
this.couldNotFindField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
const url = this.file ? this.file : this.url;
|
||||
if (url !== undefined) {
|
||||
|
|
|
@ -34,7 +34,6 @@ export class ReconnectingScene extends Phaser.Scene {
|
|||
this.add.existing(this.logo);
|
||||
|
||||
this.reconnectingField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height / 2, "Connection lost. Reconnecting...");
|
||||
this.reconnectingField.setOrigin(0.5, 0.5).setCenterAlign();
|
||||
|
||||
const cat = this.physics.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, 'cat');
|
||||
this.anims.create({
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue