Merge pull request #83 from thecodingmachine/cleanup_rename_frame

Cleanup: renaming "frame" to "character"
This commit is contained in:
David Négrier 2020-05-08 16:21:16 +02:00 committed by GitHub
commit c59d693f6e
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 49 additions and 49 deletions

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@ -192,7 +192,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this.startX,
this.startY,
this.GameManager.getPlayerName(),
this.GameManager.getFrameSelected()
this.GameManager.getCharacterSelected()
);
this.CurrentPlayer.initAnimation();
@ -286,16 +286,16 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
MessageUserPosition.position.x,
MessageUserPosition.position.y,
MessageUserPosition.name,
MessageUserPosition.frame
MessageUserPosition.character
);
player.initAnimation();
this.MapPlayers.add(player);
player.updatePosition(MessageUserPosition);
//init colision
this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
//init collision
/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
CurrentPlayer.say("Hello, how are you ? ");
});
});*/
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {