Merge pull request #83 from thecodingmachine/cleanup_rename_frame
Cleanup: renaming "frame" to "character"
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commit
c59d693f6e
9 changed files with 49 additions and 49 deletions
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@ -18,7 +18,7 @@ export interface HasMovedEvent {
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direction: string;
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x: number;
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y: number;
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frame: string;
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character: string;
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}
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export class GameManager {
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@ -27,17 +27,17 @@ export class GameManager {
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private currentGameScene: GameScene;
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private playerName: string;
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SimplePeer : SimplePeerInterface;
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private frameUserSelected: string;
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private characterUserSelected: string;
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constructor() {
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this.status = StatusGameManagerEnum.IN_PROGRESS;
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}
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connect(name: string, frameUserSelected : string) {
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connect(name: string, characterUserSelected : string) {
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this.playerName = name;
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this.frameUserSelected = frameUserSelected;
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this.characterUserSelected = characterUserSelected;
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this.ConnexionInstance = new Connexion(name, this);
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return this.ConnexionInstance.createConnexion(frameUserSelected).then(() => {
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return this.ConnexionInstance.createConnexion(characterUserSelected).then(() => {
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this.SimplePeer = new SimplePeer(this.ConnexionInstance);
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});
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}
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@ -100,12 +100,12 @@ export class GameManager {
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return this.playerName;
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}
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getFrameSelected(): string {
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return this.frameUserSelected;
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getCharacterSelected(): string {
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return this.characterUserSelected;
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}
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pushPlayerPosition(event: HasMovedEvent) {
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this.ConnexionInstance.sharePosition(event.x, event.y, event.frame, event.direction);
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this.ConnexionInstance.sharePosition(event.x, event.y, event.character, event.direction);
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}
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}
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