prettier
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d480150728
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c29ce6e9a9
3 changed files with 17 additions and 8 deletions
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@ -163,12 +163,20 @@ export abstract class Character extends Container implements OutlineableInterfac
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* Returns position based on where player is currently facing
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* Returns position based on where player is currently facing
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* @param shift How far from player should the point of interest be.
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* @param shift How far from player should the point of interest be.
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*/
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*/
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public getDirectionalActivationPosition(shift: number): { x: number, y: number } {
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public getDirectionalActivationPosition(shift: number): { x: number; y: number } {
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switch (this.lastDirection) {
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switch (this.lastDirection) {
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case PlayerAnimationDirections.Down: { return { x: this.x, y: this.y + shift }; }
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case PlayerAnimationDirections.Down: {
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case PlayerAnimationDirections.Left: { return { x: this.x - shift, y: this.y }; }
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return { x: this.x, y: this.y + shift };
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case PlayerAnimationDirections.Right: { return { x: this.x + shift, y: this.y }; }
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}
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case PlayerAnimationDirections.Up: { return { x: this.x, y: this.y - shift }; }
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case PlayerAnimationDirections.Left: {
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return { x: this.x - shift, y: this.y };
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}
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case PlayerAnimationDirections.Right: {
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return { x: this.x + shift, y: this.y };
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}
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case PlayerAnimationDirections.Up: {
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return { x: this.x, y: this.y - shift };
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}
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}
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}
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}
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}
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@ -73,7 +73,9 @@ export class ActivatablesManager {
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}
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}
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public updateActivatableObjectsDistances(objects: ActivatableInterface[]): void {
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public updateActivatableObjectsDistances(objects: ActivatableInterface[]): void {
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const currentPlayerPos = this.currentPlayer.getDirectionalActivationPosition(this.directionalActivationPositionShift);
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const currentPlayerPos = this.currentPlayer.getDirectionalActivationPosition(
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this.directionalActivationPositionShift
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);
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for (const object of objects) {
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for (const object of objects) {
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const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
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const distance = MathUtils.distanceBetween(currentPlayerPos, object.getPosition());
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this.activatableObjectsDistances.set(object, distance);
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this.activatableObjectsDistances.set(object, distance);
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@ -85,7 +87,7 @@ export class ActivatablesManager {
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object,
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object,
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MathUtils.distanceBetween(
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MathUtils.distanceBetween(
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this.currentPlayer.getDirectionalActivationPosition(this.directionalActivationPositionShift),
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this.currentPlayer.getDirectionalActivationPosition(this.directionalActivationPositionShift),
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object.getPosition(),
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object.getPosition()
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)
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)
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);
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);
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}
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}
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@ -8,7 +8,6 @@ export function createColorStore() {
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let pointedByPointer: number | undefined = undefined;
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let pointedByPointer: number | undefined = undefined;
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let pointedByCharacter: number | undefined = undefined;
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let pointedByCharacter: number | undefined = undefined;
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const updateColor = () => {
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const updateColor = () => {
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set(pointedByPointer ?? pointedByCharacter ?? followColor ?? apiColor);
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set(pointedByPointer ?? pointedByCharacter ?? followColor ?? apiColor);
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};
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};
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