updated invitation link creator

This commit is contained in:
Hanusiak Piotr 2022-02-09 13:03:14 +01:00
parent 9cccdca3dc
commit c13672c9dc
4 changed files with 99 additions and 27 deletions

View file

@ -93,6 +93,7 @@ import { followUsersColorStore } from "../../Stores/FollowStore";
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
import { locale } from "../../i18n/i18n-svelte";
import { StringUtils } from "../../Utils/StringUtils";
import { startLayerNamesStore } from "../../Stores/StartLayerNamesStore";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
reconnecting: boolean;
@ -542,6 +543,8 @@ export class GameScene extends DirtyScene {
urlManager.getStartLayerNameFromUrl()
);
startLayerNamesStore.set(this.startPositionCalculator.getStartPositionNames());
//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();

View file

@ -16,32 +16,6 @@ export class StartPositionCalculator {
) {
this.initStartXAndStartY();
}
private initStartXAndStartY() {
// If there is an init position passed
if (this.initPosition !== null) {
this.startPosition = this.initPosition;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
}
if (this.startPosition === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startPosition === undefined) {
console.warn(
'This map is missing a layer named "start" that contains the available default start positions.'
);
// Let's start in the middle of the map
this.startPosition = {
x: this.mapFile.width * 16,
y: this.mapFile.height * 16,
};
}
}
/**
*
@ -76,6 +50,47 @@ export class StartPositionCalculator {
}
}
public getStartPositionNames(): string[] {
const names: string[] = [];
for (const layer of this.gameMap.flatLayers) {
if (layer.name === "start") {
names.push(layer.name);
continue;
}
if (this.isStartLayer(layer)) {
names.push(layer.name);
}
}
return names;
}
private initStartXAndStartY() {
// If there is an init position passed
if (this.initPosition !== null) {
this.startPosition = this.initPosition;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
}
if (this.startPosition === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startPosition === undefined) {
console.warn(
'This map is missing a layer named "start" that contains the available default start positions.'
);
// Let's start in the middle of the map
this.startPosition = {
x: this.mapFile.width * 16,
y: this.mapFile.height * 16,
};
}
}
private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, GameMapProperties.START_LAYER) == true;
}