Release v1.4.15 (#1411)
* audio player volume improvements * Add workaround for #932 * Bump striptags from 3.1.1 to 3.2.0 in /messages Bumps [striptags](https://github.com/ericnorris/striptags) from 3.1.1 to 3.2.0. - [Release notes](https://github.com/ericnorris/striptags/releases) - [Commits](https://github.com/ericnorris/striptags/compare/v3.1.1...v3.2.0) --- updated-dependencies: - dependency-name: striptags dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Add anthoer note for https://github.com/thecodingmachine/workadventure/issues/932#issuecomment-867562208 * WIP: svelte menu * temp * temp * Bump tar from 4.4.13 to 4.4.15 in /back Bumps [tar](https://github.com/npm/node-tar) from 4.4.13 to 4.4.15. - [Release notes](https://github.com/npm/node-tar/releases) - [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md) - [Commits](https://github.com/npm/node-tar/compare/v4.4.13...v4.4.15) --- updated-dependencies: - dependency-name: tar dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * New menu svelte * Migration of report menu in svelte * Migration of registerCustomMenu for Menu in Svelte Refactor subMenuStore Suppression of old MenuScene and ReportMenu * Suppression of HTML files that aren't use anymore * New version of cache management (#1365) Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * migrate to svelte * remove redundancy * initial localUserStore volume * Exit scene acess denied detected (#1369) * Add auth token user to get right in admin and check if user have right Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update error show Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update token generation (#1372) - Permit only decode token to get map details, - If user have token expired, set the token to null and reload the page. This feature will be updated when authentication stategy will be finished. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * GameManager has an attribute scenePlugin * GameManager has an attribute scenePlugin * Suppression of gameManager in IframeListener * fix deeployer * fix deeployer * Fixing enter/leave event not properly sent on adjacent zones On adjacent zones, the zone leave event was not properly triggered when leaving a zone for the zone next to it. Closes #1366 * First pass on css * First pass on css * Second pass on css and reportMenu * Second pass on css and reportMenu * Second pass on css and reportMenu * Improving popup If a popup message is empty, only the buttons will be displayed (not the container) Unrelated: the Sound.play method in the API now accepts 0 arguments. * Third pass on css and reportMenu * Correction following test * Player return a the same position when after editing his profile * Player return a the same position when after editing his profile (same as reconnection) * Contact page only if environment variable exist * Execute scripts of the map after creating gameScene * Rollback on createPromise switched to public * Bump tar from 6.1.0 to 6.1.10 in /pusher Bumps [tar](https://github.com/npm/node-tar) from 6.1.0 to 6.1.10. - [Release notes](https://github.com/npm/node-tar/releases) - [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md) - [Commits](https://github.com/npm/node-tar/compare/v6.1.0...v6.1.10) --- updated-dependencies: - dependency-name: tar dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Add iframe submenu by scripting API Delete menu by scripting API * Removing ts-ignore * REVIEW : Migration Menu and Report Menu in Svelte (#1363) * WIP: svelte menu * temp * temp * New menu svelte * Migration of report menu in svelte * Migration of registerCustomMenu for Menu in Svelte Refactor subMenuStore Suppression of old MenuScene and ReportMenu * Suppression of HTML files that aren't use anymore * fix deeployer * First pass on css * First pass on css * Second pass on css and reportMenu * Second pass on css and reportMenu * Second pass on css and reportMenu * Third pass on css and reportMenu * Correction following test * Contact page only if environment variable exist * Update service worker Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Change requested * Change requested Co-authored-by: kharhamel <oognic@gmail.com> Co-authored-by: Gregoire Parant <g.parant@thecodingmachine.com> * Refactor to only have one function registerMenuCommand When selected custom menu is removed, go to settings menu Allow iframe in custom menu to use Scripting API Return menu object when it is registered, can call remove function on it * Correct bad change * Add types file in API * Add types file in API * Fixing "has/in" on variables proxy object When using WA.state, using `"myVariable" in WA.state` would always return false. This is now fixed by adding a "has" method on the Proxy class. Also, added a `WA.state.hasVariable` method. * Add documentation delete unused test map * Properties changed via the Iframe API now trigger changes directly Changes performed in WA.room.setPropertyLayer now have a real-time impact. If the property is changed on a layer the current player is on, the changes will be triggered. * documentation and CHANGELOG * add possibility to set size of coWebsite and Jitsis via map property * Update GameScene.ts typo fixed * Update CoWebsiteManager.ts typos and style * Update CoWebsiteManager.ts yet another typo * FIX: media tracks were not readded to a 3rd person in some situations * fix ReportMenu (#1397) * remove the package systeminformation from back * Bump url-parse from 1.5.1 to 1.5.3 in /front Bumps [url-parse](https://github.com/unshiftio/url-parse) from 1.5.1 to 1.5.3. - [Release notes](https://github.com/unshiftio/url-parse/releases) - [Commits](https://github.com/unshiftio/url-parse/compare/1.5.1...1.5.3) --- updated-dependencies: - dependency-name: url-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Bump tar from 4.4.15 to 4.4.19 in /back Bumps [tar](https://github.com/npm/node-tar) from 4.4.15 to 4.4.19. - [Release notes](https://github.com/npm/node-tar/releases) - [Changelog](https://github.com/npm/node-tar/blob/main/CHANGELOG.md) - [Commits](https://github.com/npm/node-tar/compare/v4.4.15...v4.4.19) --- updated-dependencies: - dependency-name: tar dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Bump path-parse from 1.0.6 to 1.0.7 in /messages Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * openTabPropertyKey (create new props in own file) * Bump path-parse from 1.0.6 to 1.0.7 in /uploader Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Bump path-parse from 1.0.6 to 1.0.7 in /front Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Bump path-parse from 1.0.6 to 1.0.7 in /back Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * Bump path-parse from 1.0.6 to 1.0.7 in /maps Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * FEATURE: improved the mediaStore code to disable tracks instead of deleting them * Bump path-parse from 1.0.6 to 1.0.7 in /benchmark Bumps [path-parse](https://github.com/jbgutierrez/path-parse) from 1.0.6 to 1.0.7. - [Release notes](https://github.com/jbgutierrez/path-parse/releases) - [Commits](https://github.com/jbgutierrez/path-parse/commits/v1.0.7) --- updated-dependencies: - dependency-name: path-parse dependency-type: indirect ... Signed-off-by: dependabot[bot] <support@github.com> * added jitsiTypes * renamed * Allowing variables nested in group layers Up until this commit, variables nested in object layers inside group layers where not found by the front nor the back. This PR changes analysis so that variables can be detected. * FIX: fixed a circular dependancy in stores by rewriting createPeerStore() and createScreenSharingPeerStore() * WIP: Bypass camera scene (#1337) * Set new local camera setup variable * Finish by pass video settings - TODO add button to update camera settings Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Merge branch 'develop' into jumpVideoCamera Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> # Conflicts: # front/src/Connexion/LocalUserStore.ts # front/src/Phaser/Components/Loader.ts # front/src/Phaser/Game/GameManager.ts # front/src/Phaser/Login/EnableCameraScene.ts * Add menu to open enable camera scene Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Finish jump camera setup Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Active authentication Oauth (#1377) * Active authentication Oauth - Google authentication - GitHub authentication - Linkedin authentication Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Finish connexion et get user info connexion Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Fix lint error Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Change the expires token for 30 days Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update connexion stratgey - Set last room when it will be created and not when connexion is openned - Add '/login' end point permit to logout and open iframe to log user - Add logout feature permit to logout in front Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Implement logout and revoke token with hydra Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Fix pull develop conflict Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Profile url (#1399) * Create function that permit to get profile URL Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Continue profil user Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Add menu and logout button Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update last room use Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Profile callback permit to get url profile setting from admin Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Finish profile show Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Delete profileUrl will be not use today Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Correct lint Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update size of iframe Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Delete console log Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Update feedback ARP Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Emote silent zone (#1342) * Add an emote when the user is in silent zone * Update silent icon strategy * Update strategy for silent zone - Add svelte store - Show silent zone indication and replace camera This update permit to hide silent zone when user is in Jitsi discussion * Fix css silent zone Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> * Hotfix media constraint error - Create error to manage displayed warning when we try to access on media with no constraint video and audio - Fix disabled microphone if we try to active and we don't have right or there is an error. Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com> Co-authored-by: Lurkars <git@8lh.de> Co-authored-by: Guy Sheffer <guysoft@gmail.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: kharhamel <oognic@gmail.com> Co-authored-by: GRL <g.lesniewski@thecodingmachine.com> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> Co-authored-by: GRL78 <80678534+GRL78@users.noreply.github.com> Co-authored-by: ¯\_(ツ)_/¯ <tabascoeye@gmail.com> Co-authored-by: Kharhamel <Kharhamel@users.noreply.github.com> Co-authored-by: jonny <ga86lad@mytum.de>
This commit is contained in:
parent
7fdbcde71c
commit
bf1953fe22
113 changed files with 3017 additions and 2689 deletions
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@ -7,6 +7,8 @@ import { localUserStore } from "./LocalUserStore";
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import { CharacterTexture, LocalUser } from "./LocalUser";
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import { Room } from "./Room";
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import { _ServiceWorker } from "../Network/ServiceWorker";
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import { loginSceneVisibleIframeStore } from "../Stores/LoginSceneStore";
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import { userIsConnected } from "../Stores/MenuStore";
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class ConnectionManager {
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private localUser!: LocalUser;
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@ -15,6 +17,7 @@ class ConnectionManager {
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private reconnectingTimeout: NodeJS.Timeout | null = null;
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private _unloading: boolean = false;
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private authToken: string | null = null;
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private _currentRoom: Room | null = null;
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private serviceWorker?: _ServiceWorker;
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@ -30,28 +33,39 @@ class ConnectionManager {
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}
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/**
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* @return Promise<void>
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* TODO fix me to be move in game manager
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*/
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public loadOpenIDScreen(): Promise<void> {
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public loadOpenIDScreen() {
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const state = localUserStore.generateState();
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const nonce = localUserStore.generateNonce();
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localUserStore.setAuthToken(null);
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//TODO refactor this and don't realise previous call
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return Axios.get(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`)
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.then(() => {
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window.location.assign(`http://${PUSHER_URL}/login-screen?state=${state}&nonce=${nonce}`);
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})
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.catch((err) => {
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console.error(err, "We don't have URL to regenerate authentication user");
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//TODO show modal login
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window.location.reload();
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});
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//TODO fix me to redirect this URL by pusher
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if (!this._currentRoom || !this._currentRoom.iframeAuthentication) {
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loginSceneVisibleIframeStore.set(false);
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return null;
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}
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const redirectUrl = `${this._currentRoom.iframeAuthentication}?state=${state}&nonce=${nonce}`;
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window.location.assign(redirectUrl);
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return redirectUrl;
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}
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public logout() {
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/**
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* Logout
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*/
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public async logout() {
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//user logout, set connected store for menu at false
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userIsConnected.set(false);
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//Logout user in pusher and hydra
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const token = localUserStore.getAuthToken();
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const { authToken } = await Axios.get(`${PUSHER_URL}/logout-callback`, { params: { token } }).then(
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(res) => res.data
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);
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localUserStore.setAuthToken(null);
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window.location.reload();
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//Go on login page can permit to clear token and start authentication process
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window.location.assign("/login");
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}
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/**
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@ -60,8 +74,13 @@ class ConnectionManager {
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public async initGameConnexion(): Promise<Room> {
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const connexionType = urlManager.getGameConnexionType();
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this.connexionType = connexionType;
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let room: Room | null = null;
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if (connexionType === GameConnexionTypes.jwt) {
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this._currentRoom = null;
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if (connexionType === GameConnexionTypes.login) {
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//TODO clear all cash and redirect on login scene (iframe)
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localUserStore.setAuthToken(null);
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this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(this._currentRoom);
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} else if (connexionType === GameConnexionTypes.jwt) {
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const urlParams = new URLSearchParams(window.location.search);
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const code = urlParams.get("code");
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const state = urlParams.get("state");
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@ -71,14 +90,15 @@ class ConnectionManager {
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if (!code) {
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throw "No Auth code provided";
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}
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const nonce = localUserStore.getNonce();
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const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce } }).then(
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(res) => res.data
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);
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localUserStore.setAuthToken(authToken);
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this.authToken = authToken;
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room = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(room);
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localUserStore.setCode(code);
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try {
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await this.checkAuthUserConnexion();
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} catch (err) {
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console.error(err);
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this.loadOpenIDScreen();
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}
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this._currentRoom = await Room.createRoom(new URL(localUserStore.getLastRoomUrl()));
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urlManager.pushRoomIdToUrl(this._currentRoom);
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} else if (connexionType === GameConnexionTypes.register) {
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//@deprecated
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const organizationMemberToken = urlManager.getOrganizationToken();
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@ -92,7 +112,7 @@ class ConnectionManager {
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const roomUrl = data.roomUrl;
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room = await Room.createRoom(
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this._currentRoom = await Room.createRoom(
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new URL(
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window.location.protocol +
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"//" +
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@ -102,7 +122,7 @@ class ConnectionManager {
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window.location.hash
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)
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);
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urlManager.pushRoomIdToUrl(room);
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urlManager.pushRoomIdToUrl(this._currentRoom);
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} else if (
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connexionType === GameConnexionTypes.organization ||
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connexionType === GameConnexionTypes.anonymous ||
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@ -112,12 +132,18 @@ class ConnectionManager {
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//todo: add here some kind of warning if authToken has expired.
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if (!this.authToken) {
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await this.anonymousLogin();
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} else {
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try {
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await this.checkAuthUserConnexion();
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} catch (err) {
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console.error(err);
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}
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}
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this.localUser = localUserStore.getLocalUser() as LocalUser; //if authToken exist in localStorage then localUser cannot be null
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let roomPath: string;
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if (connexionType === GameConnexionTypes.empty) {
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roomPath = window.location.protocol + "//" + window.location.host + START_ROOM_URL;
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roomPath = localUserStore.getLastRoomUrl();
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//get last room path from cache api
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try {
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const lastRoomUrl = await localUserStore.getLastRoomUrlCacheApi();
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@ -138,13 +164,13 @@ class ConnectionManager {
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}
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//get detail map for anonymous login and set texture in local storage
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room = await Room.createRoom(new URL(roomPath));
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if (room.textures != undefined && room.textures.length > 0) {
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this._currentRoom = await Room.createRoom(new URL(roomPath));
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if (this._currentRoom.textures != undefined && this._currentRoom.textures.length > 0) {
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//check if texture was changed
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if (this.localUser.textures.length === 0) {
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this.localUser.textures = room.textures;
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this.localUser.textures = this._currentRoom.textures;
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} else {
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room.textures.forEach((newTexture) => {
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this._currentRoom.textures.forEach((newTexture) => {
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const alreadyExistTexture = this.localUser.textures.find((c) => newTexture.id === c.id);
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if (this.localUser.textures.findIndex((c) => newTexture.id === c.id) !== -1) {
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return;
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@ -155,12 +181,12 @@ class ConnectionManager {
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localUserStore.saveUser(this.localUser);
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}
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}
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if (room == undefined) {
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if (this._currentRoom == undefined) {
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return Promise.reject(new Error("Invalid URL"));
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}
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this.serviceWorker = new _ServiceWorker();
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return Promise.resolve(room);
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return Promise.resolve(this._currentRoom);
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}
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public async anonymousLogin(isBenchmark: boolean = false): Promise<void> {
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@ -215,9 +241,6 @@ class ConnectionManager {
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});
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connection.onConnect((connect: OnConnectInterface) => {
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//save last room url connected
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localUserStore.setLastRoomUrl(roomUrl);
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resolve(connect);
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});
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}).catch((err) => {
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@ -237,6 +260,34 @@ class ConnectionManager {
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get getConnexionType() {
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return this.connexionType;
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}
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async checkAuthUserConnexion() {
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//set connected store for menu at false
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userIsConnected.set(false);
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const state = localUserStore.getState();
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const code = localUserStore.getCode();
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if (!state || !localUserStore.verifyState(state)) {
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throw "Could not validate state!";
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}
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if (!code) {
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throw "No Auth code provided";
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}
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const nonce = localUserStore.getNonce();
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const token = localUserStore.getAuthToken();
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const { authToken } = await Axios.get(`${PUSHER_URL}/login-callback`, { params: { code, nonce, token } }).then(
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(res) => res.data
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);
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localUserStore.setAuthToken(authToken);
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this.authToken = authToken;
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//user connected, set connected store for menu at true
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userIsConnected.set(true);
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}
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get currentRoom() {
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return this._currentRoom;
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}
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}
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||||
|
||||
export const connectionManager = new ConnectionManager();
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
import { areCharacterLayersValid, isUserNameValid, LocalUser } from "./LocalUser";
|
||||
import { v4 as uuidv4 } from "uuid";
|
||||
import { START_ROOM_URL } from "../Enum/EnvironmentVariable";
|
||||
|
||||
const playerNameKey = "playerName";
|
||||
const selectedPlayerKey = "selectedPlayer";
|
||||
|
@ -16,6 +17,9 @@ const lastRoomUrl = "lastRoomUrl";
|
|||
const authToken = "authToken";
|
||||
const state = "state";
|
||||
const nonce = "nonce";
|
||||
const notification = "notificationPermission";
|
||||
const code = "code";
|
||||
const cameraSetup = "cameraSetup";
|
||||
|
||||
const cacheAPIIndex = "workavdenture-cache";
|
||||
|
||||
|
@ -124,7 +128,9 @@ class LocalUserStore {
|
|||
});
|
||||
}
|
||||
getLastRoomUrl(): string {
|
||||
return localStorage.getItem(lastRoomUrl) ?? "";
|
||||
return (
|
||||
localStorage.getItem(lastRoomUrl) ?? window.location.protocol + "//" + window.location.host + START_ROOM_URL
|
||||
);
|
||||
}
|
||||
getLastRoomUrlCacheApi(): Promise<string | undefined> {
|
||||
return caches.open(cacheAPIIndex).then((cache) => {
|
||||
|
@ -143,6 +149,14 @@ class LocalUserStore {
|
|||
return localStorage.getItem(authToken);
|
||||
}
|
||||
|
||||
setNotification(value: string): void {
|
||||
localStorage.setItem(notification, value);
|
||||
}
|
||||
|
||||
getNotification(): string | null {
|
||||
return localStorage.getItem(notification);
|
||||
}
|
||||
|
||||
generateState(): string {
|
||||
const newState = uuidv4();
|
||||
localStorage.setItem(state, newState);
|
||||
|
@ -151,19 +165,32 @@ class LocalUserStore {
|
|||
|
||||
verifyState(value: string): boolean {
|
||||
const oldValue = localStorage.getItem(state);
|
||||
localStorage.removeItem(state);
|
||||
return oldValue === value;
|
||||
}
|
||||
getState(): string | null {
|
||||
return localStorage.getItem(state);
|
||||
}
|
||||
generateNonce(): string {
|
||||
const newNonce = uuidv4();
|
||||
localStorage.setItem(nonce, newNonce);
|
||||
return newNonce;
|
||||
}
|
||||
|
||||
getNonce(): string | null {
|
||||
const oldValue = localStorage.getItem(nonce);
|
||||
localStorage.removeItem(nonce);
|
||||
return oldValue;
|
||||
return localStorage.getItem(nonce);
|
||||
}
|
||||
setCode(value: string): void {
|
||||
localStorage.setItem(code, value);
|
||||
}
|
||||
getCode(): string | null {
|
||||
return localStorage.getItem(code);
|
||||
}
|
||||
|
||||
setCameraSetup(cameraId: string) {
|
||||
localStorage.setItem(cameraSetup, cameraId);
|
||||
}
|
||||
getCameraSetup(): { video: unknown; audio: unknown } | undefined {
|
||||
const cameraSetupValues = localStorage.getItem(cameraSetup);
|
||||
return cameraSetupValues != undefined ? JSON.parse(cameraSetupValues) : undefined;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -14,6 +14,8 @@ export interface RoomRedirect {
|
|||
export class Room {
|
||||
public readonly id: string;
|
||||
public readonly isPublic: boolean;
|
||||
private _authenticationMandatory: boolean = false;
|
||||
private _iframeAuthentication?: string;
|
||||
private _mapUrl: string | undefined;
|
||||
private _textures: CharacterTexture[] | undefined;
|
||||
private instance: string | undefined;
|
||||
|
@ -101,6 +103,8 @@ export class Room {
|
|||
console.log("Map ", this.id, " resolves to URL ", data.mapUrl);
|
||||
this._mapUrl = data.mapUrl;
|
||||
this._textures = data.textures;
|
||||
this._authenticationMandatory = data.authenticationMandatory || false;
|
||||
this._iframeAuthentication = data.iframeAuthentication;
|
||||
return new MapDetail(data.mapUrl, data.textures);
|
||||
}
|
||||
|
||||
|
@ -186,4 +190,12 @@ export class Room {
|
|||
}
|
||||
return this._mapUrl;
|
||||
}
|
||||
|
||||
get authenticationMandatory(): boolean {
|
||||
return this._authenticationMandatory;
|
||||
}
|
||||
|
||||
get iframeAuthentication(): string | undefined {
|
||||
return this._iframeAuthentication;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,6 +78,11 @@ export class RoomConnection implements RoomConnection {
|
|||
*
|
||||
* @param token A JWT token containing the email of the user
|
||||
* @param roomUrl The URL of the room in the form "https://example.com/_/[instance]/[map_url]" or "https://example.com/@/[org]/[event]/[map]"
|
||||
* @param name
|
||||
* @param characterLayers
|
||||
* @param position
|
||||
* @param viewport
|
||||
* @param companion
|
||||
*/
|
||||
public constructor(
|
||||
token: string | null,
|
||||
|
@ -218,7 +223,7 @@ export class RoomConnection implements RoomConnection {
|
|||
worldFullMessageStream.onMessage();
|
||||
this.closed = true;
|
||||
} else if (message.hasTokenexpiredmessage()) {
|
||||
connectionManager.loadOpenIDScreen();
|
||||
connectionManager.logout();
|
||||
this.closed = true; //technically, this isn't needed since loadOpenIDScreen() will do window.location.assign() but I prefer to leave it for consistency
|
||||
} else if (message.hasWorldconnexionmessage()) {
|
||||
worldFullMessageStream.onMessage(message.getWorldconnexionmessage()?.getMessage());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue