New methods refactored
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docs/maps/api-player.md
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docs/maps/api-player.md
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{.section-title.accent.text-primary}
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# API Player functions Reference
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### Listen to player movement
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```
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WA.player.onPlayerMove(callback: HasPlayerMovedEventCallback): void;
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```
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Listens to the movement of the current user and calls the callback. Sends an event when the user stops moving, changes direction and every 200ms when moving in the same direction.
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The event has the following attributes :
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* **moving (boolean):** **true** when the current player is moving, **false** otherwise.
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* **direction (string):** **"right"** | **"left"** | **"down"** | **"top"** the direction where the current player is moving.
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* **x (number):** coordinate X of the current player.
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* **y (number):** coordinate Y of the current player.
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**callback:** the function that will be called when the current player is moving. It contains the event.
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Example :
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```javascript
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WA.player.onPlayerMove(console.log);
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```
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@ -4,123 +4,9 @@
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- [Navigation functions](api-nav.md)
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- [Chat functions](api-chat.md)
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- [Room functions](api-room.md)
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- [Player functions](api-player.md)
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- [UI functions](api-ui.md)
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- [Sound functions](api-sound.md)
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- [Controls functions](api-controls.md)
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- [List of deprecated functions](api-deprecated.md)
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### Show / Hide a layer
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```
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WA.showLayer(layerName : string): void
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WA.hideLayer(layerName : string) : void
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```
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These 2 methods can be used to show and hide a layer.
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Example :
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```javascript
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WA.showLayer('bottom');
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//...
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WA.hideLayer('bottom');
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```
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### Set/Create properties in a layer
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```
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WA.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
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```
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Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`.
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Example :
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```javascript
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WA.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
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```
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### Listen to player movement
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```
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onPlayerMove(callback: HasPlayerMovedEventCallback): void;
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```
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Listens to the movement of the current user and calls the callback. Sends an event when the user stops moving, changes direction and every 200ms when moving in the same direction.
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The event has the following attributes :
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* **moving (boolean):** **true** when the current player is moving, **false** otherwise.
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* **direction (string):** **"right"** | **"left"** | **"down"** | **"top"** the direction where the current player is moving.
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* **x (number):** coordinate X of the current player.
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* **y (number):** coordinate Y of the current player.
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**callback:** the function that will be called when the current player is moving. It contains the event.
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Example :
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```javascript
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WA.onPlayerMove(console.log);
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```
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### Getting informations on the current user
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```
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getCurrentUser(): Promise<User>
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```
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Return a promise that resolves to a `User` object with the following attributes :
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* **id (string) :** ID of the current user
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* **nickName (string) :** name displayed above the current user
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* **tags (string[]) :** list of all the tags of the current user
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Example :
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```javascript
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WA.getCurrentUser().then((user) => {
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if (user.nickName === 'ABC') {
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console.log(user.tags);
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}
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})
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```
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### Getting informations on the current room
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```
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getCurrentRoom(): Promise<Room>
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```
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Return a promise that resolves to a `Room` object with the following attributes :
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* **id (string) :** ID of the current room
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* **map (ITiledMap) :** contains the JSON map file with the properties that were setted by the script if `setProperty` was called.
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* **mapUrl (string) :** Url of the JSON map file
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* **startLayer (string | null) :** Name of the layer where the current user started, only if different from `start` layer
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Example :
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```javascript
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WA.getCurrentRoom((room) => {
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if (room.id === '42') {
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console.log(room.map);
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window.open(room.mapUrl, '_blank');
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}
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})
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```
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### Add a custom menu
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```
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registerMenuCommand(commandDescriptor: string, callback: (commandDescriptor: string) => void): void
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```
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Add a custom menu item containing the text `commandDescriptor`. A click on the menu will trigger the `callback`.
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Example :
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```javascript
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WA.registerMenuCommand('About', () => {
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console.log("The About menu was clicked");
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});
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```
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### Working with group layers
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If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together.
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Example :
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<div class="row">
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<div class="col">
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<img src="https://workadventu.re/img/docs/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the layers of this map are :
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* `entries/start`
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* `bottom/ground/under`
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* `bottom/build/carpet`
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* `wall`
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- [List of deprecated functions](api-deprecated.md)
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@ -1,6 +1,22 @@
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{.section-title.accent.text-primary}
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# API Room functions Reference
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### Working with group layers
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If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together.
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Example :
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<div class="row">
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<div class="col">
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<img src="https://workadventu.re/img/docs/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
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</div>
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</div>
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The name of the layers of this map are :
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* `entries/start`
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* `bottom/ground/under`
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* `bottom/build/carpet`
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* `wall`
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### Detecting when the user enters/leaves a zone
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```
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WA.chat.sendChatMessage("Goodbye!", 'Mr Robot');
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})
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```
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### Show / Hide a layer
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```
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WA.room.showLayer(layerName : string): void
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WA.room.hideLayer(layerName : string) : void
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```
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These 2 methods can be used to show and hide a layer.
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Example :
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```javascript
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WA.room.showLayer('bottom');
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//...
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WA.room.hideLayer('bottom');
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```
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### Set/Create properties in a layer
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```
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WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
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```
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Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`.
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Example :
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```javascript
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WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
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```
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### Getting information on the current room
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```
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WA.room.getCurrentRoom(): Promise<Room>
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```
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Return a promise that resolves to a `Room` object with the following attributes :
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* **id (string) :** ID of the current room
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* **map (ITiledMap) :** contains the JSON map file with the properties that were setted by the script if `setProperty` was called.
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* **mapUrl (string) :** Url of the JSON map file
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* **startLayer (string | null) :** Name of the layer where the current user started, only if different from `start` layer
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Example :
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```javascript
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WA.room.getCurrentRoom((room) => {
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if (room.id === '42') {
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console.log(room.map);
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window.open(room.mapUrl, '_blank');
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}
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})
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```
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### Getting information on the current user
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```
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WA.player.getCurrentUser(): Promise<User>
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```
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Return a promise that resolves to a `User` object with the following attributes :
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* **id (string) :** ID of the current user
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* **nickName (string) :** name displayed above the current user
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* **tags (string[]) :** list of all the tags of the current user
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Example :
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```javascript
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WA.room.getCurrentUser().then((user) => {
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if (user.nickName === 'ABC') {
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console.log(user.tags);
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}
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})
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```
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});
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```
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### register additional menu entries
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adds an additional Entry to the main menu , these exist until the map is unloaded
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### Add custom menu
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```typescript
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WA.ui.registerMenuCommand(menuCommand: string, callback: (menuCommand: string) => void): void
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```
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Example:
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Add a custom menu item containing the text `commandDescriptor` in the main menu. A click on the menu will trigger the `callback`.
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Custom menu exist only until the map is unloaded, or you leave the iframe zone of the script.
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Example:
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```javascript
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@ -101,7 +101,7 @@ You can now start by testing this with a simple message sent to the chat.
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```html
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...
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<script>
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WA.sendChatMessage('Hello world', 'Mr Robot');
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WA.chat.sendChatMessage('Hello world', 'Mr Robot');
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</script>
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...
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```
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