Merge branch 'develop' of github.com:thecodingmachine/workadventure into GlobalMessageToWorld
This commit is contained in:
commit
bd96a32d5b
32 changed files with 419 additions and 189 deletions
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@ -1,12 +1,12 @@
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import type { Direction } from "../../types";
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import type {GameScene} from "../Game/GameScene";
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import {touchScreenManager} from "../../Touch/TouchScreenManager";
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import {MobileJoystick} from "../Components/MobileJoystick";
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import {enableUserInputsStore} from "../../Stores/UserInputStore";
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import type { GameScene } from "../Game/GameScene";
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import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { MobileJoystick } from "../Components/MobileJoystick";
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import { enableUserInputsStore } from "../../Stores/UserInputStore";
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interface UserInputManagerDatum {
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keyInstance: Phaser.Input.Keyboard.Key;
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event: UserInputEvent
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event: UserInputEvent;
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}
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export enum UserInputEvent {
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@ -20,10 +20,9 @@ export enum UserInputEvent {
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JoystickMove,
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}
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//we cannot use a map structure so we have to create a replacment
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//we cannot use a map structure so we have to create a replacement
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export class ActiveEventList {
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private eventMap : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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private eventMap: Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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get(event: UserInputEvent): boolean {
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return this.eventMap.get(event) || false;
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@ -43,7 +42,7 @@ export class ActiveEventList {
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export class UserInputManager {
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private KeysCode!: UserInputManagerDatum[];
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private Scene: GameScene;
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private isInputDisabled : boolean;
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private isInputDisabled: boolean;
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private joystick!: MobileJoystick;
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private joystickEvents = new ActiveEventList();
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@ -61,8 +60,8 @@ export class UserInputManager {
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}
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enableUserInputsStore.subscribe((enable) => {
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enable ? this.restoreControls() : this.disableControls()
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})
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enable ? this.restoreControls() : this.disableControls();
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});
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}
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initVirtualJoystick() {
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@ -91,39 +90,81 @@ export class UserInputManager {
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});
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}
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initKeyBoardEvent(){
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initKeyBoardEvent() {
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this.KeysCode = [
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false) },
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{
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event: UserInputEvent.MoveUp,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false),
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},
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{
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event: UserInputEvent.MoveUp,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false),
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},
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{
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event: UserInputEvent.MoveLeft,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false),
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},
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{
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event: UserInputEvent.MoveLeft,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false),
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},
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{
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event: UserInputEvent.MoveDown,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false),
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},
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{
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event: UserInputEvent.MoveRight,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false),
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},
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false) },
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{
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event: UserInputEvent.MoveUp,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false),
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},
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{
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event: UserInputEvent.MoveLeft,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false),
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},
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{
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event: UserInputEvent.MoveDown,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false),
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},
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{
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event: UserInputEvent.MoveRight,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false),
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},
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{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false) },
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{
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event: UserInputEvent.SpeedUp,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false),
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},
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false) },
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{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false) },
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{
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event: UserInputEvent.Interact,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false),
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},
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{
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event: UserInputEvent.Interact,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false),
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},
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{
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event: UserInputEvent.Shout,
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keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false),
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},
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];
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}
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clearAllListeners(){
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clearAllListeners() {
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this.Scene.input.keyboard.removeAllListeners();
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}
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//todo: should we also disable the joystick?
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disableControls(){
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disableControls() {
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this.Scene.input.keyboard.removeAllKeys();
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this.isInputDisabled = true;
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}
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restoreControls(){
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restoreControls() {
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this.initKeyBoardEvent();
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this.isInputDisabled = false;
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}
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@ -135,27 +176,27 @@ export class UserInputManager {
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this.joystickEvents.forEach((value, key) => {
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if (value) {
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switch (key) {
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case UserInputEvent.MoveUp:
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case UserInputEvent.MoveDown:
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this.joystickForceAccuY += this.joystick.forceY;
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if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
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eventsMap.set(key, value);
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this.joystickForceAccuY = 0;
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}
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break;
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case UserInputEvent.MoveLeft:
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case UserInputEvent.MoveRight:
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this.joystickForceAccuX += this.joystick.forceX;
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if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
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eventsMap.set(key, value);
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this.joystickForceAccuX = 0;
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}
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break;
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case UserInputEvent.MoveUp:
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case UserInputEvent.MoveDown:
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this.joystickForceAccuY += this.joystick.forceY;
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if (Math.abs(this.joystickForceAccuY) > this.joystickForceThreshold) {
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eventsMap.set(key, value);
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this.joystickForceAccuY = 0;
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}
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break;
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case UserInputEvent.MoveLeft:
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case UserInputEvent.MoveRight:
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this.joystickForceAccuX += this.joystick.forceX;
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if (Math.abs(this.joystickForceAccuX) > this.joystickForceThreshold) {
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eventsMap.set(key, value);
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this.joystickForceAccuX = 0;
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}
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break;
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}
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}
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});
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eventsMap.set(UserInputEvent.JoystickMove, this.joystickEvents.any());
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this.KeysCode.forEach(d => {
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this.KeysCode.forEach((d) => {
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if (d.keyInstance.isDown) {
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eventsMap.set(d.event, true);
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}
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@ -163,18 +204,18 @@ export class UserInputManager {
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return eventsMap;
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}
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spaceEvent(callback : Function){
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this.Scene.input.keyboard.on('keyup-SPACE', (event: Event) => {
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spaceEvent(callback: Function) {
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this.Scene.input.keyboard.on("keyup-SPACE", (event: Event) => {
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callback();
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return event;
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});
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}
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addSpaceEventListner(callback : Function){
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this.Scene.input.keyboard.addListener('keyup-SPACE', callback);
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addSpaceEventListner(callback: Function) {
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this.Scene.input.keyboard.addListener("keyup-SPACE", callback);
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}
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removeSpaceEventListner(callback : Function){
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this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
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removeSpaceEventListner(callback: Function) {
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this.Scene.input.keyboard.removeListener("keyup-SPACE", callback);
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}
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destroy(): void {
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@ -182,8 +223,11 @@ export class UserInputManager {
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}
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private initMouseWheel() {
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this.Scene.input.on('wheel', (pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
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this.Scene.zoomByFactor(1 - deltaY / 53 * 0.1);
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});
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this.Scene.input.on(
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"wheel",
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(pointer: unknown, gameObjects: unknown, deltaX: number, deltaY: number, deltaZ: number) => {
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this.Scene.zoomByFactor(1 - (deltaY / 53) * 0.1);
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}
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);
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}
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}
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