Fixing problem when switching scenes with container
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4 changed files with 24 additions and 14 deletions
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@ -28,6 +28,7 @@ import {SimplePeer} from "../../WebRtc/SimplePeer";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {LAYERS, loadAllLayers} from "../Entity/body_character";
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export enum Textures {
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@ -158,6 +159,8 @@ export class GameScene extends Phaser.Scene {
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);
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});
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loadAllLayers(this.load);
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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this.connectionPromise = Connection.createConnection(gameManager.getPlayerName(), gameManager.getCharacterSelected()).then((connection : Connection) => {
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