Fix feedback @kharhamel
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d257b2b944
commit
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5 changed files with 46 additions and 22 deletions
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@ -1,7 +1,6 @@
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {MapManagerInterface} from "./MapManager";
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import {PlayerAnimationNames} from "../Player/Animation";
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export interface CameraManagerInterface {
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MapManager : MapManagerInterface;
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@ -1,13 +1,13 @@
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import {GameSceneInterface, GameScene} from "./GameScene";
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import {ROOM} from "../../Enum/EnvironmentVariable"
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import {Connexion, ListMessageUserPositionInterface} from "../../Connexion";
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import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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CURRENT_USER_CREATED = 2
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}
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export let ConnexionInstance : Connexion;
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export let ConnexionInstance : ConnexionInterface;
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export interface GameManagerInterface {
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GameScenes: Array<GameSceneInterface>;
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@ -25,7 +25,7 @@ export class GameManager implements GameManagerInterface {
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}
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createGame(){
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return ConnexionInstance.createConnexion().then((data: any) => {
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return ConnexionInstance.createConnexion().then(() => {
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this.configureGame();
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/** TODO add loader in the page **/
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}).catch((err) => {
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@ -1,6 +1,6 @@
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import {CameraManager, CameraManagerInterface} from "./CameraManager";
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import {RESOLUTION} from "../../Enum/EnvironmentVariable";
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import {Player} from "../Player/Player";
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import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
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import {GameSceneInterface} from "./GameScene";
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import {MessageUserPositionInterface} from "../../Connexion";
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@ -37,8 +37,8 @@ export class MapManager implements MapManagerInterface{
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Terrain : Phaser.Tilemaps.Tileset;
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Camera: CameraManagerInterface;
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CurrentPlayer: Player;
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MapPlayers : Player[];
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CurrentPlayer: CurrentGamerInterface;
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MapPlayers : GamerInterface[];
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Scene: GameSceneInterface;
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Map: Phaser.Tilemaps.Tilemap;
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startX = (window.innerWidth / 2) / RESOLUTION;
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@ -59,7 +59,7 @@ export class MapManager implements MapManagerInterface{
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//initialise camera
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this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
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//initialise list of other player
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this.MapPlayers = new Array<Player>();
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this.MapPlayers = new Array<GamerInterface>();
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}
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createCurrentPlayer(UserId : string){
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