Fix feedback @kharhamel

This commit is contained in:
gparant 2020-04-12 13:57:00 +02:00
parent d257b2b944
commit bbc3935d60
5 changed files with 46 additions and 22 deletions

View file

@ -1,7 +1,6 @@
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {MapManagerInterface} from "./MapManager";
import {PlayerAnimationNames} from "../Player/Animation";
export interface CameraManagerInterface {
MapManager : MapManagerInterface;

View file

@ -1,13 +1,13 @@
import {GameSceneInterface, GameScene} from "./GameScene";
import {ROOM} from "../../Enum/EnvironmentVariable"
import {Connexion, ListMessageUserPositionInterface} from "../../Connexion";
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
CURRENT_USER_CREATED = 2
}
export let ConnexionInstance : Connexion;
export let ConnexionInstance : ConnexionInterface;
export interface GameManagerInterface {
GameScenes: Array<GameSceneInterface>;
@ -25,7 +25,7 @@ export class GameManager implements GameManagerInterface {
}
createGame(){
return ConnexionInstance.createConnexion().then((data: any) => {
return ConnexionInstance.createConnexion().then(() => {
this.configureGame();
/** TODO add loader in the page **/
}).catch((err) => {

View file

@ -1,6 +1,6 @@
import {CameraManager, CameraManagerInterface} from "./CameraManager";
import {RESOLUTION} from "../../Enum/EnvironmentVariable";
import {Player} from "../Player/Player";
import {CurrentGamerInterface, GamerInterface, Player} from "../Player/Player";
import {GameSceneInterface} from "./GameScene";
import {MessageUserPositionInterface} from "../../Connexion";
@ -37,8 +37,8 @@ export class MapManager implements MapManagerInterface{
Terrain : Phaser.Tilemaps.Tileset;
Camera: CameraManagerInterface;
CurrentPlayer: Player;
MapPlayers : Player[];
CurrentPlayer: CurrentGamerInterface;
MapPlayers : GamerInterface[];
Scene: GameSceneInterface;
Map: Phaser.Tilemaps.Tilemap;
startX = (window.innerWidth / 2) / RESOLUTION;
@ -59,7 +59,7 @@ export class MapManager implements MapManagerInterface{
//initialise camera
this.Camera = new CameraManager(this.Scene, this.Scene.cameras.main, this);
//initialise list of other player
this.MapPlayers = new Array<Player>();
this.MapPlayers = new Array<GamerInterface>();
}
createCurrentPlayer(UserId : string){