Refactor to include connexion

This commit is contained in:
gparant 2020-04-07 20:41:35 +02:00
parent 5d463d097a
commit bac1e804ad
8 changed files with 88 additions and 24 deletions

View file

@ -1,15 +1,16 @@
import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {GameScene} from "./Phaser/GameScene";
import {Connexion} from "./Connexion";
import {GameManager} from "./Phaser/Game/GameManager";
import {RESOLUTION} from "./Enum/EnvironmentVariable";
let gameManager = new GameManager();
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / RESOLUTION,
height: window.innerHeight / RESOLUTION,
parent: "game",
scene: [GameScene],
scene: gameManager.GameScenes,
zoom: RESOLUTION,
};
@ -18,5 +19,3 @@ let game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
});
const connexion = new Connexion("test@gmail.com");